I have some C code which will be called from C# using P/Invoke. I am trying to define an C# equivalent for this C function.
SomeData* DoSomething();
struct SomeData
{
...
}
How do I import this C method to C#? I am having trouble defining the return type of the function.
EDIT:
i had a bunch of functions to import. This is one which had me stuck.
[DllImport("SomeDll.dll")]
public static extern IntPtr DoSomething();
I thought about using IntPtr, even if its the right way what after that?
I'm not quite sure I understand your question but I'll give a shot at answering it. You need to define the structure that is being returned from your C function and use Marshal.PtrToStructure to use the returned structure.
[DllImport("SomeDll.dll")]
public static extern IntPtr DoSomething();
public struct SomeData
{
//...
}
//code to use returned structure
IntPtr result = DoSomething();
SomeData structResult = (SomeData)Marshal.PtrToStructure(result, typeof(SomeData));
I am guessing that what you are trying to achieve is the following:
Your C/C++ native method takes no parameters and returns a pointer to a structure.
The C# equivalent is to return an IntPtr (pointer).
The problem is that you cannot resolve the IntPtr to the structure in C#
...research this:
Marshal.PtrToStructure(IntPtr, Type)
http://msdn.microsoft.com/en-us/library/4ca6d5z7.aspx
You can wrap your code up like so
public static class UnsafeNativeMethods
{
[DllImport("SomeDll.dll")]
private static extern IntPtr DoSomething(); //NO DIRECT CALLS TO NATIVE METHODS!!
public static SomeData SafeDoSomething()
{
try
{
return (SomeData)Marshal.PtrToStructure(DoSomething(), typeof(SomeData));
}
catch(Exception ex)
{
//handle exception
}
}
}
Related
We use a 3rd party COM object, one of which methods under certain conditions returns a VARIANT of VT_PTR type. That upsets the default .NET marshaler, which throws the following error:
Managed Debugging Assistant 'InvalidVariant' : 'An invalid VARIANT was
detected during a conversion from an unmanaged VARIANT to a managed
object. Passing invalid VARIANTs to the CLR can cause unexpected
exceptions, corruption or data loss.
Method signatures:
// (Unmanaged) IDL:
HRESULT getAttribute([in] BSTR strAttributeName, [retval, out] VARIANT* AttributeValue);
// C#:
[return: MarshalAs(UnmanagedType.Struct)]
object getAttribute([In, MarshalAs(UnmanagedType.BStr)] string strAttributeName);
Is there an elegant way to bypass such marshaler's behavior and obtain the underlying unmanaged pointer on the managed side?
What I've considered/tried so far:
A custom marshaler:
[return: MarshalAs(UnmanagedType.CustomMarshaler,
MarshalTypeRef = typeof(IntPtrMarshaler))]
object getAttribute([In, MarshalAs(UnmanagedType.BStr)] string strAttributeName);
I did implement IntPtrMarshaler, just to find the interop layer crashing the process even before any of my ICustomMarshaler methods gets called. Perhaps, the VARIANT* argument type is not compatible with custom marshalers.
Rewrite (or clone) the C# interface definition with getAttribute method redefined (like below) and do all the marshaling for output VARIANT manually:
void getAttribute(
[In, MarshalAs(UnmanagedType.BStr)],
string strAttributeName,
IntPtr result);
This doesn't seem nice (the interface itself has 30+ other methods). It'd also break existing, unrelated pieces of code which already make use of getAttribute without issues.
Obtain an unmanaged method address of getAttribute from vtable (using Marshal.GetComSlotForMethodInfo etc), then do the manual invocation and marshaling against my own custom delegate type (using Marshal.GetDelegateForFunctionPointer etc).
So far, I've taken this approach and it seem to work fine, but it feels as such an overkill for what should be a simple thing.
Am I missing some other feasible interop options for this scenario? Or, maybe there is a way to make CustomMarshaler work here?
