Silverlight replacement for Intranet Applications? - c#

I currently develop a handful of Silverlight Applications that are hosted on the company intranet. It is my understanding that Silverlight is basically dead, so I was wondering if anyone knew of a good alternative to use for future applications. I have done some research, and I see that Microsoft is recommending to move to WinRT stuff for desktop applications , but I can't find anything about apps that are supposed to be hosted in a browser, like I am doing with Silverlight now. Should I just switch over to using ASP.NET / HTML / CSS ?

The recommended approach would be to use HTML5. The Metro version of IE 10 doesn't support plugins, so Silverlight will not work there. However, the desktop version of IE 10 still has plugin support, so your Silverlight apps are still supported in Windows 8 to a certain degree.
Silverlight is no longer being advanced by Microsoft, but will still be around for a while (i.e. all browsers will not drop support in the near future). Given that you are working on intranet apps, you probably have an opportunity to control the environment to a degree so that the Silverlight apps are still accessible. However, it is probably wise to move to HTML5 for new development and also think about a long-term migration strategy for existing apps if needed.

I've talked to some folks around the office, and it seems that their approach is to just convert their Silverlight apps into WPF apps and use ClickOnce for the deployment. The advantage here is a relatively easy and clean port (compared to HTML/CSS/javaScript) and we still get the benefit of existing code / look / feel.
These apps are all internal as well, so we don't have platform problems or browser issues to worry about.

Related

Can react native apps be displayed in a browser

I have a windows c# application for which I have previously developed a web client (HTML/JS) which accesses the shared data through an oData REST service.
I am now looking to move the entire application to a single platform across all devices. This will be native to iOS and Android, but I am looking to share code as much as possible. I am not interested in hybrid apps.
The two viable options are Xamarin and React Native. Although I hate Javascript, I am leaning towards React, simply because of momentum - the xamarin team seems to be very small and there is not a lot of evidence of extensive support for the xamarin platform from within microsoft.
My concern with React is - although it seems that it will get the job done on iOS and Android, it is not clear how you can run applications on PC/Mac. I am aware there is UWP / WPF support but am unsure if this is of any quality. I expect the best solution would be to run it in a browser on non-mobile platforms.
Is this possible with React Native, and is it something you could use in production in the foreseeable future.
Microsoft ReactXP is exactly what you are looking for.
Although it is still very young (first release at 22 Apr, 2017), Nader Dabit did some really excellent works on it.
Video Tutorial Here

Windows Phone Silverlight/Xaml Which one i choose for developing my application [duplicate]

When I create new Windows Phone project I have an option to create a "Windows Phone" or "Windows Phone Silverlight" app. I know that they have different runtimes and different APIs.
I was under the impression that Microsoft wants to unify Windows and Windows Phone platforms so why is there even a Silverlight version? What benefits does it bring?
Also, if I want to create an app just for Windows Phone and never have plans to bring it to Windows, what should I choose, Silverlight or Windows Phone?
I'd suggest you go with "Windows Phone" (non-Silverlight). It's the new API, which works for both Windows and Windows Phone. At some point you may want to port the app or create a new one for Windows and you'll already know the API (and porting will be way easier). Also, the new API will most likely get more updates and features added, and at some point you may even be forced to update to it (either because the old one is no longer supported, or because it does not have some features that you need).
As it was said in the other answers - the Silverlight option is there only for backward compatibility and is likely to be phased out in time. That is - it's good if you already know the API and have many libraries (yours or others) for WP Silverlight, but if you're just starting - you'd better go for the new technology.
Edit
There is one other thing to consider before choosing between the two types of apps. Some features are only available in a Silverlight app, and others (smaller amount) - only in a Xaml app. Here's an article with some info on the differences: Migrating your Windows Phone 8 app to a Windows Runtime XAML app
Windows RT Xaml is quite new and People have to generate some knowledge first.
Silverlight for phone has been around for years and there's a load of tools available: Phone Toolkit, diverse Controls, etc.
Just killing it off would have hurt many developers who built up intellectual property over a long time forcing them to start over.
When starting a project with Silverlight you will have more things around that help you get stuff done.
When starting with WinRT Xaml, you will have better performance, but will have to figure a lot out by yourself.
So the Silverlight option is there to not throw of Silverlight developers.
I recently started a new project on WinRT Xaml and my experience was that I had to recreate a lot of common tools like Caches, etc. But also a lot of things that were in Toolkits previously are now part of the platform itself. Also, when moving over to Windows 8, you get to share a lot of code which is nice.
Unifying the environment(s) would be ideal. In my opinion, it hasn't been very successful. At one point in time, you could only develop under Silverlight, so what you are seeing is just a newer version of the same thing to keep backwards compatibility as well as to keep Silverlight's developers happy. In the future, it will probably be phased out. Plus if you want to support older Phones, Silverlight is basically your only choice (you'll be surprise, how many WP users haven't updated their 8.0 to 8.1)
There really isn't any other real benefit of Silverlight other than maybe the Windows Phone Toolkit which has been tremendously useful (you can see how many SO's answers rely on this simple addon). Once the universal runtime gets fleshed out to the point where the documentation reflects what's actually available -- then I think it would be the default project for developing in Windows going forward.
If you're just starting, I would use Silverlight the knowledge based is much greater. After you get use to the WP environment then switch to runtime.

