Updating Listbox in the background WPF - c#

I am trying to make a hyper-terminal like program and i am having trouble getting the serial port to get a line and post it in the list box in the background. In the example below it will freeze the whole program while the the for loop runs 100 times and then spit out all 100 lines... i want it to update line by line and i am not sure why its doing it.
I also tried backgroundworker but it seemed to do the same thing.
Thanks in advance...
static System.Threading.Thread thread;
public void button2_Click(object sender, RoutedEventArgs e)
{
if(Sp.IsOpen){
stop = false;
thread = new System.Threading.Thread(
new System.Threading.ThreadStart(
delegate()
{
System.Windows.Threading.DispatcherOperation
dispatcherOp = listBox1.Dispatcher.BeginInvoke(
System.Windows.Threading.DispatcherPriority.Normal,
new Action(
delegate()
{
for(int y = 0; y <100; y++)
{
String line = Sp.ReadLine();
listBox1.Items.Add(line);
}
}
));
}
));
thread.Start();
}else{
item.Content = ("No Comm Ports are Open");
item.IsSelected = true;
listBox1.Items.Add(item);
}
}

You are running your SP.ReadLine code in the UI thread.
I've split your code into three methods instead of one big splat of code.
private Thread _thread;
private void Kickoff()
{
_thread = new Thread(() => ScheduleWork(listBox1));
thread.Start();
}
private void ScheduleWork(ListBox box)
{
box.Dispatcher.BeginInvoke((Action)() => Fill(box));
}
private void Fill(ListBox box)
{
for(int y = 0; y <100; y++)
{
String line = Sp.ReadLine();
listBox1.Items.Add(line);
}
}
In this clarified version, there are three methods
Kickoff, which creates and runs the new thread
ScheduleWork, which runs on _thread and schedules filling
Fill, which actually performs the work you intended to run on _thread
The problem is that Kickoff runs on the UI thread, ScheduleWork runs on _thread, and Fill runs on the UI thread.
Dispatcher.BeginInvoke essentially means "take this method and run it on the UI thread whenever you feel like scheduling it, kthxbai." So your code all runs on the UI thread.
You need to do something like the following
private Thread _thread;
private void Kickoff()
{
_thread = new Thread(() => ScheduleWork(listBox1));
thread.Start();
}
private void ScheduleWork(ListBox box)
{
for(int y = 0; y <100; y++)
{
String line = Sp.ReadLine();
box.Dispatcher.BeginInvoke((Action<string>)(str) =>
listBox1.Items.Add(str),
line);
}
}

I think what's going on is that your thread is taking priority over the GUI thread. You have to sleep the thread so the GUI can update or it will just queue up a bunch of updates and then process that queue when the event is over and the program sits idle. Setting it to a lower priority probably isn't a great way to do it.
Personally, I would move the COM port logic into an object and have that work on its own thread. Then you could poll that object's properties on a timer to see if any data was ready to be read.

You cannot update the UI from a background thread. Try changing the line dowing this to
listBox1.Dispatcher.BeginInvoke(DispatcherPriority.Render, ()=>listBox1.Items.Add(line));
try playing with the MSDN: DispatcherPriority to change the priority of your thread.

