Display text with no rectangle - c#

I am developing a Android Cell phone application using MonoDevelop for Android and the MapsAndLocationDemo. I am wanting to display some text under each overlay item. I have overridden the Draw method to do this.
Here is my code:
public override void Draw (Android.Graphics.Canvas canvas, MapView mapView, bool shadow)
{
base.Draw (canvas, mapView, shadow);
var paint = new Paint ();
paint.AntiAlias = true;
var gp = overlayDetailsForThisOverlay.overlayGeoPoint;
var pt = mapView.Projection.ToPixels (gp, null);
canvas.DrawRect (pt.X, pt.Y, pt.X + 50, pt.Y + 50, paint);
canvas.DrawText("Test", pt.X, pt.Y, paint);
}
I am only wanting to display the text. However, if I remove the canvas.DrawRect line of code, no text is displayed at all.
Can I please have some help to display some desired text under an overlay item without having a rectangle drawn at all?

try this inside your xml layout
android:background="#android:color/transparent"

Related

how to avoid blank area treeview node clicking?

I am working on a regular WinForm Outlook Addin and I have created a Treeview using DrawNode event, The tree is working as expected but there is a glitch in node clicking, only the green region is clickable and the half node gets non responsive.
When I use the MouseDown event the whole area gets clickable including the blank space right next to the node. But to restrict this blank clicking I am using a logic with the help of TreeViewHitTestLocations I am checking if the clicked location is the RightOfLabel then don't do anything but unfortunately this doesn't give me a precise result, it somehow gets confuse and takes right half of the label(Node) as the blank space and doesn't get clicked.
Note: I think this all happened because I played with DrawNode method and while keeping the distance between label and workspace icon the application underneath assumes that the label gets finish within the green portion so the red portion gets left as a blank space. This is just my assumption based on all the naïve things I have done with the method.
Need help to resolve this issue if someone can guide me to a fix. Thanks
void treeview_mousedown(object sender, MouseEventArgs e)
{
TreeNode nodeClicked;
// if arrow up/down will be excluded from the mousedown event
var hitTest = this.HitTest(e.Location);
if (hitTest.Location == TreeViewHitTestLocations.PlusMinus)
return;
if (hitTest.Location == TreeViewHitTestLocations.RightOfLabel)
return;
// Get the node clicked on
nodeClicked = this.GetNodeAt(e.X, e.Y);
// Was the node clicked on?
if (!(nodeClicked == null))
this.SelectedNode = nodeClicked;
}
Below is the treeview drawnode method I am using:
void treeview_DrawNode(object sender, DrawTreeNodeEventArgs e)
{
Rectangle nodeRect = e.Node.Bounds;
// below location is the expand and collapse icon location
Point ptExpand = new Point(nodeRect.Location.X - 7, nodeRect.Location.Y + 5);
Image expandImg = null;
// check the below condition for nodes with child nodes and nodes without child nodes
if ( e.Node.Nodes.Count < 1)
expandImg = global::myresource.OfficeAddin.Controls.Resource.search;
else if (e.Node.IsExpanded && e.Node.Nodes.Count > 1)
expandImg = global::myresource.OfficeAddin.Controls.Resource.down_arrow_icon;
else
expandImg = global::myresource.OfficeAddin.Controls.Resource.right_arrow_icon;
Graphics g = Graphics.FromImage(expandImg);
IntPtr imgPtr = g.GetHdc();
g.ReleaseHdc();
e.Graphics.DrawImage(expandImg, ptExpand);
// draw node icon
Point ptNodeIcon = new Point(nodeRect.Location.X - 4, nodeRect.Location.Y + 2);
Image nodeImg = global::myresource.OfficeAddin.Controls.Resource.folder_icon_16px;
g = Graphics.FromImage(nodeImg);
imgPtr = g.GetHdc();
g.ReleaseHdc();
e.Graphics.DrawImage(nodeImg, ptNodeIcon);
// draw node text
Font nodeFont = e.Node.NodeFont;
if (e.Node.NodeFont != null)
{
nodeFont = e.Node.NodeFont;
} else {
nodeFont = new System.Drawing.Font("Segoe UI", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
}
// set the forecolor
Color forecolor = e.Node.ForeColor;
// color same as the font color
string strSelectedColor = #"#505050";
Color selectedColor = System.Drawing.ColorTranslator.FromHtml(strSelectedColor);
SolidBrush selectedTreeBrush = new SolidBrush(selectedColor);
//Inflate to not be cut
Rectangle textRect = nodeRect;
//below value controls the width of the text if given less then, long texts will come in multiple lines
textRect.Width += 150;
// below value controls the over all width of the node, if given less all the things will get sqeeze
e.Graphics.DrawString(e.Node.Text, nodeFont, selectedTreeBrush , Rectangle.Inflate(textRect, -20, 0));
}
Your assumption is right, you can check it by marking the bounds at drawing, for example:
TreeNodeStates state = e.State;
bool isFocused = (state & TreeNodeStates.Focused) == TreeNodeStates.Focused;
if (isFocused)
ControlPaint.DrawFocusRectangle(e.Graphics, e.Bounds, foreColor, backColor);
Your code has more problems:
Issue 1: Images
If you use icons for nodes use the TreeView.ImageList and TreeNode.ImageKey properties. Otherwise, no space will be allocated for the image at drawing. In this case you can use TreeViewDrawMode.OwnerDrawText DrawMode.
Issue 2: Fonts
Do not use other font than the font of the node or the tree because it can have unexpected size. If this SegoeUI font is a default one use it at your TreeView instance instead. Then you can obtain the required font like this:
Font font = e.Node.NodeFont ?? e.Node.TreeView.Font;
Issue 3: Texts
You use Graphics.DrawString for drawing texts, which uses GDI+. However, starting with .NET 2.0 the default text rendering method is by GDI, unless CompatibleTextRendering property of a control is true. They produce slightly different text sizes.
To use GDI, for which the size of a label is calculated use the TextRenderer class instead:
TextRenderer.DrawText(e.Graphics, e.Node.Text, font, e.Bounds, foreColor, TextFormatFlags.GlyphOverhangPadding | TextFormatFlags.SingleLine | TextFormatFlags.EndEllipsis | TextFormatFlags.NoPrefix);