What I would do is define a simple VARIANT structure like this:
[StructLayout(LayoutKind.Sequential)]
public struct VARIANT
{
public ushort vt;
public ushort r0;
public ushort r1;
public ushort r2;
public IntPtr ptr0;
public IntPtr ptr1;
}
And the interface like this;
[Guid("39c16a44-d28a-4153-a2f9-08d70daa0e22"), InterfaceType(ComInterfaceType.InterfaceIsDual)]
public interface MyInterface
{
VARIANT getAttributeAsVARIANT([MarshalAs(UnmanagedType.BStr)] string strAttributeName);
}
Then, add an extension method somewhere in a static class like this, so the caller can have the same coding experience using MyInterface:
public static object getAttribute(this MyInterface o, string strAttributeName)
{
return VariantSanitize(o.getAttributeAsVARIANT(strAttributeName));
}
private static object VariantSanitize(VARIANT variant)
{
const int VT_PTR = 26;
const int VT_I8 = 20;
if (variant.vt == VT_PTR)
{
variant.vt = VT_I8;
}
var ptr = Marshal.AllocCoTaskMem(Marshal.SizeOf<VARIANT>());
try
{
Marshal.StructureToPtr(variant, ptr, false);
return Marshal.GetObjectForNativeVariant(ptr);
}
finally
{
Marshal.FreeCoTaskMem(ptr);
}
}
This will do nothing for normal variants, but will just patch it for VT_PTR cases.
Note this only works if the caller and the callee are in the same COM apartement.
If they are not, you will get the DISP_E_BADVARTYPE error back because marshaling must be done, and by default, it will be done by the COM universal marshaler (OLEAUT) which only support Automation compatible data types (just like .NET).
In this case, theoratically, you could replace this marshaler by another one (at COM level, not at NET level), but that would mean to add some code on C++ side and possibly in the registry (proxy/stub, IMarshal, etc.).
For my own future reference, here's how I ended up doing it, using the 3rd option mentioned in the question:
[ComImport, Guid("75A67021-058A-4E2A-8686-52181AAF600A"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IInterface
{
[return: MarshalAs(UnmanagedType.Struct)]
object getAttribute([In, MarshalAs(UnmanagedType.BStr)] string strAttributeName);
}
private delegate int IInterface_getAttribute(
IntPtr pInterface,
[MarshalAs(UnmanagedType.BStr)] string name,
IntPtr result);
public static object getAttribute(this IInterface obj, string name)
{
var ifaceType = typeof(IInterface);
var ifaceMethodInfo = ((Func<string, object>)obj.getAttribute).Method;
var slot = Marshal.GetComSlotForMethodInfo(ifaceMethodInfo);
var ifacePtr = Marshal.GetComInterfaceForObject(obj, ifaceType);
try
{
var vtablePtr = Marshal.ReadIntPtr(ifacePtr);
var methodPtr = Marshal.ReadIntPtr(vtablePtr, IntPtr.Size * slot);
var methodWrapper = Marshal.GetDelegateForFunctionPointer<IInterface_getAttribute>(methodPtr);
var resultVar = new VariantClass();
var resultHandle = GCHandle.Alloc(resultVar, GCHandleType.Pinned);
try
{
var pResultVar = resultHandle.AddrOfPinnedObject();
VariantInit(pResultVar);
var hr = methodWrapper(ifacePtr, name, pResultVar);
if (hr < 0)
{
Marshal.ThrowExceptionForHR(hr);
}
if (resultVar.vt == VT_PTR)
{
return resultVar.ptr;
}
try
{
return Marshal.GetObjectForNativeVariant(pResultVar);
}
finally
{
VariantClear(pResultVar);
}
}
finally
{
resultHandle.Free();
}
}
finally
{
Marshal.Release(ifacePtr);
}
}
I'm having trouble converting a C++ .dll function to C#.
The function is this:
void funct(void*(*handler)(void*));
I think this means passing a pointer to function taking a void pointer and returning a void pointer, as explained here:
Passing Function Pointer.
What I'm trying to do is do the same thing in C#, but I have do idea how. I tried to use delegates, but I am both unsure how to and also if they can even do what I am trying to do.
Thanks for the help!
EDIT:
Here are the C++ functions for register_message_handler and message_handler:
void register_message_handler(void*(*handler)(void*));
void *message_handler(void *raw_message);
EDIT:
xanatos has the exact explanation and conversion to C# below. Thanks a ton xanatos!
void funct(void*(*handler)(void*));
is a function that accepts a pointer and returns a pointer.
In C# it would be:
IntPtr MyFunc(IntPtr ptr);
So you'll need a delegate like:
public IntPtr delegate MessageHandlerDelegate(IntPtr ptr);
[DllImport("mydll.dll")]
public static extern void register_message_handler(MessageHandlerDelegate del);
Note that P/Invoke (calling native methods) is one of the rare cases where Action<...> and Func<...> delegates don't work, and you have to build "specific" delegate.
