Currently I am using a class as follows to check if yhe TextBoxes on the form that I register to it, all have a non-blank text or not and it work fine, But now I want to also add a ComboBox to this validation so that validation should be done when none of the registered textboxes AND Combobxes on the form are blank.
So if I want to add a Combobx to this class, how should it look like? what is the best pracitce to do it?
public class InputValidator
{
public delegate void ValidationDoneDelegate(bool enable);
public event ValidationDoneDelegate ValidationDone;
public void RegisterTextBox(TextBox tb)
{
tb.TextChanged += (s, e) => this.Validate(s);
}
private void Validate(object sender)
{
var t = sender as TextBox;
if (t == null)
{
return;
}
var validationDone = ValidationDone;
if (validationDone != null)
{
validationDone(!string.IsNullOrEmpty(t.Text));
}
}
}
I have two lists setup which will hold all the TextBox and ComboBox references. When it is time to validate, we will check all of the registered controls and if ANY of them are empty, we will be invalid. I think you will also be able to see how this can easily be extended to support additional control types.
public class InputValidator
{
public delegate void ValidationDoneDelegate(bool enable);
public event ValidationDoneDelegate ValidationDone;
private List<TextBox> textBoxes = new List<TextBox>();
private List<ComboBox> comboBoxes = new List<ComboBox>();
public void RegisterTextBox(TextBox tb)
{
tb.TextChanged += (s, e) => this.Validate();
textBoxes.Add(tb);
}
public void RegisterComboBox(ComboBox cb)
{
cb.SelectedValueChanged += (s, e) => this.Validate();
comboBoxes.Add(cb);
}
private void Validate()
{
bool isValid = true;
foreach (var tb in textBoxes)
{
if (string.IsNullOrEmpty(tb.Text))
isValid = false;
}
if (isValid)
{
foreach (var cb in comboBoxes)
{
if (cb.SelectedItem == null)
isValid = false;
}
}
var validationDone = ValidationDone;
if (validationDone != null)
{
validationDone(isValid);
}
}
}
Now I'm not sure exactly what you consider to be invalid input for the ComboBox. So you may need to tweak this line to meet your needs: isValid = cb.SelectedItem != null;. I have assemed that as long as something is selected that the selection is valid.
EDIT: I had forgotten to switch the last line to validationDone(isValid);
Related
I have an attached property to textboxes in my view. The attached property performs validation on the textbox input and performs other chores. The attached property validation routine raises an event which is being watched by the viewmodel.
Does this "violate" MVVM reasoning by having the viewmodel obtain the invalid TextBoxes?
How will the GC deal with the static events from the attached property when the usercontrol containing the textboxes is removed?
If specific code is needed to avoid memory leaks, how is that done?
Is there a preferred way to do this?
Sorry for the long list, but Google does not address this situation.
Any and all help is appreciated. Thank you for your consideration.
(VS2010 .net 4.5)
TIA
ViewModel
class CheckInViewModel : SimpleViewModelBase
{
public CheckInViewModel()
{
InValidTextBoxes = new List<TextBox>();
Stargate_V.Helpers.ColorMaskingTextBoxBehavior.Validated += (sender, e) =>
{
if (e.valid)
InValidTextBoxes.Remove(e.sender);
else
InValidTextBoxes.Add(e.sender);
};
}
List<TextBox> InValidTextBoxes;
}
XAML
<TextBox
h:ColorMaskingTextBoxBehavior.Mask="^[MmFf]$"
Text="{Binding Sex}"
Height="24" HorizontalAlignment="Right" Margin="0,55,665,0" VerticalAlignment ="Top" Width="36" />
Attached Properity
public class ColorMaskingTextBoxBehavior : DependencyObject
{
// Entrance point from Xaml
public static readonly DependencyProperty MaskProperty = DependencyProperty.RegisterAttached("Mask",
typeof(string),
typeof(ColorMaskingTextBoxBehavior),
new FrameworkPropertyMetadata(OnMaskChanged));
...........................
