Enum equality (and EventHandlerList's keys) - c#

Subtitle: Can EventHandlerList key's Type be something else than object?
I wanted to use an enum store the keys I would like to have in an EventHandler.
public enum EventKey
{
OnBark, OnCry
}
public EventHandlerList EventList = new EventHandlerList();
public event ComplaintEventHandler OnBark
{
add
{
EventList.AddHandler(EventKey.OnBark, value);
}
remove
{
EventList.RemoveHandler(EventKey.OnBark, value);
}
}
var handler = EventList[eventKey] as ComplaintEventHandler;
>
handler = null
As it turns out it does not work. But it works if I use keys declared like (as shown on):
static object EventKeyOnTap = new object();
After reading some mscorlib's code I see that the problem comes from next.key == key in
private EventHandlerList.ListEntry Find(object key)
{
EventHandlerList.ListEntry next = this.head;
while (next != null && next.key != key)
{
next = next.next;
}
return next;
}
Both compared keys are from my Enum, but they are not equal!
I guess it comes from some implicit casts to object happening (the key stored in the list is of type object) but am not fluent enough with such low-level concepts.
Is my guess right?
What is the best way to use an Enum as a key in an EventHandlerList?
For now I will create my own EventHandlerList with Enum as key Type.
For now I created my own EventHandlerList with a constructor taking a Func<object, object, bool> which I then use in place of the equality comparaison aforementioned.

Try this code. Can you explain output?
var bark1 = (object)EventKey.OnBark;
var bark2 = (object)EventKey.OnBark;
Console.WriteLine(bark1 != bark2);
Console.WriteLine(bark1.Equals(bark2));
If yes, I don't know why you asked this question. If no, you definitely should get aware of value types, reference types and boxing.
In short, AddHandler method accepts object parameter, hence your key (which is value type) is boxed when you call:
EventList.AddHandler(EventKey.OnBark, value);
If you call this method twice with the same enum key, key will be boxed twice, and two different objects in heap will be actually created.
That's why this check next.key != key inside Find method fails (it compares addresses of two separate objects in heap).
EventHandlerList is sealed class, so you cannot affect its guts, but in your own code you could handle this situation with better check:
next.key.Equals(key)

Related

Object does not match target type PropertyInfo SetValue - one class to another

So I have 2 classes, both have identical Property names. One class contains different variables: int, strings, bool and DateTime The second class contains only 1 int and the rest are all strings.
Now I want to loop through all the properties, get the value from class1, encrypt that data and save it as a string in obj2, then return it to the main form (to save it in a database later).
public PersoonEncrypted EncryptPersonClass(Class1 object1)
{
PersoonEncrypted persEncrypt = new PersoonEncrypted(); //second class obj
Type type = object1.GetType();
PropertyInfo[] properties = type.GetProperties();
Type type2 = persEncrypt.GetType();
PropertyInfo[] properties2 = type.GetProperties();
foreach (var bothProperties in properties.Zip(properties2, (obj1, obj2) => new { Obj1 = obj1, Obj2 = obj2 }))
{
string value = "";
value = bothProperties.Obj1.GetValue(object1) as string;
if (!string.IsNullOrWhiteSpace(value))
{
string encryptValue = Encrypt(value);
if ((bothProperties.Obj2 != null) && (bothProperties.Obj2.PropertyType == typeof(string)))
{ //!= null check has no effect at all
bothProperties.Obj2.SetValue(persEncrypt, encryptValue, null); //errorLine
}
}
}
return persEncrypt;
}
That is what I came up with until now.
I have, of course, searched for other solutions like this one. This, after applying some own changes, didn't return any errors, but it didn't save any encrypted strings into the class persEncrypt. What I concluded was, from that test, is that it was testing if the value in the second class(persEncrypt in my example) from the particular property was null, while it shouldn't do that, it should make a new instance of that variable and save it in the object class, but removing that check gave me the same error.
you're just .Zip-ing the two lists of PropertyInfo objects, which simply iterates through both lists and doesn't check or sort for any sort of matching. This could result in erroneous behavior depending on the order in which properties appear - consider using a .Join instead to match property names.
This code doesn't check for an indexer on the property before attempting to assign to it without one - any indexed property which is of type string will make it to this point and then throw an exception when you try to set it.
Because this code is calling into Properties, there's the possibility an exception is being thrown by the code of the Property itself. This is where a StackTrace from your exception could reveal much more about what's happening.
Your code also checks for a property of type string directly - when using reflection you should use IsAssignableFrom instead in order to allow for inherited types, though that is unlikely the issue in this one case.

