Related
I am looking for a better pattern for working with a list of elements which each need processed and then depending on the outcome are removed from the list.
You can't use .Remove(element) inside a foreach (var element in X) (because it results in Collection was modified; enumeration operation may not execute. exception)... you also can't use for (int i = 0; i < elements.Count(); i++) and .RemoveAt(i) because it disrupts your current position in the collection relative to i.
Is there an elegant way to do this?
Iterate your list in reverse with a for loop:
for (int i = safePendingList.Count - 1; i >= 0; i--)
{
// some code
// safePendingList.RemoveAt(i);
}
Example:
var list = new List<int>(Enumerable.Range(1, 10));
for (int i = list.Count - 1; i >= 0; i--)
{
if (list[i] > 5)
list.RemoveAt(i);
}
list.ForEach(i => Console.WriteLine(i));
Alternately, you can use the RemoveAll method with a predicate to test against:
safePendingList.RemoveAll(item => item.Value == someValue);
Here's a simplified example to demonstrate:
var list = new List<int>(Enumerable.Range(1, 10));
Console.WriteLine("Before:");
list.ForEach(i => Console.WriteLine(i));
list.RemoveAll(i => i > 5);
Console.WriteLine("After:");
list.ForEach(i => Console.WriteLine(i));
foreach (var item in list.ToList()) {
list.Remove(item);
}
If you add ".ToList()" to your list (or the results of a LINQ query), you can remove "item" directly from "list" without the dreaded "Collection was modified; enumeration operation may not execute." error. The compiler makes a copy of "list", so that you can safely do the remove on the array.
While this pattern is not super efficient, it has a natural feel and is flexible enough for almost any situation. Such as when you want to save each "item" to a DB and remove it from the list only when the DB save succeeds.
A simple and straightforward solution:
Use a standard for-loop running backwards on your collection and RemoveAt(i) to remove elements.
Reverse iteration should be the first thing to come to mind when you want to remove elements from a Collection while iterating over it.
Luckily, there is a more elegant solution than writing a for loop which involves needless typing and can be error prone.
ICollection<int> test = new List<int>(new int[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10});
foreach (int myInt in test.Reverse<int>())
{
if (myInt % 2 == 0)
{
test.Remove(myInt);
}
}
Using the ToArray() on a generic list allows you to do a Remove(item) on your generic List:
List<String> strings = new List<string>() { "a", "b", "c", "d" };
foreach (string s in strings.ToArray())
{
if (s == "b")
strings.Remove(s);
}
Select the elements you do want rather than trying to remove the elements you don't want. This is so much easier (and generally more efficient too) than removing elements.
var newSequence = (from el in list
where el.Something || el.AnotherThing < 0
select el);
I wanted to post this as a comment in response to the comment left by Michael Dillon below, but it's too long and probably useful to have in my answer anyway:
Personally, I'd never remove items one-by-one, if you do need removal, then call RemoveAll which takes a predicate and only rearranges the internal array once, whereas Remove does an Array.Copy operation for every element you remove. RemoveAll is vastly more efficient.
And when you're backwards iterating over a list, you already have the index of the element you want to remove, so it would be far more efficient to call RemoveAt, because Remove first does a traversal of the list to find the index of the element you're trying to remove, but you already know that index.
So all in all, I don't see any reason to ever call Remove in a for-loop. And ideally, if it is at all possible, use the above code to stream elements from the list as needed so no second data structure has to be created at all.
Using .ToList() will make a copy of your list, as explained in this question:
ToList()-- Does it Create a New List?
By using ToList(), you can remove from your original list, because you're actually iterating over a copy.
foreach (var item in listTracked.ToList()) {
if (DetermineIfRequiresRemoval(item)) {
listTracked.Remove(item)
}
}
If the function that determines which items to delete has no side effects and doesn't mutate the item (it's a pure function), a simple and efficient (linear time) solution is:
list.RemoveAll(condition);
If there are side effects, I'd use something like:
var toRemove = new HashSet<T>();
foreach(var item in items)
{
...
if(condition)
toRemove.Add(item);
}
items.RemoveAll(toRemove.Contains);
This is still linear time, assuming the hash is good. But it has an increased memory use due to the hashset.
Finally if your list is only an IList<T> instead of a List<T> I suggest my answer to How can I do this special foreach iterator?. This will have linear runtime given typical implementations of IList<T>, compared with quadratic runtime of many other answers.
