Setting User Preferences for font family to a wpf mvvm application - c#

How to set User Preferences for font family to a wpf mvvm application in c#?

you can create a global Style for TargetType Window
and there set the Preference .
the resource :
<Application.Resources>
<Style TargetType="Window" x:Key="WindowStyle">
<Setter Property="FontFamily" Value="{Binding FontFamilyPrefernce}" />
</Style>
</Application.Resources>
the View :
<Window Style="{StaticResource WindowStyle}">
<Grid>
<TextBox />
</Grid>
</Window>
the ViewModel :
public SomeViewModel()
{
FontFamilyPrefernce = new FontFamily("Algerian");
}
private FontFamily fontFamilyPrefernce;
public FontFamily FontFamilyPrefernce
{
get {return fontFamilyPrefernce ;}
set
{
fontFamilyPrefernce = value;
OnPropertyChanged("FontFamilyPrefernce");
}
}
hope this helps ..

Related

Binding foreground color of control to mouse hover

I have a user control for which I have to change color, based on mouse hover, click or none. Following MVVM. This is the code I have:
User control in XAML
<userControls:NC DataContext="{Binding NCVM}" >
</userControls:NC>
User Control View Model
public class NCVM : ObservableObject
{
public NCVM()
{
}
private NCState _currentState = NCState.InActive;
public NCState CurrentState
{
get => _currentState;
set
{
_currentState = value;
switch (_currentState)
{
case NCState.InActive:
ForegroundColor = System.Windows.Media.Brushes.LightGray;
IsActive = false;
break;
case NCState.Active:
ForegroundColor = System.Windows.Media.Brushes.White;
IsActive = true;
break;
case NCState.Hovered:
ForegroundColor = System.Windows.Media.Brushes.White;
IsActive = false;
break;
default:
ForegroundColor = System.Windows.Media.Brushes.LightGray;
IsActive = false;
break;
}
}
}
public bool _isActive;
public bool IsActive
{
get => _isActive;
set => SetProperty(ref _isActive, value);
}
private System.Windows.Media.Brush _foregroundColor = System.Windows.Media.Brushes.LightGray;
public System.Windows.Media.Brush ForegroundColor
{
get => _foregroundColor;
set => SetProperty(ref _foregroundColor, value);
}
}
Main Window View Model
public class MWVM : BVM
{
#region Private Variables
private NCVM _NCVM = new();
#endregion
public MWVM()
{
NCVM.CurrentState = NCState.Active;
}
#region Public Properties
public NCVM NCVM
{
get => _NCVM;
set => SetProperty(ref _NCVM, value);
}
#endregion
}
Right now, it's getting preset as active for checking. Now, I have to make it manual so it changes on hover, but not getting how to do with binding.
The MVVM pattern is about separating the user interface (view) from the data and application logic itself. Your example violates MVVM in that it stores the brushes and the visual states in a view model. The view model should only expose data and commands to be bound, but not user interface elements and it must not contain logic to that relates to the user interface just like managing visual states or appearance. It is too often misunderstood as creating a view model and just putting everything there.
In your case, I think that you can solve your issue by moving everything into a style. The following XAML should show your userControls:NC. There are triggers for different states like Disabled, Hover / Mouse Over. Please note that you need to set a Background, otherwise the control does not participate in hit testing and e.g. the IsMouseOver property will not be True even if you hover over it. For no background use Transparent (which is not equal to not setting a value).
<UserControl ...>
<UserControl.Style>
<Style TargetType="{x:Type userControls:NC}">
<!-- Background must be set at least to "Transparent" -->
<Setter Property="Background" Value="Black"/>
<!-- Default -->
<Setter Property="Foreground" Value="LightGray"/>
<Style.Triggers>
<!-- Hovered -->
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Foreground" Value="White"/>
</Trigger>
<!-- Disabled -->
<Trigger Property="IsEnabled" Value="False">
<Setter Property="Foreground" Value="LightGray"/>
</Trigger>
</Style.Triggers>
</Style>
</UserControl.Style>
<!-- Dummy element for demonstration purposes of foreground -->
<TextBlock Text="This text shows the foreground"/>
</UserControl>
You may take a look at EventTrigger, or Triggers in general to style your control.