Windows application using Silverlight

I want to develop a windows based application in silverlight. I went through many articles and every where I found that "Silverlight is for web based application". I don't know whether I am wrong or right, as my superiors told me that in Silverlight5 we can develop Windows based application. Can any body help me to give a clue for how to start. Any help would be highly appreciated.
Thanks in advance
If you mean a Windows based application which can connect with internet you go for Out of Browser application which silverlight supports but if you want simple plain desktop application, there is no point in using Silverlight, WPF would be the right choice in that case.
Look at this article for building an out of browser app using Silverlight.
Silverlight specializes in building rich UI based Web applications and WPF is best for making UI rich applications for Desktop.
You can run silverlight apps "Out Of Browser", its just a setting in the config. Here's a video with more info: http://www.silverlight.net/learn/videos/all/out-of-browser-experiences/
silverlight is a web-based technology that runs on the client machine. it is, basically, Microsoft's version of Flash.
Now, that being said, you CAN write silverlight apps that run out of the browser. but, they are not "really" windows apps. silverlight is a sub-set of WPF. However, you can also make WPF apps that run in a browser. Confused yet?
The bottom line is that WPF is for desktop apps and is full-featured with access to the machine resources.
while silverlight is a light-weight version of WPF that is intended to be run in a browser, similar to flash. it does not have all the features of a full desktop application due to security model and that sort of thing.
Both have elements that cross into the domain of the other.
Like all good things, the answer is "it depends on what you're trying to do". If you want an application that can run inside the browser, outside the browser, plus on Windows and Mac then Silverlight is the answer. You also get for free/are restricted by a security sandbox; you can get around this sandbox by requiring additional permissions from the user. If you're trying to do something that requires multiple monitor support, access to COM objects, stroke/pen/stylus input, 3D hardware acceleration, or access to a large local file store then WPF is probably the better answer. Silverlight out of browser applications also have a nice "phone home" feature that will automatically download updates; WPF requires you to roll this by hand.
Some folks have mention XBAPs (running WPF inside of a browser). Stay away from this error prone steaming pile of stuff. It's good for demoware, but is not something which you'd want to support.
You heard right.
This is called "out of browser":
Silverlight-based applications typically run within Web pages, but you can enable users to install them from the Web and run them outside the browser.

How to write applications for different platforms? Linux, Mac, Windows and Mobile Platforms

