Button Text, Inconsistent - c#

Why does my first attempt to change a button's text in this code not work, while the third attempt does work ?
My user will have to wait a few seconds while the serial port connects. After that, I want to alert him that he has already connected (a second attempt can cause problems).
I wanted to let him know that things are okay, so he won't think "duh" and click twice.
Fail. The text change never appears.
Okay, why does the third change in button text work, but the first one does not ? I don't know if the second one works or not.
/***********************************************************************
* Button: Connect Port *
***********************************************************************/
private void TheConnectPortButton_Click(object sender, EventArgs e)
{
string OldText = TheConnectPortButton.Text;
TheConnectPortButton.Text = "Busy, Please Wait"; /////// This never happens
ButtonBoss.ButtonHandler_ConnectPort();
TheConnectPortButton.Text = OldText; /////// Not sure if this happens
if (aUartSemaphoreThatTells.IfWeHaveConnectedToAPort == (int)aValueWhichIndicatesThat.YesWeHaveAGoodPortConnected)
{
TheConnectPortButton.Text = "Connected"; /////// This one does happen
}
}
the aUartSemaphoreThatTells.IfWeHaveConnectedToAPort is also used by the ButtonBoss routine to make sure he doesn't connect a second time, along with other button routines (e.g., make sure we are connected before we Tx/Rx or whatever).
I tried changing the code after the routine returns to look like this...
if (aUartSemaphoreThatTells.IfWeHaveConnectedToAPort == (int)aValueWhichIndicatesThat.YesWeHaveAGoodPortConnected)
{
TheConnectPortButton.Text = "Connected";
}
else
{
TheConnectPortButton.Text = OldText;
}
...and I still get the same result.
My guess (and that's all it is) is that threading is somehow involved in all this, and that the serial port routines trump the button text changing routines by some convolution that I don't follow properly at the moment.
Question: What do I need to do to get the text to change before the connection stuff hogs the system ?
(If that's what's happening)
Question 2: If I can't make this happen, I think I've read about "greying out" the buttons, or, I believe I saw somewhere that I can actually make a button go away right before the user's eyes so that he can't click it again. Links to example code would be welcome.

The problem is you're doing everything from one and the same event-handler consequently, so that the button has no time to get updated (redrawn). You could call Application.DoEvents(); method, but it's not a good idea at all, please, read Use of Application.DoEvents()
I think usually you're expected to push a time-consuming task into a separate thread, get progress report from it and update your GUI. There is a plenty of ways to create a "worker" thread and get some respond from it. For example, use a BackgroundWorker Class:
public partial class Form1 : Form
{
public Form1() { InitializeComponent(); }
private void button1_Click(object sender, EventArgs e)
{
BackgroundWorker w = new BackgroundWorker();
w.WorkerReportsProgress = true;
w.DoWork += new DoWorkEventHandler(w_DoWork);
w.ProgressChanged += new ProgressChangedEventHandler(w_ProgressChanged);
w.RunWorkerCompleted += new RunWorkerCompletedEventHandler(w_RunWorkerCompleted);
w.RunWorkerAsync();
button1.Text = "Started";
}
//may influence GUI, as this event handler is run on the GUI thread
void w_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button1.Text = "Job is done";
}
//may influence GUI, as this event handler is run on the GUI thread
void w_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
button1.Text = e.ProgressPercentage.ToString();
}
//runs in the worker thread...should do the actual job
//may influence GUI through `ReportProgress`
//or through `Invoke` method
void w_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; i <= 10; i++)
{
Thread.Sleep(500);
worker.ReportProgress(10 * i);
}
}
}
Or you may use Task Class:
public partial class Form1 : Form
{
public Form1() { InitializeComponent(); }
private void button1_Click(object sender, EventArgs e)
{
new Task(DoTask).Start();
}
void DoTask()
{
for (int i = 1; i <= 10; i++)
{
Thread.Sleep(500);
//here you need to update GUI through `Invoke` method
//as the GUI may only be influenced from the the thread,
//where it's created
this.Invoke(new Action<int>((j) =>
{
button1.Text = j.ToString();
}), 10 * i);
}
}
}

