The class hierarchy and the code is like the below:
And how to call GetInvocationList() to see how many functions have been bound to the Added delegation in the Main function?
namespace Test
{
public class Program
{
public class SelectSet
{
public event SelectSet.AddedEventHandler Added;
public delegate void AddedEventHandler(object BusinessObject);
}
public class C1
{
public static SelectSet SelectSet;
}
static void Main()
{
}
}
}
And how to call GetInvocationList() to see how many functions have been binded to the Added delegation in the Main function?
You can't (at least without reflection), and you shouldn't. The point of exposing an event is to only expose functionality to add or remove handlers. So it's a bit like your code was written like this:
public class SelectSet
{
// Private fields here
public void AddAddedHandler(SelectSet.AddedEventHandler handler)
{
// Implement using private fields
}
public void RemoveAddedHandler(SelectSet.AddedEventHandler handler)
{
// Implement using private fields
}
public delegate void AddedEventHandler(object BusinessObject);
}
If you look at that class, it's pretty obvious that from the outside you won't be able to find out what handlers there are. Just because you're declaring a field-like event doesn't give the outside world access to your field.
You can expose the handlers explicitly if you want, of course - but it's rarely a good idea.
See my article on events and delegates for more information.
In VB at least, the delegate is available as Private <EventName>Event, so you could retrieve AddedEvent.GetInvocationList directly from within the class, or using reflection from outside.
Related
public interface IProgress
{
public static event Action<IProgress> EvtSpawned;
}
public class PlayerSingle : MonoBehaviour, IProgress
{
private void Start()
{
IProgress.EvtSpawned?.Invoke(this);
}
}
I basically want to be able to have some classes listen to whenever an instance is created that implements IProgress. I can subscribe to the event above, but it seems there is no way for me to raise it, it just throws an error even when using within a class that implements IPgrogress.
For now, I just use static events in classes that implement it one by one.
Events can be invoked only by the "owners" i.e. IProgress interface in this case. Not sure why do you require such structure (the provided description is not enough for me) but if you really need to you can declare an invoke method on the interface to delegate the event invocation:
public interface IProgress
{
public static event Action<IProgress> EvtSpawned;
public static void Invoke(IProgress inv) => EvtSpawned?.Invoke(inv);
}
public class PlayerSingle : IProgress
{
private void Start()
{
IProgress.Invoke(this);
}
}
Is that possible somehow to trigger an event which belongs another class in C#, such:
class foo
{
public delegate void myEvntHandler();
public event myEvntHandler onTesting;
.
.
.
}
class Main
{
public static void Main()
{
foo obj = new foo();
...
obj.onTesting.Invoke();
}
}
on this sample I mean: obj.onTesting.Invoke();
No you can't invoke it directly from another class. That's the point of events (Encapsulation).
You need a helper method
class foo
{
public delegate void myEvntHandler();
public event myEvntHandler onTesting;
public void RaiseEvent()
{
if(onTesting !=null)
onTesting ();
}
}
Then call RaiseEvent method instead
class Main
{
public static void Main()
{
foo obj = new foo();
...
obj.RaiseEvent();
}
}
If you need to invoke it the way you did, just remove the event keyword and use a delegate. Which doesn't prevent you form doing so.(I don't recommend it)
No. The whole purpose of events is to wrap a delegate while explicitly prohibiting all access to it other than adding/removing an event handler. The event keyword is there specifically to prevent any class other than the class that declares the event from invoking it.
Short answer: No.
Longer answer: under the hood there no such thing as an "event" unlike delegates which are real objects. event is just a convenience for two methods (to add and remove handlers) and a private hidden field of type myEvntHandler.
Logically it makes no sense to raise an event from outside the class: The whole point of an event is that it is raised by the class when the class detects some trigger.
If you just want it to raise an event in order to test another class that has added a handler then the correct way to go is to:
move the event to an interface
implement the interface in your real class
create a test class that also implements the interface and add your "RaiseEvent" method to that.
Inject the interface into your unit under test
I am new to C# and programming in general and am trying to figure out how to use events. Previously I have been programming with ActionScript3, and there events are a special class that you inherit from if you want to create your own events, and then that event can be called by any other class.
With C# I have tried to do something similar, like so:
public class EventManager
{
public delegate void TempDelegate();
public static event TempDelegate eSomeEvent;
}
public class SomeOtherClass
{
//doing some stuff, then:
if (EventManager.eSomeEvent != null)
{
EventManager.eSomeEvent();
}
}
This gives me a compiler error CS0070: The event 'EventManager.eSomeEvent' can only appear on the left hand side of += or -= (except when used from within the type 'EventManager')
The information about this error over on the msdn indicates that I should use += instead of trying to call the event, but I don't really understand this. I'm not trying to subscribe anything from SomeOtherClass to the event delegate, I am just trying to call this event so that it starts executing those functions that are already subscribed to that event.
So is it possible to do it this way? If not, is it at all possible to call an event that is of one class, from another class? I simply wish to reuse certain events in my classes rather than creating many similar ones in multiple classes.
Any advice with this would be greatly appreciated!
You can wrap the event call in a public method and use that from your other classes.
public void OnSomeEvent()
{
var handler = eSomeEvent;
if (handler != null) handler(this, null);
}
However you might want to look at the design again, if you are really sure the event should be on a different class than the one triggering it.
