Say I have an abstract parent class called "Parent" that implements a method called "DisplayTitle". I want this method to be the same for each subclass that inherits "Parent" - I would like a compile error if a subclass attempts to implement their own "DisplayTitle" method. How can I accomplish this in C#. I believe in Java, I'd just mark the method as "final", but I can't seem to find an alternative in C#. I've been messing around with "sealed" and "override", but I can't get the behavior that I'm looking for.
For example, in this code:
using System;
namespace ConsoleApplication1
{
class Parent
{
public void DisplayTitle() { Console.WriteLine("Parent's Title"); }
}
class ChildSubclass : Parent
{
public void DisplayTitle() { Console.WriteLine("Child's Own Implementation of Title");
}
static void Main(string[] args)
{
ChildSubclass myChild = new ChildSubclass();
myChild.DisplayTitle();
Console.ReadLine();
}
}
}
I'd like to receive a compile error saying that the "ChildSubClass" can't override "DisplayTitle". I currently get a warning - but it seems like this is something that I should be able to do and I don't know the proper attributes to label the method.
How can I accomplish this in C#. I believe in Java, I'd just mark the method as "final", but I can't seem to find an alternative in C#.
The rough equivalent is sealed in C#, but you normally only need it for virtual methods - and your DisplayTitle method isn't virtual.
It's important to note that ChildSubclass isn't overriding DisplayTitle - it's hiding it. Any code which only uses references to Parent won't end up calling that implementation.
Note that with the code as-is, you should get a compile-time warning advising you to add the new modifier to the method in ChildSubclass:
public new void DisplayTitle() { ... }
You can't stop derived classes from hiding existing methods, other than by sealing the class itself to prevent the creation of a derived class entirely... but callers which don't use the derived type directly won't care.
What's your real concern here? Accidental misuse, or deliberate problems?
EDIT: Note that the warning for your sample code would be something like:
Test.cs(12,19): warning CS0108:
'ConsoleApplication1.ChildSubclass.DisplayTitle()' hides inherited
member 'ConsoleApplication1.Parent.DisplayTitle()'. Use the new keyword
if hiding was intended.
I suggest you turn warnings into errors, and then it's harder to ignore them :)
A derived class cannot override your method, you didn't declare it virtual. Note how that's very different in C# compared to Java, all methods are virtual in Java. In C# you must explicitly use the keyword.
A derived class can hide your method by using the same name again. This is probably the compile warning you are talking about. Using the new keyword suppresses the warning. This method does not in any way override your original method, your base class code always calls the original method, not the one in the derived class.
Use the sealed modifier to prevent subclasses from overriding your classes, properties, or methods. What isn't working when you use sealed?
http://msdn.microsoft.com/en-us/library/88c54tsw.aspx
I'm fairly certain that what you want is not possible in C# using method modifier keywords.
Sealed only applies when overriding a virtual method in an ancestor class, which then prevent further overriding.
Related
This has been asked before, but I could not get clarity from that answer, that's why I ask again...
Let's use two examples:
class implements interface
class extends an abstract class
My feeling is that with respect to the override keyword, both samples must behave identically. What is the desired goal of override? To prevent a method being dropped in a superclass or interface without being changed in all subclasses or implementing classes. So a compile time code consistency check.
In this C# code, compiling results in error: '....RepositoryContext.getXmlDoc()': no suitable method found to override:
interface IRepositoryContext
{
XmlDocument getXmlDoc();
}
class RepositoryContext : IRepositoryContext
{
private readonly XmlDocument gXmlDoc = new XmlDocument();
public override XmlDocument getXmlDoc() // does not compile
{
return gXmlDoc;
}
}
Whereas in this C# code, compilation works without any errors or warnings:
abstract class RepositoryContextBase
{
public abstract XmlDocument getXmlDoc();
}
class RepositoryContext : RepositoryContextBase
{
private readonly XmlDocument gXmlDoc = new XmlDocument();
public override XmlDocument getXmlDoc()
{
return gXmlDoc;
}
}
Is it a valid assumption that this should not work identically, or is there a way around this, or...?
The override modifier is defined thus:
The override modifier is required to extend or modify the abstract or virtual implementation of an inherited method, property, indexer, or event.
http://msdn.microsoft.com/en-us/library/ebca9ah3.aspx
The override keyword specifies that the method overrides an existing method implementation, which is why you don't need to specify it when you're implementing an interface directly - there is no such method to override; you're the first to implement it.