As any remove is taken on a condition you can use
list.RemoveAll(item => item.Value == someValue);
List<T> TheList = new List<T>();
TheList.FindAll(element => element.Satisfies(Condition)).ForEach(element => TheList.Remove(element));
You can't use foreach, but you could iterate forwards and manage your loop index variable when you remove an item, like so:
for (int i = 0; i < elements.Count; i++)
{
if (<condition>)
{
// Decrement the loop counter to iterate this index again, since later elements will get moved down during the remove operation.
elements.RemoveAt(i--);
}
}
Note that in general all of these techniques rely on the behaviour of the collection being iterated. The technique shown here will work with the standard List(T). (It is quite possible to write your own collection class and iterator that does allow item removal during a foreach loop.)
For loops are a bad construct for this.
Using while
var numbers = new List<int>(Enumerable.Range(1, 3));
while (numbers.Count > 0)
{
numbers.RemoveAt(0);
}
But, if you absolutely must use for
var numbers = new List<int>(Enumerable.Range(1, 3));
for (; numbers.Count > 0;)
{
numbers.RemoveAt(0);
}
Or, this:
public static class Extensions
{
public static IList<T> Remove<T>(
this IList<T> numbers,
Func<T, bool> predicate)
{
numbers.ForEachBackwards(predicate, (n, index) => numbers.RemoveAt(index));
return numbers;
}
public static void ForEachBackwards<T>(
this IList<T> numbers,
Func<T, bool> predicate,
Action<T, int> action)
{
for (var i = numbers.Count - 1; i >= 0; i--)
{
if (predicate(numbers[i]))
{
action(numbers[i], i);
}
}
}
}
Usage:
var numbers = new List<int>(Enumerable.Range(1, 10)).Remove((n) => n > 5);
However, LINQ already has RemoveAll() to do this
var numbers = new List<int>(Enumerable.Range(1, 10));
numbers.RemoveAll((n) => n > 5);
Lastly, you are probably better off using LINQ's Where() to filter and create a new list instead of mutating the existing list. Immutability is usually good.
var numbers = new List<int>(Enumerable.Range(1, 10))
.Where((n) => n <= 5)
.ToList();
Using Remove or RemoveAt on a list while iterating over that list has intentionally been made difficult, because it is almost always the wrong thing to do. You might be able to get it working with some clever trick, but it would be extremely slow. Every time you call Remove it has to scan through the entire list to find the element you want to remove. Every time you call RemoveAt it has to move subsequent elements 1 position to the left. As such, any solution using Remove or RemoveAt, would require quadratic time, O(n²).
Use RemoveAll if you can. Otherwise, the following pattern will filter the list in-place in linear time, O(n).
// Create a list to be filtered
IList<int> elements = new List<int>(new int[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10});
// Filter the list
int kept = 0;
for (int i = 0; i < elements.Count; i++) {
// Test whether this is an element that we want to keep.
if (elements[i] % 3 > 0) {
// Add it to the list of kept elements.
elements[kept] = elements[i];
kept++;
}
}
// Unfortunately IList has no Resize method. So instead we
// remove the last element of the list until: elements.Count == kept.
while (kept < elements.Count) elements.RemoveAt(elements.Count-1);
I would reassign the list from a LINQ query that filtered out the elements you didn't want to keep.
list = list.Where(item => ...).ToList();
Unless the list is very large there should be no significant performance problems in doing this.
The best way to remove items from a list while iterating over it is to use RemoveAll(). But the main concern written by people is that they have to do some complex things inside the loop and/or have complex compare cases.
The solution is to still use RemoveAll() but use this notation:
var list = new List<int>(Enumerable.Range(1, 10));
list.RemoveAll(item =>
{
// Do some complex operations here
// Or even some operations on the items
SomeFunction(item);
// In the end return true if the item is to be removed. False otherwise
return item > 5;
});
By assuming that predicate is a Boolean property of an element, that if it is true, then the element should be removed:
int i = 0;
while (i < list.Count())
{
if (list[i].predicate == true)
{
list.RemoveAt(i);
continue;
}
i++;
}
In C# one easy way is to mark the ones you wish to delete then create a new list to iterate over...
foreach(var item in list.ToList()){if(item.Delete) list.Remove(item);}
or even simpler use linq....
list.RemoveAll(p=>p.Delete);
but it is worth considering if other tasks or threads will have access to the same list at the same time you are busy removing, and maybe use a ConcurrentList instead.