// Callback from XAML initialization of the attached property.
private static void OnMaskChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
var textBox = dependencyObject as TextBox;
var mask = e.NewValue as string;
textBox.PreviewTextInput -= textBox_PreviewTextInput;
textBox.PreviewKeyDown -= textBox_PreviewKeyDown;
DataObject.RemovePastingHandler(textBox, Pasting);
DataObject.RemoveCopyingHandler(textBox, NoDragCopy);
CommandManager.RemovePreviewExecutedHandler(textBox, NoCutting);
if (mask == null)
{
textBox.ClearValue(MaskProperty);
textBox.ClearValue(MaskExpressionProperty);
}
else
{
textBox.SetValue(MaskProperty, mask);
SetMaskExpression(textBox, new Regex(mask, RegexOptions.Compiled | RegexOptions.IgnorePatternWhitespace));
textBox.PreviewTextInput += textBox_PreviewTextInput;
textBox.PreviewKeyDown += textBox_PreviewKeyDown;
DataObject.AddPastingHandler(textBox, Pasting);
DataObject.AddCopyingHandler(textBox, NoDragCopy);
CommandManager.AddPreviewExecutedHandler(textBox, NoCutting);
}
}
private static void textBox_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
var textBox = sender as TextBox;
var maskExpression = GetMaskExpression(textBox);
string passHex = (string)textBox.GetValue(PassColorProperty);
string failHex = (string)textBox.GetValue(FailColorProperty);
Color passColor = Extensions.ToColorFromHex(passHex);
Color failColor = Extensions.ToColorFromHex(failHex);
if (maskExpression == null)
{
return;
}
var proposedText = GetProposedText(textBox, e.Text);
if (!maskExpression.IsMatch(proposedText))
{
textBox.Background = new SolidColorBrush(failColor);
ValidationEventArgs args = new ValidationEventArgs();
args.sender = textBox;
args.valid = false;
OnValidation(args);
}
else
{
textBox.Background = new SolidColorBrush(passColor);
ValidationEventArgs args = new ValidationEventArgs();
args.sender = textBox;
args.valid = true;
OnValidation(args);
}
}
Event Called from the above code
public static event EventHandler<ValidationEventArgs> Validated;
static void OnValidation(ValidationEventArgs e)
{
EventHandler<ValidationEventArgs> handler = Validated;
if (handler != null)
{
handler(null, e);
}
}
public class ValidationEventArgs : EventArgs
{
public TextBox sender;
public bool valid;
}
Yes, I would argue that this violates MVVM. Your view model should have no knowledge of the views whatsoever. The question to always ask yourself is "can I run my application without creating any views?". In this case your view model is interacting directly with a list of TextBoxes, so the pattern is broken.
There are several ways of achieving your goal here, probably the most simple is to create a handler in your view model that gets called when your TextBox text changes:
public delegate void ValidationDelegate(bool isValid);
public class MyViewModel : ViewModelBase
{
public ValidationDelegate ValidationHandler { get { return (isValid) => OnValidate(isValid); } }
private void OnValidate(bool isValid)
{
// handle the validation event here
}
}
Now all you need is a behavior with an attached property that you can bind to this handler:
public class ValidateBehavior : Behavior<TextBox>
{
public ValidationDelegate Validated
{
get { return (ValidationDelegate)GetValue(ValidatedProperty); }
set { SetValue(ValidatedProperty, value); }
}
public static readonly DependencyProperty ValidatedProperty =
DependencyProperty.Register("Validated", typeof(ValidationDelegate), typeof(ValidateBehavior), new PropertyMetadata(null));
protected override void OnAttached()
{
base.OnAttached();
this.AssociatedObject.TextChanged += ValidateText;
}
protected override void OnDetaching()
{
base.OnDetaching();
this.AssociatedObject.TextChanged -= ValidateText;
}
private void ValidateText(object sender, TextChangedEventArgs e)
{
if (this.Validated != null)
{
bool isValid = true; // do text validation here
this.Validated(isValid);
}
}
}
And then finally add the behaviour to the TextBox in question and bind the handler:
<TextBox>
<i:Interaction.Behaviors>
<behaviors:ValidateBehavior Validated="{Binding ValidationHandler}"/>
</i:Interaction.Behaviors>
</TextBox>
EDIT: If you don't want to use a Blend behaviour then you can also do it with an attached behaviour:
public static class ValidateBehavior
{
public static ValidationDelegate GetValidate(TextBox textbox)
{
return (ValidationDelegate)textbox.GetValue(ValidateProperty);
}
public static void SetValidate(TextBox textbox, ValidationDelegate value)
{
textbox.SetValue(ValidateProperty, value);
}
public static readonly DependencyProperty ValidateProperty =
DependencyProperty.RegisterAttached(
"Validate",
typeof(ValidationDelegate),
typeof(ValidateBehavior),
new UIPropertyMetadata(null, OnValidateChanged));
static void OnValidateChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
var textbox = depObj as TextBox;
if (textbox == null)
return;
if (e.OldValue is ValidationDelegate)
textbox.TextChanged -= OnTextChanged;
if (e.NewValue is ValidationDelegate)
textbox.TextChanged += OnTextChanged;
}
static void OnTextChanged(object sender, RoutedEventArgs e)
{
if (!Object.ReferenceEquals(sender, e.OriginalSource))
return;
var textbox = e.OriginalSource as TextBox;
if (textbox != null)
{
var validate = GetValidate(textbox);
if (validate != null)
{
bool isValid = true; // do text validation here
validate(isValid);
}
}
}
}
And the corresponding XAML:
<TextBox behaviors:ValidateBehavior.Validate="{Binding ValidationHandler}" />
In my WinForms application written in C# there is a Button on one Form which needs to slightly alter the appearance of a second Form (just change the Text on a Button).