When you use the override keyword, you're essentially saying "for this class, call this method instead of the base method." This obviously doesn't apply when there is no such base method (e.g. when you are directly implementing an interface).
For virtual or abstract methods from classes, you need to insert the override keyword or it won't work at all.
For interfaces, there is no equivalent.
However, interface implementations must implement all of their base methods, so forgetting a method will usually give you a compiler error.
This makes it less important.
In the first example it's an interface you're implementing. You can't override something when you're the only implementer in the inheritance chain.
In the second example you've inherited from a concrete implementation and stated that you want to implement the abstract member and the syntax for that (albeit not literally an override as much as an implementation) is the override keyword. However, you are in fact overriding the chain you're a part of because you're implementing it.
So think of the override keyword more in relation to the fact that you're ensuring your implementation gets called instead of the base class when it's called on an instance of the inheritor.
This too explains why you must explicitly call base.Member() inside the override because you've overriden the chain.
Another OO concept to remember is that the same effect can be achieve on methods that aren't abstract or virtual. Members can in fact be hidden and you don't have to specify them with the new keyword.
With that being said it should help abstract for you the idea that these are very much just language features or maybe better said it's just syntax.
In your first example you are implementing an interface. In this case you do not have to specify the override keyword, simply remove it.
Seems like you have a misconception regarding interface implementation vs. inheritance.
Interface implementations are completely different from inheritance. With an interface, you statically (i.e. at compile time) enforce the presence of certain method signatures. Therefore, any keywords like override or the like are just plain wrong in such a context.
Inheritance on the contrary is causing runtime polymorphism through a virtual method table (basically a list of method adresses).
You can see this also from the fact that, in C#, you can implement as many interfaces as you like, whereas multiple inheritance is forbidden.
The reason is that there is a fundamental difference between implementing an interface and overriding a method.
In order to fully implement an interface, you have to provide implementations for all of methods and/or properties but those implementations do not necessarily have to be overrideable in turn. The compiler wants you to be very specific about your intentions when you create a method, because you may have one of a range of behaviours in mind, and it wants to be sure which one you mean.
The override keyword means "I am overriding the base class' implementation with this one". If when implementing an interface, there is no base implementation, then it doesn't apply. You use virtual to indicate an overrideable method with no base implementation, and omit both override and virtual otherwise.
So given this interface:
interface IFoo
{
void Bar();
}
This class implements that interface, and permits classes to inherit from it in turn and override that implementation (since unlike in e.g. Java, methods in C# are not virtual by default):
class Foo : IFoo
{
public virtual void Bar() { ... } // compiles
}
class DerivedFoo : Foo
{
public override void Bar() { ... } // compiles, and may choose to call base.Bar()
}
Whereas this class implements that interface, and does not permit overrides:
class Foo : IFoo
{
public void Bar(); // compiles
}
class DerivedFoo : Foo
{
public override void Bar() { ... } // does NOT compile; Foo.Bar() is not virtual (overrideable)
}
There are in fact more possiblities than that, including:
You can create an abstract base class which implements an interface, but only provide abstract implementations for some/all methods.
You can explicitly implement an interface method
You can seal an overriding method to prevent further overrides
You can create a new method with the same name which is unrelated to the base class' method of that name
There are more details on MSDN.
If you aren't specific enough for the compiler, it will warn you or throw an error.
Update
The reason the compiler complains in the second example above, is that you will not get polymorphic behaviour. That is, if someone has a reference to Foo and calls Bar(), they will get Foo's implementation, not DerivedFoo's. This is because Bar.Foo is not in the virtual method table. Put another way, in C#, the default when compared to Java is that all methods are final unless you say otherwise.
From your comments it sounds like you're trying to get a warning or error in the case where, in my first example above, you then change IFoo by removing the Bar method entirely. (Obviously if you just change the method signature, you'll get a suitable compile error as you'd hope.)
You can achieve this by explicitly implementing the method:
class Foo : IFoo
{
void IFoo.Bar() { ... }
}
Then if the interface changes, you will get a compile error. However, this means derived classes can no longer override Foo's implementation; if you want that behaviour as well, you need:
class Foo : IFoo
{
void IFoo.Bar() { ... }
protected /* or public */ virtual void Bar()
{
IFoo foo = this; // declare rather than cast, to get compile error not runtime exception
foo.Bar();
}
}
You will still get compile errors if you remove the method, both from your explicit and other implementation.
