Abstractly How To Check If A Decryption Attempt Was Successful - c#

I have been working on the problem sets at Project Euler for some time and have enjoyed the challenges presented. I am currently on Problem 59 which involves the process of encryption and decryption.
The problem is, by any reasonable standard, a very simple decryption problem.
I have been told that the encryption key consists of 3 lowercase letters.
I have been given a description of the encryption/decryption process.
I have been given an encrypted text file which contains only encrypted common English words
I fully understand the process of importing the data, cycling through all possible keys, and attempting to decrypt the file data with each possible key. My trouble is, after a decryption attempt with one of the keys, how can I tell if that key was the correct decryption key? As far as the computer is concerned, every decryption key just converts the data from one value to another. The meaning of that value is purely subjective/interpreted. How can I tell if a decryption key has decrypted the data into something meaningful (ie. common English words)
Here is the code I have so far (C#):
static void Main(string[] args)
{
/* Get the data from the file and convert to byte array*/
StreamReader inData = new StreamReader(#"C:\Users\thantos\Desktop\cipher1.txt");
string[] strData = inData.ReadLine().Split(new char[] {','});
byte[] fileData = new byte[strData.Length];
foreach (string x in strData) { byte.Parse(x); }
/* for each three character lowercase password */
for (uint i = 0; i < 26; i++) {
for (uint j = 0; j < 26; j++){
for (uint k = 0; k < 26; k++) {
/* create a key */
byte[] key = new byte[3];
key[0] = (byte)(i + 97);
key[1] = (byte)(j + 97);
key[2] = (byte)(k + 97);
/* create temp copy of data */
byte[] dataCopy = new byte[fileData.Length];
fileData.CopyTo(dataCopy, 0);
/* decrypt using key */
for (uint l = 0; l < dataCopy.Length; l++) {
dataCopy[l] = (byte)(dataCopy[l] ^ key[l%key.Length]);
}
/* cannot figure out how to check
* if data is meaningfully decrypted
*/
bool dataIsMeaningful = isMeaningful(dataCopy);
if(dataIsMeaningful) {
/* do stuff with data if correct
* decryption key was found
*/
}
}
}
}
}
I have tried this method for isMeaningful():
public static isMeaningful(byte[] inData) {
bool isGood = true;
for (uint i = 0; good && i < inData.Length; i++) {
isGood &= (char.IsLower((char)inData[i]));;
}
return isGood;
}
But it returns true for all 17576 possible keys.
How can I determine if the decryption key has decrypted the file data into meaningful data? I'm not looking for solution code or the answer to the Project Euler problem, I am looking for an explanation of how to check that your decryption attempt was successful.

Try different keys and score them against the letter frequency of normal English: space, followed by E, T, A, O, I, N, S, H, R, D, L, U. Pick the highest scoring keys first for a trial.

Well, you can assume only valid ASCII values are permitted (since it should be plaintext). So for every letter you decode, just check that the resulting XOR results in a valid value: if(dataCopy[l] < 32 || dataCopy[l] > 122) continue; This should help to eliminate a vast majority of the possible key combinations.
Actually, this technique could even be used to narrow down your keyset to begin with. So instead of iterating through the loop 26^3 times over the entire 1200 character string, initially iterate 26 times and keep track of which letter at which position is still valid.
var letters = Enumerable.Repeat(Enumerable.Range((int)'a', 'z'-'a' + 1).Select(e => (char)e), 3).Select (e => e.ToList()).ToList();
for(int i = 0, j = 0; i < passwordBytes.Length; i++)
{
j = i % 3;
for(int k = 0; k < letters[j].Count; k++)
{
byte r = (byte)(letters[j][k] ^ passwordBytes[i]);
if(r < 32 || r > 122) letters[j].RemoveAt(k--);
}
}
That should get your valid characters down to almost nothing, at which point you can just iterate over your remaining values (which shouldn't take too long) and look for a few valid sequences (I hear looking for " the " is a good option).

When you have used a key to decrypt the data, it should have given you a text document filled with text. To check for legitimate data, would it be possible to just split the text into a text array using a space character as a delimiter, and then check each of the "words" in the array against an English dictionary?

