I have used NUnrar to extract my files :
NUnrar.Archive.RarArchive archive = NUnrar.Archive.RarArchive.Open(location + "1.rar");
foreach (RarArchiveEntry item in archive.Entries)
{
string path = Path.Combine(location, Path.GetFileName(item.FilePath));
item.WriteToFile(path);
}
If my file has no any sub directory all things works but if rar file has sub directory all of them extracted to same folder how i can keep model of sub directory and file places
I've had to do some experimenting to get NUnrar to work properly as well.
Perhaps the little success I had can help you.
RarArchive archive = RarArchive.Open(#"D:\Archives\Test.rar");
foreach (RarArchiveEntry entry in archive.Entries)
{
try
{
string fileName = Path.GetFileName(entry.FilePath);
string rootToFile = Path.GetFullPath(entry.FilePath).Replace(fileName, "");
if (!Directory.Exists(rootToFile))
{
Directory.CreateDirectory(rootToFile);
}
entry.WriteToFile(rootToFile + fileName, ExtractOptions.ExtractFullPath | ExtractOptions.Overwrite);
}
catch (Exception ex)
{
//handle your exception here..
}
}
The code I have already uses (Exception e) further up, so I had to use (Exception ex) instead.
It's probably sloppy code, and could do with a tidy up - but being as late as it is I'm inclined to leave it be as it 'works'..
NUnrar.Archive.RarArchive.WriteToDirectory("update.rar", Application.StartupPath,NUnrar.Common.ExtractOptions.ExtractFullPath | NUnrar.Common.ExtractOptions.Overwrite);
if "update.rar" is inside the same directory as the executable.
I'd think RarArchive.ExtractToDirectory(source, destination); should work.
Or using your loop, change it to string path = Path.Combine(location, item.FilePath);
Related
I have an strange problem I have an app that scan a directory and gets a list of files. it processes each file by reading it and doing some stuff. it works fine in the development computer but when I deploy it to the client it gives me the error. Here is the code
public void ProcessIMFiles()
{
DirectoryInfo di = new DirectoryInfo(Globals.ITMDIR);
FileInfo[] Files = di.GetFiles("*.txt");
foreach(FileInfo file in Files)
{
try
{
processThisIMFile(file.FullName);
movefile(file.FullName);
}
catch (Exception ex)
{
MessageBox.Show("error : " + ex.Message);
}
}
}
The error happens in the call to processThisIMFile(file.FullName) see below.
Globals.ITMDIR is a valid path.
private void processThisIMFile(string FileName)
{
string[] Fields = null;
setconnection();
DataTable dt = null;
try
{
string[] Lines = System.IO.File.ReadAllLines(FileName);
foreach (string line in Lines)
{
Fields = line.Split(Globals.delimiter);
if (Fields.Length == 7)
{
//stuff happens here
}
}//Try
catch (Exception e)
{
if (Interactive)
{
MessageBox.Show("Error in the Path: ->" + FileName);
writeToLog(true, "error opening file " + FileName);
}
}
}//end of processThisItemFile
the error happens in the "string[] Lines = System.IO.File.ReadAllLines(FileName)"
line. FileName comes from the di.GetFiles("*.txt"); when I show the actual path it looks ok to me. I have tried with UNC paths and with drive letters path as in C:\tmp\filename.txt or \\server\tmp\filename.txt both fail in the deplopyment machine with "The given path's is not supported" but it works fine in the development machine.
What is going on?
I'm wondering if this could be related to file.fullname somehow altering the file path string and giving an unacceptable result. Can you troubleshoot by using processThisIMFile(Path.GetFullPath(file))? Also, use messagebox.show(file.FullName) prior to processthisimfile to confirm that the result is as expected.
So guys, I have a function in my application which to search for certain file in certain directory using GetFiles method
System.IO.Directory.GetFiles(string path, string searchPattern, System.IO.SearchOption)
It works fine, until when I choose drive directory (D:\ or C:\ and such) to be searched, because it's also accessing the Recycle Bin, and then restricted
Access to the path 'D:\$RECYCLE.BIN\S-1-5-21-106145493-3722843178-2978326776-1010' is denied.
It's also need to be able to search subfolders (SearchOption.AllDirectories) too.
How to SKIP such place to be searched? Because there may be any other folder which access also denied.
I capitalize SKIP because if I use try catch and an exception caught, then the entire search will also fail.
Thanks. Please clarify anything you need.
EDITed for more clarity.