*Edit:
A little example, MVVM not considered, just for you to get a glimpse at triggers.
UserControl:
<UserControl x:Class="WpfApp1.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
d:DataContext="{d:DesignInstance Type={x:Type local:UserControl1}}"
Height="200" Width="400">
<UserControl.Style>
<Style TargetType="UserControl">
<Style.Triggers>
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=IsMyPropSet}" Value="True">
<Setter Property="Background" Value="Turquoise"/>
</DataTrigger>
</Style.Triggers>
</Style>
</UserControl.Style>
<GroupBox Header="I am your usercontrol">
<Button Width="100" Height="35" Content="Toggle Property" Click="Button_Click"/>
</GroupBox>
</UserControl>
and code-behind:
public partial class UserControl1 : UserControl, INotifyPropertyChanged
{
public UserControl1()
{
InitializeComponent();
DataContext = this;
}
public event PropertyChangedEventHandler PropertyChanged;
public bool IsMyPropSet { get; set; }
private void Button_Click(object sender, RoutedEventArgs e)
{
IsMyPropSet = !IsMyPropSet;
RaisePropertyChanged(nameof(IsMyPropSet));
}
protected void RaisePropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}

How do I Access Buttons inside a UserControl from xaml?

At work I have several pages, each with buttons in the same places, and with the same properties. Each page also has minor differences. To that end, we created a userControl Template and put all the buttons in it, then applied that user control to all the pages. However, now it's rather hard to access the buttons and modify them from each page's xaml, because they are inside a UserControl on the page..... How do I elegantly access the buttons from each page?
What I've tried:
Currently, we bind to a bunch of dependency properties. I don't like this option because I have a lot of buttons, and need to control a lot of properties on those buttons. The result is hundreds of dependency properties, and a real mess to wade through when we need to change something.
Another method is to use styles. I like this method generally, but because these buttons are inside another control it becomes difficult to modify them, and the template would only be exactly right for one button, at one time.
Adam Kemp posted about letting the user just insert their own button here, and this is the method I'm currently trying to impliment / modify. Unfortunately, I don't have access to Xamarin.
Although the template is inserted when the code runs, the template is not updating the button correctly. If I put a breakpoint in the MyButton Setter, I can see that value is actually an empty button, rather than the one I assigned in my main window. How do I fix this?
Here's some simplified Code:
My Template UserControl's xaml:
<UserControl x:Class="TemplateCode.Template"
x:Name="TemplatePage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="350"
d:DesignWidth="525"
DataContext="{Binding RelativeSource={RelativeSource Self}}"
Background="DarkGray">
<Grid>
<Button x:Name="_button" Width="200" Height="100" Content="Template Button"/>
</Grid>
</UserControl>
My Template UserControl's Code Behind:
using System.Windows.Controls;
namespace TemplateCode
{
public partial class Template : UserControl
{
public static Button DefaultButton;
public Template()
{
InitializeComponent();
}
public Button MyButton
{
get
{
return _button;
}
set
{
_button = value; //I get here, but value is a blank button?!
// Eventually, I'd like to do something like:
// Foreach (property in value)
// {
// If( value.property != DefaultButton.property) )
// {
// _button.property = value.property;
// }
// }
// This way users only have to update some of the properties
}
}
}
}
And now the application where I want to use it:
<Window x:Class="TemplateCode.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
xmlns:templateCode="clr-namespace:TemplateCode"
Title="MainWindow"
Height="350"
Width="525"
Background="LimeGreen"
DataContext="{Binding RelativeSource={RelativeSource Self}}" >
<Grid>
<templateCode:Template>
<templateCode:Template.MyButton>
<Button Background="Yellow"
Content="Actual Button"
Width="200"
Height="100"/>
</templateCode:Template.MyButton>
</templateCode:Template>
</Grid>
</Window>
And Now the Code Behind:
Using System.Windows;
Namespace TemplateCode
{
Public partial class MainWindow : Window
{
Public MainWindow()
{
InitializeComponent();
}
}
}
Edit: While I want to remove unnecessary dependency properties in the template userControl, I'd still like to set bindings on the button's properties from the XAML.
rather than use many dependency properties, prefer style approach. Style contains every property available for a Button control.
