Trying to get a string value from native dll - c#

I have a native dll that I need to set a string value of a parameter. Below is the c++ method signature
__declspec(dllexport) void __stdcall getDetails(_Out_ LPTSTR lpDetails, _In_ UINT uSize)
c++ method
I've hardcoded this for the return lpDetails=L"test";
My c# signature
[return: MarshalAs(UnmanagedType.I1)]
[DllImport("test.dll",CharSet=CharSet.Auto)]
static extern bool getDetails(StringBuilder result, System.UInt32 uSize);
c# code
StringBuilder b = new StringBuilder(1000);
getDetails(b, 255);
m = b.ToString(); //always ""
Console.WriteLine(m);
When I step through the code I see the value (lpDetails) get set to the correct value. The problem is on the c# all I ever see is an empty string.
I have tried a things I found from other posts but so far no luck.

There are few things wrong here:
native method is shown with C signature, not C++ signature (I am
nitpicking here :)
lPDetails parameter is IN, not OUT, if you want
function to write details to a preallocated location (as it seems
from the second argument which should denote the length of the
allocated buffer)
your implementation lpDetails=L"test" is broken. If you provide the preallocated buffer to the function (as your signature implies) you need to _tcscpy the details into lpDetails. If you want to allocate the string inside the function (as your implementation implies, you need to declare lpDetails as LPTSTR*, but this is a bad design as caller might not now how to free it (and in this case indeed it cant as "test" points to a static memory in data segment and not to the heap.
This wouldn't work even without Interop:
LPTSTR pCallerData; // a pointer variable
void getDetails(LPTSTR lpData, /*what do you use second param for? */)
{
// lpData is a COPY of pCallerData, not a pointer to it,
// so you are not modifying pCallerData, but a local variable
lpData = "test";
// after the function exits pCallerData still has the same value as before
}_
better implementation would be:
LPTSTR txt[256];
getDetails(txt, 256);
// ----
void getDetails(LPTSTR lpData, int size)
{
_tcscpy(lpDetails, _T("Test"));
// or more realistically _tcsncpy and properly check
// if details string is longer than size argument
}_

Related

Convert c++ std::string to c# byte array

I have a .NET program that uses a DLL export to get a name of a user.
public static extern string Name(byte[] buf);
This is the export, and I would really like to not change it, as a lot of code relies on it. So, I would like to know, in C++, how would I convert a char* array to the byte buffer?
I have tried this:
void Name(std::byte buf[256])
{
std::string s{ "test" };
std::byte* ptr = reinterpret_cast<std::byte*>(s.data());
buf = ptr;
return;
}
When I print out the string that I convert, I get nothing, it is empty.
Your C++ function implementation does not match the expectations of the C# function declaration.
The C# byte array is marshalled into the function as a pinned pointer to the array's raw memory. The syntax you are using in the C++ code for the parameter (std::byte buf[256]) is just syntax sugar, the compiler actually treats it as a pointer (std::byte* buf). Which is fine in this situation. However, your C++ function is not actually copying anything into the memory that the pointer is pointing at. You are simply changing the pointer itself to point at a different memory address. And the pointer itself is a local variable, so when the function exits, the pointer will no longer exist, and it won't matter what it is pointing at.
Also, the C# declaration is expecting the function to return something that can be marshalled to a .NET string, but the C++ function is not actually return'ing anything at all. The default marshalling behavior for a string return value is as UnmanagedType.LPStr, so the C++ function needs to return a pointer to a null-terminated char* string. The memory for that string must be allocated with CoTaskMemAlloc(), as the marshaller will take ownership of the memory and free it with CoTaskMemFree() after converting the char data to a string.
Also, the C++ function has no calling convention defined, so it is going to use the compiler's default (which is usually __cdecl, unless you change your compiler's settings). However, the default calling convention that .NET's DllImport expects the C++ function to use is __stdcall instead (for compatibility with Win32 APIs). This mismatch won't matter in 64bit, but it matters alot in 32bit.
Without changing your C# declaration, try this on the C++ side:
char* __stdcall Name(std::byte buf[256])
{
std::string s{ "test" };
size_t size = s.size() + 1;
memcpy(buf, s.c_str(), size);
void *ptr = CoTaskMemAlloc(size);
memcpy(ptr, s.c_str(), size);
return ptr;
}
That being said, it is weird to have a function that returns a string in both a byte array output parameter and in a return value. Are you sure the byte array is not meant to be used as an input parameter instead, where the function parses its content to extract amd a string? That would make more sense. It would really help if you would update your question to show how your .NET code is actually calling the C++ function and using the byte array.
When you write
void Name(std::byte buf[256])
that declares buf as pointer to 256 bytes, not an array. So when you later write
buf = ptr;
all you are doing is changing the local variable buf to now point at ptr. And at the end of the function the local variable dies.
Use std::array<std::byte, 256>& and copy the string contents into that. Or even better return a freshly made array instead of an in/out parameter.