When recursively scanning a directory tree, say using a recursive method which takes the directory to start with as a parameter, you can get the attributes of the directory. Then check whether it's a system directory AND NOT a root directory like "C:\" - in that case you want to skip that directory, as it may be, for instance, the recycle bin.
Here's some code that does this, and also catches some common exceptions which occurred when I fiddled with directory scanning.
void scan_dir(string path)
{
// Exclude some directories according to their attributes
string[] files = null;
string skipReason = null;
var dirInfo = new DirectoryInfo( path );
var isroot = dirInfo.Root.FullName.Equals( dirInfo.FullName );
if ( // as root dirs (e.g. "C:\") apparently have the system + hidden flags set, we must check whether it's a root dir, if it is, we do NOT skip it even though those attributes are present
(dirInfo.Attributes.HasFlag( FileAttributes.System ) && !isroot) // We must not access such folders/files, or this crashes with UnauthorizedAccessException on folders like $RECYCLE.BIN
)
{ skipReason = "system file/folder, no access";
}
if ( null == skipReason )
{ try
{ files = Directory.GetFiles( path );
}
catch (UnauthorizedAccessException ex)
{ skipReason = ex.Message;
}
catch (PathTooLongException ex)
{ skipReason = ex.Message;
}
}
if (null != skipReason)
{ // perhaps do some error logging, stating skipReason
return; // we skip this directory
}
foreach (var f in files)
{ var fileAttribs = new FileInfo( f ).Attributes;
// do stuff with file if the attributes are to your liking
}
try
{ var dirs = Directory.GetDirectories( path );
foreach (var d in dirs)
{ scan_dir( d ); // recursive call
}
}
catch (PathTooLongException ex)
{ Trace.WriteLine(ex.Message);
}
}
I wrote a program (on Windows 7) that call the method DirectoryInfo.GetFiles(), and in the folder "documents and settings", I have the exception of UnauthorizedAccess.
I tried lots of solutions, like:
create a manifest with
`<requestedExecutionLevel level="highestAvailable" uiAccess="false" />`
and also with this
DirectorySecurity dSecurity = Directory.GetAccessControl(dir.FullName);
dSecurity.AddAccessRule(new FileSystemAccessRule("Luca", FileSystemRights.FullControl, AccessControlType.Allow));
Directory.SetAccessControl(dir.FullName, dSecurity);
What could be the issue?
First off, you should be using DirectoryInfo.EnumerateFiles(...) instead of GetFiles(...). EnumerateFiles(...) keeps you from having to get the entire list until you actually need to.
I ran into this issue a while back and found that I ended up needing to implement a replacement IEnumerable in order to be able to complete an enumeration over folders that I may only have selected access to.
You can see the result of my research in the following thread. DirectoryInfo.EnumerateFiles(...) causes UnauthorizedAccessException (and other exceptions)
Just a Quick Copy Paste because I just had the same Problem.
Adjust the Code to your needs (because I calculate the the size, counting all files and "save" all the Files I want to copy in a List).
After you got all files in your List you can start copy them or what ever you wanna do with the Files:
private double CalculateSize(string sourcePath, Progress state, List<FileInfo> filesToCopy)
{
int _fileCount = 0;
DirectoryInfo sourceDirectory = new DirectoryInfo(sourcePath);
FileInfo[] files = null;
try
{
files = sourceDirectory.GetFiles();
}
catch(UnauthorizedAccessException ex)
{
// DO SOME LOGGING-MAGIC IN HERE...
}
if (files != null)
{
foreach (FileInfo file in files)
{
fullSizeToCopy += file.Length;
filesToCopy.Add(file);
_fileCount++;
}
}
DirectoryInfo[] directories = null;
try
{
directories = sourceDirectory.GetDirectories();
}
catch(UnauthorizedAccessException ex)
{
// Do more logging Magic in here...