I would create a DependencyProperty for each button style in UserControl.
public partial class TemplateUserControl : UserControl
{
public TemplateUserControl()
{
InitializeComponent();
}
public static readonly DependencyProperty FirstButtonStyleProperty =
DependencyProperty.Register("FirstButtonStyle", typeof (Style), typeof (TemplateUserControl));
public Style FirstButtonStyle
{
get { return (Style)GetValue(FirstButtonStyleProperty); }
set { SetValue(FirstButtonStyleProperty, value); }
}
public static readonly DependencyProperty SecondButtonStyleProperty =
DependencyProperty.Register("SecondButtonStyle", typeof (Style), typeof (TemplateUserControl));
public Style SecondButtonStyle
{
get { return (Style)GetValue(SecondButtonStyleProperty); }
set { SetValue(SecondButtonStyleProperty, value); }
}
}
and then modify xaml for buttons to pick these styles:
<UserControl x:Class="MyApp.TemplateUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="200" d:DesignWidth="300"
Background="DarkGray">
<StackPanel>
<Button x:Name="_button" Width="200" Height="100"
Style="{Binding Path=FirstButtonStyle, RelativeSource={RelativeSource AncestorType=UserControl}}"/>
<Button x:Name="_button2" Width="200" Height="100"
Style="{Binding Path=SecondButtonStyle, RelativeSource={RelativeSource AncestorType=UserControl}}"/>
</StackPanel>
</UserControl>
now when buttons have to be customized, that can achieved by custom styles:
<StackPanel>
<StackPanel.Resources>
<!--common theme properties-->
<Style TargetType="Button" x:Key="TemplateButtonBase">
<Setter Property="FontSize" Value="18"/>
<Setter Property="Foreground" Value="Blue"/>
</Style>
<!--unique settings of the 1st button-->
<!--uses common base style-->
<Style TargetType="Button" x:Key="BFirst" BasedOn="{StaticResource TemplateButtonBase}">
<Setter Property="Content" Value="1st"/>
</Style>
<Style TargetType="Button" x:Key="BSecond" BasedOn="{StaticResource TemplateButtonBase}">
<Setter Property="Content" Value="2nd"/>
</Style>
</StackPanel.Resources>
<myApp:TemplateUserControl FirstButtonStyle="{StaticResource BFirst}"
SecondButtonStyle="{StaticResource BSecond}"/>
</StackPanel>
You could register a Dependency Property Button on your UserControland handle the initialization in its PropertyChangedCallback.
Template.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Collections.Generic;
using System.Windows.Markup.Primitives;
namespace TemplateCode
{
public partial class Template : UserControl
{
public Template()
{
InitializeComponent();
}
public static readonly DependencyProperty ButtonProperty =
DependencyProperty.Register("Button", typeof(Button), typeof(Template),
new UIPropertyMetadata(new PropertyChangedCallback(ButtonChangedCallback)));
public Button Button
{
get { return (Button)GetValue(ButtonProperty); }
set { SetValue(ButtonProperty, value); }
}
public static List<DependencyProperty> GetDependencyProperties(Object element)
{
List<DependencyProperty> properties = new List<DependencyProperty>();
MarkupObject markupObject = MarkupWriter.GetMarkupObjectFor(element);
if (markupObject != null)
{
foreach (MarkupProperty mp in markupObject.Properties)
{
if (mp.DependencyProperty != null)
{
properties.Add(mp.DependencyProperty);
}
}
}
return properties;
}
private static void ButtonChangedCallback(object sender, DependencyPropertyChangedEventArgs args)
{
// Get button defined by user in MainWindow
Button userButton = (Button)args.NewValue;
// Get template button in UserControl
UserControl template = (UserControl)sender;