Add watermark below image but within print area in C#

I am trying to insert a text watermark underneath a TIFF image in my windows form and would definitely appreciate anyone's help. I have a print button that retrieves the image, scales it down, then based on my margins, places the image accordingly to print. I'd like to add an additional piece where just before the image prints, I add in a text watermark (in this case a date stamp) that is just below the image.
I've tried adjusting the margin but that just increases (or decreases depending on the number setting) the image scale but does not add the additional room I want to add the watermark. Below is code of what I have so far:
protected void PrintPage(object sender, PrintPageEventArgs e)
{
if (this.Image == null)
{
e.Cancel = true;
return;
}
//ADD TIME STAMP WATERMARK
string watermark = "DATE ISSUED: " + String.Format("{0:MM/dd/yyyy}", System.DateTime.Now.Date);
System.Drawing.Graphics gpr = Graphics.FromImage(Image);
System.Drawing.Brush brush = new SolidBrush(System.Drawing.Color.Black);
Font font = new System.Drawing.Font("Arial", 55, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel);
SizeF size = e.Graphics.MeasureString(watermark, font);
float x = 0;
float y = Image.Height-size.Height;
RectangleF printArea = new RectangleF(x, y, size.Width, size.Height);
gpr.DrawString(watermark, font, brush, printArea);
e.Graphics.DrawImage(this.Image, e.MarginBounds);
}
The value of e.MarginBounds I have set in my App.config and include the following values: Left=70, Right=90, Top=190; Bottom=475. All the printouts are going to be printed portrait style on Letter 8 1/2 by 11 size paper.
I am able to display the watermark anywhere on top of the image, but I am hoping to place it underneath. When I adjust the y coordinate, and it so happens to be below the image, when I print, I assume that it is outside the print area and therefore, the watermark does not get printed on the page (it only shows the image).
I appreciate anyone's help in this as I have been racking my brain on this and have had no luck.
Aren't you printing your text beneath the image. I think you want to start printing at y=Image.Height + e.MarginBounds.Top, and x=e.MarginBounds.Left
That will print a your label left justified below the image in the margin.
Update: This works:
y=-size.Height + e.MarginBounds.Bottom;
x = e.MarginBounds.Left;
e.Graphics.DrawImage(Image, e.MarginBounds);
// note the change. Using e.graphics instead of gpr below
e.Graphics.DrawString(watermark, font, brush, printArea);