I wish the "pattern" was something like this:
foreach( thing in thingpile )
{
if( /* condition#1 */ )
{
foreach.markfordeleting( thing );
}
elseif( /* condition#2 */ )
{
foreach.markforkeeping( thing );
}
}
foreachcompleted
{
// then the programmer's choices would be:
// delete everything that was marked for deleting
foreach.deletenow(thingpile);
// ...or... keep only things that were marked for keeping
foreach.keepnow(thingpile);
// ...or even... make a new list of the unmarked items
others = foreach.unmarked(thingpile);
}
This would align the code with the process that goes on in the programmer's brain.
foreach(var item in list.ToList())
{
if(item.Delete) list.Remove(item);
}
Simply create an entirely new list from the first one. I say "Easy" rather than "Right" as creating an entirely new list probably comes at a performance premium over the previous method (I haven't bothered with any benchmarking.) I generally prefer this pattern, it can also be useful in overcoming Linq-To-Entities limitations.
for(i = list.Count()-1;i>=0;i--)
{
item=list[i];
if (item.Delete) list.Remove(item);
}
This way cycles through the list backwards with a plain old For loop. Doing this forwards could be problematic if the size of the collection changes, but backwards should always be safe.
Just wanted to add my 2 cents to this in case this helps anyone, I had a similar problem but needed to remove multiple elements from an array list while it was being iterated over. the highest upvoted answer did it for me for the most part until I ran into errors and realized that the index was greater than the size of the array list in some instances because multiple elements were being removed but the index of the loop didn't keep track of that. I fixed this with a simple check:
ArrayList place_holder = new ArrayList();
place_holder.Add("1");
place_holder.Add("2");
place_holder.Add("3");
place_holder.Add("4");
for(int i = place_holder.Count-1; i>= 0; i--){
if(i>= place_holder.Count){
i = place_holder.Count-1;
}
// some method that removes multiple elements here
}
There is an option that hasn't been mentioned here.
If you don't mind adding a bit of code somewhere in your project, you can add and extension to List to return an instance of a class that does iterate through the list in reverse.
You would use it like this :
foreach (var elem in list.AsReverse())
{
//Do stuff with elem
//list.Remove(elem); //Delete it if you want
}
And here is what the extension looks like:
public static class ReverseListExtension
{
public static ReverseList<T> AsReverse<T>(this List<T> list) => new ReverseList<T>(list);
public class ReverseList<T> : IEnumerable
{
List<T> list;
public ReverseList(List<T> list){ this.list = list; }
public IEnumerator GetEnumerator()
{
for (int i = list.Count - 1; i >= 0; i--)
yield return list[i];
yield break;
}
}
}
This is basically list.Reverse() without the allocation.
Like some have mentioned you still get the drawback of deleting elements one by one, and if your list is massively long some of the options here are better. But I think there is a world where someone would want the simplicity of list.Reverse(), without the memory overhead.
Copy the list you are iterating. Then remove from the copy and interate the original. Going backwards is confusing and doesn't work well when looping in parallel.
var ids = new List<int> { 1, 2, 3, 4 };
var iterableIds = ids.ToList();
Parallel.ForEach(iterableIds, id =>
{
ids.Remove(id);
});
I would do like this
using System.IO;
using System;
using System.Collections.Generic;
class Author
{
public string Firstname;
public string Lastname;
public int no;
}
class Program
{
private static bool isEven(int i)
{
return ((i % 2) == 0);
}
static void Main()
{
var authorsList = new List<Author>()
{
new Author{ Firstname = "Bob", Lastname = "Smith", no = 2 },
new Author{ Firstname = "Fred", Lastname = "Jones", no = 3 },
new Author{ Firstname = "Brian", Lastname = "Brains", no = 4 },
new Author{ Firstname = "Billy", Lastname = "TheKid", no = 1 }
};
authorsList.RemoveAll(item => isEven(item.no));
foreach(var auth in authorsList)
{
Console.WriteLine(auth.Firstname + " " + auth.Lastname);
}
}
}
OUTPUT
Fred Jones
Billy TheKid
I found myself in a similar situation where I had to remove every nth element in a given List<T>.
for (int i = 0, j = 0, n = 3; i < list.Count; i++)
{
if ((j + 1) % n == 0) //Check current iteration is at the nth interval
{
list.RemoveAt(i);
j++; //This extra addition is necessary. Without it j will wrap
//down to zero, which will throw off our index.
}
j++; //This will always advance the j counter
}
The cost of removing an item from the list is proportional to the number of items following the one to be removed. In the case where the first half of the items qualify for removal, any approach which is based upon removing items individually will end up having to perform about N*N/4 item-copy operations, which can get very expensive if the list is large.