}
if (directories != null)
foreach (DirectoryInfo direcotry in directories)
{
CalculateSize(direcotry.FullName, state, filesToCopy);
}
state.FileCount = _fileCount;
return fullSizeToCopy;
}
Your best bet might be to put a try/catch block around the call and ignore any directories you don't have access to. Maybe not the best solution, but it would at least make your method get all the directories you do have access to. Something like this:
try
{
directory.GetFiles();
}
catch (UnauthorizedAccessException)
{
string logMsg = string.Format("Unable to access directory {0}", directory.FullName);
//Handle any desired logging here
}
Just like blow, use EnumerateDirectories rather than DirectoryInfo.getfiles
private void ScanEmptyDirs(string dir, ref int cnt, CancellationToken token)
{
if (String.IsNullOrEmpty(dir))
{
throw new ArgumentException("Starting directory is a null reference or an empty string: dir");
}
try
{
foreach (var d in Directory.EnumerateDirectories(dir))
{
if (token.IsCancellationRequested)
{
token.ThrowIfCancellationRequested();
}
ScanEmptyDirs(d, ref cnt, token);
}
EmptyJudge(dir, ref cnt);
}
catch (UnauthorizedAccessException) { }
}
While copying around 50 GB of data via local LAN share, due to connectivity issue copy failed at around 10 GB copied.
I have renamed copied 10GB of data directory to localRepository and then written a C# program to copy files from the remote server to destination, only if it is not found in local repository. If found move file from local repository to destination folder.
Although the code worked fine and accomplishes the task very well. I wonder, have I written the most efficient code? Can you find any improvements?
string destinationFolder = #"C:\DataFolder";
string remoteRepository = #"\\RemoteComputer\DataFolder";
string localRepository = #"\\LocalComputer\LocalRepository";
protected void Page_Load(object sender, EventArgs e)
{
foreach (string remoteSrcFile in Directory.EnumerateFiles(remoteRepository, "*.*", SearchOption.AllDirectories))
{
bool foundInLocalRepo = false; ;
foreach (var localSrcFile in Directory.EnumerateFiles(localRepository, "*.*", SearchOption.AllDirectories))
{
if (Path.GetFileName(remoteSrcFile).Equals(Path.GetFileName(localSrcFile)))
{
FileInfo localFile = new FileInfo(localSrcFile);
FileInfo remoteFile = new FileInfo(remoteSrcFile);
//copy this file from local repository
if (localFile.Length == remoteFile.Length)
{
try
{
File.Move(localSrcFile, PrepareDestinationPath(remoteSrcFile));
Debug.WriteLine(remoteSrcFile + " moved from local repo");
}
catch (Exception ex)
{
Debug.WriteLine(remoteSrcFile + " did not move");
}
foundInLocalRepo = true;
break;
}
}
}
if (!foundInLocalRepo)
{
//copy this file from remote repository
try
{
File.Copy(remoteSrcFile, PrepareDestinationPath(remoteSrcFile), false);
Debug.WriteLine(remoteSrcFile + " copied from remote repo");
}
catch (Exception ex)
{
Debug.WriteLine(remoteSrcFile + " did not copy");
}
}
}
}
private string PrepareDestinationPath(string remoteSrcFile)
{
string relativePath = remoteSrcFile.Split(new string[] { "DataFolder" }, StringSplitOptions.None)[1];
string copyPath = Path.GetFullPath(destinationFolder + relativePath);
Directory.CreateDirectory(Path.GetDirectoryName(copyPath));
return copyPath;
}
EDIT:
Based on answer given by Thomas I am attempting to zip the file.
Traditionally as an end user we use to zip a file and then copy. As a programmer can we zip and copy the file parallel? I mean the portion which has been zipped send it over the wire?
You are doing far too much work with the nested loop.
You should remove the inner "foreach" and replace it with some code that:
(1) Constructs the name of the file that you are looking for and
(2) Uses File.Exists() to see if exists, then
(3) Continues with the same block of code that you currently have following the "if (Path.GetFileName(remoteSrcFile)..." condition.
Something like this:
foreach (string remoteSrcFile in Directory.EnumerateFiles(remoteRepository, "*.*", SearchOption.AllDirectories))
{
string localSrcFile = Path.Combine(localRepository, Path.GetFileName(remoteSrcFile));
if (File.Exists(localSrcFile))
{
...
}
}
I would suggest zipping the files before moving. Try take a look at the very simple http://dotnetzip.codeplex.com/
Try zipping 1000 files a time, in that way, you don't have to run the for-loop that many times and establish new connections etc each time.