Button templateButton = (Button)template.FindName("button");
// Get userButton props and change templateButton accordingly
List<DependencyProperty> properties = GetDependencyProperties(userButton);
foreach(DependencyProperty property in properties)
{
if (templateButton.GetValue(property) != userButton.GetValue(property))
{
templateButton.SetValue(property, userButton.GetValue(property));
}
}
}
}
}
Template.xaml
UserControl DataContext is inherited from parent, no need not to set it explicitly
<UserControl x:Class="TemplateCode.Template"
x:Name="TemplatePage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="350"
d:DesignWidth="525"
Background="DarkGray">
<Grid>
<Button x:Name="button" Width="200" Height="100" Content="Template Button"/>
</Grid>
</UserControl>
MainWindow.xaml
You were setting Button.Content instead of Button
<Window x:Class="TemplateCode.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
xmlns:templateCode="clr-namespace:TemplateCode"
Title="MainWindow"
Height="350"
Width="525">
<Window.Resources>
<Button x:Key="UserButton"
Background="Yellow"
Content="Actual Button"
Width="200"
Height="100"
/>
</Window.Resources>
<Grid>
<templateCode:Template Button="{StaticResource UserButton}"/>
</Grid>
</Window>
EDIT - Binding Button.Content
3 ways to do this:
1. Dependency Properties
By far the best method. Creating UserControl DP's for every property on the Button is certainly overkill, but for those you want bound to the ViewModel / MainWindow DataContext it makes sense.
Adding in Template.xaml.cs
public static readonly DependencyProperty TextProperty =
DependencyProperty.Register("Text", typeof(string), typeof(Template));
public string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
Template.xaml
<UserControl x:Class="TemplateCode.Template"
...
DataContext="{Binding RelativeSource={RelativeSource Self}}">
<Grid>
<Button x:Name="button" Width="200" Height="100" Content="{Binding Text}"/>
</Grid>
</UserControl>
MainWindow.xaml
<Window.Resources>
<Button x:Key="UserButton"
Background="Yellow"
Width="200"
Height="100"
/>
</Window.Resources>
<Grid>
<templateCode:Template
Button="{StaticResource UserButton}"
Text="{Binding DataContext.Txt,
RelativeSource={RelativeSource AncestorType={x:Type Window}}}"/>
</Grid>
Or
<Window.Resources>
<Button x:Key="UserButton"
Background="Yellow"
Content="Actual Button"
Width="200"
Height="100"
/>
</Window.Resources>
<Grid>
<templateCode:Template
Button="{StaticResource UserButton}"/>
</Grid>
Value precedence: UserButton Content > DP Text, so setting the Content in Resources wins.
2. Creating the Button in your ViewModel
MVVM purists won't like this, but you could use the Binding mark up instead of StaticResource.
MainWindow.xaml
<Grid>
<templateCode:Template
Button="{Binding DataContext.UserButton,
RelativeSource={RelativeSource AncestorType={x:Type Window}}}"/>
</Grid>
3. Setting the binding in code
As you already noticed, a ViewModel prop (e.g. Txt) can't be referenced in Resources because of the order everything is initialized. You can still do it in code later, but it gets a bit messy with the error to prove.
System.Windows.Data Error: 4 : Cannot find source for binding with
reference 'RelativeSource FindAncestor,
AncestorType='System.Windows.Window', AncestorLevel='1''.
BindingExpression:Path=DataContext.Txt; DataItem=null; target element
is 'Button' (Name=''); target property is 'Content' (type 'Object')
Note you need to define the full path on the Content property (setting DataContext on parent won't do).