A faster approach is to scan through the list to find the first item to be removed (if any), and then from that point forward copy each item which should be retained to the spot where it belongs. Once this is done, if R items should be retained, the first R items in the list will be those R items, and all of the items requiring deletion will be at the end. If those items are deleted in reverse order, the system won't end up having to copy any of them, so if the list had N items of which R items, including all of the first F, were retained,
it will be necessary to copy R-F items, and shrink the list by one item N-R times. All linear time.
My approach is that I first create a list of indices, which should get deleted. Afterwards I loop over the indices and remove the items from the initial list. This looks like this:
var messageList = ...;
// Restrict your list to certain criteria
var customMessageList = messageList.FindAll(m => m.UserId == someId);
if (customMessageList != null && customMessageList.Count > 0)
{
// Create list with positions in origin list
List<int> positionList = new List<int>();
foreach (var message in customMessageList)
{
var position = messageList.FindIndex(m => m.MessageId == message.MessageId);
if (position != -1)
positionList.Add(position);
}
// To be able to remove the items in the origin list, we do it backwards
// so that the order of indices stays the same
positionList = positionList.OrderByDescending(p => p).ToList();
foreach (var position in positionList)
{
messageList.RemoveAt(position);
}
}
Trace the elements to be removed with a property, and remove them all after process.
using System.Linq;
List<MyProperty> _Group = new List<MyProperty>();
// ... add elements
bool cond = false;
foreach (MyProperty currObj in _Group)
{
// here it is supposed that you decide the "remove conditions"...
cond = true; // set true or false...
if (cond)
{
// SET - element can be deleted
currObj.REMOVE_ME = true;
}
}
// RESET
_Group.RemoveAll(r => r.REMOVE_ME);
myList.RemoveAt(i--);
simples;
I have a variable of type IEnumerable and if I call Count() method on it before foreach loop then it returns the correct count but after the foreach loop it returns 0. Why is that?
[UPDATE]
According to the given answers, I found out that my IEnumerable is kind of one-shot thing. So I've attached my code because I already converted it to a list and returned as IEnumerable. So where I'm doing it wrong?
public async Task<IEnumerable<WorkItem>> Get(int[] workItemIds)
{
return await context.WorkItems
.Where(it => workItemIds.Contains(it.Id))
.ToListAsync();
}
private async Task<int> ApproveOrRejectWorkItems(IEnumerable<WorkItem> workItems, int status)
{
// var workItemsToBeUpdated = workItems.Count();
workItems = workItems.Where(it => it.StatusId == (int)WorkItemStatus.Submitted);
foreach (var workItem in workItems)
{
workItem.StatusId = status;
}
// here value becomes 0
await _unitOfWork.WorkItemRepository.Update(workItems);
return workItems.Count();
}
Thank you for clarifying that you were filtering the list after materializing it in the Get() method.
Your issue is that LINQ is a view. So if you iterate an IEnumerable twice, it will go through the source items twice, applying any filters, projections, etc. to the source items. This means that by changing the source items, the enumerable will yield different items the second time you iterate through it because those items no longer match the filter.
I would suggest you modify the method to be like this:
private async Task<int> ApproveOrRejectWorkItems(IEnumerable<WorkItem> workItems, int status)
{
var workItemsToBeUpdated = workItems.Count();
foreach (var workItem in workItems.Where(it => it.StatusId == (int)WorkItemStatus.Submitted))
{
workItem.StatusId = status;
}
await _unitOfWork.WorkItemRepository.Update(workItems);
return workItems.Count();
}
You're most likely dealing with one of two scenarios:
Outside circumstances change between enumerations
Please consider the following scenario:
var badRecords = repository.GetBadRecords(); //returns IEnumerable<T>
if(badRecords.Count() > n)
{
repository.DeleteBadRecords();
}
foreach( var badRecords in badRecords )
// This enumeration goes to the db again and selects 0 records because we just deleted them.
{
Log(badRecord);
};
The solution is to .ToList() early;
Single use generator
This is similar but slightly different, we're dealing with code that by design allows just one iteration.
public static IEnumerable<int> GetAllNumbers(List<int> availableNumbers) {
while(availableNumbers.Count > 0)
{
var x = availableNumbers[0];
availableNumbers.RemoveAt(0);
yield return x;
}
}
static void Main(string[] args)
{
var numbers = GetAllNumbers(new List<int>{1,2,3});
Console.WriteLine(numbers.Count()); // 3
Console.WriteLine(numbers.Count()); // 0
numbers = GetAllNumbers(new List<int>{1,2,3}).ToList();
Console.WriteLine(numbers.Count()); // 3
Console.WriteLine(numbers.Count()); // 3
}
Resharper's Possible multiple enumeration of IEnumerable warning
BTW. Resharper has a dedicated warning for this: Code Inspection: Possible multiple enumeration of IEnumerable
First, I know this isn't possible out of the box because of obvious reasons.
foreach(string item in myListOfStrings) {
myListOfStrings.Remove(item);
}
The snipped above is one of the most horrible things I've ever seen. So, how do you achieve it then? You could iterate through the list backwards using for, but I don't like this solution either.
