Store XML documentation inline, or in a separate file? - c#

For years I've been storing XML documentation inline in my source code and putting up with a "sea of green", but I recently found out about the <include file="..." path="..."/> directive that can be used in Visual Studio to move documentation into it's own XML file. Apparently intellisense will still work using this method, as will Sandcastle etc for help file generation.
I was just wondering how others are handling the "sea of green" issue where code gets buried under mounds of documentation? Do you just learn to live with it, or do you move the XML documentation into a separate file and use inline comments where code clarification might be needed?
Pros
The code file becomes a lot "cleaner".
It makes it easier to browse the code and locate a specific code block/method.
Cons
It may make the code harder for strangers to grok if there is no inline documentation.
The absence of documentation may create a tendency to forget about the XML file and not update documentation when the code changes.
http://msdn.microsoft.com/en-us/library/9h8dy30z.aspx

I just leave it inline and use these Visual Studio - Command to collapse all sections of code? commands to collapse and expand code when I'm looking through large files. In this case I think the cons outweigh the pros. Unless you and your fellow developers are extremely diligent about documentation I don't see that method working very well. Documentation is already lacking in most code bases I've seen, so increasing the difficulty of adding it, in my opinion, is a bad idea.

Related

A file for comments

I wrote an app in which there is a ton of comments.
This may be a bit unusual, but I would like to know if there is a way in Visual Studio to elegantly arrange the comments in a dedicated file. Or, is there a way to write text somewhere in a text file?
It is true that using comments is great, but my code is still congested.
Currently I plan to use a new class for comments, which will only contain comments with details on the parts of the code that are concerned.
If you have a better idea, thank you very much for sharing it.
I can't stress enough how much of a bad idea this is.
Code comments are best:
Being near the code they concern
Short and simple
Used sparingly - code often changes, comments can very quickly fall out of sync with this, and then before you know it the comments are doing more harm than good.
If there really is some functional explanation you're trying to get across, e.g. why something is needed and how it works, rather than how to use it, I'd recommend writing a document to explain this.
There are all sorts of ways to do this:
Word documents on a shared system (e.g. a network drive / sharepoint)
A wiki system online / internally (e.g. Atlassian Confluence, or GitHub wiki)
(to name a couple)
As per other user's suggestions though, you should ensure that there aren't a lot of comments as they just add noise (something you're clearly discovering).
Sidenote: I once worked for a company that insisted on using comments everywhere, every function had to have a banner comment with its name, signature, who wrote it and an edit history (even though we used source control), and nearly every line of code had to be commented to state what it was (supposedly) doing. If you're in a similar position, perhaps try to explain the problems this causes?

Comment template in VS2010

I have inherited an API which doesn't have proper comments, and I am working on changing that.
Anyone know if there is some sort of mechanism to add a default XML comments to all the members of a class or an assembly?
(I remember seeing something like that on a webcast and I think he might have used PowerShell script to achieve that.)
This way I can avoid lots of repetitive steps, and have everything in place to go and start writing just the comments.
Anyone has any better suggestions?
GhostDoc is pretty fantastic for XML documentation, although you'll need to purchase a copy to generate automatic documentation for all classes/members. The free version allows you to right click (or use a hotkey) on class or member and it will generate the documentation.
I've found GhostDoc to be pretty good.
Once you've run it over your code you then simply add details where required.
http://submain.com/products/ghostdoc.aspx

