How does the WP7 Pivot control dynamically load pivot items? - c#

IIRC, the Pivot control only loads a child PivotItem if it is the currently shown child. I would then guess that the previously seen child is also somehow unloaded, presumably still stored in memory, but hidden from the UI.
What I'm wondering is, how does the Pivot control dynamically load/unload a child control, and can that behavior be imitated within a custom UserControl? As for unloading, is it as simple as collapsing the previous child's visibility, or is something trickier going on?
That is to say, supposing I use my own UserControl like:
<my:CustomUserControl>
<TextBlock x:Name="_textBlock" Text="wait for it ..." />
</my:CustomUserControl>
Normally, the child TextBlock is instantiated when the surrounding PhoneApplicationPage is instantiated, via InitializeComponent and all that. Is there any way to postpone this behavior and load the child programmatically?

Easy way to achive your goal is to use ContentControl with template. It will create all controls only after setting Contenp property.
Or you can simply inherit your control from Panel and add child controls in code.

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Contentcontrol or dockpanel for navigation wpf

I use a Contentcontrol to show the user controls of the program, Now there is a problem for me to close the user controls After searching, I found an example that The user controls is loaded on a DockPanel
Now my questions:
What is the difference between these two controls? (Dockpanel vs ContentControl)
Is it okay to use this control(dockpanel) Instead of Contentcontrol to display application user controls?
Is there a similar code for Contentcontrol?
ucChild ChildWindow = new ucChild();
ChildWindow.ParentControl = this.UIPanel;
UIPanel.Children.Clear();
UIPanel.Children.Add(ChildWindow);
Standard disclaimer for people coding WPF like it is WinForms: First off; direct UI manipulation like this is a bad idea. You should
be modifying a view model and allowing the binding system to update
the UI. Use the MVVM pattern; WPF will work for you instead of
against you
To your actual questions:
Everything. I mean; they both inherit from FrameworkElement but that's about it in terms of commonality.
A DockPanel is as the name suggests, a Panel. That is; it controls the layout and sizing of one or more child elements. Specifically, DockPanel is good at situations like the following: you want an element to use up a full column of width, then another span the top (except for the previous element) and have the last element fill the remaining space.
A ContentControl is basically a placeholder, its purpose is to expose a settable (and most importantly, bindable) Content property that you can stuff another control into. Even better; you can put an actual object there and use a DataTemplate to control the display (this approach would conform to MVVM).
You can't really replace one with the other, see above
No. ContentControl is not a Panel and so does not have the Children property.

Prevent User Control's constituent controls from appearing in the controls collection

I have a control that contains another control. This child control is constructed and then displayed on the parent control by adding it to the parent's Controls collection.
However, this results in the consumers of the parent control being able to directly access the child control's properties.
How can I prevent this?
I did try hiding the Controls property but all you need do to avoid that is cast the parent control to type Control and the Controls property is accessible again. Unfortunately the Controls property doesn't appear to be virtual either.
I just seems a little odd, from an encapsulation point of view, to allow everyone external consumer access to the internals of the control.

Add event to dynamically created children of UIElement like Canvas

I have a Canvas with different Elements which are created and removed dynamically at runtime inside a canvas, which itself is in a custom Usercontrol.
Now I want to add a few Touchevents, like ManipulationStarted. However, if I bind it on the Canvas, I get the canvas back as sender in my event. I need, however, the specific UIElement that was touched, so I guess I need to bind the event directly to the children. How can I achieve this?
PS: I've already tried creating a custom Event inside the Usercontrol, which is added to the specific child when it's created, however the performance seems to suffer immensely from this approach.

WPF Event to capture newly added controls?

We use the ContentControl and other containers stuff in WPF. I need the notification with the new child control is added to the container. What is the best way to get the newly created control within parent?
The ContentControl only contains a single child which is attached via the ContentControl.Content property. You can hook the ContentControl.OnContentChanged to discover when the value of this property is updated.
The cleanest way is to derive from those control and override the methods that report the changes you are interested in. For example derive from ContentControl and implement OnContentChanged. This approach may not appeal to you.
If you want to detect changes in the child or children of controls without deriving from them, you can observe that such changes will affect the layout and so you can hook the LayoutUpdated event. The problem with this approach is that you need to keep track of the children that were previously added yourself by inspecting Child or Children looking for changes. You also have to be careful not to hang onto references to former children lest you create a memory leak. But it can be done.

Using C# WinForms Designer on Panel instead of Form Again?

I have the same question, but the answer to use a UserControl will not do. I also need to create a control container that I can add other controls to at design time so I can add it to yet another container (Splitter Panel) which is not avaialable to me at design time (plugin architecture). When I make a User Control, it is missing the design time support and all I get are icons when I drop controls onto this surface.
Do I need to add all the design time support myself, or is there something I am missing that has this for me?
You will have to use either a Form or UserControl to accomplish any forms design within the designer.
I have often created controls that I need to manipulate en masse. Start with a UserControl, then add a panel that fills the UserControl. This is your base panel that you will fill with all of your controls. I then save as a duplicate control and simply remove the UserControl and leave the panel as the public UI control which is then instanced. If I am making changes, I can go back to the original UserControl, make changes, add code, etc - rinse and repeat.

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