Can you send a checksum of the original message along with the encrypted message? After decryption, compute the checksum and see if they match.
If that is not available, what about a test message? You could send a test message first such as "This is my test message" and check to see if the decrypted message matches verbatim. It's not fool-proof, but it may cover you.

Related

Win32_PhysicalMedia returns different serial number for non-admin user

I've used the following query to fetch hard disk serial number.
ManagementObjectSearcher("SELECT * FROM Win32_PhysicalMedia");
It returns different serial number for admin user and non-admin user as follows:
admin - WD-WCAYUS426947
non-admin - 2020202057202d44435759415355323439363734
When tried to put the non-admin serial into hex to char converter it gave W -DCWYASU249674, which is actually a character swap on every 2 characters.
Any idea to fetch the correct serial without manupulating the un-hexed format please?
As posted in the comments:
This seems to be an unsolved bug in Windows, although Microsoft knows about it.
The way to solve it is to convert the hex string and swap the numbers, I wrote a method that does this for you, feel free to edit it to your needs:
public static string ConvertAndSwapHex(string hex)
{
hex = hex.Replace("-", "");
byte[] raw = new byte[hex.Length / 2];
for (int i = 0; i < raw.Length; i++)
{
int j = i;
if (j != 0)
{
j = (j % 2 == 1 ? j-1 : j+1);
}
raw[j] = Convert.ToByte(hex.Substring(i * 2, 2), 16);
}
return System.Text.Encoding.UTF8.GetString(raw).Trim(' ', '\t', '\0');
}
Thank you very much #thedutchman, for writing the code to convert and swap the jixed characters. I combined your code and code in this link and created a new function like below:
public static string ConvertAndSwapHex(string hexString)
{
var charString = new StringBuilder();
for (var i = 0; i < hexString.Length; i += 4)
{
charString.Append(Convert.ToChar(Convert.ToUInt32(hexString.Substring(i + 2, 2), 16)));
charString.Append(Convert.ToChar(Convert.ToUInt32(hexString.Substring(i, 2), 16)));
}
return charString.ToString();
}
One more important thing is, as mentioned in this microsoft forum, using Win32_DiskDrive instead of Win32_PhysicalMedia returns jinxed serial number consistently in Win 7 for both admin and non-admin users. Even though it returns completely different things in WinXP (which we don't support for our software anymore), consistently returning the jinxed serial number is good enough for me. You know I don't have to check the length of the serial number to determine if I need to use the above ConvertAndSwap method or not.

Is there any difference in calculating CRC32 checksum in C# and Java?