I am creating a backup application where c# scans a directory. Before I use to have something like this in order to get all the files and subfiles in a directory:
DirectoryInfo di = new DirectoryInfo("A:\\");
var directories= di.GetFiles("*", SearchOption.AllDirectories);
foreach (FileInfo d in directories)
{
//Add files to a list so that later they can be compared to see if each file
// needs to be copid or not
}
The only problem with that is that sometimes a file could not be accessed and I get several errors. an example of an error that I get is:
As a result I created a recursive method that will scan all files in the current directory. If there where directories in that directory then the method will be called again passing that directory. The nice thing about this method is that I could place the files inside a try catch block giving me the option to add those files to a List if there where no errors and adding the directory to another list if I had errors.
try
{
files = di.GetFiles(searchPattern, SearchOption.TopDirectoryOnly);
}
catch
{
//info of this folder was not able to get
lstFilesErrors.Add(sDir(di));
return;
}
So this method works great the only problem is that when I scan a large directory it takes to much times. How could I speed up this process? My actual method is this in case you need it.
private void startScan(DirectoryInfo di)
{
//lstFilesErrors is a list of MyFile objects
// I created that class because I wanted to store more specific information
// about a file such as its comparePath name and other properties that I need
// in order to compare it with another list
// lstFiles is a list of MyFile objects that store all the files
// that are contained in path that I want to scan
FileInfo[] files = null;
DirectoryInfo[] directories = null;
string searchPattern = "*.*";
try
{
files = di.GetFiles(searchPattern, SearchOption.TopDirectoryOnly);
}
catch
{
//info of this folder was not able to get
lstFilesErrors.Add(sDir(di));
return;
}
// if there are files in the directory then add those files to the list
if (files != null)
{
foreach (FileInfo f in files)
{
lstFiles.Add(sFile(f));
}
}
try
{
directories = di.GetDirectories(searchPattern, SearchOption.TopDirectoryOnly);
}
catch
{
lstFilesErrors.Add(sDir(di));
return;
}
// if that directory has more directories then add them to the list then
// execute this function
if (directories != null)
foreach (DirectoryInfo d in directories)
{
FileInfo[] subFiles = null;
DirectoryInfo[] subDir = null;
bool isThereAnError = false;
try
{
subFiles = d.GetFiles();
subDir = d.GetDirectories();
}
catch
{
isThereAnError = true;
}
if (isThereAnError)
lstFilesErrors.Add(sDir(d));
else
{
lstFiles.Add(sDir(d));
startScan(d);
}
}
}
Ant the problem if I try to handle the exception with something like:
DirectoryInfo di = new DirectoryInfo("A:\\");
FileInfo[] directories = null;
try
{
directories = di.GetFiles("*", SearchOption.AllDirectories);
}
catch (UnauthorizedAccessException e)
{
Console.WriteLine("There was an error with UnauthorizedAccessException");
}
catch
{
Console.WriteLine("There was antother error");
}
Is that if an exception occurs then I get no files.
This method is much faster. You can only tel when placing a lot of files in a directory. My A:\ external hard drive contains almost 1 terabit so it makes a big difference when dealing with a lot of files.
static void Main(string[] args)
{
DirectoryInfo di = new DirectoryInfo("A:\\");
FullDirList(di, "*");
Console.WriteLine("Done");
Console.Read();
}
static List<FileInfo> files = new List<FileInfo>(); // List that will hold the files and subfiles in path
static List<DirectoryInfo> folders = new List<DirectoryInfo>(); // List that hold direcotries that cannot be accessed
static void FullDirList(DirectoryInfo dir, string searchPattern)
{
// Console.WriteLine("Directory {0}", dir.FullName);
// list the files
try
{
foreach (FileInfo f in dir.GetFiles(searchPattern))
{
//Console.WriteLine("File {0}", f.FullName);
files.Add(f);
}
}
catch
{
Console.WriteLine("Directory {0} \n could not be accessed!!!!", dir.FullName);
return; // We alredy got an error trying to access dir so dont try to access it again
}
// process each directory
// If I have been able to see the files in the directory I should also be able
// to look at its directories so I dont think I should place this in a try catch block
foreach (DirectoryInfo d in dir.GetDirectories())
{
folders.Add(d);
FullDirList(d, searchPattern);
}
}
By the way I got this thanks to your comment Jim Mischel
In .NET 4.0 there's the Directory.EnumerateFiles method which returns an IEnumerable<string> and is not loading all the files in memory. It's only once you start iterating over the returned collection that files will be returned and exceptions could be handled.
There is a long history of the .NET file enumeration methods being slow. The issue is there is not an instantaneous way of enumerating large directory structures. Even the accepted answer here has its issues with GC allocations.
The best I've been able to do is wrapped up in my library and exposed as the FindFile (source) class in the CSharpTest.Net.IO namespace. This class can enumerate files and folders without unneeded GC allocations and string marshalling.