What I'm wondering is: Is there a method/extensions that returns an IEnumerable from the current list, something like a floating copy? LINQ has numerous extension methods that do exactly this, but you always have to do something with it, such as filtering (where, take...).
I'm looking forward to something like this:
foreach(string item in myListOfStrings.Shadow()) {
myListOfStrings.Remove(item);
}
where as .Shadow() is:
public static IEnumerable<T> Shadow<T>(this IEnumerable<T> source) {
return new IEnumerable<T>(source);
// or return source.Copy()
// or return source.TakeAll();
}
Example
foreach(ResponseFlags flag in responseFlagsList.Shadow()) {
switch(flag) {
case ResponseFlags.Case1:
...
case ResponseFlags.Case2:
...
}
...
this.InvokeSomeVoidEvent(flag)
responseFlagsList.Remove(flag);
}
Solution
This is how I solved it, and it works like a charm:
public static IEnumerable<T> Shadow<T>(this IEnumerable<T> source) where T: new() {
foreach(T item in source)
yield return item;
}
It's not that super fast (obviously), but it's safe and exactly what I intended to do.
Removing multiple elements from a list 1 by 1 is a C# anti-pattern due to how lists are implemented.
Of course, it can be done with a for loop (instead of foreach). Or it can be done by making a copy of the list. But here is why it should not be done. On a list of 100000 random integers, this takes 2500 ms on my machine:
foreach (var x in listA.ToList())
if (x % 2 == 0)
listA.Remove(x);
and this takes 1250 ms:
for (int i = 0; i < listA.Count; i++)
if (listA[i] % 2 == 0)
listA.RemoveAt(i--);
while these two take 5 and 2 ms respectively:
listB = listB.Where(x => x % 2 != 0).ToList();
listB.RemoveAll(x => x % 2 == 0);
This is because when you remove an element from a list, you are actually deleting from an array, and this is O(N) time, as you need to shift each element after the deleted element one position to the left. On average, this will be N/2 elements.
Remove(element) also needs to find the element before removing it. So Remove(element) will actually always take N steps - elementindex steps to find the element, N - elementindex steps to remove it - in total, N steps.
RemoveAt(index) doesn't have to find the element, but it still has to shift the underlying array, so on average, a RemoveAt is N/2 steps.
The end result is O(N^2) complexity either way, as you're removing up to N elements.
Instead, you should use Linq, which will modify the entire list in O(N) time, or roll your own, but you should not use Remove (or RemoveAt) in a loop.
Why not just do:
foreach(string item in myListOfStrings.ToList())
{
myListOfStrings.Remove(item);
}
To create a copy of the original and use for iterating, then remove from the existing.
If you really need your extension method you could perhaps create something more readable to the user such as:
public static IEnumerable<T> Shadow<T>(this IEnumerable<T> items)
{
if (items == null)
throw new NullReferenceException("Items cannot be null");
List<T> list = new List<T>();
foreach (var item in items)
{
list.Add(item);
}
return list;
}
Which is essentially the same as .ToList().
Calling:
foreach(string item in myListOfStrings.Shadow())
You do not LINQ extension methods for this - you can create a new list explicitly, like this:
foreach(string item in new List<string>(myListOfStrings)) {
myListOfStrings.Remove(item);
}
You have to create a copy of the original list while iterating as below:
var myListOfStrings = new List<string>();
myListOfStrings.Add("1");
myListOfStrings.Add("2");
myListOfStrings.Add("3");
myListOfStrings.Add("4");
myListOfStrings.Add("5");
foreach (string item in myListOfStrings.ToList())
{
myListOfStrings.Remove(item);
}
Your example removes all items from the string, so it's equivalent to:
myListOfStrings.Clear();
It is also equivalent to:
myListOfStrings.RemoveAll(x => true); // Empties myListOfStrings
But what I think you're looking for is a way to remove items for which a predicate is true - which is what RemoveAll() does.
So you could write, for example:
myListOfStrings.RemoveAll(x => x == "TEST"); // Modifies myListOfStrings
Or use any other predicate.