Related

Calling Process.WaitForExit() in button clicked event is blocking program

I have written same app using Windows Forms to run process after button was pushed and read its standard output. When I call method "test()" in button1_Click() my program is blocking. But when I call "test()" in "Form1" constructor everything work as expected. Where is problem?
using System;
using System.Windows.Forms;
namespace DISMassistant
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
process1.StartInfo.RedirectStandardError = true;
process1.StartInfo.RedirectStandardOutput = true;
process1.StartInfo.UseShellExecute = false;
process1.StartInfo.FileName = "cmd.exe";
process1.StartInfo.Arguments = "/?";
}
public void button1_Click(object sender, EventArgs e)
{
}
public void test()
{
process1.Start();
process1.BeginOutputReadLine();
process1.BeginErrorReadLine();
process1.WaitForExit();
process1.CancelOutputRead();
process1.CancelErrorRead();
process1.Close();
}
private void process1_OutputDataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
if (string.IsNullOrEmpty(e.Data)) return;
richTextBox1.Text += e.Data + "\n";
}
private void process1_ErrorDataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
if (string.IsNullOrEmpty(e.Data)) return;
richTextBox1.Text += e.Data + "\n";
}
}
}
Fixing all of the missing parts in your sample code, there's no issue (beyond, of course, that you wouldn't want to WaitForExit in a GUI application):
// Warning - The code below is WRONG! Awful even, since it will _appear_ to work in some cases.
void Main()
{
Application.Run(new Form1());
}
public class Form1 : Form
{
Process process1 = new Process();
Button button1;
RichTextBox richTextBox1;
public Form1()
{
button1 = new Button { Text = "Run" };
button1.Click += button1_Click;
Controls.Add(button1);
richTextBox1 = new RichTextBox { Left = 100 };
Controls.Add(richTextBox1);
process1.StartInfo.RedirectStandardError = true;
process1.StartInfo.RedirectStandardOutput = true;
process1.StartInfo.UseShellExecute = false;
process1.StartInfo.FileName = "cmd.exe";
process1.StartInfo.Arguments = "/?";
}
public void button1_Click(object sender, EventArgs e)
{
test();
}
public void test()
{
process1.Start();
process1.OutputDataReceived += process1_OutputDataReceived;
process1.ErrorDataReceived += process1_ErrorDataReceived;
process1.BeginOutputReadLine();
process1.BeginErrorReadLine();
process1.WaitForExit();
process1.CancelOutputRead();
process1.CancelErrorRead();
process1.Close();
}
private void process1_OutputDataReceived(object sender,
System.Diagnostics.DataReceivedEventArgs e)
{
if (string.IsNullOrEmpty(e.Data)) return;
richTextBox1.Text += e.Data + "\n";
}
private void process1_ErrorDataReceived(object sender,
System.Diagnostics.DataReceivedEventArgs e)
{
if (string.IsNullOrEmpty(e.Data)) return;
richTextBox1.Text += e.Data + "\n";
}
}
However, this is still something you do not want to do. GUI controls shouldn't be accessed from a different thread than they were created on. I'm not getting a problem in my test application, but even if it works, this is just disaster waiting to happen.
It so happens that RichTextBox has a bit weird handling of the Text property. If the handle isn't created yet, Text only changes a single field in the class. It doesn't do any multi-threaded access checking or anything. Now, when the handle actually gets created, the value from this field is applied to the text of the control for real - on the correct thread.
This is probably why you're seeing your weird behaviour. In the form constructor, the handle isn't created yet. The access from a background thread is still a bad idea, but it doesn't actually break anything, most of the time (you may lose some of the process output). When the form is shown, the handles are created, and the text box shows the "correct" output.
When the form is already created (and shown), this changes. On a single-threaded apartment thread, you're expected to handle multi-threading yourself. You're not supposed to access a control from a different thread - and most controls will call you out on it and throw an exception. For whatever reason, RichTextBox isn't (always) that kind of control. So as it happens, on STA, the code happens to work - not reliably or safely, but it doesn't hang, and it doesn't crash.
But your UI thread seems to be in a multi-threaded apartment. And in MTA, when you try to assign text to the RichTextBox (with a created handle), the message is marshalled to the UI thread. But your UI thread is busy waiting for the process to exit! Thus, you hang.
How do you solve this?
Never access GUI controls from a different thread than the one they were created on. Marshal the call explicitly (e.g. using Invoke), and you'll get reliable and consistent behaviour.
Do not block the UI thread. Process has an Exited even that allows you to react to the process exiting in an asynchronous way.