When calling c++ function from windows form gets error

My c++ function is given below
# define MyFunction _declspec(dllexport)
extern "C" {
MyFunction int SubtractNumbers(int a, int b)
{
return a - b;
}
MyFunction const char* GetStringKey()
{
return "My String";
}
}
Calling c++ function from windows form is given below,
[DllImport(cppFunctionsDll, CallingConvention = CallingConvention.Cdecl)]
private const string DllFilePath = #"D:\\Projects\\December\\17-12-2020\\project-device-
setup\\Debug\\AccurynCPP.dll";
[DllImport(DllFilePath, CallingConvention = CallingConvention.Cdecl)]
public static extern int SubtractNumbers(int a, int b);
[DllImport(DllFilePath, CallingConvention = CallingConvention.Cdecl)]
public static extern string GetStringKey();
public void GetSubtract()
{
lblSubtract.Text= Convert.ToString(SubtractNumbers(1, 2));
}
public void GetStringFunction()
{
lblstringKey.Text= GetStringKey();
}
From the above function, GetSubtract() worked perfectly. But GetStringKey() not worked. when it reach on it's function while debugging, it automatically cancelled running mode in visual studio. How can i fix this issue.
The calling convention describes to the compiler and linker how parameters, the stack and registers are to be handled. So if these don't match things won't work or memory can be corrupted. For instance, if the caller thinks the first parameter should be passed in the register eax, but the callee thinks it's on the stack. Things will obviously not work. For more info on calling conventions Wikipedia has a good description here. The calling convention you choose isn't very important, unless the compiler forces one on you. For instance for 64 bit programs Microsoft only uses one to my knowledge. So, I suggest adding __cdecl in front of the functions you have written. And using CallingConvention.Cdecl on the DLLImport lines.
Also, all the data types must exactly match. For instance:
[DllImport(DllFilePath, CallingConvention = CallingConvention.Cdecl)]
public static extern string GetStringKey();
This says it is returning a string, however despite our using the term string to represent a series of characters followed by a null. In this case string is a formal type. Which is they type std::string. Which is not what is being returned by the C code. The C code is returning a pointer to a char.
Generally passing complex types based on a library is kinda iffy. That's because it requires both languages to use the exact data structure to represent the type. So when crossing language boundaries it's often useful to stay with your own custom structures and very primitive types.
So I recommend your C function be this instead:
__cdecl bool GetStringKey(char *buffer, int maximumLength)
{
// Write code here to copy all the characters from your "My String"
// to the buffer or use a standard library function for copying char * strings (often called C strings) when copying make sure to copy the null character at the end. It's definitely needed.
return true; // Yes it fit
}
You will need to change your DllImport to match. Once that is working you can add code to never go over the maximum buffer length (to prevent memory corruption) and maybe change the bool to the length of the string or -1 for failure.
I suggested this particular function prototype because it doesn't pass memory between languages. Instead the C code fills in a buffer from the C++ code. Which is the safest way to do something. Passing memory between unrelated modules (in this case C and C++ doesn't always work). Though I suspect in this case your C and C++ compiler and libraries are enough alike. That you could just switch to returning a std::string. As long as both sides match perfectly.

