How to draw in Windows Phone(substitute to graphics in Java) - c#

Is there any substitute to the Java's graphics in the Windows Phone. I would like to draw a component(watch hand like) which indicates how much the user is away from the "correct state". It is for the guitar tuner.
Thanks
PS: I don't want to use it XAML at all to do it, just simple paint graphics and repaint when needed.

The best way to go about this is to open your project in Expression Blend.
It lets you draw various components, add pictures, edit pictures and add Story lines to it.
For Instance, Once you draw the hand, based on the tuner, you could adjust the Width of the Hand to let the user know how far he is away from the required target.
Expression Blend also lets you make storyboards if you wish to include animations.

Related

How to create a drawing in a window in WPF

I've decided to learn a bit of WPF and I've created an application with the Mahapps Metro library and it interacts with a SQLite database (Unrelated but a bit of background).
I'd like to draw an object, let's say a triangle, in a new window.
I've seen this - Click - but the drawing of the shape needs to be visible to the user. So the user will see the line being drawn from point A to B to C to A. The image will "reload" after a few seconds i.e. Clearing the window/canvas and redrawing the triangle.
Are they any libraries out there that might make this easier or does WPF have something else I can use to achieve this?
Also, the redrawing of the triangle will be in a separate thread running a loop. Something tells me this isn't going to be very efficient. Is there a better way initiate a "redraw"?
My "answer" are some helpful searches and a few results that might help you get to the next step of deciding on a design that works for you.
Yes, WPF does have facilities to help you achieve some animation in drawing lines.
I searched for "wpf animate line drawing" and some interesting links for your research are:
How do you animate a line on a canvas in C#?
generating animated line
Drawing line "slowly" programmatically with wpf
Hopefully this gets you going in a good direction. Best of luck with your project.

How to draw animations on top of winforms controls?

I'd like to create some animations to make my (old) winforms app look a little nicer. The basic premise would be something like this:
I have a button I can press, and when I do, a random letter appears on top of the button and "flies" over to a textbox. Once the letter arrives at its destination, the letter vanishes and is appended to the text in the textbox.
This should be async, meaning there can be multiple letters on the way at the same time.
My problem is that I do not really know how to accomplish this. I know I can draw things on top of my controls by creating a graphics -object and drawing with it, but unless I force a redraw (Invalidate, or something else), the previous drawing is not cleared. However, if I do force the redraw, things tend to go all flickery (with or without DoubleBuffered set to true).
So I'm a bit at a loss in here, and despite my best efforts at googling, I wasn't able to find a suitable solution. Probably because drawing animations on winforms isn't all that popular (wpf would probably suit this ten times better), but I'd still like to at least learn if it is possible to accomplish.
What if you first draw it on a bitmap, then bitblt it to the screen/form. Look at the accepted answer in: Simple Game in C# with only native libraries

Open source zooming timeline library

I need to draw a zoomable timeline using C# and WinForms. What I want exactly is a line with points of time from which there are edges to vertices with information about what happened in these points of time. The zooming feature is really important. Interactivity (possibility for user to move the vertices with infomation) would also be great.
Can you advise any open-source library for that?
I would make a user control for TimeLineEvent (vertical line with time line event properties and implementations like Data and Time, etc) and a user control for TimeLine that acts as some collection of TimeLineEvents.
For zooming, I would add a property like ZoomBounds and maybe Scale, etc, and override the onPaint event to draw only the zoomBounds (and over the whole timeline bounds).
There's no open source library I've ever heard of to support timelines.
Anyways, because you have a specific need for the timeline, you are most likely not going to find what you need, and better just start from scratch yourself.

How to select, display and save regions of a graphic?

So here's the situation: I need to take a (user-specified) graphic, and allow the user to define and label regions within that graphic. For example, if you uploaded a picture of a face, you might want to define "right eye", "left eye", "nose" etc. Also, having defined the regions, if I select a previously defined region, it should be highlighted on the image somehow. These regions are (obviously) not necessarily rectangular, and they cannot overlap. And if you click within a defined region in the graphic, I would be able to identify which region was clicked on.
There are a couple ways I can think of for doing this, none of which are quite satisfactory. Another developer before me tried doing it with a transparent grid overlaid on the original graphic, fiddling with the background alpha/color for highlighting regions, but I think they rather kludged it. I could either get my hands really dirty trying to clean up their code, or try a completely new approach.
What would you suggest for maximum speed and user-friendliness?
Bounty added: for the best solution that will get me up and running in the minimum time.
The GraphicsPath class is made to do this. Keep a list of them along with the image. Draw the image first, then Graphics.DrawPath() to draw the regions on top of the image.
Hit testing is simple with GraphicsPath.IsVisible(). Iterate the list in reverse order so overlaps work.
Assuming you haven't decided yet on the technology you'll use, I'd suggest WPF; I find most graphics-related tasks easier with WPF (at least in version 4) and it's specifically geared for interactivity, so creating non-rectangular regions using mouse clicks and hit-testing clicks to select shapes would be pretty easy. Loading images is also easy.
However, if you haven't used WPF or Silverlight until now, there is some overhead in learning the basic concepts and APIs; so I'm afraid there's no real way I can recommend it as a maximum speed solution without knowing your (or whoever's will be working on it) competencies. That said, using MVVM and WPF would be definitely the maximum speed solution for me. Also the maximum user-friendliness since WPF enables quite interesting interaction models out-of-the-box, like multi-touch support (that's the trendy one that should be mentioned, right?) and easy non-standard layout and placement of controls.
You need polygons, saved as list of points. And you need hit testing for them. See the link:
http://social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/40ebadc1-6154-4c7c-9cb1-d608a426b29c

How do I create simple animations using a WriteableBitmap?

Greetings, everyone.
I'm trying to learn some Silverlight basics, and have decided to write a simple Mandelbrot-set drawing application for that reason. In Silverlight, of course. ;)
The application is mostly done. I'm using a WriteableBitmap to work on the pixels, and a simple Image placed on an empty form to display this bitmap (using the Source property). I've even managed to get zooming and moving the fractal around under control.
Now I wanted to spice things up a little bit by adding just a slight bit of animations; I know I cannot make the fractal move, as it's a scalar graphics object, but for example, when I zoom in, it would be nice if the initial zoom was a smooth animation, after which the application would recalculate the new, "zoomed in and sharp as a knife" image. Likewise, if I drag the image around (which is used to move the fractal) and the mouse leaves the image area, it would be great if the fractal returned smoothly to it's initial position (as it is now, it just "snaps" back as the initial settings are restored).
My problem is that I have no idea which parameter to control in an animation. I'm using ScaleTransform, for example, for zooming, but that is used to render the WriteableBitmap on the bitmap itself rather than use the transform properties of the image object. I did so because when I started manipulating the image properties, then the whole image started to move around the form, when I'd rather it's boundaries stay in place.
I suspect I may be trying to do something which Silverlight wasn't really meant to do in the first place (or I've started doing this whole thing wrong), but if I COULD add such little animations, that would be great. As such, any tips appreciated.
It sounds like you want to use the Silverlight animation engine to animate your own custom properties, that control your image display, rather than the image elements or containers.
If your properties for controlling the appearance of the image were exposed as double Dependancy Properties, then the animation system can use the basic DoubleAnimation objects to change your settings smoothly over time. You can even author animations in Expression Blend.
The animation engine would certainly give you easing functions etc to smooth out motion. If I had more detail on how your object was structured I could be more specific, but I hope this helps.

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