BUT to call it, it's a little complex, because you must save a "copy" of the delegate so that if the C functions calls this method at any time, this copy is still "alive" and hasn't been GC (see for example https://stackoverflow.com/a/5465074/613130). The most common way to do it is to encapsulate everything in a class, and put the copy in a property/field of the class:
class MyClass
{
public delegate IntPtr MessageHandlerDelegate(IntPtr ptr);
[DllImport("mydll.dll")]
public static extern void register_message_handler(MessageHandlerDelegate del);
[DllImport("mydll.dll")]
public static extern IntPtr message_handler(IntPtr message);
public MessageHandlerDelegate Del { get; set; }
public void Register()
{
// Make a copy of the delegate
Del = Handler;
register_message_handler(Del);
}
public IntPtr Handler(IntPtr ptr)
{
// I don't know what ptr is
Console.WriteLine("Handled");
return IntPtr.Zero; // Return something sensible
}
}
Note that if you use IntPtr then you don't need the unsafe.
If you want to pass message_handler to register_message_handler the safest way is to
// Make a copy of the delegate
Del = message_handler;
register_message_handler(Del);
There is a possibility that you can do directly no there isn't, checked
register_message_handler(message_handler);
and that the CLR will solve this, BUT I'm not sure of this... I can't easily test it, and I wouldn't do it. (if you want to test it, add a GC.Collect() just after the register_message_handler. If after some time you receive a CallbackOnCollectedDelegate error then you know you can't do it :-) )
Mmmh... checked. You can't do the raw register_message_handler(message_handler), you have to use MyClass.
Be very aware of something: it's better to always specify the calling convention C-side and C#-side even in function pointers. C# uses stdcall, while C uses cdecl. In x86 mode you can get very awful silent crashes (in x64 there is a single calling convention)
void __stdcall register_message_handler(void* (__stdcall *handler)(void*));
void * __stdcall message_handler(void *raw_message);
and C# side
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate IntPtr MessageHandlerDelegate(IntPtr ptr);
[DllImport("Win32Project1.dll", CallingConvention = CallingConvention.StdCall)]
public static extern void register_message_handler(MessageHandlerDelegate del);
[DllImport("Win32Project1.dll", CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr message_handler(IntPtr message);
(or everywhere cdecl)
I'm trying to make a non-static vendor C++ DLL accessible via C#. In order to do this, I'm writing a managed C++ wrapper DLL which basically creates static variables for the vendor DLL and makes those accessible to the C# application.
Here's an example:
typedef void(__stdcall *LPLISTENER_FUNC)(VENDORHANDLE hModule, VENDORWPARAM wParam, VENDORLPARAM lParam);
public delegate void VENDOR_Delegate(VENDORHANDLE hModule,
VENDORWPARAM wParam, VENDORLPARAM lParam);
public class VENDORWrapper
{
private:
static VENDORHSTORAGE _hStorage;
static VENDOR_Delegate^ _hOpenCallback;
void static Initialize()
{
_hStorage=storage_initialize();
}
void static registerCallback(unsigned int type, VENDOR_Delegate^ callback)
{
if (type == 2)
{
_hOpenCallback = callback;
::storage_register_callback(_hStorage, type, (LPLISTENER_FUNC)&_hOpenCallback);
}
}
bool static Open(String^ file)
{
bool retval=false;
filePath = file;
IntPtr ip = Marshal::StringToHGlobalAuto(filePath);
LPCWSTR str = static_cast<LPCWSTR>(ip.ToPointer());
//ERROR OCCURS HERE
retval = storage_open(_hStorage, str);
Marshal::FreeHGlobal( ip );
return retval;
}
void static Close()
{
storage_close(_hStorage);
}
}
The C# is skeletal:
public static VENDORStorageWrapper.VENDOR_Delegate openCallback
= new VENDORStorageWrapper.VENDOR_Delegate(fileOpened);
static void Main(string[] args)
{
VENDORStorageWrapper.VENDORStorageWrapper.Initialize();
Debug.WriteLine("DLL initalized");
VENDORStorageWrapper.VENDORStorageWrapper.registerCallback(2,
openCallback);
Debug.WriteLine("Callback registered");
VENDORStorageWrapper.VENDORStorageWrapper.Open("blah_file");
Debug.WriteLine("File opened");
}
public static void fileOpened(System.Int32 hstorage, System.UInt32 wParam, System.Int32 lParam)
{
Debug.WriteLine("file opened");
}
The vendor DLL's functions are specified as __stdcall, so I think I'm compliant on that front. The vendor's initialize call (_storage_initialize above) seems to be properly setting the handle, which is statically scoped. The storage_open call that's leading into the exception accepts a VENDORHANDLE (really a long) and an LPCWSTR, which I'm trying to convert the string passed from C# to. I think that's where the problem is...