iTextSharp - Unable to draw rectangle over tablecell background color

I'm using iTextSharp to create a PDF using an HTML page as an example. I am trying to put a border around text to highlight certain items. Using methods from these posts (Draw Rect at curr position, and Add Text over image ) I have used OnGenericTag events to create the rectangle for each Chunk that matches certain criteria. The event fires correctly and the rectangles are drawn on the correct elements. However the problem occurs when I add the background for the tablecell, it appears on top of the Chunk rectangles. Is there a way to make the rectangle drawn from the OnGenericTag event drawn above the table cell background?
OnGenericTags Method:
public class GenericTags : PdfPageEventHelper
{
public override void OnGenericTag(PdfWriter writer, Document pdfDocument, iTextSharp.text.Rectangle rect, String text)
{
if ("ellipse".Equals(text)) //I know it's not needed.
ellipse(writer.DirectContent, rect);
}
public void ellipse(PdfContentByte content, iTextSharp.text.Rectangle rect)
{
content.SaveState();
content.SetRGBColorStroke(0x00, 0x00, 0xFF);
content.SetLineWidth(2);
content.Rectangle(rect.Left - 2f, rect.Bottom - 3f, rect.Width, rect.Height + 3f);
content.Stroke();
content.RestoreState();
}
}
Each PdfPCell is defined as:
PdfPCell med = new PdfPCell(ph[4])
{
HorizontalAlignment = Element.ALIGN_CENTER,
VerticalAlignment = Element.ALIGN_CENTER,
BackgroundColor = hm_yellow //this draws above rect from onGenericTag()
};
The Chunks are created and assign via a foreach loop:
ph[j] = new Phrase();
foreach (var x in p.Risks)
{
c[i] = new Chunk("R" + x.APP_RISK_ID.ToString() + ", ");
if (x.RISK_STATUS_CD == "57")
{
//c[i].SetBackground(hm_top_tier); // still shows behind table cell background
c[i].SetGenericTag("ellipse");
}
ph[j].Add(c[i]);
}
This is the HTML page I'm trying to turn into a PDF. It shows the table cell background colors and the values that need to have a rectangle around them to highlight them.
This is the result when rendering a PDF. The highlighted R#'s match, however, when I apply a background color to the PdfPCell it is drawn over the rectangle from the Chunk
Draw the table using the layer writer.DirectContentUnder to make sure that the rectangle stays on top (writer.DirectContent).

WinForms system-renderer Toolstrip item hover effect on button controls

If you take a look at the attached image, is there a way to get the drawing logic for this hover effect from the system renderer of the standard WinForms toolstrip ?
http://imageshack.us/photo/my-images/10/toolstriphovereffect.jpg/
EDIT: Anyway, I've manually implemented this with images, but if anyone comes here with a solution, please post.
Maybe this code helps. It draws red circle with black border around toolstripbutton when mouse is over it.
Set your toolstrip properties:
//Set render mode to professional
myToolStrip.RenderMode = ToolStripRenderMode.Professional;
//Assign new instance of your custom renderer
myToolStrip.Renderer = new MyCustomRenderer();
Custom renderer class:
public class MyCustomRenderer : ToolStripProfessionalRenderer
{
protected override void OnRenderButtonBackground(ToolStripItemRenderEventArgs e)
{
if (!e.Item.Selected)
base.OnRenderButtonBackground(e);
else
{
Rectangle rectangle = new Rectangle(0, 0, e.Item.Size.Width - 1, e.Item.Size.Height - 1);
//Draw red circle
e.Graphics.FillEllipse(Brushes.Red, rectangle);
//Draw black border
e.Graphics.DrawEllipse(Pens.Black, rectangle);
}
}
}

WinForms Gradient (Image or By Code) - OnDraw Event

Ok so im starting to get stuck into my design and get the style right.
My Theme is using a kryptonForm style GUI but kyryptonForms do not not have a pre designed ListView, so im having to build this myself
My Application is a messenger system based on XMPP/Jabber so you can guess how i would like my contact list to be designed.
i have done most of the positioning but im struggling on styling each contact row.
Im aiming for some transparent overlay simmerler to the MSN Live messenger Contact List
Heres my OnDraw Event code atm and im struggling to figure out the best way to do the gradient
private void ContactItem_OnPaintDraw(object sender, DrawListViewItemEventArgs e)
{
Rectangle ImageRect = e.Bounds;
ImageRect.Inflate(-2, -2);
ImageRect.Width = 32;
Rectangle TextRect = e.Bounds;
TextRect.X = ImageRect.Right + 2;
TextRect.Width = e.Bounds.Width - TextRect.X;
Rectangle IconRect = TextRect;
IconRect.Inflate(-1, 0);
IconRect.Y = ImageRect.Bottom - 16;
IconRect.Width = 16;
IconRect.Height = 16;
if ((e.State & ListViewItemStates.Selected) != 0)
{
// Draw the background and focus rectangle for a selected item.
e.Graphics.FillRectangle(ContactListBackgroundBrush, e.Bounds);
e.DrawFocusRectangle();
}
else
{
// Draw the background for an unselected item.
e.Graphics.FillRectangle(Brushes.White, e.Bounds);
}
if (ListViewContacts.View != View.Details)
{
e.Graphics.DrawImage((Image)Resources.UserIconDefault, ImageRect);
TextRenderer.DrawText(e.Graphics, e.Item.Text, e.Item.Font, TextRect, e.Item.ForeColor, TextFormatFlags.GlyphOverhangPadding);
}
}
And the ContactListBackgroundBrush var is like so
private Brush ContactListBackgroundBrush = new SolidBrush(Color.FromArgb(33, 162, 191));
its this that i need to convert to the styled element
alt text http://screensnapr.com/u/yeq8o0.png
Im Looking to get this Highlighted style without importing any specific windows 7 DLL files as the App is used for windows XP as well.
Hope you guys can help me :)
You can define a brush as a LinearGradientBrush, look for the msnd documentation. This is IMHO the best way, to draw gradiants..

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