I have a form with information in it that the user enters, i want to save this to XML... i'm fairly new to programming but have read XML is the best thing to use. How would i go about it? If it helps im using Sharp Develop as an IDE. Current it has 10 text boxes and 10 datetimepickers.
The easiest thing would be to create a class that stores those 10 values as properties and use xml serialization to convert it to XML, then store it to the file system.
Here's a tutorial: http://www.switchonthecode.com/tutorials/csharp-tutorial-xml-serialization
More Detail:
This is super basic Object Oriented/Windows Forms stuff.
Create a Class that stores each of the values:
public class Values{
public string YourFirstValue { get; set;}
public DateTime YourSecondValue { get; set;}
...
}
and of course you'd want names that map to their actual meanings, but these should suffice for now.
Then, when clicking a button on your form, store the values in that class:
void Button1_OnClick(object sender, EventArgs args){
Values v = new Values();
v.YourFirstValue = this.FirstField.Text;
v.YourSecondValue = this.YourSecondField.Value
...
SaveValues(v);
}
Then implement the SaveValues method to serialize the xml using XmlSerializer for the serialization and StreamWriter to store the result to a file.
public void SaveValues(Values v){
XmlSerializer serializer = new XmlSerializer(typeof(Values));
using(TextWriter textWriter = new StreamWriter(#"C:\TheFileYouWantToStore.xml")){
serializer.Serialize(textWriter, movie);
}
}
Related
I have a settings page and one of them is called "Enable News" And it have to return a boolean value
What i want to do is to carry the value of this field and call it again in another pages like
if (model.Boolean == true)
{
//Code
}
WITHOUT using database because this option is made for only 1 User
The purpose is to save this data in the model without database and be able to edit it later
Storing configurations can be done using XML, JSON and other formats according to the project requirements and what you're comfortable using.
JSON format is fairly simple if you have an object like
class UserSettings {
public bool EnableNews {get; set}
...
}
Then you can simple use Json.NET to store and retrieve an object of this class as follows:
var settings = new UserSettings();
settings.EnableNews = True;
....
string json = JsonConvert.SerializeObject(settings, Formatting.Indented);
//store it to file settings.json for example
//when you want to edit it you can load the file to string
string json_string = File.ReadAllText("file_path");
//then convert json string to model back to edit and read it
UserSettings userSettings = JsonConvert.DeserializeObject<UserSettings>(json_string);
for more details read Newtonsoft Json Package samples
I am trying to build user and conversation specific dialogs using json schema and I have the LINQ queries generating the json perfectly. If I save a sample of the json to disk and use it like the annotatedsandwich example where it is read from a file on disk, it works great. The json is unique per user and conversation and instead of writing to disk I want to use it in memory. I do not see how to pass the json string to the BuildJsonForm method or alternately how to get the userID information in the BuildJsonForm method in order to generate the json based on the user and conversation. I know I am missing something that will let me do this but I am not finding it. Any assistance with how this should be done would be appreciated. Thank you.
Instead of doing (using the AnnotatedSandwich code)
FormDialog.FromForm(SandwichOrder.BuildJsonForm)
You could just build the BuildFormDelegate and pass your parameters:
string schema = "your jsonform schema";
BuildFormDelegate<JObject> formDelegate = () => SandwichOrder.BuildJsonForm(schema);
FormDialog.FromForm(formDelegate)
Create a custom form builder to which you pass your custom form json schema
[Serializable]
public class CustomFormBuilder
{
public string FormJson { get; set; }
public CustomFormBuilder(string formJson)
{
FormJson = formJson;
}
public IForm<JObject> BuildJsonForm()
{
var schema = JObject.Parse(FormJson);
var form = new FormBuilderJson(schema)
.AddRemainingFields()
.Build();
return form;
}
}
Use as follows (where formJson is your user specific form)
var formBuilder = new CustomFormBuilder(formJson);
var jsonFormDialog = FormDialog.FromForm(
formBuilder.BuildJsonForm,
FormOptions.PromptInStart);
This will avoid the ClosureCaptureException.
Good evening; I have an application that has a drop down list; This drop down list is meant to be a list of commonly visited websites which can be altered by the user.
My question is how can I store these values in such a manor that would allow the users to change it.
Example; I as the user, decide i want google to be my first website, and youtube to be my second.
I have considered making a "settings" file however is it practical to put 20+ websites into a settings file and then load them at startup? Or a local database, but this may be overkill for the simple need.
Please point me in the right direction.
Given you have already excluded database (probably for right reasons.. as it may be over kill for a small app), I'd recommend writing the data to a local file.. but not plain text..
But preferably serialized either as XML or JSON.
This approach has at least two benefits -
More complex data can be stored in future.. example - while order can be implicit, it can be made explicit.. or additional data like last time the url was used etc..
Structured data is easier to validate against random corruption.. If it was a plain text file.. It will be much harder to ensure its integrity.