I have to calculate CRC32 checksum for a string in C# and send it to an external application.
On the other end they will calculate it using Java.
But my checksum does not match on the their end.
e.g. CRC32 checksum of the following string
43HLV109520DAP10072la19z6
is 1269993351 on their end.
And 2947932745 at my end using C#
Please tell me what's going wrong in my code.
I am using this 0xffffffff default seed and following crc table
readonly static uint[] CRCTable = new uint[] {
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419,
0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0EDB8832, 0x79DCB8A4,
0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07,
0x90BF1D91, 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856,
0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9,
0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4,
0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3,
0x45DF5C75, 0xDCD60DCF, 0xABD13D59, 0x26D930AC, 0x51DE003A,
0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599,
0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190,
0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F,
0x9FBFE4A5, 0xE8B8D433, 0x7807C9A2, 0x0F00F934, 0x9609A88E,
0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED,
0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950,
0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3,
0xFBD44C65, 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A,
0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5,
0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010,
0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17,
0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6,
0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615,
0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, 0xF00F9344,
0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB,
0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A,
0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1,
0xA6BC5767, 0x3FB506DD, 0x48B2364B, 0xD80D2BDA, 0xAF0A1B4C,
0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF,
0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE,
0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31,
0x2CD99E8B, 0x5BDEAE1D, 0x9B64C2B0, 0xEC63F226, 0x756AA39C,
0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B,
0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242,
0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1,
0x18B74777, 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278,
0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7,
0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66,
0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605,
0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8,
0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B,
0x2D02EF8D
};
CRC32 is calculated over a sequence of bytes and not over a string. So to calculate CRC32 you need to transform the string into bytes first. If you use a different encoding to transform a string to a sequence of bytes the result will be different.
Thus you need to use the same encoding on both sides. I recommend using UTF-8 without BOM.
I have calculated CRC32 with Java and got the same you got in C#. I.e. CRC32(43HLV109520DAP10072la19z6)=2947932745. This means that either they have a bug in java, or you have a bug during transmission.
Code follows.
I suggest you try to send simple data to java application, like zeros or ones, and try to deduce how do they compute CRC.
public static void main(String[] args) {
CRC32 crc32 = new CRC32();
String data = "43HLV109520DAP10072la19z6";
String[] cs = new String[] {"utf8" /*, "cp1252", "cp866" */};
byte[] array;
byte b;
for(int i=0; i<cs.length; ++i) {
array = data.getBytes(Charset.forName(cs[i]));
crc32.reset();
crc32.update(array);
System.out.println(String.format("%s: %d", cs[i], crc32.getValue()));
/*
for(int j=0; j<array.length/2; j++) {
b = array[i];
array[i] = array[array.length-1-i];
array[array.length-1-i] = b;
}
*/
for(int j=0; j<array.length; j+=2) {
b = array[i];
array[i] = array[i+2];
array[i+1] = b;
}
crc32.reset();
crc32.update(array);
System.out.println(String.format("of modified: %d", crc32.getValue()));
}
}
UPDATE
Endiannes reverse also not help
for(int j=0; j<array.length; j+=4) {
b = array[i];
array[i] = array[i+3];
array[i+3] = b;
b = array[i+1];
array[i+1] = array[i+2];
array[i+2] = b;
}
Without delving into any detail, the problem can be related to Java's lack of unsigned integer types. The problem could happen at the int level, but also at the byte level. This is one avenue of investigation.
CRC is calculated over a sequence of bytes and not over a string.
Whichever CRC in java looks different due unavailability of Unsigned int in java.
Convert calculated Int CRC into Hex String and take last 2 Bytes (length 4)
That is your actual CRC unsigned Int.
String hexCrc = Integer.toHexString(crcCalculated);
hexCrc = hexCrc.substring(hexCrc.length()-4);
compare hex CRC of c# and Java both should be same.