Well, the typical solution is to put eSomeEvent invocation into the EventManager class
public class EventManager
{
public delegate void TempDelegate();
public static event TempDelegate eSomeEvent;
// Not thread safe as well as your code
// May be internal, not public is better (if SomeOtherClass is in the same namespace)
public static void PerformSomeEvent() {
if (!Object.ReferenceEquals(null, eSomeEvent))
eSomeEvent(); // <- You can do it here
}
}
public class SomeOtherClass
{
//doing some stuff, then:
EventManager.PerformSomeEvent();
}
I have a class that instantiates two classes which implement interfaces. I want one class to notify another class that something is OK. I could do it with an Action and then use private variables in the class but wondered if there was a direct way of doing it with properties so that when a property's value changes it updates a property on another class.
For example:
public class MyClass
{
public ILogger Logger {get;set;}
public ILogic Logic {get;set;}
private Form MyWinform;
public void Setup()
{
MyWinform = new MyWinform();
MyWinform.StartBatch += Logger.CreateFile; //Create file when user presses start
//How can I set a property on ILogic to be AllOk once ILogger says so??
//I could use an Action so that once all is ok I call IDecidedAlOK in ILogger which
//can then assign a private bool variable inside the class
Logic.ItsOKMethodSoSetVariableToTrue = Logger.IDecidedAllOKMethod;
}
public void DataIn(string Value)
{
Logic.DataIn(Value);
}
public void CreateInstances()
{
Logger = new FileLogger();
Logic = new MyLogic();
}
}
public class MyLogic : ILogic
{
public void DataIn(string Value)
{
//I want to check that all is ok before I do anything
//if (!AllOK)
//return;
//Do stuff
}
}
Implement INotifyPropertyChanged interface and subscribe to PropertyChanged event
I feel like it might be a bit more conventional to have your ILogger interface expose something like a "FileCreated" or "Ready" event, and allow your application to handle that event in order to update the ILogic object (or do whatever else is necessary).
EDIT: my apologies, after re-reading the question, I think I misunderstood what you were asking for.
There isn't any "natural" object that does exactly what you're asking, but you could create an anonymous delegate (or lambda expression) for this purpose:
Action<bool> loggerResult = (value) => Logic.ItsOKMethodSoSetVariableToTrue = value;
A property internally consists of two private methods, a get_XXX and a set_XXX, so unless you want to fetch the MethodInfo of those methods and invoke them (which are again methods) you have no choice but to implement a method calling approach.
Subscribing to event (INotifyPropertyChanged or some custom one) is OK, so is the method to pass a lambda-setter, but in some cases it might be more convinient to use a shared context object (much like the shared memory concept):
class ConversationContext
{
public bool EverythingIsOK { get; set;}
}
This object is passed to all interested objects (ILogic and ILogger) and they operate directly on it, instead of some internal properties. If change notifications are required, Implement INotifyPropertyChanged on it.
One positive aspect of this approach is that you won't get tangled in repeatedly firing events triggering other events and so on. A single object will hold the current state and no recurrent updates are needed.
Again, this is just one of many options.
Here is a piece of code:
private class myClass
{
public static void Main()
{
}
}
'or'
private class myClass
{
public void method()
{
}
}
I know, first one will not work. And second one will.
But why first is not working? Is there any specific reason for it?
Actually looking for a solution in this perspective, thats why made it bold. Sorry
It would be meaningful in this scenario; you have a public class SomeClass, inside which you want to encapsulate some functionality that is only relevant to SomeClass. You could do this by declaring a private class (SomePrivateClass in my example) within SomeClass, as shown below.
public class SomeClass
{
private class SomePrivateClass
{
public void DoSomething()
{
}
}
// Only SomeClass has access to SomePrivateClass,
// and can access its public methods, properties etc
}
This holds true regardless of whether SomePrivateClass is static, or contains public static methods.
I would call this a nested class, and it is explored in another StackOverflow thread.
Richard Ev gave a use case of access inside a nested classes. Another use case for nested classes is private implementation of a public interface:
public class MySpecialCollection<T> : IEnumerable<T>
{
public IEnumerator<T> GetEnumerator()
{
return new MySpecialEnumerator(...);
}
private class MySpecialEnumerator : IEnumerator<T>
{
public bool MoveNext() { ... }
public T Current
{
get { return ...; }
}
// etc...
}
}
This allows one to provide a private (or protected or internal) implementation of a public interface or base class. The consumer need not know nor care about the concrete implementation. This can also be done without nested classes by having the MySpecialEnumerator class be internal, as you cannot have non-nested private classes.
The BCL uses non-public implementations extensively. For example, objects returned by LINQ operators are non-public classes that implement IEnumerable<T>.
This code is syntactically correct. But the big question is: is it useful, or at least usable in the context where you want to use it? Probably not, since the Main method must be in a public class.
Main() method is where application execution begin, so the reason you cannot compile your first class (with public static void Main()) is because you already have Main method somewhere else in your application. The compiler don't know where to begin execute your application.
Your application must have only one Main method to compile with default behavior otherwise you need to add /main option when you compile it.