Create animation similar to AppBar - c#

I'm trying to create an animation similar to the AppBar - basically make a control come in from the bottom edge of the screen. The problem with this is that the height of the control can change depending on its content, so I can't set an initial TranslateTransform.Y value in the XAML or in the Loaded event because the contents get generated AFTER the page is loaded.
So, in other (and fewer) words. I need to animate a control for which I don't know its size into the screen. Any ideas?
Thanks in advance.

You can use a Transition.
E.g. PaneThemeTransition or EntranceThemeTransition.
I'm not sure which property you should use to add a transition because it depends on your case. But you can do something like this:
Popup.ChildTransitions = new TransitionCollection { new EntranceThemeTransition() };
The Popup is not mandatory:
<uielement>
<uielement.Transitions>
oneOrMoreTransitions
</uielement.Transitions>
</uielement>
Animations

Related

How to make a Windows Form responsive [duplicate]

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

Get default TitleBar height programmatically before a titlebar is created?

I am creating a custom title bar for my uwp app. I want to match the height of the system bar.
I might be able to get that height be calling
CoreApplication.GetCurrentView().TitleBar.Height
But that depends on a lot of things. The title bar may not have been sized yet.
I've also seen a suggestion (from winforms) to look at the difference of the y coordinates of the window top and the content view top. But again that seems fishy. For one thing, once I've set ExtendViewIntoTitleBar to true, I don't think the method would work.
Is there reliable way to programmatically get the default height?
I know that this answer might not be useful to the person who initially asked, at this point of time, but I would still like to suggest the answer:
You can register a handler for when the size of title bar changes. (The docs mention size change, but it may only be the caption button offset and not height)
This piece of code works well for me, at least at the moment
//Put the below line in the Page initialization/OnNavigated function
var coreTitleBar = CoreApplication.GetCurrentView().TitleBar;
coreTitleBar.ExtendViewIntoTitleBar = true;
coreTitleBar.LayoutMetricsChanged += CoreTitleBar_LayoutMetricsChanged;
private void CoreTitleBar_LayoutMetricsChanged(CoreApplicationViewTitleBar sender, object args)
{
MyAppTitleBar.Height = sender.Height;
}
The above code calls your function (CoreTitleBar_LayoutMetricsChanged) automatically whenever the dimensions of the titleBar change (like change in DPI). Here, MyAppTitleBar is a Grid I made for my custom title bar.
Futher info can be found here

Resize Controls with Form Resize

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

Drawing things on a Canvas

How would I draw something on a Canvas in C# for Windows Phone?
Okay, let me be a little more clear.
Say the user taps his finger down at 386,43 on the canvas. (the canvas is 768 by 480)
I would like my application to be able to respond by placing a red dot at 386,43 on the canvas.
I have no prior experience with Canvas whatsoever.
If this is too complex to be answered in one question (which it probably is), please give me links to other websites with Canvas and Drawing articles.
There are various ways of doing this. Depending on the nature of the red dot, you could make it a UserControl. For a basic circle, you can simply handle your canvas' ManipulationStarted event.
private void myCanvas_ManipulationStarted(object sender, ManipulationStartedEventArgs e)
{
Ellipse el = new Ellipse();
el.Width = 10;
el.Height = 10;
el.Fill = new SolidColorBrush(Colors.Red);
Canvas.SetLeft(el, e.ManipulationOrigin.X);
Canvas.SetTop(el, e.ManipulationOrigin.Y);
myCanvas.Children.Add(el);
}
I think you need to approach the problem differently. (I'm not including code on purpose, because of that).
Forms and controls in an Windows applications (including Phone) can be refreshed for several reasons, at any time. If you draw on a canvas in response to a touch action, you have an updated canvas until the next refresh. If a refresh occurs the canvas repaints itself, you end up with a blank canvas.
I have no idea what your end goal is, but you likely want to either keep track of what the user has done and store that state somewhere and show it in a canvas on the repaint of the canvas. This could be done with storing all the actions and "replaying" them on the canvas, or simply storing the view of the canvas as a bitmap and reload the canvas with that bitmap when refreshed. But, in the later case I think using a canvas isn't the right solution.

OwnerDraw ComboBox with VisualStyles

I have a ComboBox that I have set DrawMode = DrawMode.OwnerDrawFixed. Then I handle the OnDrawItem event and everything works perfectly. However, it looks very different from a standard ComboBox because mine doesn't seem to be rendered using VisualStyles. Do I need to do something to specifically enable VisualStyle rendering for my owner drawn control? I have tried SetWindowTheme on my control, but I'm not sure what theme class to send. Any help would be much appreciated. Thanks!
The down side of owner-draw is that when you turn it on, the owner (you) has to draw everything. You are almost completely on your own.
If you want visual styles, then you have to call the VisualStyles APIs directly to do what you want. If you want to show selected, focussed, enabled/disabled states, then you have to write code to deal with them all.
This isn't a direct answer for your combo-box issues, but as an example of how to use VisualStyles, here is how I've used VisualStyles in an owner-drawn TreeView to draw the Plus/Minus icon:
// Draw Expand (plus/minus) icon if required
if (ShowPlusMinus && e.Node.Nodes.Count > 0)
{
// Use the VisualStyles renderer to use the proper OS-defined glyphs
Rectangle expandRect = new Rectangle(iconLeft-1, midY - 7, 16, 16);
VisualStyleElement element = (e.Node.IsExpanded) ? VisualStyleElement.TreeView.Glyph.Opened
: VisualStyleElement.TreeView.Glyph.Closed;
VisualStyleRenderer renderer = new VisualStyleRenderer(element);
renderer.DrawBackground(e.Graphics, expandRect);
}

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