Timer issue in C# with threads

I am developing a skype-like application, I have an external DLL that do most of the work and fires events handled in my class ip2ip, one of this events is incoming_call fired when there is an incoming call as the name suggest. I'm trying to manage missed calls.
Now this is the relevant part of the code in this class:
private void ics_IncomingCall(object sender, string authenticationData, int socketHandle, string callbackid, string callbackipaddress, int callbackvideoport, int callbackaudiotcpport, int callbackaudiudpport)
{
if (Calling)
{
ics.RejectCall("The contact have another call", (IntPtr)socketHandle);
Message = "An incoming call from [" + callbackipaddress + "] has rejected.";
}
else
{
AcceptIncomingCall = null;
UserCaller = FindUserName(callbackipaddress);
IncomingCall = true;
//waiting for the call to be accepted from outside of this class
while (AcceptIncomingCall.HasValue == false) Thread.Sleep(100);
if(AcceptIncomingCall.Value == true)
{
//call back to have a 1 on one video conference
icc.Parent.BeginInvoke(new MethodInvoker(delegate
{
//accept the incoming call
ics.AcceptCall("n/a", socketHandle);
icc.Call(callbackipaddress, callbackvideoport, 0, 0,
"n/a", callbackid,
ics.GetLocalIp()[0].ToString(), 0, 0, 0, "");
Calling = true;
}));
}
else
{
ics.RejectCall("Call not accepted", (IntPtr)socketHandle);
Log = "Incoming call not accepted";
Calling = false;
}
AcceptIncomingCall = null;
IncomingCall = false;
}
}
IncomingCall is a property generating a PropertyChangedEvent, wich is captured in my main class where I have this code:
private void ip2ip_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e != null && string.IsNullOrEmpty(e.PropertyName) == false)
{
..............
if (e.PropertyName.Equals("IncomingCall") && ip2ip.IncomingCall == true)
{
Invoke(new MethodInvoker(delegate
{
pnlCalling.Visible = true;
aTimer.Start();
}));
}
................
}
}
public Form1()
{
.......
aTimer = new System.Windows.Forms.Timer();
aTimer.Interval = 10000;
aTimer.Tick += aTimer_Tick;
}
void aTimer_Tick(object sender, EventArgs e)
{
aTimer.Stop();
btnNo.PerformClick();
}
private void btnNo_Click(object sender, EventArgs e)
{
aTimer.Stop();
ip2ip.AcceptIncomingCall = false;
}
private void btnOk_Click(object sender, EventArgs e)
{
aTimer.Stop();
ip2ip.AcceptIncomingCall = true;
}
I need the timer to manage the missed call, when there is an incoming call a panel appears, with buttons to accept/reject the call. If the user waits too much the call is considered rejected (missed).
In this way it doesn't work, probably I'm doing something wrong with the timer, as without any timer everything works. I also tried the timer of the class System.Timers with same results. Any Idea?
EDIT
This is my expectation, there is an incoming call so the event ics_IncomingCall is fired, IncomingCall=true cause the execution to go to the main class (we are still in same thread, I see it debugging step by step in VS) where is invoked in the GUI thread the panel to be visible and started the timer, now we have one thread where a while loop block the execution until in the other thread user do something (accept/reject).
The problem exist when the user accept the call, the code after the while loop is always executed, the caller has no problem at all and receive the stream, but in the receiver (who receive the stream as I verified in wireshark) the DLL (who is responsible to show the incoming video) fails to do its job for some reason unknown to me but caused by the timer.
It is unfortunate your question does not include a good, minimal, complete code example that reliably reproduces the problem. Having such a code example would make it much more practical for someone to provide a useful answer.