I have managed to do this, but the code is horribly long, and I believe there must be a much more concise way of achieving the same thing.
Here is my code for the Button on Form frmConflicts and how it changes the Text on the Button btnAddCase on Form frmAdmin (works, but seems too long) -
private void btnNoConflicts_Click(object sender, EventArgs e)
{
try
{
foreach (Form f in Application.OpenForms)
{
if (f.Name == "frmAdmin")
{
frmAdmin a = (frmAdmin)f;
a.conflictsClear = true;
foreach (Control ctrl in a.Controls)
{
if (ctrl.Name == "panAdmin")
{
foreach (Control ctrl2 in ctrl.Controls)
{
if (ctrl2.Name == "tabControlAdmin")
{
TabControl tab = (TabControl)ctrl2;
foreach(TabPage page in tab.TabPages)
{
if (page.Name == "pageNewCase")
{
foreach (Control ctrl3 in page.Controls)
{
if (ctrl3.Name == "panCaseDetails")
{
foreach (Control ctrl4 in ctrl3.Controls)
{
if (ctrl4.Name == "btnAddCase")
{
ctrl4.Text = "Add Case";
}
}
}
}
}
}
}
}
}
}
}
}
this.Close();
}
catch (Exception eX)
{
MessageBox.Show("frmConflicts: btnNoConflicts()" + Environment.NewLine + eX.Message);
}
Any help to significantly reduce the amount of code would be much appreciated, as I am going to need to do similar interactions between Forms elsewhere in my application.
If your button is added through designer and is not dynamically created the solution is simple: add a method inside your frmAdmin like
public void ChangeCaption(string caption)
{
btnAddCase.Text = "Add case";
}
and then
var frmAdmin = Application.OpenForms.OfType<Form>().FirstOrDefault(x => x.GetType() == typeof(frmAdmin));
if (frmAdmin != null)
{
frmAdmin.ChangeCaption("Add case");
}
I think it`s help to you
foreach (Form f in Application.OpenForms)
{
var controls =this.Controls.Find("btnAddCase", true);
if(controls!=null)
foreach(var control in controls)
{
control.Text="Add case";
}
}
If the the appearance of second from require a change on first from you should solve this in another way.
The best is that your button that require a change should be open for capture the event of form two open and then apply required change.
In the place where you declare your button you should assign to it a listener that will capture the Form2 opening and then apply action.
so in the method private void btnNoConflicts_Click(object sender, EventArgs e) you should trigger event for that button to capture instead off searching it.
You could use LINQ + ControlCollection.Find:
Control btnAddCase = Application.OpenForms.Cast<Form>()
.Where(f => f.Name == "frmAdmin")
.SelectMany(f => f.Controls.Find("btnAddCase", true)) // true means recursive
.FirstOrDefault();
if(btnAddCase != null)
btnAddCase.Text = "Add Case";
You could create a public property and subscribe to a PropertyChanged event from your form, you'll need your class that has the public variable to extend INotifyPropertyChanged.