Bear in mind that the explicit implementation is only available to callers with a reference to an IFoo, not a Foo. But if as in the above code you do add a public method which, for example, delegates to the explicit IFoo implementation, that won't be a problem (and it doesn't have to be virtual unless you want it overrideable).
This is an approach that works; whether it's overkill is a matter of taste, but I can see the merit in removing redundant code as part of refactoring, provided the classes are not public and/or not used outside your assembly. However instead of factoring code in this fashion I'd recommend using a tool such as ReSharper which will warn you about unused methods.
Here's my situation. In Java I can mark a method as final in the base/super class and there is no way a derived class can mask a method of the same signature. In C# however, the new keyword allows someone inheriting my class to create a method with the same signature.
See my example below. I need to keep the orignal.MyClass public so please don't suggest that as an answer. This seems to be a lost feature moving from Java to C#:
public class orignal.MyClass{
public void MyMethod()
{
// Do something
}
}
class fake.MyClass: orignal.MyClass {
// How to prevent the following
public new void MyMethod()
{
// Do something different
}
}
EDIT: Not a duplicate.
All answers seem to suggest, it's not possible to prevent a method from being hidden/shadowed in a derived class. This became apparent while migrating some old Java code to C#. A final method in Java will not let anybody use the same method signature in any derived class. While it's great in most scenarios that C# allows a method of same signature in the derived class, it would have been great to prevent such a behavior if warranted.
// How to prevent the following
There is no way to prevent this. It's allowed by the language.
Note that, in practice, this rarely matters. If you expect your base class to be used as your class, your method will still be called. Using new only hides the method when using the DerivedClass from a a variable declared as DerivedClass.
This means that your API, if built around MyClass, will always still call MyMethod when instances are passed into your methods.
Edit in response to comments:
If you are worried about people subclassing your class in general, the only real option you do have would be to seal your class:
public sealed class MyClass
{
This will prevent people from creating a subclass entirely. If you want to allow people to derive from your class, however, there is no way to prevent them from hiding your method in their class.
You can't prevent a public method or property being masked, but why would you? It takes a deliberate action from whoever extends the base class to do this (i.e. they need to type new), so they have intended to do it, why try and stop them?
Maybe you need to switch your pattern up a bit? If the extender must use your base method then you can put something critical in it, thus forcing them to call it. Of course this is smelly if not done correctly, so if you use this approach then mark your method as virtual, then in the documentation (or method header comments) mention that the base method must be called. This way you avoid the extender having to hide/mask your method (although they still could), but they can still extend it if they want.
I'm assuming you really want to prevent someone from overriding the method - hiding a method with new cannot be prevented, but it poses no risk to the base class, so that shouldn't be an issue.
In C# methods are not overrideable by default. So you can simply prevent someone form overriding a base method by not marking it virtual or abstract. In Java methods are virtual by default, so sealing a method by using final is necessary to prevent overriding.
I think the only way is to create interface the put your method definition within it, then let the original class to implement the interface and implement the method explicitly:
interface IAnimal
{
string diary(string notes, int sleephours);
}
class Dogs:IAnimal
{
virtual public string voice()
{
string v = "Hao Hao"; return v;
}
string IAnimal.diary(string notes,int sleephours)
{
return notes + sleep.ToString() + " hours";
}
}
class Cats:Dogs
{
public override string voice()
{
string v = "Miao Miao"; return v;
}
}
You will not use diary() method via Cats instance.
For prevent of hiding base class method you can do like this:
public class Org
{
public void Do()
{
// do something
}
}
public class Fake : Org
{
public new void Do()
{
base.Do();
// do something
}
}
here the base keyword refers to Father class.
now you called method from Father class (here is Org) in child class and now this method doesnt hide anymore.
I have a MustInherit class with some MustOveride Methods in it. When i inherit form that class, I automatically get the MustOveride Methods or properties.
My question is, I want to be able, to inherit from a class, get my MustOveride functions and methods, but then with some code already in it. I've once seen a .net class that did it, when I inherited from that class, I got the methods, with some comments in it.