Retrieved Dictionary Key Not Found

I have a SortedDictionary declared like such:
SortedDictionary<MyObject,IMyInterface> dict = new SortedDictionary<MyObject,IMyInterface>();
When its populated with values, if I grab any key from the dictionary and then try to reference it immediately after, I get a KeyNotFoundException:
MyObject myObj = dict.Keys.First();
var value = dict[myObj]; // This line throws a KeyNotFoundException
As I hover over the dictionary (after the error) with the debugger, I can clearly see the same key that I tried to reference is in fact contained in the dictionary. I'm populating the dictionary using a ReadOnlyCollection of MyObjects. Perhaps something odd is happening there? I tried overriding the == operator and Equals methods to get the explicit comparison I wanted, but no such luck. That really shouldn't matter since I'm actually getting a key directly from the Dictionary then querying the Dictionary using that same key. I can't figure out what's causing this. Has anyone ever seen this behavior?
EDIT 1
In overriding Equals I also overloaded (as MS recommends) GetHashCode as well. Here's the implementation of MyObject for anyone interested:
public class MyObject
{
public string UserName { get; set;}
public UInt64 UserID { get; set;}
public override bool Equals(object obj)
{
if (obj == null || GetType()!= obj.GetType())
{
return false;
}
// Return true if the fields match:
return this.Equals((MyObject)obj);
}
public bool Equals(MyObject other)
{
// Return true if the fields match
return this.UserID == other.UserID;
}
public override int GetHashCode()
{
return (int)this.UserID;
}
public static bool operator ==( MyObject a, MyObject b)
{
// If both are null, or both are same instance, return true.
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
// If one is null, but not both, return false.
if (((object)a == null) || ((object)b == null))
{
return false;
}
// Return true if the fields match:
return a.UserID == b.UserID
}
public static bool operator !=( MyObject a, MyObject b)
{
return !(a == b);
}
}
What I noticed from debugging is that if I add a quick watch (after the KeyNotFoundException is thrown) for the expression:
dict.ElementAt(0).Key == value;
it returns true. How can this be?
EDIT 2
So the problem ended up being because SortedDictionary (and Dictionary as well) are not thread-safe. There was a background thread that was performing some operations on the dictionary which seem to be triggering a resort of the collection (adding items to the collection would do this). At the same time, when the dictionary iterated through the values to find my key, the collection was being changed and it was not finding my key even though it was there.
Sorry for all of you who asked for code on this one, I'm currently debugging an application that I inherited and I didn't realize this was going on on a timed, background thread. As such, I thought I copied and pasted all the relevant code, but I didn't realize there was another thread running behind everything manipulating the collection.
It appears that the problem ended up being because SortedDictionary is not thread-safe. There was a background thread that was performing some operations on the dictionary (adding items to the collection) which seems to be triggering a resort of the collection. At the same time, when the dictionary was attempting to iterate through the values to find my key, the collection was being changed and resorted, rendering the enumerator invalid, and it was not finding my key even though it was there.
I have a suspicion - it's possible that you're changing the UserID of the key after insertion. For example, this would demonstrate the problem:
var key = new MyObject { UserId = 10 };
var dictionary = new Dictionary<MyObject, string>();
dictionary[key] = "foo";
key.UserId = 20; // This will change the hash code
var value = dict[key]; // Bang!
You shouldn't change properties involved in equality/hash-code considerations for an object which is being used as the key in a hash-based collection. Ideally, change your code so that this can't be changed - make UserId readonly, initialized on construction.
The above definitely would cause a problem - but it's possible that it's not the same as the problem you're seeing, of course.
In addition to overloading == and Equals, make sure you override GetHashCode with a suitable hash function. In particular, see this specification from the documentation:
If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not
compare as equal, the GetHashCode methods for the two objects do not
have to return different values.
The GetHashCode method for an object must consistently return the same hash code as long as there is no modification to the object state
that determines the return value of the object's Equals method. Note
that this is true only for the current execution of an application,
and that a different hash code can be returned if the application is
run again.
For the best performance, a hash function should generate an even distribution for all input, including input that is heavily clustered.
An implication is that small modifications to object state should
result in large modifications to the resulting hash code for best hash
table performance.
Hash functions should be inexpensive to compute.
The GetHashCode method should not throw exceptions.
I agree with Jon Skeet's suspicion that you're somehow unintentionally modifying UserID property after it's added as a key. But since the only property that's important for testing equality in MyObject is UserID (and therefore that's the only property that the Dictionary cares about), I'd recommend refactoring your code to use a simple Dictionary<ulong, IMyInterface> instead:
Dictionary<ulong, IMyInterface> dict = new Dictionary<string, IMyInterface>();
ulong userID = dict.Keys.First();
var value = dict[userID];