However, that changes the ORIGINAL list; If you just want a copy of the list with certain items removed, you can just use normal Linq:
// Note != instead of == as used in Removeall(),
// because the logic here is reversed.
var filteredList = myListOfStrings.Where(x => x != "TEST").ToList();
Picking up on the answer of svinja I do believe the most efficient way of solving this problem is by doing:
for (int i = 0; i < listA.Count;) {
if (listA[i] % 2 == 0)
listA.RemoveAt(i);
else
i++;
}
It improves on the answer by removing unnecessary sums and subtractions.
For every single LINQ query I've written, I've always used a foreach loop to go through the result. Now, I have a program where I want to get the first 50 rows of the result, do some calculations with those rows, then get the next 50 rows of the result etc.
What is the good standards way to do this using LINQ and C#?
.Skip().Take() is going to be the best method (as far as clarity goes) in this case. For example:
var results = db.Table.Select(); // Your query here
int rowCount = results.Count(); // Count rows once and store
for(int i = 0; i <= rowCount; i += 50)
{
var paged = results.Skip(i).Take(50);
// do the calculations with the groups of 50 here
}
It is worth noting that even though this seems more clear (you're taking groups of 50 from the results), each time you call Skip() and Take() there's a chance that the collection has to be enumerated over again...which is actually less efficient than simply using foreach to enumerate over the results a single time.
You could use a group by ie:
data.Select((item, index) => new {item, index}).GroupBy(g => g.index / 50)
then you'd do your operation on each group.
similar to this: How to use Linq to group every N number of rows
Without knowing anything about the nature of the data and/or the calculations, the "good standards" way to do this would probably be a foreach loop!
It would help if you could provide some information about the nature of the data and the calculations that you want to perform. Depending on that, the best answer might be foreach, Skip/Take, GroupBy or maybe something else altogether.
Using .Skip(...).Take(...) will work for paging. But something to consider is that again an IEnumerable<...> this will recalculate the enumerable each time it is processed. Is this is something that is consumed instead of being resettable you could have issues. This method set can fix this problem.
public static class EnumerableEx
{
public static IEnumerable<IEnumerable<T>> AsPages<T>(
this IEnumerable<T> set, int pageLength)
{
using (var e = set.GetEnumerator())
while (true)
yield return GetPage(e, pageLength);
}
private static IEnumerable<T> GetPage<T>(
IEnumerator<T> set, int pageLength)
{
for (var position = 0;
position < pageLength && set.MoveNext();
position++)
yield return set.Current;
}
}
... Here is a usage example of why it is important.
class Program
{
private static int _last = 0;
private static IEnumerable<int> GetValues()
{
while (true)
yield return _last++;
}
static void Main(string[] args)
{
for (var i = 0; i < 3; i++)
foreach (var value in GetValues().Skip(5 * i).Take(5))
Console.Write(value + ",");
// 0,1,2,3,4,10,11,12,13,14,25,26,27,28,29,
Console.WriteLine();
_last = 0;
foreach (var page in GetValues().AsPages(5).Take(3))
foreach (var value in page)
Console.Write(value + ",");
// 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,
}
}
Something to this effect
var page = (From c In db.Customers Order By c.ContactName, c.City Descending
Select c).Skip(50).Take(50)
What is the best way to approach removing items from a collection in C#, once the item is known, but not it's index. This is one way to do it, but it seems inelegant at best.
//Remove the existing role assignment for the user.
int cnt = 0;
int assToDelete = 0;
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name == shortName)
{
assToDelete = cnt;
}
cnt++;
}
workspace.RoleAssignments.Remove(assToDelete);
What I would really like to do is find the item to remove by property (in this case, name) without looping through the entire collection and using 2 additional variables.
If RoleAssignments is a List<T> you can use the following code.
workSpace.RoleAssignments.RemoveAll(x =>x.Member.Name == shortName);
If you want to access members of the collection by one of their properties, you might consider using a Dictionary<T> or KeyedCollection<T> instead. This way you don't have to search for the item you're looking for.
Otherwise, you could at least do this:
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name == shortName)
{
workspace.RoleAssignments.Remove(spAssignment);
break;
}
}
#smaclell asked why reverse iteration was more efficient in in a comment to #sambo99.
Sometimes it's more efficient. Consider you have a list of people, and you want to remove or filter all customers with a credit rating < 1000;
We have the following data
"Bob" 999
"Mary" 999
"Ted" 1000
If we were to iterate forward, we'd soon get into trouble
for( int idx = 0; idx < list.Count ; idx++ )
{
if( list[idx].Rating < 1000 )
{
list.RemoveAt(idx); // whoops!