The usage is simple enough, and the RaiseOnAccessDenied property will skip the directories and files the user does not have access to:
private static long SizeOf(string directory)
{
var fcounter = new CSharpTest.Net.IO.FindFile(directory, "*", true, true, true);
fcounter.RaiseOnAccessDenied = false;
long size = 0, total = 0;
fcounter.FileFound +=
(o, e) =>
{
if (!e.IsDirectory)
{
Interlocked.Increment(ref total);
size += e.Length;
}
};
Stopwatch sw = Stopwatch.StartNew();
fcounter.Find();
Console.WriteLine("Enumerated {0:n0} files totaling {1:n0} bytes in {2:n3} seconds.",
total, size, sw.Elapsed.TotalSeconds);
return size;
}
For my local C:\ drive this outputs the following:
Enumerated 810,046 files totaling 307,707,792,662 bytes in 232.876 seconds.
Your mileage may vary by drive speed, but this is the fastest method I've found of enumerating files in managed code. The event parameter is a mutating class of type FindFile.FileFoundEventArgs so be sure you do not keep a reference to it as it's values will change for each event raised.
I know this is old, but... Another option may be to use the FileSystemWatcher like so:
void SomeMethod()
{
System.IO.FileSystemWatcher m_Watcher = new System.IO.FileSystemWatcher();
m_Watcher.Path = path;
m_Watcher.Filter = "*.*";
m_Watcher.NotifyFilter = m_Watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName | NotifyFilters.DirectoryName;
m_Watcher.Created += new FileSystemEventHandler(OnChanged);
m_Watcher.EnableRaisingEvents = true;
}
private void OnChanged(object sender, FileSystemEventArgs e)
{
string path = e.FullPath;
lock (listLock)
{
pathsToUpload.Add(path);
}
}
This would allow you to watch the directories for file changes with an extremely lightweight process, that you could then use to store the names of the files that changed so that you could back them up at the appropriate time.
(copied this piece from my other answer in your other question)
Show progress when searching all files in a directory
Fast files enumeration
Of course, as you already know, there are a lot of ways of doing the enumeration itself... but none will be instantaneous. You could try using the USN Journal of the file system to do the scan. Take a look at this project in CodePlex: MFT Scanner in VB.NET... it found all the files in my IDE SATA (not SSD) drive in less than 15 seconds, and found 311000 files.
You will have to filter the files by path, so that only the files inside the path you are looking are returned. But that is the easy part of the job!
Maybe it will be helpfull for you.
You could use "DirectoryInfo.EnumerateFiles" method and handle UnauthorizedAccessException as you need.
using System;
using System.IO;
class Program
{
static void Main(string[] args)
{
DirectoryInfo diTop = new DirectoryInfo(#"d:\");
try
{
foreach (var fi in diTop.EnumerateFiles())
{
try
{
// Display each file over 10 MB;
if (fi.Length > 10000000)
{
Console.WriteLine("{0}\t\t{1}", fi.FullName, fi.Length.ToString("N0"));
}
}
catch (UnauthorizedAccessException UnAuthTop)
{
Console.WriteLine("{0}", UnAuthTop.Message);
}
}
foreach (var di in diTop.EnumerateDirectories("*"))
{
try
{
foreach (var fi in di.EnumerateFiles("*", SearchOption.AllDirectories))
{
try
{
// Display each file over 10 MB;
if (fi.Length > 10000000)
{
Console.WriteLine("{0}\t\t{1}", fi.FullName, fi.Length.ToString("N0"));
}
}
catch (UnauthorizedAccessException UnAuthFile)
{
Console.WriteLine("UnAuthFile: {0}", UnAuthFile.Message);
}
}
}
catch (UnauthorizedAccessException UnAuthSubDir)
{
Console.WriteLine("UnAuthSubDir: {0}", UnAuthSubDir.Message);
}
}
}
catch (DirectoryNotFoundException DirNotFound)
{
Console.WriteLine("{0}", DirNotFound.Message);
}
catch (UnauthorizedAccessException UnAuthDir)
{
Console.WriteLine("UnAuthDir: {0}", UnAuthDir.Message);
}
catch (PathTooLongException LongPath)
{
Console.WriteLine("{0}", LongPath.Message);
}
}
}
You can use this to get all directories and sub-directories. Then simply loop through to process the files.
string[] folders = System.IO.Directory.GetDirectories(#"C:\My Sample Path\","*", System.IO.SearchOption.AllDirectories);
foreach(string f in folders)
{
//call some function to get all files in folder
}