Passing properties as parameters to be Got and Set

Well, I need to repeat same code for many properties.
I've seen examples taking Action delegates, but they don't fit quite well here.
I want something like this: (see explanation below)
Dictionary<Property, object> PropertyCorrectValues;
public bool CheckValue(Property P) { return P.Value == PropertyCorrectValues[P]; }
public void DoCorrection(Property P) { P.Value = PropertyCorrectValues[P]; }
.
I want to have a dictionary containing many properties and their respective "correct" values. (I know it's not well declared, but that's the idea). Properties are not necessarely inside my class, some of them are in objects of different assemblies.
A method bool CheckValue(Property). This method must access the actual value of the property and compare to the correct value.
And a method a void DoCorrection(Property). This one sets the property value to the correct value.
Remember I have many of those properties, I wouldn't like to call the methods by hand for each property. I'd rather iterate through the dicionary in a foreach statement.
So, the main question is in the title.
I've tried the by ref, but properties don't accept that.
Am I obligated to use reflection??? Or is there another option (if I need, reflection answer will be accepted as well).
Is there anyway I can make a dictionary with pointers in C#? Or some kind of assignment that changes the value of variable's target instead of changing the target to another value?
Thanks for the help.
You can do this using reflection. Get a list of the properties on the object of interest with typeof(Foo).GetProperties(). Your PropertyCorrectValues property can have type IDictionary<PropertyInfo, object>. Then use the GetValue and SetValue methods on PropertyInfo to perform the desired operations:
public bool CheckProperty(object myObjectToBeChecked, PropertyInfo p)
{
return p.GetValue(myObjectToBeChecked, null).Equals(PropertyCorrectValues[p]);
}
public void DoCorrection(object myObjectToBeCorrected, PropertyInfo p)
{
p.SetValue(myObjectToBeCorrected, PropertyCorrectValues[p]);
}
In addition to Ben's code I'd like to contribute the following code fragment:
Dictionary<string,object> PropertyCorrectValues = new Dictionary<string,object>();
PropertyCorrectValues["UserName"] = "Pete"; // propertyName
PropertyCorrectValues["SomeClass.AccountData"] = "XYZ"; // className.propertyName
public void CheckAndCorrectProperties(object obj) {
if (obj == null) { return; }
// find all properties for given object that need to be checked
var checkableProps = from props
in obj.GetType().GetProperties()
from corr in PropertyCorrectValues
where (corr.Key.Contains(".") == false && props.Name == corr.Key) // propertyName
|| (corr.Key.Contains(".") == true && corr.Key.StartsWith(props.DeclaringType.Name + ".") && corr.Key.EndsWith("." + props.Name)) // className.propertyName
select new { Property = props, Key = corr.Key };
foreach (var pInfo in checkableProps) {
object propValue = pInfo.Property.GetValue(obj, null);
object expectedValue = PropertyCorrectValues[pInfo.Key];
// checking for equal value
if (((propValue == null) && (expectedValue != null)) || (propValue.Equals(expectedValue) == false)) {
// setting value
pInfo.Property.SetValue(obj, expectedValue, null);
}
}
}
When using this "automatic" value correction you might also consider:
You cannot create a PropertyInfo object just by knowing the property name and independently of the declaring class; that's why I chose string for the key.
When using the same property name in different classes then you might need to change the code that is doing the actual assignment because the type between the correct value and the property type might differ.
Using the same property name in different classes will always perform the same check (see point above), so you might need a syntax for property names to restrict it to a specific class (simple dot notation, doesn't work for namespaces or inner classes, but might be extended to do so)
If needed you can replace the "check" and "assign" part with separate method calls, but it might be done inside the code block as stated in my example code.