Does anybody have an idea what i mean? (It a bit hard to describe ;-) )
I think what you described is known as Template Method Pattern:
public abstract class MyClass
{
public void SomeMethod()
{
// code
MustInherit();
// code
}
protected abstract void MustInherit();
}
Create a method which will not be overridden SomeMethod in this sample and stuff all common code into this class. Then create an abstract method which must be overridden.
If you want to provide a default implementation, so the method must not be overridden but can be use the virtual keyword.
public abstract class MyClass
{
public void SomeMethod()
{
// code
MustInherit();
// code
}
protected virtual void CanInherit()
{
// default implementation
}
}
I assume, you want to do have the following:
When you inherit from that abstract base class, you want to have those abstract methods already partly implemented in your class.
This is not possible out of the box. It could be achieved with some templating, but that has nothing to do with C# or VB.NET but with the IDE used.
The only thing you can do is to create that method as virtual (C# - I don't know how it is called in VB.NET) in the base class and call the base implementation in the derived class.
An Abstract class for you service :)
If you need that consumer of your abstract class ovverides some methods for sure then mark them as abstract too. If you need just to provide possibility of ovveriding you methods but this is not definitely necessary then mark them as virtual.
With the virtual keyword you are not forced to implement the inherited method, then it will use the default implementation of the base class. In that way, you kind of inherit all the code from the base method.
Otherwise, you can implement you own derived version of the method, and somewhere in it call the base class' version of method : base.MethodName(...);. That allow you to kind of inherit all the code from the base method once again, but this time with additional code before and after which is specific to your derived class.
Otherwise, you can make your base class' method such that it uses delegates in its code and call it here and there. Thus the fundamental functioning of the base class' method remain the same for all the derived classes, but each derived class provides its own delegates to adjust some detail key blocks of code in the base class' method.
Otherwise, if you want to see partially implemented methods with comments here and there like Add your code here, it's typically a matter of code generated by an external tool like Visual Studio or another IDE and has nothing to do with the language itself.
But as you see there are plenty of possibilities, depending of you you want precisely...
I have a class that inherits from LinkButton and I want to hide OnClinentClick from my class.
Somthing like this :
public class MyClass : LinkButton
{
// some Code
}
And somewhere in code:
MyClass myclass = new MyClass();
MyClass.OnClinentClick = "";//this line must not be accessable
Hiding something from a class definition is not directly supported as it breaks OOP principles.
You could use the new operator, however, I wouldn't advise it. Personally, I would think about my design and/or use a NotSupportedException if there is no other way around it.
You can use the EditorBrowsableAttribute to prevent it from being suggested by IntelliSense, but you can't get rid of it entirely.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual string OnClientClick { get; set; }
C# only supports public inheritance. You shouldn't be inheriting from a class whose methods don't make sense for all derived classes. Consider composition instead of inheritance to solve this problem.
You can override the function (that is, replace the base implementation with your one, as long as the former is virtual), but you cannot completely prevent the clients from calling the base class function if you hide it with new, as they may always cast to the base class.
Update:
actually, you cannot change the access from public to protected/private when overriding, this won't compile (http://ideone.com/Y65Uh). Besides that, if you use new to hide the base function and make it uncallable, the original function is still visible (http://ideone.com/xiL2F). If you declare the new function public (which is perhaps not what you want), the old function can still be called by casting to the base class (http://ideone.com/A3Bji).
How about making giving it a lower visibility. One of protected and internal might be what you want. Of course that doesn't remove such a member from the derived class, but just removes them from the public interface. It also requires control over the base-class. No idea if LinkButton is one of your classes.
You could also hide the property by reintroducing a new one with the same. But that's a bad idea, and casting back to the base-class allows outsiders to access it.
And you should consider using a has-a relationship instead of an is-a. i.e. Don't derive from a base class if you don't want all its public members. This violates OOP principles such as that it should be possible to substitute the derived class where the base class is expected.
You could also override it, and make the setter throw a NotSupportedException. But that's ugly too because it will only show an error at runtime instead of compiletime. You can generate compile-time warnings with attributes such as the ObsoleteAttribute.
Why is it necessary to use the new keyword when a method shall be hidden?
I have two classes:
public class Parent
{
public void Print()
{
Console.WriteLine("Parent");
}
}
public class Child : Parent
{
public void Print()
{
Console.WriteLine("Child");
}
}
Following code produces the given output:
Parent sut = new Child();
sut.Print();
Output: Parent
Child sut = new Child();
sut.Print();
Output: Child
I understand that this might be a problem if it the hiding was not intended but is there any other reason to use "new" (excepted avoding of warnings)?