Related

Main process gets frozen after starting another thread

I am trying to write an application which transfers data between 2 systems. This application is used by a user, so it is WinForm application. When data transfering is started by a click of the user, the GUI gets frozen even though I start the data transfering in another thread. I am doing something wrong but I couldnt figure it out. here is my SIMPLIFIED code below....
What am I doing wrong?
// Button Click Event
private void btnStart_Click(object sender, EventArgs e)
{
StartThread();
}
// This starts the threaad.
public static void StartThread()
{
string msg = string.Empty;
int i = 0;
continue_ = true;
if (list != null)
{
while (continue_)
{
i++;
Thread.Sleep(5000);
Thread thrd1 = new System.Threading.Thread(() => Test());
thrd1.Start();
}
}
}
// This is a simplified code.
public static void Test()
{
string msg = string.Empty;
int i = 0;
continue_ = true;
while (continue_)
{
i++;
Thread.Sleep(5000);
FormMain.dal.ExecuteQuery("INSERT INTO A_TEST VALUES('"+i+"')",null,CommandType.Text,out msg);
}
}
Your StartThread() method includes a Thread.Sleep(5000) ... this is happening in your button click method, thus is making the UI thread sleep. Also, it looks like you have an infinite loop on the UI thread as continue_ never gets set to false
I'm guessing what you're trying to achieve here, but this may help:
public static void StartThread()
{
Thread thrd1 = new System.Threading.Thread(() => Test());
thrd1.Start();
}
Let's have a look at this block in StartThread:
while (continue_)
{
i++;
Thread.Sleep(5000);
Thread thrd1 = new System.Threading.Thread(() => Test());
thrd1.Start();
}
You have a while loop dependen on continue_, but you never change it to false. So you get first of all an infinite loop, which causes the GUI to freeze.
why you are modifying i, but never using it, so just remove it.
You don't need also Thread.Sleep(5000);. However, if you really want to wait a time period, you can use an async delay. It will give the GUI free, so that the GUI works until the delay is finished. But for this, you have to declare StartThread as async.
In your:
if (list != null)
{
while (continue_)
{
i++;
Thread.Sleep(5000);
Thread thrd1 = new System.Threading.Thread(() => Test());
thrd1.Start();
}
}
You use Thread.Sleep(5000);
This however still targets your main thread.
I would suggest you to remove this line.
Also, why do you use the variable 'i' while you never use it?

Application is not responding, when i tried to updated UI from another thread

Execution Flow:
From main thread I invoked the new thread(Parallel thread), which is doing a long running process.
Parallel thread is updating the main thread UI.
I made my main thread to wait until parallel thread is complete.
I need a synchronization between two thread.
I need to use the result of parallel thread in main thread so I blocked main thread until parallel process complete.
Here is my code which is having issue,
please give suggestion to resolve the issue.
private readonly AutoResetEvent _resetEvent = new AutoResetEvent(false);
private event EventHandler Workcompleted;
private void button1_Click(object sender, EventArgs e)
{
Workcompleted += Completed;
Thread thr = new Thread(UpdateUI);
thr.Start("");
_resetEvent.WaitOne();
// Logical operation dependent on parallel process final result
}
private void Completed(object sender, EventArgs args)
{
_resetEvent.Set();
}
private void UpdateUI(object txt)
{
for (int i = 0; i < 10; i++)
{
if (label1.InvokeRequired)
{
label1.Invoke(new ParameterizedThreadStart(UpdateUI), i.ToString());
}
else
{
label1.Text = (string)txt;
Thread.Sleep(100);
}
}
if (Workcompleted != null)
Workcompleted(this, new EventArgs());
}
I made my main thread to wait until parallel thread is complete.
And there you blocked yourself. Why did you start a new thread in the first place? To keep the UI responsive. And now your blocked it anyway. Do not block it. I don't know what you want to do while the thread is running, probably changing control states and resetting them when the thread is done, but what you don't want is blocking your UI thread. Stop that and find another way to achieve whatever you want to achieve.
It seems you are looking for a way to report progress in the UI during the course of the parallel operation and wait for the final result (synchronize) to do something with it.
This could easily be accomplished using Async/Await, without having to run manual threads, synchronization constructs or thread marshaling (for UI invocation) and most importantly without blocking the UI thread.
Here is an example of how to run a parallel operation, report progress back to the UI, update UI continuously and finally do something with the result when it is available.
private async void button1_Click(object sender, EventArgs e)
{
var progress = new Progress<int>(ShowProgressInUi);
var result = await Task.Run(() => DoParallelWorkAsync(progress));
// Do something with final result
label1.Text = result;
}
private void ShowProgressInUi(int progress)
{
label1.Text = string.Format("Progress: {0} % done...", progress);
}
private static async Task<string> DoParallelWorkAsync(IProgress<int> progress)
{
// This work is done in a separate thread.
// In this case a background thread (from the thread pool),
// but could be run on a foreground thread if the work is lengthy.
for (var i = 1; i <= 10; i++)
{
// Simulate workload
await Task.Delay(100);
progress.Report(i * 10);
}
return "All done";
}
public delegate void Action();
private void UpdateUI(object txt)
{
this.BeginInvoke((Action)(() =>
{
label2.Text = (string)txt;
}));
}
By using this code, we don't need to wait for another thread...