Reading an int from a file returns ASCII

I'm currently making a game but I seem to have problems reading values from a text file. For some reason, when I read the value, it gives me the ASCII code of the value rather than the actual value itself when I wrote it to the file. I've tried about every ASCII conversion function and string conversion function, but I just can't seem to figure it out.
I use a 2D array of integers. I use a nested for loop to write each element into the file. I've looked at the file and the values are correct, but I don't understand why it's returning the ASCII code. Here's the code I'm using to write and read to file:
Writing to file:
for (int i = 0; i < level.MaxRows(); i++)
{
for (int j = 0; j < level.MaxCols(); j++)
{
fileWrite.Write(level.GetValueAtIndex(i, j) + " ");
//Console.WriteLine(level.GetValueAtIndex(i, j));
}
//add new line
fileWrite.WriteLine();
}
And here's the code where I read the values from the file:
string str = "";
int iter = 0; //used to iterate in each column of array
for (int i = 0; i < level.MaxRows(); i++)
{
iter = 0;
//TODO: For some reason, the file is returning ASCII code, convert to int
//keep reading characters until a space is reached.
str = fileRead.ReadLine();
//take the above string and extract the values from it.
//Place each value in the level.
foreach (char id in str)
{
if (id != ' ')
{
//convert id to an int
num = (int)id;
level.ChangeTile(i, iter, num);
iter++;
}
}
This is the latest version of the loop that I use to read the values. Reading other values is fine; it's just when I get to the array, things go wrong. I guess my question is, why did the conversion to ASCII happen? If I can figure that out, then I might be able to solve the issue. I'm using XNA 4 to make my game.
This is where the convertion to ascii is happening:
fileWrite.Write(level.GetValueAtIndex(i, j) + " ");
The + operator implicitly converts the integer returned by GetValueAtIndex into a string, because you are adding it to a string (really, what did you expect to happen?)
Furthermore, the ReadLine method returns a String, so I am not sure why you'd expect a numeric value to magically come back here. If you want to write binary data, look into BinaryWriter
This is where you are converting the characters to character codes:
num = (int)id;
The id variable is a char, and casting that to int gives you the character code, not the numeric value.
Also, this converts a single character, not a whole number. If you for example have "12 34 56 " in your text file, it will get the codes for 1, 2, 3, 4, 5 and 6, not 12, 34 and 56.
You would want to split the line on spaces, and parse each substring:
foreach (string id in str.Split(' ')) {
if (id.Length > 0) {
num = Int32.Parse(id);
level.ChangeTile(i, iter, num);
iter++;
}
}
Update: I've kept the old code (below) with the assumption that one record was on each line, but I've also added a different way of doing it that should work with multiple integers on a line, separated by a space.
Multiple records on one line
str = fileRead.ReadLine();
string[] values = str.Split(new Char[] {' '});
foreach (string value in values)
{
int testNum;
if (Int32.TryParse(str, out testnum))
{
// again, not sure how you're using iter here
level.ChangeTile(i, iter, num);
}
}
One record per line
str = fileRead.ReadLine();
int testNum;
if (Int32.TryParse(str, out testnum))
{
// however, I'm not sure how you're using iter here; if it's related to
// parsing the string, you'll probably need to do something else
level.ChangeTile(i, iter, num);
}
Please note that the above should work if you write out each integer line-by-line (i.e. how you were doing it via the WriteLine which you remarked out in your code above). If you switch back to using a WriteLine, this should work.
You have:
foreach (char id in str)
{
//convert id to an int
num = (int)id;
A char is an ASCII code (or can be considered as such; technically it is a unicode code-point, but that is broadly comparable assuming you are writing ANSI or low-value UTF-8).
What you want is:
num = (int)(id - '0');
This:
fileWrite.Write(level.GetValueAtIndex(i, j) + " ");
converts the int returned from level.GetValueAtIndex(i, j) into a string. Assuming the function returns the value 5 for a particular i and j then you write "5 " into the file.
When you then read it is being read as a string which consists of chars and you get the ASCII code of 5 when you cast it simply to an int. What you need is:
foreach (char id in str)
{
if (id != ' ')
{
//convert id to an int
num = (int)(id - '0'); // subtract the ASCII value for 0 from your current id
level.ChangeTile(i, iter, num);
iter++;
}
}
However this only works if you only ever are going to have single digit integers (only 0 - 9). This might be better:
foreach (var cell in fileRead.ReadLine().Split(' '))
{
num = Int.Parse(cell);
level.ChangeTile(i, iter, num);
iter++;
}

Time complexity of a powerset generating function

I'm trying to figure out the time complexity of a function that I wrote (it generates a power set for a given string):
public static HashSet<string> GeneratePowerSet(string input)
{
HashSet<string> powerSet = new HashSet<string>();
if (string.IsNullOrEmpty(input))
return powerSet;
int powSetSize = (int)Math.Pow(2.0, (double)input.Length);
// Start at 1 to skip the empty string case
for (int i = 1; i < powSetSize; i++)
{
string str = Convert.ToString(i, 2);
string pset = str;
for (int k = str.Length; k < input.Length; k++)
{
pset = "0" + pset;
}
string set = string.Empty;
for (int j = 0; j < pset.Length; j++)
{
if (pset[j] == '1')
{
set = string.Concat(set, input[j].ToString());
}
}
powerSet.Add(set);
}
return powerSet;
}
So my attempt is this:
let the size of the input string be n
in the outer for loop, must iterate 2^n times (because the set size is 2^n).
in the inner for loop, we must iterate 2*n times (at worst).
1. So Big-O would be O((2^n)*n) (since we drop the constant 2)... is that correct?
And n*(2^n) is worse than n^2.
if n = 4 then
(4*(2^4)) = 64
(4^2) = 16
if n = 100 then
(10*(2^10)) = 10240
(10^2) = 100
2. Is there a faster way to generate a power set, or is this about optimal?
A comment:
the above function is part of an interview question where the program is supposed to take in a string, then print out the words in the dictionary whose letters are an anagram subset of the input string (e.g. Input: tabrcoz Output: boat, car, cat, etc.). The interviewer claims that a n*m implementation is trivial (where n is the length of the string and m is the number of words in the dictionary), but I don't think you can find valid sub-strings of a given string. It seems that the interviewer is incorrect.
I was given the same interview question when I interviewed at Microsoft back in 1995. Basically the problem is to implement a simple Scrabble playing algorithm.
You are barking up completely the wrong tree with this idea of generating the power set. Nice thought, clearly way too expensive. Abandon it and find the right answer.
Here's a hint: run an analysis pass over the dictionary that builds a new data structure more amenable to efficiently solving the problem you actually have to solve. With an optimized dictionary you should be able to achieve O(nm). With a more cleverly built data structure you can probably do even better than that.
2. Is there a faster way to generate a power set, or is this about optimal?
Your algorithm is reasonable, but your string handling could use improvement.
string str = Convert.ToString(i, 2);
string pset = str;
for (int k = str.Length; k < input.Length; k++)
{
pset = "0" + pset;
}
All you're doing here is setting up a bitfield, but using a string. Just skip this, and use variable i directly.
for (int j = 0; j < input.Length; j++)
{
if (i & (1 << j))
{
When you build the string, use a StringBuilder, not creating multiple strings.
// At the beginning of the method
StringBuilder set = new StringBuilder(input.Length);
...
// Inside the loop
set.Clear();
...
set.Append(input[j]);
...
powerSet.Add(set.ToString());
Will any of this change the complexity of your algorithm? No. But it will significantly reduce the number of extra String objects you create, which will provide you a good speedup.