Edit:
May be I was not clear. It is the same situation like:
public void foo(Parent p)
{
p.Print();
}
which is called:
Child c = new Child;
foo (c);c
No, but avoiding the warnings is incredibly important. The bugs caused by hiding can be insiduous, and after C++ (which just let you do it) both Java and C# chose two different ways to prevent them.
In Java, it is not possible to hide a base classes methods. The compiler will scream bloody murder if you try to do it.
In C#, there is the "new" keyword. It allows you to be explicit that you want to hide a method, and the compiler will warn you if you are not using it. Many developers make it a rule to have code compiler with no warnings because warnings can be a sign of bad code.
After all that, I have never had to use hiding. I would carefully consider why I was even considering using it, since its behavior is strange and almost never what I want.
If you are trying to use inheritance, you should make the method virtual in the base class, and override it in the child class.
The language designers have decided that when these keywords are not used, then method hiding should be explicitly done with the new keyword.
Hiding is a bad idea. It makes code more confusing, and your intent is unclear. Programming languages are about expressing your intent to both the compiler and to other programmers. It is not clear without a new keyword whether your intent was to override or to hide, or if you were just ignorant of the base method.
There's also an element of foolproofing. "Shoot-self in foot. Are you sure? OK/Cancel".
The real question is why is hiding allowed in the first place. The problem with not allowing hiding, is that if you derive from a class in another assembly and add a Foo() method, and then that other assembly is updated to add a Foo() method, not allowing for hiding would break your code.
Expanding on what Jon Hanna said...
The point of the warning is to tell you there is a name clash you might not be aware of. When you get the warning, you should do one of the following:
Add virtual and override to polymorphically override the method from the base class
Rename your method so its name no longer clashes with the method in the base class
Add new to make clear your intention to hide the method
If you are extending or refining the behaviour of the method in the base class, use virtual and override, as others have said here.
If you have just written your method for the first time and discover you have a name clash you weren't aware of and it is not your intention to override, simply rename your method.
Option 1 or 2 is usually preferable. So when should you resort to option 3?
You use option 3 when the base class is not your code. You don't have the option to add a virtual to it. The typical scenario where you need the new goes like this:
You bought a third party library. It has an interesting class. You inherit from the class and add a new method that the original author didn't provide. So far, there's no hiding or overriding involved. Now you receive a version 2 of the library, with some new features you want to use. The authors have added a new method to their class, and its name clashes with a method you wrote in your derived class.
If your method is not used very much, you should rename it out of the way, option 2. But if there are many dependencies on your method, it would be very disruptive to rename it. So you add the new to say that there is no logical connection between your method and the one in the base class, even though they happen to have the same name. You don't have the ability to add a virtual to the method in the base class, nor do you want to do that. The two methods were designed by different developers and your method doesn't refine or extend the one in the base class - when you wrote yours, the one in the base class didn't exist.
So, it's rare that you need the new keyword, but when you do, it's important.
Because it makes it explicit that you are deliberately hiding the parent's method, rather than overriding it. There is a warning when you don't use new because your subclass's method may have a typo in it, and accidentally hiding a parent method can lead to some subtle bugs.
You will have to use the new keyword if the method with the same signature in the base class isn't marked with abstract or virtual.
Just mark the Parent's method virtual. Then you would do public override void Print() in your child class.
public class Parent
{
public virtual void Print()
{
Console.WriteLine("Parent");
}
}
public class Child : Parent
{
public override void Print()
{
Console.WriteLine("Child");
}
}
This way you get the real inheritance and you can call the parents Print() method from the Child by calling base.Print()
Why is it necessary to use the new keyword when a method shall be hidden?
It is not necessary. The only function of new here is to suppress the warning.
The question could be: Why is it not an error to hide base class members?
The answer to the addition to your question
May be I was not clear. It is the same
situation like:
public void foo(Parent p) {
p.Print(); } which is called:
Child c = new Child; foo (c);
The answer is the foo(c) will output Parent. The method that hides the parent method will not execute if you are calling the parent class as in the example. To get the output of Child you will need to use virtual and override as described in earlier answers.
You can check the details here why method hiding allowed and to the scope of it.
https://msdn.microsoft.com/en-us/library/aa691135(v=vs.71).aspx