MainWindow.xaml
<Window.Resources>
<Button x:Key="UserButton"
Background="Yellow"
Width="200"
Height="100"
Content="{Binding DataContext.Txt,
RelativeSource={RelativeSource AncestorType={x:Type Window}}}"
/>
</Window.Resources>
<Grid>
<templateCode:Template Button="{StaticResource UserButton}"/>
</Grid>
Template.xaml.cs
private static void ButtonChangedCallback(object sender, DependencyPropertyChangedEventArgs args)
{
// Get button defined by user in MainWindow
Button userButton = (Button)args.NewValue;
// Get template button in UserControl
UserControl template = (UserControl)sender;
Button templateButton = (Button)template.FindName("button");
// Get userButton props and change templateButton accordingly
List<DependencyProperty> properties = GetDependencyProperties(userButton);
foreach (DependencyProperty property in properties)
{
if (templateButton.GetValue(property) != userButton.GetValue(property))
templateButton.SetValue(property, userButton.GetValue(property));
}
// Set Content binding
BindingExpression bindingExpression = userButton.GetBindingExpression(Button.ContentProperty);
if (bindingExpression != null)
templateButton.SetBinding(Button.ContentProperty, bindingExpression.ParentBinding);
}
If you can group your changes to your buttons to one or multiple properties on your datacontext, you could work with DataTriggers:
<Button x:Name="TestButton">
<Button.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding IsButtonEnabled}" Value="True">
<Setter TargetName="TestButton" Property="Background" Value="Red" />
</DataTrigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
You can even use multiple conditions with MultiDataTriggers.
The main problem is that Template components are initialized before mainwindow components.I mean all properties of the button in mainwindow are set after the button in template class is initialized. Therefore, as you said value sets to null. All I want to say is about sequence of initializing objects.If you make a trick such a way as follows ;
public partial class Template : UserControl
{
private Button _btn ;
public Template()
{
}
public Button MyButton
{
get
{
return _button;
}
set
{
_btn = value;
_button = value;
}
}
protected override void OnInitialized(EventArgs e)
{
InitializeComponent();
base.OnInitialized(e);
this._button.Content = _btn.Content;
this._button.Background = _btn.Background;
this.Width = _btn.Width;
this.Height = _btn.Height;
}
}
It is going to work undoubtly.
Another Option based on #Funk's answer is to make a content control instead of a button on the template, then bind the content control's content to your ButtonProperty in the code behind:
on the template:
<ContentControl Content={Binding myButton} Width="200" Height="100"/>
in the template code behind:
public static readonly DependencyProperty myButtonProperty =
DependencyProperty.Register("Button", typeof(Button), typeof(Template),
new UIPropertyMetadata(new PropertyChangedCallback(ButtonChangedCallback)));
and then on the Main Window:
<Window.Resources>
<Button x:Key="UserButton"
Background="Yellow"
Content="Actual Button"
/>
</Window.Resources>
<Grid>
<templateCode:Template myButton="{StaticResource UserButton}"/>
</Grid>
The nice thing about this is that Visual Studio is smart enough to show this code at design time, as well as having less code overall.
You can set things constant things (like location, font, and coloring) for your button either on the content control or in a default style, and then modify just the parts you need for you button.
One option is to simply start writing C# on the xaml page using < ![CDATA[ *** ]]>
In the Main Window.xaml you change to:
<templateCode:Template x:Name="test">
<x:Code><![CDATA[
Void OnStartup()
{
test.MyButton.Content="Actual Button";
test.MyButton.Background = new SolidColorBrush(Color.FromArgb(255,255,255,0));
}
]]>
</x:Code>
Then right after Initialize Object() you call OnStartup().
Although this does let you edit specific properties in the xaml, this is about the same as just writing the code in the code behind, where others expect it to be.

How to set Button.Command from a ResourceDictionary?

I'm trying to implement a hamburger button by myself in a Windows 10 app. I'm running into a little trouble with my ResourceDictionary when trying to set the Command property of a Button (via a style). Here is my code:
Hamburger.xaml
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="Octopie.Styles.Hamburger"
xmlns:local="using:Octopie.Styles">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Square.xaml"/>
</ResourceDictionary.MergedDictionaries>
<Style x:Key="HamburgerStyle" TargetType="Button" BasedOn="{StaticResource SquareStyle}">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Command" Value="{Binding OnClicked}"/> <!--This is the part that's having issues-->
<Setter Property="Content" Value=""/>
<Setter Property="FontFamily" Value="Segoe MDL2 Assets"/>
</Style>
</ResourceDictionary>
Hamburger.xaml.cs
namespace Octopie.Styles
{
public sealed partial class Hamburger : ResourceDictionary
{
public Hamburger()
{
this.InitializeComponent();
}
public ICommand OnClicked => new ClickedCommand();
private class ClickedCommand : ICommand
{
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter) =>
parameter is Button;
public void Execute(object parameter)
{
var button = (Button)parameter;
// Walk up the tree until we reach a SplitView
FrameworkElement parent = button;
do
parent = parent.Parent as FrameworkElement;
while (!(parent is SplitView));
var splitView = (SplitView)parent;
splitView.IsPaneOpen = !splitView.IsPaneOpen;
}
}
}
}
For some reason the binding for the Command property doesn't seem to be working; when I set a breakpoint inside the Execute method and click the button, the breakpoint is never hit. I tried adding a DataContext="{Binding RelativeSource={RelativeSource Self}}" to the top of the XAML file, but for some reason ResourceDictionary doesn't seem to support DataContext.