C# optimal IDictionary usage for lookup with possibility of not found

Let's say I have a method as follows:
internal MyClass GetValue(long key)
{
if (_myDictionary.ContainsKey(key))
return _myDictionary[key];
return null; // Not found
}
IDictionary<long,MyClass> _myDictionary=...
But the above code has two lookups in the dictionary:
The test for the existance of the key
The actual retrieval of the value
Is there a more optimal way to phrase such a function, so that only one lookup is performed, but the case of "not found" is still handled via a null return (i.e., not via a not found exception)?
For example, it would have been nice if the lookup for the key returned some sort of iterator that could be used to retrieve the value or an invalid iterator if the value was not found as is done in C++. Perhaps C# has a better way of doing this given its language features.
The TryGetValue method was designed for precisely this scenario - to avoid the two lookup operations.
This method combines the functionality of the ContainsKey method and
the Item property.
If the key is not found, then the value parameter gets the appropriate
default value for the value type TValue.
[...] Use the TryGetValue method if your code frequently attempts to access
keys that are not in the dictionary. Using this method is more
efficient than catching the KeyNotFoundException thrown by the Item
property.
internal MyClass GetValue(long key)
{
MyClass maybeValue;
// Normally, one would inspect the return value of this method
// but in this case, it's not necessary since a failed lookup
// will set the out argument to default(valType), which is null
// for a reference type - exactly what you want.
_myDictionary.TryGetValue(key, out maybeValue);
return maybeValue;
}
typing up SPFiredrakes idea ...
public static class Extensions
{
public static TValue GetValueOrDefault<TKey, TValue>(
this IDictionary<Tkey, TValue> iDictionary, Tkey key)
{
TValue result;
return iDictionary.TryGetValue(key, out result) ? result : default(TValue)
}
}
used like this
var d = new Dictionary<long, SomeType>
{{1, new SomeType()}, {42, new SomeType()}, ...}
var value1 = d.GetValueOrDefault(1);
var value42 = d.GetValueOrDefault(42);
var valueX = d.GetValueOrDefault(10);
Of course, you should now check to see if your values are null, which may be why the .Net team omitted this feature.
You should use TryGetValue instead - it uses a single lookup.
internal MyClass GetValue(long key) {
MyClass res = null;
_myDictionary.TryGetValue(key, out res)
return res;
}
The call is short enough to use "inline", without adding a wrapper function. TryGetValue returns a bool indicating if the lookup has been successful or not.

Efficient way of initializing a generic class' fields and/or properties

I am writing a ConfigParser class, which reads from a config file structured like this:
[Section]
option1 = foo
option2 = 12
option3 = ;
...
The information read is actually stored in a Dictionary<string, string>. What i'd like to achieve is the following:
struct ConfigStruct
{
public string option1;
public int option2;
public char option3 { get; set; }
// Any other _public_ fields or properties
}
ConfigParser Cp = new ConfigParser("path/to/config/file"); // Loads content
ConfigStruct Cs = Cp.CreateInstance<ConfigStruct>("Section");
Console.WriteLine(Cs.option1); // foo
Console.WriteLine(Cs.option2.ToString()); // 12
Console.WriteLine(Cs.option3.ToString()); // ;
The struct (or class, it doesn't matter) ConfigStruct, is application-specific, and the ConfigParser class should know nothing about it. Basically, I want to parse the value from a specific option, and store it into the field/property with the same name. Parsing should be done according to the field/property type.
I've developed a stub method for it:
public T CreateInstance<T>(string Section) where T : new()
{
// Gets options dictionary from loaded data
Dictionary<string, string> Options = this.Data[Section];
T Result = new T();
Type StructType = Result.GetType();
foreach (var Field in StructType.GetFields())
{
if (!Options.ContainsKey(Field.Name))
continue;
Object Value;
if (Field.FieldType == typeof(bool))
Value = Boolean.Parse(Options[Field.Name]);
else if (Field.FieldType == typeof(int))
Value = Int32.Parse(Options[Field.Name]);
else if (Field.FieldType == typeof(double))
Value = Double.Parse(Options[Field.Name]);
else if (Field.FieldType == typeof(string))
Value = Options[Field.Name];
else if (Field.FieldType == typeof(char))
Value = Options[Field.Name][0];
// Add any ifs if needed
else { /* Handle unsupported types */ }
Field.SetValue(Result, Value);
}
foreach (var Property in StructType.GetProperties())
{
// Do the same thing with public properties
}
return Result;
}
Do you think this is the right approach to the problem? Or should I move the responsability of initializing the struct to the application logic instead of the ConfigParser class? I know it's more efficient, but using reflection I write this method only once, and works for every struct.
Should I use reflection to invoke Parse() so that I can avoid all those ifs? Or you'd rather make those conversions type by type, to prevent unexpected behaviour?
Thanks for your time.
Assuming there is a specific reason why you are not using app.config/web.config or other built-in configuration files.
I think this comes down to what the rest of the application is doing, but personally I would do it this way. It allows you to get the return type cleanly and you are not passing an extra stuct down the stack that you don't need to be.
Reflection is a fantastic tool but has some overhead so if the list of types is finite then specifying them manually is more efficient, or alternately only reflecting the unknown types. Also I would change your if blocks to a switch statement, you will gain efficiencies if the IL complier can fully optimise the condition block.
I think there is a simpler solution. You could use a custom section handler to store your settings, custom section handlers are well described here: http://devlicio.us/blogs/derik_whittaker/archive/2006/11/13/app-config-and-custom-configuration-sections.aspx).

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