Say I create a visual studio class project A which is a wrapper around an exe. Getting the exe to be copied to the output directory is easy.
Now I create another project B that references the class A. Is there a way to set up project A such that project B will also copy the exe to the output directory when compiling? Like the exe to be a sort of "copy local dependency" of project A.
Thanks
Charles
Right, this is one way to do it. Will work if you have them both in the same solution in Visual Studio.
Add the reference Project A to Project B. (Or vice versa if I missunderstood you)
Right click the solution and select properties.
In Common properties you select Project dependencies.
In the project drop down select Project B and check Project A in "Depends on"-Checked listbox. (or vice versa)
Build project.
You should now have Project A.exe in Project B output folder.
To add an existing exe, which isn't inside your solution, you add the exe as a reference to your project.
Related
I have 3-layer MVVM project, my solution folder, DLL folder and BLL folder are inside 'source > repos >' and project loads normally
But if I move BLL or DLL(or both) to some other folder, or Desktop for example, my project doesn't load correctly and file moved to Desktop defined as not founded in solution explorer
How could I fix it? I need put all this three project folders(DLL, BLL, View) to one folder, because I need to share it as one big project, but I can't, because any movement with files or folder finishes with error 'Files not founded'
Sadly can not send images here, in y question(
Thanks in advance for your answers!
Check for that in your project: is it in the references list? If it is, check that it's built for the same CPU type as your project, and that the Reference properties option "Copy Local" is set to true.
If it isn't, try adding it. If that works, try rebuilding. If it doesn't, then it's probably a Native Library, and you need to ensure that the DLL is either in the EXE folder, or in a folder on the current PATH that Windows uses to locate executables.
You Need to compile the DLL project into a dll file and then refer to the compiled dll file.
Or just use project references to add your DLL project and BLL project.
i have a main project A which uses a library project B.
But since B is used via dependency injection (loaded via reflection) it is not in the references of A and Visual Studio does not automatically copy the binaries and data of B to the bin directory of A.
is there a way to accomplish this without making a huge post-build-event?
If project B binary is only used by project A then you could change the build property of project B to always copy the output binary to bin folder of project A
To change the out put path go to Project Property > Build > Output path:
I have a solution with two projects:
Project A, a large private project
Project B, a small public project which needs a subset of the functions from A
I'm just getting started on Project B, but I already have a Project (A) which handles many things that will be needed in the new one. I would obviously like to reuse these functions without copying them.
If I add these as a reference in Visual Studio (2012) everything works code wise for Project B, but the generated assembly directory will also contain a functioning copy of Project A.exe.
I need to include my code from Project A without having a compiled .exe file in my output directory. Either by having it as a .dll file or inlined into the main assembly without having to refactor out the relevant parts of Project A into a new class library project. Is this possible?
Thanks for your time
I think you can try to change the Application Type of your "A Project" from Windows Application to Class Library
After that, compile your "A Project" and you will find the .dll in the output directory (instead the .exe)
Now that you have the .dll you can use it as a reference in your "B Project".
To change the Application Type you can visit this link form MSDN
I'm building a set of plugin assemblies that I want to load in my main application. For that reason I have to search through a plugin directory named "plugins". I currently have my plugins attached to my main applications' solution with all projects in my solution and all projects are added as ProjectReference in the project file of the main application with CopyLocal set to true.
The problem is the I want to have the project reference outputs not copied to the OutputPath of the main application, but in a subfolder. I couldn't find any option to set something like this.
If I understand correctly this is what you want.
In the plugins project right click -> properties -> build -> output path
You can change the output path to anywhere you need and have the parent project reference the assemblies in that folder.
I have 2 separate Visual Studio C# solutions. One solution contains projects that generate DLL files (class library projects) and the other solution contains projects that depend on the DLL files from the other solution.
I have two questions about adding the DLL files from the first solution as references to each of the projects in the second solution.
When I add the DLL files as references (using the Browse option) is
there a way to use relative directories so that if I move the
solutions to a different folder I won't have to update the
references? (Assuming the two solutions are always in the same
location relative to one another.)
For example: ....\Solution1\Project1\bin\Debug\Project1.dll
If I change the DLL solution's configuration from Release to Debug I
want the other solution projects to reference the DLLs in the Debug
folder and vice versa. When adding the DLL files to each project can
I use something like the Visual Studio macro $(ConfigurationName) in
the DLL file path so that, depending on whether I build in Debug or
Release mode, I use the correct DLL file?
For example:
....\Solution1\Project1\bin\$(ConfigurationName)\Project1.dll
Thank you.