C# manipulate thread from UI thread

I have considerable programming knowledge but this is the first time I'm working on a multi-threaded application on C#, so I'm asking for help regarding my problem.
Firstly, the codes,
public frmCEX()
{
InitializeComponent();
refreshTicker();
}
private void btnRefresh_Click(object sender, EventArgs e)
{
refreshTicker();
}
private void refreshTicker()
{
ssStatus.Text = "Updating ticker..";
btnRefresh.Text = "Updating";
btnRefresh.Enabled = false;
ssUpdated.Text = "Last updated: -";
APIManager apim = new APIManager();
Ticker tk = apim.getTicker();
//blablabla, do some work
ssUpdated.Text = "Last updated: " + DateTime.Now.ToString();
ssStatus.Text = "";
btnRefresh.Text = "Refresh";
btnRefresh.Enabled = true;
}
private void cbxRefresh_CheckedChanged(object sender, EventArgs e)
{
if (cbxRefresh.Checked)
{
Thread thread1 = new Thread(() => BGRefreshThread(Convert.ToInt32(nupRefreshSecs.Value)));
thread1.Start();
}
else
{
// IF REFRESH CHECKBOX IS UNCHECKED, STOP THE THREAD THAT IS REFRESHING
}
}
private void BGRefreshThread(int delay)
{
refreshTicker();
System.Threading.Thread.Sleep(delay * 1000);
}
My main problem is in the cbxRefresh_CheckedChanged method, basically, how this works is that when the user check the "Auto refresh" checkbox in the main UI, the checkedchanged method will create a new thread BGRefreshThread that runs in the background and refresh the ticker, and once the checkbox is unchecked again, it will end the thread that refreshes the ticker.
However, I am having problem ending the thread once it is started, since once the checkedchanged method ends, the thread no longer exists in the context when the checkbox is unchecked the next time.
Can anybody advice how I can get this working? Really new to multi-threading programming.
**EDIT: I've found a solution for this problem, but right now, when the newly created thread tries to call "refreshTicker" which updates labels and buttons on the main UI (which is on the main thread), it gives me this error:
Cross-thread operation not valid: Control 'btnRefresh' accessed from a thread other than >the thread it was created on.
any advice on this?**
First of all, the thread variable should be an instance member so you have access to it at any time.
What I do to stop threads gracefully is: Before I create and start the thread I create a ManualResetEvent, which I use to signal the thread to quit:
private ManualResetEvent m_stopThread = new ManualResetEvent(false);
To stop the thread I set the event somewhere in my code and wait for the thread to end:
m_stopThread.Set();
m_myThread.Join();
The thread's code needs to account for stopping:
while (true)
{
// Stop the thread if the handle is set after 1 ms
if (m_stopThread.WaitOne(1, false))
break;
// Do some work
}
You need to save the thread in a variable that does not go out of scope.
private Thread thread1;
private void cbxRefresh_CheckedChanged(object sender, EventArgs e)
{
if (cbxRefresh.Checked)
{
thread1 = new Thread(() => BGRefreshThread(Convert.ToInt32(nupRefreshSecs.Value)));
thread1.Start();
}
else
{
thread1.Abort();
}
}
Please note that there are some checks missing and abort is not a nice way to end a thread.