How to send a string by reference to an unmanaged C library that modifies that string?

I am new to the world of interacting with unmanaged libraries. I have an unmanaged C function that modifies a string by reference within the function. I'm having trouble passing a string from C# and getting it modified by the C function.
Here's the C function:
__declspec(dllexport) void __stdcall Test(char* name)
{
*name = "Bar";
}
This is the C# DLL import code:
[DllImport(#"C:/blah/mylibrary.dll")]
public extern static string Test(string name);
This is the code I'm using to call the function:
string s = "foo";
Test(s);
//I want s to be "Bar" after the above line
I have tried using "ref" and "out" on the string parameter, and tried Marshalling as an LPStr. Depending on what I try, I either get an error like
"The pointer passed in as a String must not be in the bottom 64K of the process's address space."
or
"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
I'm sure I'm just doing something stupid with my pointers. Can someone help me determine the appropriate C# code to get "s" to equal "bar"?
Thank you
Your C Test function doesn't do anything like you said it does. All it does it takes a local variable (name) and assigns it to a fixed string. To do what you said it does it would had to do a copy operation into the address pointed to by name:
__declspec(dllexport) void __stdcall Test(char* name)
{
strcpy(name, "Bar");
}
Of course, such an operation is a disaster in waiting since you have incorrect function signature (buffer lengths are not specified).
Considering that the C function is as above, then you should follow the rules specified at Default Marshaling for Strings:
In some circumstances, a fixed-length
character buffer must be passed into
unmanaged code to be manipulated.
Simply passing a string does not work
in this case because the callee cannot
modify the contents of the passed
buffer. Even if the string is passed
by reference, there is no way to
initialize the buffer to a given size.
The solution is to pass a
StringBuilder buffer as the argument
instead of a string. A StringBuilder
can be dereferenced and modified by
the callee, provided it does not
exceed the capacity of the
StringBuilder. It can also be
initialized to a fixed length. For
example, if you initialize a
StringBuilder buffer to a capacity of
N, the marshaler provides a buffer of
size (N+1) characters. The +1 accounts
for the fact that the unmanaged string
has a null terminator while
StringBuilder does not.
So your DLL should be like this:
[DllImport(#"C:/blah/mylibrary.dll")]
public extern static string Test(StringBuilder name);
and call it by passing a properly sized StringBuilder:
StringBuilder foo = new StringBuilder(256);
Test(foo);
Some sanity would be added to the C interface if you add a length parameter.

char * in managed code?

I have a c++ plus method that generates a value. i am calling this method from a c# application.
The C++ method is like this:
extern "C" REGISTRATION_API char * generate(char dIn[],char dOut[])
The generate method returns an array of chars (sOut[]=returnvalue; return sOut;)
Now I'm calling this method from my c# app:
[DllImport("mydll.dll")]
static extern string generate(string sIn, string sOut);
As you can see, the return type in c# is string. What is happening is that the returned value in c# is not correct and it is corrupted. (The value is correct inside the generate method, but whenever i call it from c# to extract it, i get some erroneous value.)
Is it OK that my method in C# has a string return value while in c++ it's a char*?
Please share your comments, it is urgent, thanks.
Unfortunately, char* can be somewhat ambiguous. (Literally, it's a pointer to a single character, where you may or may not be able to get at other characters by dereferencing the pointer like an array.) Usually, though, it's a pointer to a null-terminated string of single bytes in ANSI encoding (what Microsoft calls an LPStr). By default, P/Invoke marshals instances of System.String as the BStr type, which is like a Unicode Pascal string (with a length at the beginning). You'll need to use the MarshalAs attribute to explicitly specify how you want the strings marshaled between managed and unmanaged code.
Most likely, you'll want to declare it like so:
[DllImport("mydll.dll")]
[return: MarshalAs(UnmanagedType.LPStr)]
static extern string generate(
[MarshalAs(UnmanagedType.LPStr)] string sIn,
[MarshalAs(UnmanagedType.LPStr)] out string sOut);
However, your function signature is confusing: is it returning the string, or is it setting an output variable? You may have to adjust the P/Invoke declaration to fit your needs.
Is it OK that my method in C# has a
string return value while in c++ it's
a char*?
It depends really.
If that C++ method is allocating the memory for the string and expecting the caller to deallocate it then you have problems...big problems. You could try calling Marshal.FreeHGlobal on it, but there is no guarentee that the C++ method actually allocated the memory on the global heap. Most APIs have you feed the pointer back into one of their methods to free the memory.
It is also possible that the char * is pointing to memory which does not need to be freed. In that case using a string should be fine.
You could have the C# declaration return an IntPtr and then call one of the Marhsal.PtrToStringXXX methods.
This method cannot be called safely from a native C++ application either. It returns a pointer to an array on the stack frame. Any call to another function will overwrite that stack frame and corrupt the array.
This probably works by accident in a C++ program right now because there is no function call after obtaining the return value of this function. This kind of luck is no longer available when the P/Invoke marshaller sits in between.
You will have to redesign the C++ function. You should give it arguments that allows the caller to pass its own buffer to be filled with the result. For example:
extern "C" void __stdcall generate(const char* input, char* output, int outputSize)
Call this in C# code by passing a StringBuilder for the output argument, properly initialized with a sufficient Capacity to receive the string. The outputSize argument ensures that the C++ function can avoid writing past the end of the buffer and corrupt the garbage collected heap. Don't ignore it.