When run, the app throws an unhandled exception "System.Runtime.InteropServices.SEHException" at the commented line above. The exception's coming from inside the vendor DLL, which I have no source code for. The vendor library works perfectly when called in an unmanaged C++ context and the file is known to be good. I think I'm missing something obvious in how I'm handling the parameters, but I can't see what it is.
I also don't think I have the callback set up properly, but I'm not the point where I can test that yet. Any ideas?
I'm not sure of the true big picture, but my experience using native DLLs with .net c# or vb, create a simple c# wrapper (just declarations) to the native DLL, instead of a c++ wrapper. Maybe this will help if the vendor DLL is really a vanilla DLL, as most are, like Windows api calls.
namespace MyNameSpace
{
public class MyWrapper
{
// passing an int to the native DLL
[DllImport("Vendor.DLL")]
public static extern int DllFunc1(int hModule, int nData);
// passing a string to a native DLL expecting null terminated raw wide characters //
[DllImport("Vendor.DLL", CharSet=CharSet.Unicode )]
public static extern int Dllszset(int hModule, string text);
}
}
Then .net will handle it for you and you call your vendor function as...
MyNameSpace.MyWrapper.Dllszset(h, "hello");
Hope this helps you or someone.
I have an interface, IProxy, and an implemenation Proxy. The purpose of the proxy is to wrap some extern functions which call into a C library. For the extern declaritions this requires that the structs be passed using the ref keyword. Here's a sample:
namespace CFuncs {
[DllImport("cLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int MyCFunc(ref MyStruct result);
}
public interface IProxy { public int MyFunc(MyStruct result); }
public class Proxy : IProxy {
public int MyFunc(MyStruct result) {
return CFuncs.MyCFunc(ref result);
}
}
The function declartion from the C header file:
int MyCFunc (MY_STRUCT* result);
typedef struct {
// some fields
} MY_STRUCT;
And the calling code:
var proxy = new Proxy();
var result = new MyStruct();
proxy.MyFunc(result);
My question is should I be using ref in the wrapper interface and implemenation as well, or will the struct be properly filled with data by the C function?
EDIT: The code presented as a sample DOES seem to work. Could that be that even though the C library wants a pointer it never actually does change it? Is ref a requirement for interop-ing with functions that take pointers? The sample C code that comes with the library always has the caller allocating memory for the structs it takes, if that means anything.
.NET uses call by value, and moreover struct is a value type -- hence, if you want it changed by an external function, it should be a ref parameter.
In a winapi function I have to pass the address of the callback function
that function has to use.
So I declared a unsafe class and everything, but bool* addressofmyfunction = &GetHandle;
just won't compile!
Please help me or give me an alternative to passing the address like this.
In .NET delegates are used to store pointers to functions. For example if you have the following function:
public int GetHandle(int arg1)
{
return arg1 + 10;
}
it's address will be defined like so:
Func<int, int> addressOfMyFunction = GetHandle;
and you can invoke it like that:
int result = addressOfMyFunction(50);
bool* addressofmyfunction = &GetHandle won't compile in C or C++ either (the correct syntax would be bool (*addressofmyfunction)() = &GetHandle), but you can't do like that. I'm not an expert in interop, but I think you have to use Marshal.GetFunctionPointerForDelegate.
Function pointers are represented by delegates in C#. Since methods aren't moved by the garbage collector, you don't need to pin them (or use unsafe code) to pass them to a Win32 API function.
Example:
using System;
using System.Runtime.InteropServices;
public delegate bool CallBack(int hwnd, int lParam);
public class EnumReportApp {
[DllImport("user32")]
public static extern int EnumWindows(CallBack x, int y);
public static void Main()
{
CallBack myCallBack = new CallBack(EnumReportApp.Report);
EnumWindows(myCallBack, 0);
}
public static bool Report(int hwnd, int lParam) {
Console.Write("Window handle is ");
Console.WriteLine(hwnd);
return true;
}
}
There is a similar example for EnumThreadWindows on pinvoke.net.