I am porting the jar lib from Osmdroid to Mono for Android (C#). At the moment everything seems to work. I ported the library and included the Binding-Project to my Testproject in order to test the correct porting.
I am able to access the osm libraries, but in MonoDevelop all references are written in red, marked with "resolve errors" and thus there is no Intelli-Sense. Even the "using Osm.xy" is written in red.
But as matter of fact these are just only visual problems. I can build the project and on the emulator everything works as planned.
Can someone tell me, what I can do to get these problems fixed (especially Intelli-Sense)?
Thanks in advance!
Just want to add that my problem is solved.
For everybody who faces problems with porting OsmDroid to Monodroid, meanwhile there exists a tutorial for binding OsmDroid v3.0.8 to Monodroid:
https://github.com/xamarin/monodroid-samples/tree/master/OsmDroidBindingExample
Related
I tried to import a winform solution file from VS code (windows) to monodevelop (Linux) but it failed. The error is as follows:
Error while trying to load the project '/home/virtuall_kingg/Camera_GUI/Camera_GUI/Camera_GUI.csproj':
File not found: /home/virtuall_kingg/Camera_GUI/Camera_GUI/Camera_GUI.csproj
I added Camera_GUI.csprojfile also but still the error is same.
Can anybody guide me on how to import solution to mono?
This winform project has become pain in my neck.
Is building the GUI using gtk# in Ubuntu from scratch is the only way?
EDIT: Now you can substitute mono with .NET 5, the common .net framework for all platforms.
You are asking multiple questions here. In Linux you have (limited) support for WinForms through Mono. Depending on how complex is your project, you could port it without modification. If there are p/Invokes, then you won't for sure be able to port it.
Yep, in Linux the "other" big option is Gtk#, which has a long history. If you would want to port the project starting from scratch, it'd be a good option, but it'd involve porting your classes from working with WinForms to Gtk#, which is not impossible, but not trivial either. The feasibility of this would mainly depend on how good that project is architected. Do you have bussiness logic and views separated? If the answer is no, then the process will be tedious, and as hard as lengthy.
MonoDevelop is an IDE for C#, and Visual Studio for Mac is roughly MonoDevelop. It certainly works in Linux... as well as Visual Studio Code. So, there is no need to change anything in that front if you just need to port your code to Linux.
Okay, now, what's the road to follow? I think the best one is to try Mono with WinForms. It'd maybe involve simplify some code in the user interface part, but is certainly feasible. Just remember that you need to install Mono, and if your project is set to target .NET Core, then you need to create another project from scratch and set it to target .NET Framework.
Now, the specific question is that MonoDevelop complains about a missing Camera_GUI.csproj. This means that you've only picked a few files, but not the whole solution. Any IDE (Visual Studio, Visual Studio Code, Rider...), would complain about the same thing. Either remove the project from the solution, or add the project with all its files to the directory in which the solution sits.
So, the answer is: don't change anything if you don't need to retarget your project. Just move to a Linux box or virtual machine, with the whole project and open it in Visual Studio Code Rider, Rider, or MonoDevelop it does not matter. From within the IDE, remove those projects that make no sense in Linux (i.e., windows installer), and then recompile and start the program. Polish those parts of the user interface that need tweaking and that's it.
Should you need more help, please be more specific and provide more info.
I'm really new to Monodevelop and Monogame and I just installed elementary OS Linux (which I'm not all that new to Linux but I'm not a pro) and I got everything working. However, I was going to refactor my game project for crossplatform support and so I wanted to try out this new thing I read about called shared projects. Well when I tried it out, intellisense does not seem to be working for the monogame framework. Which kind of makes sense, how does it know where to find the library and what's in it if it's not referenced? So how is this supposed to work? I tried using a monogame shared library instead, but my monogame.extended addon didn't seem to wanna work with that. Any help would be appreciated!
I figured it out. I just had to add the shared project to a real project that contained the references to Monogame and then everything works fine.
Just installed CLion because I want to learn C#. I am having some issues with the configuration and cannot find a solution. I have attached a image with problems. I cannot figure out why it is complaining about CMake since this should be installed along with CLion. Hope You can help.