//Your class
public class ButtonText : INotifyPropertyChanged
{
private string _buttonText;
public string ButtonValue
{
get{ return _buttonText; }
set
{
//Sets the value of _buttonText to the value passed in an argument
_buttonText = value;
RaisePropertyChanged("ButtonValue");
}
}
protected void RaisePropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public event PropertyChangedEventHandler PropertyChanged;
}
In your form class you'd bind to the property ButtonValue property of the ButtonText class like so:
ButtonText buttonObj = new ButtonText();
//Property field to bind, object to bind, property to bind
btnAddCase.DataBindings.Add("Text", buttonObj,"ButtonValue");
buttonObj.ButtonText = "Your text to bind.";
Because the btnAddCase.Text property is bound to the ButtonValue property of the ButtonText class, your btnAddCase.Text property will reflect the value of your ButtonText.ButtonValue property at all times, it's also a two way binding.
I'm attempting my first Windows Form project, having been entirely web based previously and experiencing some issues. I want to bind a list of objects to a TabControl and have this create the Tabs and then have a databound value accessible from the click event of each tab.
The Object I'm wanting to bind is
public class TreeNodeItem
{
private NTree<string> node;
public TreeNodeItem(NTree<string> node)
{
this.node = node;
}
public string Value
{
get { return this.node.data; }
}
}
The NTree node represents a node in an object that models data in a tree structure. I want to create a tab for each object in the list with the Value property being bound to the Tab Text property. Other posts mention binding to the ItemsSource property of the control, but Visual Studio is not giving me this property.
Any help will be greatly appreciated.
Cheers
Stewart
Okay, I was unaware of that the binding was a must. Although I have never seen something like this being done in a Windows Forms Application, I've decided to create a class that does this for us.
It uses the ObservableCollection<T> to keep track whether an object / property has been changed inside its list.
public class ObservableList<T> : ObservableCollection<T>
{
public ObservableList() : base()
{
CollectionChanged += new NotifyCollectionChangedEventHandler(nObservableCollection_CollectionChanged);
}
public event PropertyChangedEventHandler OnPropertyChanged;
void nObservableCollection_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (OnPropertyChanged != null)
{
OnPropertyChanged(new object[] { e.OldItems, e.NewItems }, null); // Call method to let it change the tabpages
}
}
}
Now, we have to create a helper class that helps us keeping track:
public class TabControlBind
{
public TabControlBind(TabControl tabControl)
{
// Create a new TabPageCollection and bind it to our tabcontrol
this._tabPages = new TabControl.TabPageCollection(tabControl);
}
// Fields
private ObservableList<TreeNodeItem> _treeNodeItems;
private TabControl.TabPageCollection _tabPages;
// Properties
public ObservableList<TreeNodeItem> TreeNodeItems
{
get { return _treeNodeItems; }
set
{
if (_treeNodeItems != value)
{
_treeNodeItems = value;
_treeNodeItems.OnPropertyChanged += OnPropretyChanged;
OnPropretyChanged(null, null);
}
}
}
public TabControl.TabPageCollection TabPages
{
get
{
return this._tabPages;
}
}
// Events
private void OnPropretyChanged(object sender, PropertyChangedEventArgs e)
{
if (sender == null) // If list got set
{
// Remove existing tabpages
this._tabPages.Clear();
// Loop through all items inside the ObservableList object and add them to the Tabpage
foreach (TreeNodeItem _treeNodeItem in this._treeNodeItems)
{
TabPage tabPage = new TabPage() { Text = _treeNodeItem.Value, Tag = _treeNodeItems };
this._tabPages.Add(tabPage);
}
}
else if (sender is object[]) // If only one (or multiple) objects have been changed
{
// Get OldItems and NewItems
object[] changedItems = (object[])sender;
// Remove OldItems
if (changedItems[0] != null)
{
foreach (dynamic oldItems in (IList)changedItems[0])
{
foreach (TabPage tab in this._tabPages)
{
if (tab.Text == oldItems.Value)
{
this._tabPages.Remove(tab);
break;
}
}
}
}
// Add OldItems
if (changedItems[1] != null)
{
foreach (dynamic newItems in (IList)changedItems[1])
{
TabPage tabPage = new TabPage() { Text = newItems.Value, Tag = newItems };
this._tabPages.Add(tabPage);
}
}
}
}
}
This is a sample on how to use it:
TabControlBind tabControlBinder;
ObservableList<TreeNodeItem> treeNodeItems;
private void btnAdd_Click(object sender, EventArgs e)
{
// This will automatically update the TabControl
treeNodeItems.Add(new TreeNodeItem(new NTree<string>() { data = "Test3" }));
}
private void frmMain_Load(object sender, EventArgs e)
{
// Create a new list object an add items to it
treeNodeItems = new ObservableList<TreeNodeItem>();
treeNodeItems.Add(new TreeNodeItem(new NTree<string>() { data = "Test" }));
treeNodeItems.Add(new TreeNodeItem(new NTree<string>() { data = "Test2" }));
// Create a new instance of the TabControlBind class, set it to our TabControl
tabControlBinder = new TabControlBind(tabControl);
tabControlBinder.TreeNodeItems = treeNodeItems;
}
I have a code like this:
public static void ToUpperCase(params Control[] controls)
{
foreach (Control oControl in controls)
{
if (oControl is TextBox)
{
oControl.TextChanged += (sndr, evnt) =>
{
TextBox txtControl = sndr as TextBox;
int pos = txtControl.SelectionStart;
txtControl.Text = txtControl.Text.ToUpper();
txtControl.SelectionStart = pos;
};
}
else if (oControl is ComboBox)
{
oControl.TextChanged += (sndr, evnt) =>
{
ComboBox cmbControl = sndr as ComboBox;
int pos = cmbControl.SelectionStart;
cmbControl.Text = cmbControl.Text.ToUpper();
cmbControl.SelectionStart = pos;
};
}
else throw new NotImplementedException(oControl.GetType().DeclaringType.ToString() + " is not allowed.");
}
}
I want to limit the params Control[] controls to accept only a TextBox and a ComboBox type.