That said, as explained by commenter varocarbas, your fundamental problem appears to be that you have blocked the UI thread (with the while loop), while at the same time hoping for the UI thread to handle other activity (such as the timer's tick event). In fact, you are also preventing the button click from having an effect. The button Click event handlers can't execute either, while the UI thread is blocked.
One possible way to fix this would be to use a TaskCompletionSource<T> to provide the ics_IncomingCall() with a waitable object, which the buttons and timer can use to signal. For example:
// Change from "bool?" to this:
private TaskCompletionSource<bool> AcceptIncomingCall;
public void HandleCall(bool accept)
{
AcceptIncomingCall.SetResult(accept);
}
private async Task ics_IncomingCall(object sender, string authenticationData, int socketHandle, string callbackid, string callbackipaddress, int callbackvideoport, int callbackaudiotcpport, int callbackaudiudpport)
{
if (Calling)
{
ics.RejectCall("The contact have another call", (IntPtr)socketHandle);
Message = "An incoming call from [" + callbackipaddress + "] has rejected.";
}
else
{
AcceptIncomingCall = new TaskCompletionSource<bool>();
UserCaller = FindUserName(callbackipaddress);
IncomingCall = true;
//waiting for the call to be accepted from outside of this class
if (await AcceptIncomingCall.Task)
{
//call back to have a 1 on one video conference
icc.Parent.BeginInvoke(new MethodInvoker(delegate
{
//accept the incoming call
ics.AcceptCall("n/a", socketHandle);
icc.Call(callbackipaddress, callbackvideoport, 0, 0,
"n/a", callbackid,
ics.GetLocalIp()[0].ToString(), 0, 0, 0, "");
Calling = true;
}));
}
else
{
ics.RejectCall("Call not accepted", (IntPtr)socketHandle);
Log = "Incoming call not accepted";
Calling = false;
}
AcceptIncomingCall.Dispose();
IncomingCall = false;
}
}
and:
void aTimer_Tick(object sender, EventArgs e)
{
aTimer.Stop();
btnNo.PerformClick();
}
private void btnNo_Click(object sender, EventArgs e)
{
aTimer.Stop();
genericServerClient.HandleCall(false);
}
private void btnOk_Click(object sender, EventArgs e)
{
aTimer.Stop();
genericServerClient.HandleCall(false);
}
This causes the ics_IncomingCall() method to return when it reaches the await statement, allowing its thread to continue executing. The button Click event handlers will call back to the public method that encapsulates your field (public fields are very dangerous and should be avoided in almost all situations), setting the result value for the TaskCompletionSource object that is being awaited.
Once the result value has been set, this will cause the framework to resume executing your ics_IncomingCall() method where it left off, but now with the value returned from the button Click event handlers. I.e. true if the user clicked the btnOk and false if they clicked btnNo or the timer interval elapsed.
Note that this changes the signature of your ics_IncomingCall() method, which will force a change to the caller. The best way to handle that will be to change the caller as well, to be async and to use await ics_IncomingCall(...). That will of course force a change in its caller, and its caller's caller, and so on. But you need to release the UI thread, and this is the best way to do it. Hopefully you don't have a lot of callers to change, but even if you do, this is the way to go.
If the above does not seem to address your problem, please provide a good MCVE. Note that a good MCVE is both complete and minimal. You will want to remove from the example any code that is not strictly required to reproduce the problem. At the same time, make sure someone can copy and paste the code into an empty project and have it run with at most very minimal effort, and preferably none at all.