Task.WaitAll() not working as expected

I'm trying to figure out how to work with the Task class. In the past I have always used the regular Thread class, but I'm trying to grasp all of the asynchronous programming...
As an example, I created a main Winforms application that has all the code.
The relevant code for my problem is:
//Relevant delegates
public delegate void MethodAction(int num);
public delegate void MethodConversion();
public delegate void OnCompletionAction(string completiontext);
//Button user presses
private void button4_Click(object sender, EventArgs e)
{
richTextBox1.Clear();
sw.Reset();
sw.Start();
Sync.RunAsync3(calcSim);
}
//The method that simulates a calculation by adding a sleep
//the input param threadlength is just to allow threads to take longer than others
//since I'm multithreading, I have to invoke the writing code on the windows RichTextbox control
private void calcSim(int threadlength)
{
string threadname = Thread.CurrentThread.Name;
for (int i = 0; i < 10; i++) //Thread calc should take 3s
{
Thread.Sleep(300 + threadlength);
richTextBox1.Invoke((MethodConversion)(() =>
{
richTextBox1.AppendText(string.Format("Thread: {0}\tVersion: {1}\n", threadname, (i + 1).ToString()));
}));
}
}
//Class that contains the different processing methods
public static class Sync
{
public static event OnCompletionAction OnProcCompletion;
public static void RunAsync3(MethodAction doM)
{
Task[] t = new Task[4];
for(int i = 0; i < 4; i++)
{
t[i] = Task.Factory.StartNew((Action)(() => { doM(50 * i); }));
}
Task.WaitAll(t);
if (OnProcCompletion != null) OnProcCompletion("RunSync method finished");
}
}
The problem lies within Task.WaitAll(t)... For some reason, which I can't figure out, it completely blocks on that line and doesn't respond anymore. If I omit that line, the form gets updated in realtime and the execution take about 3 seconds.
My question is: why isn't Task.WaitAll() blocking the UI thread for 3 seconds before releasing it and allowing the rest of the code to execute?
I know it should be blocking the UI for some time (until all threads are calculated), but it blocks the complete app endlessly. It seems to be waiting forever?
EDIT
I've been suggested to use WhenAll instead of WaitAll. I have rewritten RunAsync3 as follows:
public static void RunAsync3(MethodAction doM)
{
Task[] t = new Task[4];
for(int i = 0; i < 4; i++)
{
t[i] = Task.Factory.StartNew((Action)(() => { doM(50 * i); }));
}
//Task.WaitAll(t); -> deadlock
Task.WaitAll(new Task [] { Task.WhenAll(t) });
if (OnProcCompletion != null) OnProcCompletion("RunSync method finished");
}
But this is still getting deadlocked...? I might be using the WhenAll incorrectly?
EDIT 2
Because everybody claiming that I was blocking the UI thread were right, I decided to try this another way: by running a new thread as my calling thread inside the UI thread (so that blocking now would occur on my thread instead of UI thread). This works, but is obviously not the best way to do this!
private void button4_Click(object sender, EventArgs e)
{
Thread t = new Thread(new ThreadStart(() =>
{
richTextBox1.Invoke((MethodConversion)(() => richTextBox1.Clear()));
sw.Reset();
sw.Start();
Sync.RunAsync3(calcSim);
}));
t.Start();
}
public static void RunAsync3(MethodAction doM)
{
Task[] t = new Task[4];
for(int i = 0; i < 4; i++)
{
t[i] = Task.Factory.StartNew((Action)(() => { doM(50 * i); }));
}
Task.WaitAll(t);
//Task.WaitAll(new Task [] { Task.WhenAll(t) });
if (OnProcCompletion != null) OnProcCompletion("RunSync method finished");
}
You're causing a deadlock.
The UI thread is waiting for 4 tasks to be completed.
On the other hand, those 4 tasks, running calcSim are trying to invoke code on the UI thread -> Deadlock.
You should be using Task.WhenAll() instead. That method will return a new task that will be marked as completed when all your for tasks have completed. If you await that task, your UI thread will be freed, and so calcSim will be able to invoke code on the UI thread, avoiding a deadlock.
Update
You're using it wrong. You're still using WaitAll, which is a blocking call. You should replace it with WhenAll.
await Task.WhenAll(t);
From the documentation:
Creates a task that will complete when all of the supplied tasks have
completed.
By calling await on the result, your UI thread will be free - until all 4 tasks complete. When that happens, your RunAsync3 method will resume.
Task.WaitAll blocks and waits for all task to complete and you are calling it on the UI thread.
All your task are trying to call richTextBox1.Invoke (in the UI thread) but your UI thread is blocked in Task.WaitAll. Deadlock.
Because it waits as your threads finish. They run exactly 3 seconds 300X10

Implementing a thread queue/wait, how?