My code is in C#, framework 4, build in VS2010Pro, the project is in WinForms.
Please help. Thanks in advance.
You can't- they don't have a good common ancestor.
What you can (and probably should) do is make two overloads of your method, which take parameters of each:
public static void ToUpperCase(params TextBox[] controls)
{
foreach (TextBox oControl in controls)
oControl.TextChanged += (sndr, evnt) =>
{
TextBox txtControl = sndr as TextBox ;
int pos = txtControl.SelectionStart;
txtControl.Text = txtControl.Text.ToUpper();
txtControl.SelectionStart = pos;
};
}
public static void ToUpperCase(params ComboBox[] controls)
{
foreach (ComboBoxControl oControl in controls)
oControl.TextChanged += (sndr, evnt) =>
{
ComboBox txtControl = sndr as ComboBox;
int pos = txtControl.SelectionStart;
txtControl.Text = txtControl.Text.ToUpper();
txtControl.SelectionStart = pos;
};
}
Normally you should use a common base class for TextBox or ComboBox but that is already Control. Also you cannot change the base classes of those.
The best I can come up with is to add a Debug.Assert to check the type.
Something like:
foreach (var control in controls)
Debug.Assert((control is TextBox) || (control is ComboBox));
OPTION ONE
If you want to be able to pass the mixed collection of textboxes and comboboxed in your function and still have the static type check, what you can do is to implement it in a following way.
public interface ISupportUpperCase {
event EventHandler ValueChanged;
void TransformValueToUpperCase();
}
public class UpperCaseableTextbox : Textbox, ISupportUpperCase {
//TextChanged event is already here, just use it.
//Implement TransformValueToUpperCase in a way that suits your control
public void TransformValueToUpperCase() {
int pos = this.SelectionStart;
this.Text = this.Text.ToUpper();
this.SelectionStart = pos;
}
}
public class UpperCaseableComboBox : ComboBox, ISupportUpperCase {
//TextChanged event is already here, just use it.
//Implement TransformValueToUpperCase in a way that suits your control
}
Then your function will be:
public static void ToUpperCase(params ISupportUpperCase[] controls)
{
foreach (var oControl in controls)
{
oControl.TextChanged += (sndr, evnt) =>
{
oControl.TransformValueToUpperCase();
}
}
}
By doing this you end up with better encapsulation as only the specific control should know HOW to make ITS value UpperCase, not some magic functions somewhere around.
You will also be able to easily introduce more controls that support this feature without changing other functionality.
OPTION TWO
In fact, you may get rid of this function at all with the same approach, just slightly change the interface to:
public interface ISupportUpperCase {
bool AlwaysInUpperCase { get; set }
}
so your controls will be fully responsible for this feature based on this flag:
public class UpperCaseableTextbox : Textbox, ISupportUpperCase {
public bool AlwaysInUpperCase { get; set }
//constructor
public UpperCaseableTextbox () {
this.TextChanged += (sender, args) => {
if (this.AlwaysInUpperCase) {
int pos = this.SelectionStart;
this.Text = this.Text.ToUpper();
this.SelectionStart = pos;
}
}
}
}
So instead of having a function you can just set the property when you need the control to be always in upper case and the control will manage itself.