The best would be to use the power of Serializer and Deserializer in c#, which will let you work with the file in an Object Oriented. At the same time you don't need to worry about storing into files etc... etc...
Here is the sample code I quickly wrote for you.
using System;
using System.IO;
using System.Collections;
using System.Xml.Serialization;
namespace ConsoleApplication3
{
public class UrlSerializer
{
private static void Write(string filename)
{
URLCollection urls = new URLCollection();
urls.Add(new Url { Address = "http://www.google.com", Order = 1 });
urls.Add(new Url { Address = "http://www.yahoo.com", Order = 2 });
XmlSerializer x = new XmlSerializer(typeof(URLCollection));
TextWriter writer = new StreamWriter(filename);
x.Serialize(writer, urls);
}
private static URLCollection Read(string filename)
{
var x = new XmlSerializer(typeof(URLCollection));
TextReader reader = new StreamReader(filename);
var urls = (URLCollection)x.Deserialize(reader);
return urls;
}
}
public class URLCollection : ICollection
{
public string CollectionName;
private ArrayList _urls = new ArrayList();
public Url this[int index]
{
get { return (Url)_urls[index]; }
}
public void CopyTo(Array a, int index)
{
_urls.CopyTo(a, index);
}
public int Count
{
get { return _urls.Count; }
}
public object SyncRoot
{
get { return this; }
}
public bool IsSynchronized
{
get { return false; }
}
public IEnumerator GetEnumerator()
{
return _urls.GetEnumerator();
}
public void Add(Url url)
{
if (url == null) throw new ArgumentNullException("url");
_urls.Add(url);
}
}
}
You clearly need some sort of persistence, for which there are a few options:
Local database
- As you have noted, total overkill. You are just storing a list, not relational data
Simple text file
- Pretty easy, but maybe not the most "professional" way. Using XML serialization to this file would allow for complex data types.
Settings file
- Are these preferences really settings? If they are, then this makes sense.
The Registry - This is great for settings you don't want your users to ever manually mess with. Probably not the best option for a significant amount of data though
I would go with number 2. It doesn't sound like you need any fancy encoding or security, so just store everything in a text file. *.ini files tend to meet this description, but you can use any extension you want. A settings file doesn't seem like the right place for this scenario.
I been having trouble trying to figure this out. When I think I have it I get told no. Here is a picture of it.
I am working on the save button. Now after the user adds the first name, last name and job title they can save it. If a user loads the file and it comes up in the listbox, that person should be able to click on the name and then hit the edit button and they should be able to edit it. I have code, but I did get inform it looked wackey and the string should have the first name, last name and job title.
It is getting me really confused as I am learning C#. I know how to use savefiledialog but I am not allowed to use it on this one. Here is what I am suppose to be doing:
When the user clicks the “Save” button, write the selected record to
the file specified in txtFilePath (absolute path not relative) without
truncating the values currently inside.
I am still working on my code since I got told that it will be better file writes records in a group of three strings. But this is the code I have right now.
private void Save_Click(object sender, EventArgs e)
{
string path = txtFilePath.Text;
if (File.Exists(path))
{
using (StreamWriter sw = File.CreateText(path))
{
foreach (Employee employee in employeeList.Items)
sw.WriteLine(employee);
}
}
else
try
{
StreamWriter sw = File.AppendText(path);
foreach (var item in employeeList.Items)
sw.WriteLine(item.ToString());
}
catch
{
MessageBox.Show("Please enter something in");
}
Now I can not use save or open file dialog. The user should be able to open any file on the C,E,F drive or where it is. I was also told it should be obj.Also the program should handle and exceptions that arise.
I know this might be a noobie question but my mind is stuck as I am still learning how to code with C#. Now I have been searching and reading. But I am not finding something to help me understand how to have all this into 1 code. If someone might be able to help or even point to a better web site I would appreciate it.
There are many, many ways to store data in a file. This code demonstrates 4 methods that are pretty easy to use. But the point is that you should probably be splitting up your data into separate pieces rather than storing them as one long string.