tl;dr: What can I do to make the Button.Command property bind correctly to OnClicked within the setter?
Like Mike said, usually we won't set Button.Command in ResourceDictionary. A hamburger button may not only be in SplitView but can be in another place and then you may need bind another command. So you can refer to Mike's suggestion.
But if you do want to set it in ResourceDictionary, you can try like following:
Firstly, in your case, your command is fixed, you can declare your ClickedCommand as a public class, then in the Style,set the Command like:
<Setter Property="Command">
<Setter.Value>
<local:ClickedCommand />
</Setter.Value>
</Setter>
After this, you can use your command, but this won't fix your problem as in ClickedCommand, you use parameter to retrieve the Button, but the parameter is not the "sender" of the Command, but the object passed with CommandParameter property. So we need set this in the Style.
However, Bindings in Style Setters are not supported in UWP Apps. See Remarks in Setter class:
The Windows Runtime doesn't support a Binding usage for Setter.Value (the Binding won't evaluate and the Setter has no effect, you won't get errors, but you won't get the desired result either).
A workaround for this is using attached property to set up the binding in code behind for you. For example:
public class BindingHelper
{
public static readonly DependencyProperty CommandParameterBindingProperty =
DependencyProperty.RegisterAttached(
"CommandParameterBinding", typeof(bool), typeof(BindingHelper),
new PropertyMetadata(null, CommandParameterBindingPropertyChanged));
public static bool GetCommandParameterBinding(DependencyObject obj)
{
return (bool)obj.GetValue(CommandParameterBindingProperty);
}
public static void SetCommandParameterBinding(DependencyObject obj, bool value)
{
obj.SetValue(CommandParameterBindingProperty, value);
}
private static void CommandParameterBindingPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue)
{
BindingOperations.SetBinding(d, Button.CommandParameterProperty, new Binding { RelativeSource = new RelativeSource() { Mode = RelativeSourceMode.Self } });
}
}
}
Then in Style, using
<Setter Property="local:BindingHelper.CommandParameterBinding" Value="True" />
will set the Button as CommandParameter. Your Hamburger.xaml may like:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Octopie.Styles">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Square.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style x:Key="HamburgerStyle" TargetType="Button" BasedOn="{StaticResource SquareStyle}">
<Setter Property="Background" Value="Transparent" />
<Setter Property="Command">
<Setter.Value>
<local:ClickedCommand />
</Setter.Value>
</Setter>
<Setter Property="local:BindingHelper.CommandParameterBinding" Value="True" />
<Setter Property="Content" Value="" />
<Setter Property="FontFamily" Value="Segoe MDL2 Assets" />
</Style>
</ResourceDictionary>
I delete x:Class="Octopie.Styles.Hamburger" and Hamburger.xaml.cs as there is no need to use code-behind for your ResourceDictionary.
Now we can use this ResourceDictionary in our page like:
<Page.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Hamburger.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Page.Resources>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<SplitView DisplayMode="CompactOverlay" IsPaneOpen="True">
<SplitView.Pane>
<StackPanel>
<Button Style="{StaticResource HamburgerStyle}" />
</StackPanel>
</SplitView.Pane>
</SplitView>
</Grid>
But there is another problem in Execute method of ClickedCommand. In this method, you've used FrameworkElement.Parent to retrieve the SplitView. But
Parent can be null if an object was instantiated, but is not
attached to an object that eventually connects to a page object root.