}
}
At idx = 0 we remove Bob, which then shifts all remaining elements left. The next time through the loop idx = 1, but
list[1] is now Ted instead of Mary. We end up skipping Mary by mistake. We could use a while loop, and we could introduce more variables.
Or, we just reverse iterate:
for (int idx = list.Count-1; idx >= 0; idx--)
{
if (list[idx].Rating < 1000)
{
list.RemoveAt(idx);
}
}
All the indexes to the left of the removed item stay the same, so you don't skip any items.
The same principle applies if you're given a list of indexes to remove from an array. In order to keep things straight you need to sort the list and then remove the items from highest index to lowest.
Now you can just use Linq and declare what you're doing in a straightforward manner.
list.RemoveAll(o => o.Rating < 1000);
For this case of removing a single item, it's no more efficient iterating forwards or backwards. You could also use Linq for this.
int removeIndex = list.FindIndex(o => o.Name == "Ted");
if( removeIndex != -1 )
{
list.RemoveAt(removeIndex);
}
If it's an ICollection then you won't have a RemoveAll method. Here's an extension method that will do it:
public static void RemoveAll<T>(this ICollection<T> source,
Func<T, bool> predicate)
{
if (source == null)
throw new ArgumentNullException("source", "source is null.");
if (predicate == null)
throw new ArgumentNullException("predicate", "predicate is null.");
source.Where(predicate).ToList().ForEach(e => source.Remove(e));
}
Based on:
http://phejndorf.wordpress.com/2011/03/09/a-removeall-extension-for-the-collection-class/
For a simple List structure the most efficient way seems to be using the Predicate RemoveAll implementation.
Eg.
workSpace.RoleAssignments.RemoveAll(x =>x.Member.Name == shortName);
The reasons are:
The Predicate/Linq RemoveAll method is implemented in List and has access to the internal array storing the actual data. It will shift the data and resize the internal array.
The RemoveAt method implementation is quite slow, and will copy the entire underlying array of data into a new array. This means reverse iteration is useless for List
If you are stuck implementing this in a the pre c# 3.0 era. You have 2 options.
The easily maintainable option. Copy all the matching items into a new list and and swap the underlying list.
Eg.
List<int> list2 = new List<int>() ;
foreach (int i in GetList())
{
if (!(i % 2 == 0))
{
list2.Add(i);
}
}
list2 = list2;
Or
The tricky slightly faster option, which involves shifting all the data in the list down when it does not match and then resizing the array.
If you are removing stuff really frequently from a list, perhaps another structure like a HashTable (.net 1.1) or a Dictionary (.net 2.0) or a HashSet (.net 3.5) are better suited for this purpose.
What type is the collection? If it's List, you can use the helpful "RemoveAll":
int cnt = workspace.RoleAssignments
.RemoveAll(spa => spa.Member.Name == shortName)
(This works in .NET 2.0. Of course, if you don't have the newer compiler, you'll have to use "delegate (SPRoleAssignment spa) { return spa.Member.Name == shortName; }" instead of the nice lambda syntax.)
Another approach if it's not a List, but still an ICollection:
var toRemove = workspace.RoleAssignments
.FirstOrDefault(spa => spa.Member.Name == shortName)
if (toRemove != null) workspace.RoleAssignments.Remove(toRemove);
This requires the Enumerable extension methods. (You can copy the Mono ones in, if you are stuck on .NET 2.0). If it's some custom collection that cannot take an item, but MUST take an index, some of the other Enumerable methods, such as Select, pass in the integer index for you.
This is my generic solution
public static IEnumerable<T> Remove<T>(this IEnumerable<T> items, Func<T, bool> match)
{
var list = items.ToList();
for (int idx = 0; idx < list.Count(); idx++)
{
if (match(list[idx]))
{
list.RemoveAt(idx);
idx--; // the list is 1 item shorter
}
}
return list.AsEnumerable();
}
It would look much simpler if extension methods support passing by reference !
usage:
var result = string[]{"mike", "john", "ali"}
result = result.Remove(x => x.Username == "mike").ToArray();
Assert.IsTrue(result.Length == 2);
EDIT: ensured that the list looping remains valid even when deleting items by decrementing the index (idx).
Here is a pretty good way to do it
http://support.microsoft.com/kb/555972
System.Collections.ArrayList arr = new System.Collections.ArrayList();
arr.Add("1");
arr.Add("2");
arr.Add("3");
/*This throws an exception
foreach (string s in arr)
{
arr.Remove(s);
}
*/
//where as this works correctly
Console.WriteLine(arr.Count);
foreach (string s in new System.Collections.ArrayList(arr))
{
arr.Remove(s);
}
Console.WriteLine(arr.Count);
Console.ReadKey();
There is another approach you can take depending on how you're using your collection. If you're downloading the assignments one time (e.g., when the app runs), you could translate the collection on the fly into a hashtable where:
shortname => SPRoleAssignment
If you do this, then when you want to remove an item by short name, all you need to do is remove the item from the hashtable by key.