BackgroundWorker does not stop on CancelAsync() and works only once

I've got one form called Sorter. There is the button 'jademy' on it which opens window 'Progress Window'
private void jademy_Click(object sender, EventArgs e)
{
ProgressWindow progress = new ProgressWindow();
progress.ShowDialog();
}
Code of 'Progress Window' form is following:
public partial class ProgressWindow : Form
{
private BackgroundWorker backgroundWorker = new BackgroundWorker();
public ProgressWindow()
{
InitializeComponent();
stop.Visible = true;
ok.Visible = false;
backgroundWorker.RunWorkerAsync();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.WorkerSupportsCancellation = true;
#region block1
backgroundWorker.DoWork += new DoWorkEventHandler(backgroundWorker_DoWork);
backgroundWorker.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker_ProgressChanged);
backgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker_RunWorkerCompleted);
#endregion
}
private void stop_Click(object sender, EventArgs e)
{
backgroundWorker.CancelAsync();
}
private void ok_Click(object sender, EventArgs e)
{
this.Close();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i <= 100; i++)
{
Thread.Sleep(100);
backgroundWorker.ReportProgress(i);
}
}
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
this.Text = "Done: " + e.ProgressPercentage.ToString() + "%";
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if ((e.Cancelled == true))
{
MessageBox.Show("Cancelled", "Message", MessageBoxButtons.OKCancel, MessageBoxIcon.Asterisk);
}
else if (!(e.Error == null))
{
MessageBox.Show("Error: " + e.Error.Message, "ERROR!", MessageBoxButtons.OKCancel);
}
else
{
ok.Visible = true;
stop.Visible = false;
}
}
}
Now. I have three problems.
Click on stop button does nothing. It seems that 'backgroundWorker.CancelAsync()' doesn't stop the process.
When I close progress window and I want to run it again I have to wait some time before click on 'jademy' button. Otherwise progress window is displayed like this:
(and nothing changes) instead of this: It looks like the program "remembers" that work was done even though it is a new instance of ProgressWindow. Notice that on the incorrect version 'OK' button is visible at once - instead of waiting for the completion of the work.
I would like to clarify the code in "block 1". To be honest I don't understand it fully. Is this part really essential or not? I mean, I've found a lot of examples (also on this forum - e.g. here), where this part wasn't included and users were reporting that the solution works. In my case, without this part progress bar didn't work at all, but maybe I've done something wrong.
Calling CancelAsync stops any pending work. But if the work has already started, the method body needs to check if cancel was called. See CancelAsync
CancelAsync submits a request to terminate the pending background
operation and sets the CancellationPending property to true.
When you call CancelAsync, your worker method has an opportunity to
stop its execution and exit. The worker code should periodically check
the CancellationPending property to see if it has been set to true.
I have no idea about it. By the way the images do not work. Embed it in the question.
The code assigns a method that is executed when the BackgroundWorker starts and you hook up methods to report the progress and do cleanup / updates once the background work is complete.
BackgroundWorker.CancelAsync is often misunderstood. It does not stop any pending work but is merely a signal to the UI thread that the work has been canceled! It just sets the CancellationPending property, which you can poll in the DoWork regularly.
Unfortunately the MSDN example with the Thread.Sleep calls in the DoWork is a very silly one. Normally you call a blocking operation in DoWork, which is often completely UI-independent.
See my answer here for a more usable example.
1.
According to MSDN BackgroundWorker Class page, maybe you should add a break to the loop.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; i <= 10; i++)
{
if (worker.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
// Perform a time consuming operation and report progress.
System.Threading.Thread.Sleep(500);
worker.ReportProgress(i * 10);
}
}
}
2.
Have no idea.
3.
The block 1 region is setting for BackgroundWorker event. In my case , it normally will appear at Form1.Designer.cs if I click the lightning icon in attribute to set the event.