Most of the time, Parent is the same value as returned by
VisualTreeHelper APIs. However, there may be cases where Parent
reports a different parent than VisualTreeHelper does.
And in your case, you need use VisualTreeHelper.GetParent to get the SplitView. We can use a helper method to do this:
public static T FindParent<T>(DependencyObject child) where T : DependencyObject
{
//get parent item
DependencyObject parentObject = VisualTreeHelper.GetParent(child);
//we've reached the end of the tree
if (parentObject == null) return null;
//check if the parent matches the type we're looking for
T parent = parentObject as T;
if (parent != null)
return parent;
else
return FindParent<T>(parentObject);
}
Then in Execute method using:
public void Execute(object parameter)
{
var button = (Button)parameter;
var splitView = FindParent<SplitView>(button);
splitView.IsPaneOpen = !splitView.IsPaneOpen;
}
Now the HamburgerStyle will work as you want.
What the hell?
You're going about this all wrong. You don't need to declare a new ICommand in a ResourceDictionary, it simply doesn't belong there. It belongs in your View Model, or whatever the Button.DataContext is set to.
The purpose of a Style is to control the look and feel of your controls, they should not explicitly set their own behaviours (commands).
Let me show you an example. You should declare your button like this:
<Button Style="{StaticResource HamburgerStyle}" Command="{Binding ClickedCommand}"/>
Where ClickedCommand is an object in your View Model.
Your HamburgerStyle should not set it's own Command property, otherwise you are limiting your Button to one single implementation of ICommand, this is unwise.

Changing View on Buttonclick

I am learning WPF and MVVM at the moment (or at least I am trying to...).
I created a little sample-app, that shows a Window with 2 buttons, each of it should show a new View on Click. So I created 3 UserControls (DecisonMaker with the 2 Buttons, and one Usercontrol for each "clicktarget").
So I bound the CotentControl of the MainWindow to a property called "CurrentView" in my MainWindowViewModel
Code of MainWindow.xaml:
<Window x:Class="WpfTestApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfTestApplication"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<ContentControl Content="{Binding CurrentView, Mode=OneWay}" />
</Grid>
</Window>
Code of MainWindowViewModel:
class MainWindowViewModel
{
private UserControl _currentView = new DecisionMaker();
public UserControl CurrentView
{
get { return _currentView; }
set { _currentView = value; }
}
public ICommand MausCommand
{
get { return new RelayCommand(LoadMouseView); }
}
public ICommand TouchCommand
{
get { return new RelayCommand(LoadTouchView); }
}
private void LoadMouseView()
{
CurrentView = new UserControlMouse();
}
private void LoadTouchView()
{
CurrentView = new UserControlTouch();
}
}
The initial UserControl (DecisionMaker) shows up as supposed. Also the method LoadMouseView is called. But the View doesn't change. What am I missing?
UPDATE: Thanks so much! I missed the INotifyPropertyChanged-interface. All of your answers were just great and very accurate and helpful! I don't know which one to accept - I think it's the most fair way to accept the "first" answer?
I accepted blindmeis answer, as it solved the problem and helped me understand MVVM better. But every answer was really great thanks to all of you!
if you wanna do mvvm - then you should have no references to your view/usercontrols in your viewmodel. you have to implement INotifyPropertyChanged! ps: if you need System.Windows namespace in your Viewmodel - then something is wrong.
in your case what you need:
1 mainviewmodel
1 viewmodel for UserControlMouse
1 viewmodel for UserControlTouch
1 view/usercontrol for UserControlMouse
1 view/usercontrol for UserControlTouch
your mainviewmodel should have at least 2commands to switch your view and 1 property for CurrentView. in your command you simply set your CurrentView to the right viewmodel instance. at least you need two datatemplates for each viewmodel which define the right view.
public object CurrentView
{
get { return _currentView; }
set {
_currentView = value; this.RaiseNotifyPropertyChanged("CurrentView");}
}
xaml
<Window x:Class="WpfTestApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfTestApplication"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<DataTemplate DataType="{x:Type local:MyMouseViewModel}">
<local:MyMouseUserControlView/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:MyTouchViewModel}">
<local:MyTouchUserControlView/>
</DataTemplate>
</Window.Resources>
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<!-- here your buttons with command binding, i'm too lazy to write this. -->
<!-- you content control -->
<ContentControl Content="{Binding CurrentView, Mode=OneWay}" />
</Grid>
</Window>
I would do something like this to select the input style that you want, to MainWindow I've added a property that lets me select the mode of input.