I have a timer calling a function every 15 minutes, this function counts the amount of lines in my DGV and starts a thread for each lines (of yet another function), said thread parse a web page which can take anywhere from 1 second to 10 second to finish.
Whilst it does work fine as it is with 1-6 rows, anymore will cause the requests to time-out.
I want it to wait for the newly created thread to finish processing before getting back in the loop to create another thread without locking the main UI
for (int x = 0; x <= dataGridFollow.Rows.Count - 1; x++)
{
string getID = dataGridFollow.Rows[x].Cells["ID"].Value.ToString();
int ID = int.Parse(getID);
Thread t = new Thread(new ParameterizedThreadStart(UpdateLo));
t.Start(ID);
// <- Wait for thread to finish here before getting back in the for loop
}
I have googled a lot in the past 24 hours, read a lot about this specific issue and its implementations (Thread.Join, ThreadPools, Queuing, and even SmartThreadPool).
It's likely that I've read the correct answer somewhere but I'm not at ease enough with C# to decypher those Threading tools
Thanks for your time
to avoid the UI freeze the framework provide a class expressly for these purposes: have a look at the BackgroundWorker class (executes an operation on a separate thread), here's some infos : http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
http://msdn.microsoft.com/en-us/magazine/cc300429.aspx
Btw looks if I understand correctly you don't want to parallelize any operation so just wait for the method parsing the page to be completed. Basically for each (foreach look) row of your grid you get the id and call the method. If you want to go parallel just reuse the same foreach loop and add make it Parallel
http://msdn.microsoft.com/en-us/library/dd460720.aspx
What you want is to set off a few workers that do some task.
When one finishes you can start a new one off.
I'm sure there is a better way using thread pools or whatever.. but I was bored so i came up with this.
using System;
using System.Collections.Generic;
using System.Linq;
using System.ComponentModel;
using System.Threading;
namespace WorkerTest
{
class Program
{
static void Main(string[] args)
{
WorkerGroup workerGroup = new WorkerGroup();
Console.WriteLine("Starting...");
for (int i = 0; i < 100; i++)
{
var work = new Action(() =>
{
Thread.Sleep(1000); //somework
});
workerGroup.AddWork(work);
}
while (workerGroup.WorkCount > 0)
{
Console.WriteLine(workerGroup.WorkCount);
Thread.Sleep(1000);
}
Console.WriteLine("Fin");
Console.ReadLine();
}
}
public class WorkerGroup
{
private List<Worker> workers;
private Queue<Action> workToDo;
private object Lock = new object();
public int WorkCount { get { return workToDo.Count; } }
public WorkerGroup()
{
workers = new List<Worker>();
workers.Add(new Worker());
workers.Add(new Worker());
foreach (var w in workers)
{
w.WorkCompleted += (OnWorkCompleted);
}
workToDo = new Queue<Action>();
}
private void OnWorkCompleted(object sender, EventArgs e)
{
FindWork();
}
public void AddWork(Action work)
{
workToDo.Enqueue(work);
FindWork();
}
private void FindWork()
{
lock (Lock)
{
if (workToDo.Count > 0)
{
var availableWorker = workers.FirstOrDefault(x => !x.IsBusy);
if (availableWorker != null)
{
var work = workToDo.Dequeue();
availableWorker.StartWork(work);
}
}
}
}
}
public class Worker
{
private BackgroundWorker worker;
private Action work;
public bool IsBusy { get { return worker.IsBusy; } }
public event EventHandler WorkCompleted;
public Worker()
{
worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(OnWorkerDoWork);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(OnWorkerRunWorkerCompleted);
}
private void OnWorkerRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WorkCompleted != null)
{
WorkCompleted(this, EventArgs.Empty);
}
}
public void StartWork(Action work)
{
if (!IsBusy)
{
this.work = work;
worker.RunWorkerAsync();
}
else
{
throw new InvalidOperationException("Worker is busy");
}
}
private void OnWorkerDoWork(object sender, DoWorkEventArgs e)
{
work.Invoke();
work = null;
}
}
}
This would be just a starting point.
You could start it off with a list of Actions and then have a completed event for when that group of actions is finished.