C# Keithley IVI Measure is slow

I'm using the Keithley 2100 digital multimeter to gather VAC readings for a piece of calibration software i'm writting. I've made a small test program to gather some data on Keithley's IVI Class Library that can be downloaded from their website.
I'm running a background worker which is gathering outputs from the multimeter, see code;
private void readButton_Click(object sender, EventArgs e) // gather readings
{
if (!backgroundWorker1.IsBusy)
{
address = Ke2100FunctionEnum.Ke2100FunctionACVolts;
range = Double.Parse(textBox2.Text);
resolution = Double.Parse(textBox3.Text);
backgroundWorker1.RunWorkerAsync();
}
else
{
MessageBox.Show("Task already enabled");
}
}
This is my gather reading button, it checks to make sure the background worker isn't busy, then runs the worker.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
Invoke(new Action(() =>
{
ACResult = ke2100Device.Measure(address, range, resolution);
richTextBox1.Text += ACResult.ToString() + "\n";
}));
if(backgroundWorker1.CancellationPending)
{
backgroundWorker1.Dispose();
e.Cancel = true;
return;
}
Thread.Sleep(10);
}
}
It takes around a second for the ke2100Device.Measure function to process one reading, but in this time period the whole program becomes unresponsive, which I just can't have in my program. I've loaded up the task manager to see if any of my cores are on 100%, as it seems like quite an intensive function, but my usage is just fine.
I'm a little stumped on how to get fix this issue. I've commented out the ke2100Device.Measure function and just had the rich text box add random numbers, this works as expected with no unresponsiveness.
The only ideas I have just seem to be another way of doing the same thing... Coffee break!
-- Edit --
Updated code;
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
ACResult = ke2100Device.Measure(address, range, resolution);
Invoke(new Action(() => { richTextBox1.Text += ACResult.ToString() + "\n"; }));
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
return;
}
Thread.Sleep(10);
}
}
Though if I run this debug code to check my bgw;
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
//ACResult = ke2100Device.Measure(address, range, resolution);
Invoke(new Action(() => { richTextBox1.Text += 0 + "\n"; })); //ACResult.ToString()
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
return;
}
Thread.Sleep(10);
}
}
Then I don't get any hangs, perhaps there is an actual issue with the Measure function? Could it be doing something I'm not fully realising or seeing?
The call to Measure should be outside of the Invoke action. Calling it inside the Invoke effectively runs it on the UI thread, rendering your background worker meaningless.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
ACResult = ke2100Device.Measure(address, range, resolution);
Invoke(new Action(() => { richTextBox1.Text += ACResult.ToString() + "\n"; }));
if(backgroundWorker1.CancellationPending)
{
//backgroundWorker1.Dispose(); // I don't think you want this here!
e.Cancel = true;
return;
}
Thread.Sleep(10);
}
}
http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx
As you want to notify of the state on each measure you probably want to use the the ProgressChanged() event that the BackgroundWorker exposes. You can set the UserState property when you call ReportProgress().
Doing this will mean you don't have to think about whether to call Invoke() or not as the BackgroundWorker will hide this implementation detail for you.
Also, if you update your GUI every 10ms i.e. 100 times per second you user probably won't be able to notice the different updates. You might want to change this value to be configurable and then play with it to get the desired refresh rate.
I have found the issue. I went straight into the basics of how the device communicates with my laptop, and found out that it uses SCPI commands, so from this point I started making two really simple functions that creates a connection, and then sends a command to the multimeter.
After this point I realised that all commands being sent to the multimeter and back are done on the command line, which then lead me to believe that the command line and GUI thread are actually the same thread, which would explain why the whole program would hang when trying to read data from my device.
How did I fix this? Easily, I put my app on another thread before loading it up, see code!
Thread applicationThread = new Thread(() => Application.Run(new Form1()));
applicationThread.Start();
No more hanging! I hope this can help other people down the line. Thanks for the help guys and girls!

C# Backgroundworker: What way to periodically update a PictureBox?