public enum UserInterfaceModes
{
Mouse,
Touch,
}
public UserInterfaceModes UserInterfaceMode
{
get { return (UserInterfaceModes)GetValue(UserInterfaceModeProperty); }
set { SetValue(UserInterfaceModeProperty, value); }
}
public static readonly DependencyProperty UserInterfaceModeProperty = DependencyProperty.Register("UserInterfaceMode", typeof(UserInterfaceModes), typeof(MainWindow), new UIPropertyMetadata(UserInterfaceModes.Mouse));
then for the xaml view part you can select the correct template with a trigger.
<Style TargetType="{x:Type local:MainWindow}">
<Style.Triggers>
<DataTrigger Binding="{Binding UserInterfaceMode}" Value="Mouse">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:MainWindow}">
<Grid Background="Red"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
<DataTrigger Binding="{Binding UserInterfaceMode}" Value="Touch">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:MainWindow}">
<Grid Background="Blue"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
The viewmodel need to implement INotifyPropertyChanged. Otherwise the view won't be notified when a property changes in the viewmodel.
class MainWindowViewModel : INotifyPropertyChanged
{
private UserControl _currentView = new DecisionMaker();
public UserControl CurrentView
{
get { return _currentView; }
set
{
_currentView = value;
OnPropertyChanged("CurrentView");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
You need to implement INotifyPropertyChanged on MainWindowViewModel, such that the view is informed when the CurrentView property is changed.
It sounds like the behaviour you want is pretty much what you get with a [TabControl][1] - why not use this built in control and just bind the DataContext of both tabs to the same view model.
This also has the advantage that your view model wouldn't know about the view classes (I am assuming that UserControlMouse etc are user controls).
Note: this will not be applicable if you need the view model to be aware of whether it is in touch or mouse mode.

Wpf: setting IsEnabled in code behind breaks Style Trigger

I am having an issue when using a DataTrigger to manipulate the IsEnabled property of a control. Normally it works fine, however when I initialize the IsEnabled state within the View's Initialized event, the dynamic stylizing no longer works.
Here's my code. I trimmed it down to the simplest example I could.
Why is this occurring, and what can I do to allow me to set IsEnabled both by a style trigger and by initializing it in the code behind?
Thanks in advance!
View:
(Contains a textbox that should be enabled/disabled depending on the value of a checkbox)
<Window x:Class="IsEnabled.Views.MainView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Initialized="Window_Initialized">
<StackPanel Orientation="Vertical">
<TextBox x:Name="txtTarget" Width="200">
<TextBox.Style>
<Style TargetType="{x:Type TextBox}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=ToggleValue}" Value="True">
<Setter Property="IsEnabled" Value="False" />
</DataTrigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
<CheckBox x:Name="chkSource" IsChecked="{Binding Path=ToggleValue}" />
</StackPanel>
</Window>
View Codebehind:
(The only addition is the implementation of the Initialized event setting the inital state for IsEnabled)
using System;
using System.Windows;
namespace IsEnabled.Views
{
public partial class MainView : Window
{
public MainView()
{
InitializeComponent();
}
private void Window_Initialized(object sender, EventArgs e)
{
txtTarget.IsEnabled = false;
}
}
}
ViewModel:
(ViewModelBase holds the implementation of the INotifyPropertyChanged interface)
using System;
namespace IsEnabled.ViewModels
{
class MainViewModel : ViewModelBase
{
private bool _ToggleValue;
public bool ToggleValue
{
get { return _ToggleValue; }
set
{
_ToggleValue = value;
OnPropertyChanged(this, "ToggleValue");
}
}
}
}
Have a look at dependency property value precedence, and how changing values from different places, Styles, Triggers, Animations etc. work together.
Add to your Binding Mode=TwoWay and it should work.

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