then at least you can use a ManualResetEvent to wait for the completed event.. or whatever logic you want really.
Call a method directly or do a while loop (with sleep calls) to check the status of the thread.
There are also async events but the would call another method, and you want to continue from the same point.
I have no idea why the requests would timeout. That sounds like a different issue. However, I can make a few suggestions regarding your current approach.
Avoid creating threads in loops with nondeterministic bounds. There is a lot of overhead in creating threads. If the number of operations is not known before hand then use the ThreadPool or the Task Parallel Library instead.
You are not going to get the behavior you want by blocking the UI thread with Thread.Join. The cause the UI to become unresponsive and it will effectively serialize the operations and cancel out any advantage you were hoping to gain with threads.
If you really want to limit the number of concurrent operations then a better solution is to create a separate dedicated thread for kicking off the operations. This thread will spin around a loop indefinitely waiting for items to appear in a queue and when they do it will dequeue them and use that information to kick off an operation asynchronously (again using the ThreadPool or TPL). The dequeueing thread can contain the logic for limiting the number of concurrent operations. Search for information regarding the producer-consumer pattern to get a better understand of how you can implement this.
There is a bit of a learning curve, but who said threading was easy right?
If I understand correctly, what you're currently doing is looping through a list of IDs in the UI thread, starting a new thread to handle each one. The blocking issue you're seeing then could well be that it's taking too many resources to create unique threads. So, personally (without knowing more) would redesign the process like so:
//Somewhere in the UI Thread
Thread worker = new Thread(new ParameterizedThreadStart(UpdateLoWorker));
worker.Start(dataGridFollow.Rows);
//worker thread
private void UpdateLoWorker(DataRowCollection rows)
{
foreach(DataRow r in rows){
string getID = r.Cells["ID"].Value.ToString();
int ID = int.Parse(getID);
UpdateLo(ID);
}
}
Here you'd have a single non-blocking worker which sequentially handles each ID.
Consider using Asynchronous CTP. It's an asynch pattern Microsoft recently released for download. It should simplify asynch programming tremendouesly. The link is http://msdn.microsoft.com/en-us/vstudio/async.aspx. (Read the whitepaper first)
Your code would look something like the following. (I've not verified my syntax yet, sorry).
private async Task DoTheWork()
{
for(int x = 0; x <= dataGridFollow.Rows.Count - 1; x++)
{
string getID = dataGridFollow.Rows[x].Cells["ID"].Value.ToString();
int ID = int.Parse(getID);
task t = new Task(new Action<object>(UpdateLo), ID);
t.Start();
await t;
}
}
This method returns a Task that can be checked periodically for completion. This follows the pattern of "fire and forget" meaning you just call it and presumably, you don't care when it completes (as long as it does complete before 15 minutes).
EDIT
I corrected the syntax above, you would need to change UpdateLo to take an object instead of an Int.
For a simple background thread runner that will run one thread from a queue at a time you can do something like this:
private List<Thread> mThreads = new List<Thread>();
public static void Main()
{
Thread t = new Thread(ThreadMonitor);
t.IsBackground = true;
t.Start();
}
private static void ThreadMonitor()
{
while (true)
{
foreach (Thread t in mThreads.ToArray())
{
// Runs one thread in the queue and waits for it to finish
t.Start();
mThreads.Remove(t);
t.Join();
}
Thread.Sleep(2000); // Wait before checking for new threads
}
}
// Called from the UI or elsewhere to create any number of new threads to run
public static void DoStuff()
{
Thread t = new Thread(DoCorestuff);
t.IsBackground = true;
mActiveThreads.Add(t);
}
public static void DoStuffCore()
{
// Your code here
}

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