public class MyPublicData
{
public int id;
public string value;
}
[Serializable()]
class MyEncapsulatedData
{
private DateTime created;
private int length;
public MyEncapsulatedData(int length)
{
created = DateTime.Now;
this.length = length;
}
public DateTime ExpirationDate
{
get { return created.AddDays(length); }
}
}
class Program
{
static void Main(string[] args)
{
string testpath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "TestFile");
// Method 1: Automatic XML serialization
// Requires that the type being serialized and all its serializable members are public
System.Xml.Serialization.XmlSerializer xs =
new System.Xml.Serialization.XmlSerializer(typeof(MyPublicData));
MyPublicData o1 = new MyPublicData() {id = 3141, value = "a test object"};
MyEncapsulatedData o2 = new MyEncapsulatedData(7);
using (System.IO.StreamWriter w = new System.IO.StreamWriter(testpath + ".xml"))
{
xs.Serialize(w, o1);
}
// Method 2: Manual XML serialization
System.Xml.XmlWriter xw = System.Xml.XmlWriter.Create(testpath + "1.xml");
xw.WriteStartElement("MyPublicData");
xw.WriteStartAttribute("id");
xw.WriteValue(o1.id);
xw.WriteEndAttribute();
xw.WriteAttributeString("value", o1.value);
xw.WriteEndElement();
xw.Close();
// Method 3: Automatic binary serialization
// Requires that the type being serialized be marked with the "Serializable" attribute
using (System.IO.FileStream f = new System.IO.FileStream(testpath + ".bin", System.IO.FileMode.Create))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bf =
new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
bf.Serialize(f, o2);
}
// Demonstrate how automatic binary deserialization works
// and prove that it handles objects with private members
using (System.IO.FileStream f = new System.IO.FileStream(testpath + ".bin", System.IO.FileMode.Open))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bf =
new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
MyEncapsulatedData o3 = (MyEncapsulatedData)bf.Deserialize(f);
Console.WriteLine(o3.ExpirationDate.ToString());
}
// Method 4: Manual binary serialization
using (System.IO.FileStream f = new System.IO.FileStream(testpath + "1.bin", System.IO.FileMode.Create))
{
using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(f))
{
w.Write(o1.id);
w.Write(o1.value);
}
}
// Demonstrate how manual binary deserialization works
using (System.IO.FileStream f = new System.IO.FileStream(testpath + "1.bin", System.IO.FileMode.Open))
{
using (System.IO.BinaryReader r = new System.IO.BinaryReader(f))
{
MyPublicData o4 = new MyPublicData() { id = r.ReadInt32(), value = r.ReadString() };
Console.WriteLine("{0}: {1}", o4.id, o4.value);
}
}
}
}
As you are writing the employee objects with WriteLine, the underlying ToString() is being invoked. What you have to do first is to customize that ToString() methods to fit your needs, in this way:
public class Employee
{
public string FirstName;
public string LastName;
public string JobTitle;
// all other declarations here
...........
// Override ToString()
public override string ToString()
{
return string.Format("'{0}', '{1}', '{2}'", this.FirstName, this.LastName, this.JobTitle);
}
}
This way, your writing code still keeps clean and readable.
By the way, there is not a reverse equivalent of ToSTring, but to follow .Net standards, I suggest you to implement an Employee's method like:
public static Employee Parse(string)
{
// your code here, return a new Employee object
}
You have to determine a way of saving that suits your needs. A simple way to store this info could be CSV:
"Firstname1","Lastname 1", "Jobtitle1"
" Firstname2", "Lastname2","Jobtitle2 "
As you can see, data won't be truncated, since the delimiter " is used to determine string boundaries.
As shown in this question, using CsvHelper might be an option. But given this is homework and the constraints therein, you might have to create this method yourself. You could put this in Employee (or make it override ToString()) that does something along those lines:
public String GetAsCSV(String firstName, String lastName, String jobTitle)
{
return String.Format("\"{0}\",\"{1}\",\"{2}\"", firstName, lastName, jobTitle);
}
I'll leave the way how to read the data back in as an exercise to you. ;-)
I found something similar to what I need here:
http://www.codeproject.com/KB/cs/PropertiesSettings.aspx
But it does not quite do it for me. The user settings are stored in some far away location such as C:\documents and settings\[username]\local settings\application data\[your application], but I do not have access to these folders and I cannot copy the settings file from one computer to another, or to delete the file altogether. Also, it would be super-convenient to have the settings xml file right next to the app, and to copy/ship both. This is used for demo-ware (which is a legitimate type of coding task) and will be used by non-technical people in the field. I need to make this quickly, so I need to reuse some existing library and not write my own. I need to make it easy to use and be portable. The last thing I want is to get a call at midnight that says that settings do not persist when edited through the settings dialog that I will have built.
So, user settings are stored god knows where, and application settings are read-only (no go). Is there anything else that I can do? I think app.config file has multiple purposes and I think I once saw it being used the way I want, I just cannot find the link.
Let me know if something is not clear.
You could create a class that holds your settings and then XML-serialize it:
public class Settings
{
public string Setting1 { get; set; }
public int Setting2 { get; set; }
}
static void SaveSettings(Settings settings)
{
var serializer = new XmlSerializer(typeof(Settings));
using (var stream = File.OpenWrite(SettingsFilePath))
{
serializer.Serialize(stream, settings);
}
}
static Settings LoadSettings()
{
if (!File.Exists(SettingsFilePath))
return new Settings();
var serializer = new XmlSerializer(typeof(Settings));
using (var stream = File.OpenRead(SettingsFilePath))
{
return (Settings)serializer.Deserialize(stream);
}
}