Char * marshalling in C#

I have this function in Visual C++ DLL
char * __stdcall GetMessage(int id) {
char buffer[250];
.
.
.
strcpy(buffer, entry); // entry is a char * that has allocated 250 chars
return (char *)buffer;
}
i am trying to import this function from C# with the following code
[DllImport("mydll.dll", CharSet=CharSet.Ansi)]
public static extern string GetMessage(int id);
I am trying to present this in a MessageBox it always has strange symbols in the end of the string. Any suggestions how to overcome this problem?
I'll re-emphasize the fact that your C++ code is invalid. You are returning a pointer to a local variable on a stack frame that is no longer valid when the function returns. That it works now is merely an accident. As soon as you call another function, the stack space will be reused, corrupting the buffer content. This is guaranteed to happen when you call this code from C#, the P/Invoke marshaller implementation will overwrite the stack frame and corrupt the buffer.
To make matters worse, the P/Invoke marshaller will try to free the buffer. It will assume that the buffer was allocated by CoTaskMemAlloc() and call CoTaskMemFree() to release the buffer. That will silently fail on Windows XP and earlier but crash your program on Vista and up.
Which is one solution to your issue, use CoTaskMemAlloc() to allocate the buffer instead of using a local variable. The all-around better solution is to let the caller of the function pass the buffer, to be filled with the string. That way, the caller can decide how to allocate the buffer and clean it up as necessary. The function signature should look like this:
extern "C" __declspec(dllexport)
void __stdcall GetMessage(int id, char* buffer, size_t bufferSize);
Use strcpy_s() to safely fill the buffer and avoid any buffer overflow. The corresponding C# declaration would then be:
[DllImport("mydll.dll")]
private static extern void GetMessage(int id, StringBuilder buffer, int bufferSize);
and called like this:
var sb = new StringBuilder(250);
GetMessage(id, sb, sb.Capacity);
string retval = sb.ToString();
From the DLL you are returning an array of chars i.e. buffer which is on the stack within the GetMessage function, and when the return is executed the data is messed up since the buffer is popped off the stack and is local to the stack also, hence the strange characters you are seeing. There is two ways you can fix this, change the buffer variable declaration to be of a pointer and malloc it before returning it or declare it as a static.
char *buffer;
if (!(buffer = (char *)malloc((250 * sizeof(char)) + 1)){
// Handle the out of memory condition
}
// Now the buffer has 250 + 1 for null terminating character.
Or
static char buffer[250];
Also can you clarify entry pointer variable - is that global?
Hope this helps,
Best regards,
Tom.
Try using a StringBuilder for the return type and leave out the CharSet attribute:
[DllImport("mydll.dll")]
public static extern StringBuilder GetMessage(int id);

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