I'm using PropertyGrid to edit an object containing a collection.
Collection is edited using the CollectionEditor.
I have to make sure elements in collection are unique.
How can I add validation to CollectionEditor:
By either overloading CollectionEditor's OnFormClosing
Or adding validation for creating/editing items?
You can create your own collection editor, and hook into events on the default editor's controls. You can use these events to, say, disable the OK button. Something like:
public class MyCollectionEditor : CollectionEditor
{
private static Dictionary<CollectionForm, Button> okayButtons
= new Dictionary<CollectionForm, Button>();
// Inherit the default constructor from CollectionEditor
public MyCollectionEditor(Type type)
: base(type)
{
}
// Override this method in order to access the containing user controls
// from the default Collection Editor form or to add new ones...
protected override CollectionForm CreateCollectionForm()
{
CollectionForm collectionForm = base.CreateCollectionForm();
collectionForm.FormClosed +=
new FormClosedEventHandler(collectionForm_FormClosed);
collectionForm.Load += new EventHandler(collectionForm_Load);
if (collectionForm.Controls.Count > 0)
{
TableLayoutPanel mainPanel = collectionForm.Controls[0]
as TableLayoutPanel;
if ((mainPanel != null) && (mainPanel.Controls.Count > 7))
{
// Get a reference to the inner PropertyGrid and hook
// an event handler to it.
PropertyGrid propertyGrid = mainPanel.Controls[5]
as PropertyGrid;
if (propertyGrid != null)
{
propertyGrid.PropertyValueChanged +=
new PropertyValueChangedEventHandler(
propertyGrid_PropertyValueChanged);
}
// Also hook to the Add/Remove
TableLayoutPanel buttonPanel = mainPanel.Controls[1]
as TableLayoutPanel;
if ((buttonPanel != null) && (buttonPanel.Controls.Count > 1))
{
Button addButton = buttonPanel.Controls[0] as Button;
if (addButton != null)
{
addButton.Click += new EventHandler(addButton_Click);
}
Button removeButton = buttonPanel.Controls[1] as Button;
if (removeButton != null)
{
removeButton.Click +=
new EventHandler(removeButton_Click);
}
}
// Find the OK button, and hold onto it.
buttonPanel = mainPanel.Controls[6] as TableLayoutPanel;
if ((buttonPanel != null) && (buttonPanel.Controls.Count > 1))
{
Button okayButton = buttonPanel.Controls[0] as Button;
if (okayButton != null)
{
okayButtons[collectionForm] = okayButton;
}
}
}
}
return collectionForm;
}
private static void collectionForm_FormClosed(object sender,
FormClosedEventArgs e)
{
CollectionForm collectionForm = (CollectionForm)sender;
if (okayButtons.ContainsKey(collectionForm))
{
okayButtons.Remove(collectionForm);
}
}
private static void collectionForm_Load(object sender, EventArgs e)
{
ValidateEditValue((CollectionForm)sender);
}
private static void propertyGrid_PropertyValueChanged(object sender,
PropertyValueChangedEventArgs e)
{
ValidateEditValue((CollectionForm)sender);
}
private static void addButton_Click(object sender, EventArgs e)
{
Button addButton = (Button)sender;
ValidateEditValue((CollectionForm)addButton.Parent.Parent.Parent);
}
private static void removeButton_Click(object sender, EventArgs e)
{
Button removeButton = (Button)sender;
ValidateEditValue((CollectionForm)removeButton.Parent.Parent.Parent);
}
private static void ValidateEditValue(CollectionForm collectionForm)
{
if (okayButtons.ContainsKey(collectionForm))
{
Button okayButton = okayButtons[collectionForm];
IList<MyClass> items = collectionForm.EditValue as IList<MyClass>;
okayButton.Enabled = MyCollectionIsValid(items);
}
}
private static bool MyCollectionIsValid(IList<MyClass> items)
{
// Perform validation here.
return (items.Count == 2);
}
}
You will also need to add an Editor attribute to you collection:
class MyClass
{
[Editor(typeof(MyCollectionEditor),
typeof(System.Drawing.Design.UITypeEditor))]
List<Foo> MyCollection
{
get; set;
}
}
NOTE: I found that the value of items in removeButton_Click was not correct - so some tweaking may need to take place.
Try collectionForm.Context.Instance and typecast it to your data type this should do the trick.