Thx in advance
CLion is for C++. If you want to learn C#, then use Xamarin Studio or Project Rider from JetBrains (Rider is in EAP and it does not work properly for me right now).
I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far:
I am trying two apps - one was build with Monogame and one is just build on the WinRT framework.
I have managed to get them both into Xamarin studio, basically by hacking the csproj files.
I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Storage seem to be missing.
So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)?
If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?
EDIT:
The following are some specific errors that I'm getting from the Xamarin App:
And my references:
EDIT:
After some further research, the only dependency I can't explain as missing is Microsoft.Xna.*. The others all have different implementations on Android / iOS.
You will be able to use much of your existing code with Xamarin.
However, the errors you are getting with those specific libraries are because they do not exist for Xamarin in iOS and Android. So whatever functionality you had you will need to rework using libraries that are available.
For example, instead of using Windows.Storage you would use Android.OS.Storage.
See their documentation for details:
http://androidapi.xamarin.com/index.aspx?link=N%3AAndroid.OS.Storage
Edit
For XNA all of that should port fine if you use MonoGame:
https://github.com/mono/MonoGame/wiki
I'm not sure why it's not bundled in Xamarin, but that will hook you up.
Edit
This is taken from Xamarin documentation found here: http://developer.xamarin.com/guides/cross-platform/cocos2d_xna/cocos2dxna_tutorial/
After creating the project, you need to add the various Cocos2D-XNA dependencies to the solution. Add the following projects from the location where you downloaded the Cocos2D-XNA and MonoGame source:
box2d.iOS – 2D physics library. We’ll use this in later tutorials.
cocos2d.iOS – Cocos2D-XNA for iOS.
Lidgren.Network.iOS – Networking library used by MonoGame.
MonoGame.Framework.iOS – MonoGame for iOS.
This video may answer your question. You will most likely need to replace the reference with a PCL equivalent if one exists.
http://developer.xamarin.com/videos/cross-platform/any/
I'm starting a new project in MonoDevelop, and I want to see how other projects are using it.
I tried searching through SourceForge, code.google.com, etc., but mostly I was just finding things like add ins or something related to MonoDevelop itself.
So is there anyone else using MonoDevelop, especially open source?
Basically, MonoDevelop is designed to function very similar to Visual Studio, including using all the same sln/proj file types. You can take a VS solution, open it in MD, and hit F5 to run it, and vice versa.
Because of this, I don't know that many people are going to write about "how they use MD as part of their project" any more than someone is going to write about how they use Notepad.
Any project that is using sln/proj files on Linux/Mac is likely using MD.
MonoDevelop is multiplatform IDE, especially for Linux. Works with Visual Studio solution and project files (100% both direction compatibility). So you can't find project using it. Any C#/VB.NET project can be developed in MD.
Three years ago me and a friend started work a new mono project and tried to use MonoDevelop for it. However - this was an impossible mission - we got ridden with all kinds of bugs and crashes and in the end I said - go to hell MonoDevelop - I'll use my tried and true Emacs.
To tell you the truth with no features other than formatting and font locking Emacs turned out to be 10 times more productive environment for me. My friend somehow endured using MonoDevelop for the whole run of the project, but afterwards he said he was done with Linux for good if it offered such low quality dev tools.
Times were different back then, I've been following mono's development and monodevelop's as well - they seem to be turning out quite well. I think that the actual cause of your problem - not finding anything - lies in the fact that most Linux devs openly shun Mono as a development platform because of it's Microsoft roots. This is sad - because it's a solid alternative of Java - especially at the desktop applications front(GTK# is seriously cool).
Banshee seems to be using MonoDevelop. Probably most of the prominent mono projects with a GUI use it as well to some extent.
I've found MonoDevelop to be excellent so far. I've only been using it for about a month, but once I got it set-up the way I want it, I wouldn't go back to any other editor or IDE on Linux. It took me a while to figure out how to set the debugger up and configure the editor to how I like it.
It's almost like having Visual C# Express on Linux.
Try searching for MonoTouch projects. Mac + MonoDevelop + .NET iPhone apps.
I just tried compiling my project, 2 problems:
couldn't load Setup projects
couldn't load SQL Server Library projects
There is a way around this of course, just have to consider that not all project types can be built in mono and must design solution the way it doesn't stop you from building what you want.