I'm using a BackgroundWorker to periodically check a hardware switch. Due to it is connected via a slow RS485 network, I have to delay the next status update.
On switch Status change I want to update an OK/nOK Picture Box. This is realized as a green OK pictureBox over a nOK pictureBox. No real work is done here.
For expandability I decided to use the Backgroundworker. Finally I want to have a hidden worker, which
provides globally the Status of three switches and
updates on StatusChange the PictureBoxes.
Problem description
Once the BackgroundWorker is started, it works as expected. However the GUI freezes.
What did I try?
The MSDN BackgroundWorker Class Note 1
says, that GUI should be updated via ProgressChanged. I tried to raise this Event by Worker_Switch.ReportProgress(fakeProgress++) and failed. The PictureBox wasn't updated anymore.
Snippet from designer
this.Worker_Switch = new System.ComponentModel.BackgroundWorker();
//
// Worker_Switch
//
this.Worker_Switch.WorkerSupportsCancellation = true;
this.Worker_Switch.DoWork += new System.ComponentModel.DoWorkEventHandler(this.Worker_Switch_DoWork);
Snippet from Main Form
delegate void SetEventCallback(object sender, DoWorkEventArgs e); // Threadsafe calls for DoWork
private void btnBackgroundworker_Click(object sender, EventArgs e)
{
if (!Worker_Switch.IsBusy)
{
Worker_Switch.RunWorkerAsync();
}
}
private void Worker_Switch_DoWork(object sender, DoWorkEventArgs e)
{
// Worker Thread has no permission to change PictureBox "pictureBoxSwitchrightOK"
// Therefore this method calls itsself in the MainThread, if necessary.
while (!Worker_Switch.CancellationPending)
{
if (this.pictureBoxSwitchrightOK.InvokeRequired) // Worker Thread
{
System.Threading.Thread.Sleep(400);
SetEventCallback myCall = new SetEventCallback(Worker_Switch_DoWork);
this.Invoke(myCall, new object[] { sender, e });
}
else // Main Thread
{
// Turns OK Picture Box invisible, if nOk State (Switch pushed)
pictureBoxSwitchrightOK.Visible = SwitchOK("right"); // true: OK (green)
this.Refresh();
}
}
private bool SwitchOK(string rightOrLeft) // select one of the switches
{ (...)} // gets hardware switch status
Edit: Special Thanks to laszlokiss88 (3 possibilities) and JMK (for simplicity with System.Windows.Forms Timer from toolbox)
This alternative from Toolbox also worked:
this.timer_Switch.Enabled = true;
this.timer_Switch.Interval = 400;
this.timer_Switch.Tick += new System.EventHandler(this.timer_Switch_Tick);
private void timer_Switch_Tick(object sender, EventArgs e)
{
motorSwitchControl.Init(); // globally available Switch status
SwitchRight = SwitchOK("right");
SwitchRightOK.Visible = SwitchRight;
SwitchLeft = SwitchOK("left"); // globally available Switch status
SwitchLeftOK.Visible = SwitchLeft;
SwitchAllOK = SwitchRight & SwitchLeft;
this.Refresh();
}
a) Is it correct, that the Sleep() actually happens in the Worker Thread?
- no Main Thread
b) What is going wrong, if I manipulate user interface objects in DoWork? (Contrary to MSDN Note)
- works in Main Thread?
c) What is the correct way to periodically update a PictureBox? DoWork, ProgressChanged, RunWorkerCompleted...?
- Three possibilities from laszlokiss88 answer.
You can update the UI from the DoWork event via the Dispatcher, or Control.Begininvoke(winforms), or you can do it via the ProgressChanged event of the BackgroundWorker:
public MainWindow()
{
InitializeComponent();
var bw = new BackgroundWorker();
bw.WorkerReportsProgress = true;
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerAsync();
}
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// You are in the main thread
// Update the UI here
string data = (string)e.UserState;
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
// You are in a worker thread
(sender as BackgroundWorker).ReportProgress(0, "right");
}
For a start you should almost never have a need to put an active background thead to sleep. I am also not sure why you are constructing/defining the delegate this way, try some thing like
public delegate void UpdatePictureBox();
myDelegate = new UpdatePictureBox(UpdatePictureboxMethod);
then you have a method UpdatePictureBoxMethod
private void UpdatePictureBoxMethod()
{
this.pictureBox1.Image = Properties.Resources.SomeImage;
}
or something simalar, where you pass in the image to update to.
Alternatively you could use the (bgWorker as BackgroundWorker).ReportProgress(progress, object); method. So from the background thread you call
(bgWorker as BackgroundWorker).ReportProgress(progressBarValue, infoBall);
where here class IfoBall will hold all your important information
class InfoBall
{
public int nProgressBar { get; set; }
public int nMaxProgressBar { get; set; }
public Image image { get; set; }
}
then you can pass this object back to the UI thread and do your updates
void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// On UI thread.
InfoBall someBall = (InfoBall)e.UserState;
this.pictureBox1.Image = someBall.image;
// etc...
}
I hope this helps.

Categories

Resources