We want to write a client for an online service which should be available on as many platforms as possible. This question is about what programming language and framework we should use to create this client.
These platforms are required: Linux, Mac, Windows, iOS (iPhone, iPod, iPad) and Android. The more the better.
For the mobile platforms there is Titanium Mobile. I haven't tried this thing yet, the website says you can develop for both iOS and Android using web skills such as Javascript. I don't know yet if you can deploy for both platforms using the SAME code. It would be great!
There is also Titanium Desktop but I don't like the idea that the complete source code is shared with the final application. Titanium does this for Mobile too but it isn't that easy to modify an app loaded via App Store.
So, what other way is there to create an application which runs on at least the three major desktop platforms? I thought c# with mono would be the way to go but I just realized that you need to use mono with MonoMac in order to publish it on the Mac App Store and use things like Growl. And since MonoMac is naturally only available for Macs, it's again not possible to deploy the mono app on all platforms without rewriting it for at least the Mac. And it would be nice if the app looks "native" on all platforms. Gtk# just does not look good on a Mac. It's "okay" on Windows and great on Linux.
I know we could use Objective-C for iOS and Mac, Java for Android, C#.net for Windows and C#.mono for Linux but the main point is that we don't want to write the same app in a lot of different languages. That would make development and maintenance really hard.
And we prefer languages with C-style syntax which are much easier to learn for us PHP web developers. Btw: We dislike Air and I'm not sure about Java since I never used it but it also does not look "native" and it feels kinda slow.
Edit:
Just a note: It wouldn't be a problem to create an own form for each platform if at least the remaining code is the same. Is it possible to use MonoMac, Gtk# and Win Forums in the same C# application? And I'd prefer C# over C++ as I have no skills in C++, so I first need to check how hard it is to write with Qt.
Another note: We don't plan to spend much money and because we need to pay Apples Developer Programs we want to use free or cheap technology. Preferable Open Source.
Just use C# for all of the above.
The mono project will cover Mac and Linux, with monodroid your android requirements are covered and monotouch will take care of iPod/iPad/iPhone.
In regards to UI - mono has full support for the System.Windows.Forms namespace, so you don't have to use GTK# if you don't want to.
I don't think I need to mention windows support ;)
If you really want to support all those platforms from a single application, your best bet will be to create a web application. With HTML5, such an application can even be cached on the device and used when no connection is available. Also, that strategy would make it feasible to customize the UI based on the device running the app.
You will not have good luck if you set out to build a single native app that runs on Android and iOS, let alone all the other platforms you mentioned. The reason that they're different platforms rather than the same is that they're, well, different. They have different capabilities, run on different hardware, are built with different languages, employ different application models with different user interfaces, and have audiences with different expectations.
The best solution I've come across over the years is Qt SDK.
Great support for all major platforms, Symbian, OS X, Linux flavors, Windows, Windows CE (mobile), Android and iOS partial support and etc.
Its base is C++ but bindings for almost every language (like C#) is available. Lots of help and support is also covered.
The core Qt libs are very fast and extensive, And the whole KDE desktop (of Linux) is done with it. Famous software like VLC and VirtualBox are done in Qt.
Another relatively new way of doing cross-platform development is to use the open source Eto.Forms, which allows you to have one UI codebase target each platform's native toolkit. It is a UI abstraction layer that can target GTK#, MonoMac/OSX, WinForms, and WPF.
There is also an iOS port in the works.
Java sounds like the best fit. It is cross-platform, easy to understand, has a huge userbase and android is based on it.
Depending if you need an offline interaction mode, it sounds like you should develop a web application. You can develop a mobile version and a desktop version and thus support all the of the above platforms. Look at youtube's application for Iphone, it retains the same functionality as the the iphone app but is purely html. Furthermore, html5 capable browsers could also have the ability to run offline.
Crazy as it sounds, check out Flash/Flex - it is cross platform, code once, run everywhere ,now compiles down to native code on e.g. Android and iOS and the 10.1 player is shipping all over. I had to solve exactly this problem and when Flash Builder Burrito catered for mobile after working with it for a while I have switching from C#/Flash hybrid to Flash only for clients. (Our backend is C#/Node/C++, etc).
Depending on your timelines and needs it is something look into.
Some random links to peruse:
Blog post about performance and video to single app multi device
Developing flash and flex applications

Cross platform apps with WPF

I'm thinking of developing a desktop app in C#. Although windows will be my main target, later I'll try and run the app in MacOS X and linux. Can I do this today, in a simple way?
I'm aware of the mono project, but it is not clear to me if I can do this in a simple way.
Also, what is the relation between WPF and Silverlight? AFAIK Silverlight follows a plugin model much like Flash or Java. Can I develop my desktop app with Silverlight and deploy it on windows, linux and os x without much changes?
Any pointers will be greatly appreciated.
The Mono project does not support .Net 3 and WPF yet, and it will probably been some time before that happens.
Silverlight might be sufficient for your needs.
As of Silverlight 3.0 you can run Silverlight outside the browser, even create a shortcut to it on the desktop.
Last I heard, the Mono project has no plans to implement WPF, however they are working on other .NET 3.5 features, especially LINQ and ASP.NET MVC. The problem with implementing WPF in Mono (beyond the size and complexity of the API) is that on Windows it uses DirectX for rendering, so an implementation for Mono would need to use OpenGL. Definitely not a trivial undertaking.
WPF is used to build desktop applications for Windows only. Currently no other platforms are supported. If cross-platform support is a must, you can create a browser-based application and use Silverlight. Silverlight runs applications in the browser, though, so you cannot make a "desktop" application using that.
Mono is working hard to make sure that Silverlight runs cross platform (as mentioned on one of the stack overflow podcasts). So that seems to be a good way to go.

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