Search a file for a sequence of bytes (C#)

I'm writing a C# application in which I need to search a file (could be very big) for a sequence of bytes, and I can't use any libraries to do so. So, I need a function that takes a byte array as an argument and returns the position of the byte following the given sequence. The function doesn't have to be fast, it simply has to work. Any help would be greatly appreciated :)
If it doesn't have to be fast you could use this:
int GetPositionAfterMatch(byte[] data, byte[]pattern)
{
for (int i = 0; i < data.Length - pattern.Length; i++)
{
bool match = true;
for (int k = 0; k < pattern.Length; k++)
{
if (data[i + k] != pattern[k])
{
match = false;
break;
}
}
if (match)
{
return i + pattern.Length;
}
}
}
But I really would recommend you to use Knuth-Morris-Pratt algorithm, it's the algorithm mostly used as a base of IndexOf methods for strings. The algorithm above will perform really slow, exept for small arrays and small patterns.
The straight-forward approach as pointed out by Turrau works, and for your purposes is probably good enough, since you say it doesn't have to be fast - especially since for most practical purposes the algorithm is much faster than the worst case O(n*m). (Depending on your pattern I guess).
For an optimal solution you can also check out the Knuth-Morris-Pratt algorithm, which makes use of partial matches which in the end is O(n+m).
Here's an extract of some code I used to do a boyer-moore type search. It's mean to work on pcap files, so it operates record by record, but should be easy enough to modify to suit just searching a long binary file. It's sort of extracted from some test code, so I hope I got everything for you to follow along. Also look up boyer-moore searching on wikipedia, since that is what it's based off of.
int[] badMatch = new int[256];
byte[] pattern; //the pattern we are searching for
//badMath is an array of every possible byte value (defined as static later).
//we use this as a jump table to know how many characters we can skip comparison on
//so first, we prefill every possibility with the length of our search string
for (int i = 0; i < badMatch.Length; i++)
{
badMatch[i] = pattern.Length;
}
//Now we need to calculate the individual maximum jump length for each byte that appears in my search string
for (int i = 0; i < pattern.Length - 1; i++)
{
badMatch[pattern[i] & 0xff] = pattern.Length - i - 1;
}
// Place the bytes you want to run the search against in the payload variable
byte[] payload = <bytes>
// search the packet starting at offset, and try to match the last character
// if we loop, we increment by whatever our jump value is
for (i = offset + pattern.Length - 1; i < end && cont; i += badMatch[payload[i] & 0xff])
{
// if our payload character equals our search string character, continue matching counting backwards
for (j = pattern.Length - 1, k = i; (j >= 0) && (payload[k] == pattern[j]) && cont; j--)
{
k--;
}
// if we matched every character, then we have a match, add it to the packet list, and exit the search (cont = false)
if (j == -1)
{
//we MATCHED!!!
//i = end;
cont = false;
}
}

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