commenting code C# visual studio best practice

I'm looking for a rather arbitrary answer, so this might more be a discussion. I'm wondering what the best practise for commenting my C# code in visual studio is. Right now I'm using the triple /// to generate the xml and use sand castle to build a chm or html file. But my problem is that I use code comments for two reasons:
When other developers are using my code they can read the documentation, both intellisence and the chm. or html file.
But I also use commenting as reminders to myself. So I can remember my thoughts when I come back half a year later, to some complex methods.
How can both goals be accomplished without interfering with each other, and in the same time be a quick task, not taking a lot of coding time?
The best advice I can give you is:
Don't comment bad code; rewrite it!
If methods are very complex, most of the time you are doing something wrong (not always, but very close to always). Writing readable code is hard, but it pays of, because writing good comments that you (or your colleges) will understand a year later is hard as well (and perhaps even harder). Ways to make things clear is by breaking methods up in smaller well named methods and using very clear variable names.
A book that has helped me a lot in creating better code was Robert Martins Clean Code. If you haven't read it, please do. And let all the developers in your company read it.
Good luck.
Use /// comments to document your public and protected API. Use <remarks> to describe how your API should be used. The audience of these comments are other developers using your code.
Use // comments to comment your code whenever the code alone isn't adequate to fully understand what is going on. The audience of these comments are yourself perhaps three months out in the future or another developer going to maintain your code. You can use special comments like TODO or BUGBUG to flag codes you have to revisit.
I combine both commenting styles - /// for 'public' documentation on classes, methods, etc, and // on 'private' comments for myself or the coders that follow me to read.

Using reflection for code gen?

I'm writing a console tool to generate some C# code for objects in a class library. The best/easiest way I can actual generate the code is to use reflection after the library has been built. It works great, but this seems like a haphazard approch at best. Since the generated code will be compiled with the library, after making a change I'll need to build the solution twice to get the final result, etc. Some of these issues could be mitigated with a build script, but it still feels like a bit too much of a hack to me.
My question is, are there any high-level best practices for this sort of thing?
Its pretty unclear what you are doing, but what does seem clear is that you have some base line code, and based on some its properties, you want to generate more code.
So the key issue here are, given the base line code, how do you extract interesting properties, and how do you generate code from those properties?
Reflection is a way to extract properties of code running (well, at least loaded) into the same execution enviroment as the reflection user code. The problem with reflection is it only provides a very limited set of properties, typically lists of classes, methods, or perhaps names of arguments. IF all the code generation you want to do can be done with just that, well, then reflection seems just fine. But if you want more detailed properties about the code, reflection won't cut it.
In fact, the only artifact from which truly arbitrary code properties can be extracted is the the source code as a character string (how else could you answer, is the number of characters between the add operator and T in middle of the variable name is a prime number?). As a practical matter, properties you can get from character strings are generally not very helpful (see the example I just gave :).
The compiler guys have spent the last 60 years figuring out how to extract interesting program properties and you'd be a complete idiot to ignore what they've learned in that half century.
They have settled on a number of relatively standard "compiler data structures": abstract syntax trees (ASTs), symbol tables (STs), control flow graphs (CFGs), data flow facts (DFFs), program triples, ponter analyses, etc.
If you want to analyze or generate code, your best bet is to process it first into such standard compiler data structures and then do the job. If you have ASTs, you can answer all kinds of question about what operators and operands are used. If you have STs, you can answer questions about where-defined, where-visible and what-type. If you have CFGs, you can answer questions about "this-before-that", "what conditions does statement X depend upon". If you have DFFs, you can determine which assignments affect the actions at a point in the code. Reflection will never provide this IMHO, because it will always be limited to what the runtime system developers are willing to keep around when running a program. (Maybe someday they'll keep all the compiler data structures around, but then it won't be reflection; it will just finally be compiler support).
Now, after you have determined the properties of interest, what do you do for code generation? Here the compiler guys have been so focused on generation of machine code that they don't offer standard answers. The guys that do are the program transformation community (http://en.wikipedia.org/wiki/Program_transformation). Here the idea is to keep at least one representation of your program as ASTs, and to provide special support for matching source code syntax (by constructing pattern-match ASTs from the code fragments of interest), and provide "rewrite" rules that say in effect, "when you see this pattern, then replace it by that pattern under this condition".
By connecting the condition to various property-extracting mechanisms from the compiler guys, you get relatively easy way to say what you want backed up by that 50 years of experience. Such program transformation systems have the ability to read in source code,
carry out analysis and transformations, and generally to regenerate code after transformation.
For your code generation task, you'd read in the base line code into ASTs, apply analyses to determine properties of interesting, use transformations to generate new ASTs, and then spit out the answer.
For such a system to be useful, it also has to be able to parse and prettyprint a wide variety of source code langauges, so that folks other than C# lovers can also have the benefits of code analysis and generation.
These ideas are all reified in the
DMS Software Reengineering Toolkit. DMS handles C, C++, C#, Java, COBOL, JavaScript, PHP, Verilog, ... and a lot of other langauges.
(I'm the architect of DMS, so I have a rather biased view. YMMV).
Have you considered using T4 templates for performing the code generation? It looks like it's getting much more publicity and attention now and more support in VS2010.
This tutorial seems database centric but it may give you some pointers: http://www.olegsych.com/2008/09/t4-tutorial-creatating-your-first-code-generator/ in addition there was a recent Hanselminutes on T4 here: http://www.hanselminutes.com/default.aspx?showID=170.
Edit: Another great place is the T4 tag here on StackOverflow: https://stackoverflow.com/questions/tagged/t4
EDIT: (By asker, new developments)
As of VS2012, T4 now supports reflection over an active project in a single step. This means you can make a change to your code, and the compiled output of the T4 template will reflect the newest version, without requiring you to perform a second reflect/build step. With this capability, I'm marking this as the accepted answer.
You may wish to use CodeDom, so that you only have to build once.
First, I would read this CodeProject article to make sure there are not language-specific features you'd be unable to support without using Reflection.
From what I understand, you could use something like Common Compiler Infrastructure (http://ccimetadata.codeplex.com/) to programatically analyze your existing c# source.
This looks pretty involved to me though, and CCI apparently only has full support for C# language spec 2. A better strategy may be to streamline your existing method instead.
I'm not sure of the best way to do this, but you could do this
As a post-build step on your base dll, run the code generator
As another post-build step, run csc or msbuild to build the generated dll
Other things which depend on the generated dll will also need to depend on the base dll, so the build order remains correct