Unfortunately, if you're loading these SPRoleAssignments a lot, that obviously isn't going to be any more cost efficient in terms of time. The suggestions other people made about using Linq would be good if you're using a new version of the .NET Framework, but otherwise, you'll have to stick to the method you're using.
Similar to Dictionary Collection point of view, I have done this.
Dictionary<string, bool> sourceDict = new Dictionary<string, bool>();
sourceDict.Add("Sai", true);
sourceDict.Add("Sri", false);
sourceDict.Add("SaiSri", true);
sourceDict.Add("SaiSriMahi", true);
var itemsToDelete = sourceDict.Where(DictItem => DictItem.Value == false);
foreach (var item in itemsToDelete)
{
sourceDict.Remove(item.Key);
}
Note:
Above code will fail in .Net Client Profile (3.5 and 4.5) also some viewers mentioned it is
Failing for them in .Net4.0 as well not sure which settings are causing the problem.
So replace with below code (.ToList()) for Where statement, to avoid that error. “Collection was modified; enumeration operation may not execute.”
var itemsToDelete = sourceDict.Where(DictItem => DictItem.Value == false).ToList();
Per MSDN From .Net4.5 onwards Client Profile are discontinued. http://msdn.microsoft.com/en-us/library/cc656912(v=vs.110).aspx
Save your items first, than delete them.
var itemsToDelete = Items.Where(x => !!!your condition!!!).ToArray();
for (int i = 0; i < itemsToDelete.Length; ++i)
Items.Remove(itemsToDelete[i]);
You need to override GetHashCode() in your Item class.
The best way to do it is by using linq.
Example class:
public class Product
{
public string Name { get; set; }
public string Price { get; set; }
}
Linq query:
var subCollection = collection1.RemoveAll(w => collection2.Any(q => q.Name == w.Name));
This query will remove all elements from collection1 if Name match any element Name from collection2
Remember to use: using System.Linq;
To do this while looping through the collection and not to get the modifying a collection exception, this is the approach I've taken in the past (note the .ToList() at the end of the original collection, this creates another collection in memory, then you can modify the existing collection)
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments.ToList())
{
if (spAssignment.Member.Name == shortName)
{
workspace.RoleAssignments.Remove(spAssignment);
}
}
If you have got a List<T>, then List<T>.RemoveAll is your best bet. There can't be anything more efficient. Internally it does the array moving in one shot, not to mention it is O(N).
If all you got is an IList<T> or an ICollection<T> you got roughly these three options:
public static void RemoveAll<T>(this IList<T> ilist, Predicate<T> predicate) // O(N^2)
{
for (var index = ilist.Count - 1; index >= 0; index--)
{
var item = ilist[index];
if (predicate(item))
{
ilist.RemoveAt(index);
}
}
}
or
public static void RemoveAll<T>(this ICollection<T> icollection, Predicate<T> predicate) // O(N)
{
var nonMatchingItems = new List<T>();
// Move all the items that do not match to another collection.
foreach (var item in icollection)
{
if (!predicate(item))
{
nonMatchingItems.Add(item);
}
}
// Clear the collection and then copy back the non-matched items.
icollection.Clear();
foreach (var item in nonMatchingItems)
{
icollection.Add(item);
}
}
or
public static void RemoveAll<T>(this ICollection<T> icollection, Func<T, bool> predicate) // O(N^2)
{
foreach (var item in icollection.Where(predicate).ToList())
{
icollection.Remove(item);
}
}
Go for either 1 or 2.
1 is lighter on memory and faster if you have less deletes to perform (i.e. predicate is false most of the times).
2 is faster if you have more deletes to perform.
3 is the cleanest code but performs poorly IMO. Again all that depends on input data.
For some benchmarking details see https://github.com/dotnet/BenchmarkDotNet/issues/1505
A lot of good responses here; I especially like the lambda expressions...very clean. I was remiss, however, in not specifying the type of Collection. This is a SPRoleAssignmentCollection (from MOSS) that only has Remove(int) and Remove(SPPrincipal), not the handy RemoveAll(). So, I have settled on this, unless there is a better suggestion.
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name != shortName) continue;
workspace.RoleAssignments.Remove((SPPrincipal)spAssignment.Member);
break;
}