What do you think is the best C# Commenting Structure? Specifically with Visual Studio

Over the years as I have gone through school and been working in the industry I have often asked people for advice on commenting. Sadly, as we all know, commenting with many developers is something that is taken as a side note and not much else. With that said I usually get a fairly general answer. Really this does not help much to see what will really help as time goes on.
So, what do you think is the best way to structure C#, with Visual Studio, commenting?
At the very least, I would comment all parts of your public API, using a triple-slash XML comment block. This will make it easy to auto-generate documentation if and when the time comes.
Beyond that, I would comment any particular algorithms or pieces of code which are going to be hard to decipher in six months time. This 'selfish' approach to commenting (i.e. assume you'll have to maintain this code later) often leads to the best balance of ample documentation without overkill.
I try to follow some basic guidelines when writing comments.
Comments should be simple
Comments should provide clarity
Write documentation before you write implementation
Document why you're doing something, not what you're doing.
Use built-in (XML-style) comments for interfaces, methods, properties, and classes.
Provide a summary at the top of every file (e.g., Something.cs) with the file name, description, development history, and copyright information
Add comments for bug fixes (with bug number, if appropriate)
Make use of helpful annotations like //TODO //BUG and //BUGFIX
Don't comment out code unless you plan to use it
Add comments above the line(s) of code they apply to, not to the end of the line
Try to limit comments to a single line
Use // instead of /* */ for multi-line comments
Be clear--do not use "foo," "bar," etc.
Follow casing rules where appropriate (i.e., camelCasing and PascalCasing)
"Plenty and often"
--Bilbo, The Hobbit.
More seriously, comment things that are not obvious, and tell the reader what the goal of the code is, and perhaps why you chose it.
That's not going to change based on language.
Personally I use a combination of triple slash, SandCastle XML comments and inline comments for more complicated sections. Comment often but keep it concise, nobody needs to read reams of fluff before then can figure out what something does :-)

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