Graphics.DrawString - Incorrect drawing of Combining Diacritical Marcs - c#

I'm trying to draw text, which contains symbols from "Combining Diacritical Marcs" unicode subrange (U+0300 - U+FE23). For example i tried to draw string "T̅", wich contains of two characters: 'T' and '\u0305'.
I've got that:
Is there any way to get correct text?
Addition: I need to draw rotated text too.
PS: my code:
private void Form1_Paint(object sender, PaintEventArgs e) {
Graphics g = e.Graphics;
Font fontTahoma = new Font("Tahoma", 16);
Font fontTimesNewRom = new Font("Times New Romulan", 16);
Font fontArial = new Font("Arial", 16);
Brush brush = new SolidBrush(Color.Red);
g.DrawString("Test1 T̅ T\u0305", fontTahoma, brush, new PointF(20, 20));
g.DrawString("Test1 T̅ T\u0305", fontTimesNewRom, brush, new PointF(20, 40));
g.DrawString("Test1 T̅ N\u0305", fontArial, brush, new PointF(20, 60));
}

TextRenderer seems to draw it better:
TextRenderer.DrawText(g, "Test1 T̅ T\u0305", fontTahoma,
new Point(120, 20), Color.Black);

Related

Winforms Transformation

The current application am developing has lot of drawings. The Origin of the drawing start from Left,Bottom instead of Top,Left. Drawings works perfectly except "DrawingString".
Graphics g;
g.TranslateTransform(0, Height);
g.ScaleTransform(1, -1);
//All drawings
g.DrawString("1", new Font("Segoei UI", 9), Brushes.Green, new Point(x, y));
The result I get is upside down Text [![enter image description here][1]][1]
I wanted to draw only the text normal and rest of the drawings should always start from the bottom left?
EDIT
private void panel1_Paint(object sender,PaintEventArgs e)
{
var g = e.Graphics;
var height = panel1.Height;
g.TranslateTransform(0,height);
g.ScaleTransform(1,-1);
g.DrawRectangle(new Pen(Brushes.Black,1),new Rectangle(10,10,100,100));
g.DrawString("Test",new Font("Segoei UI",9),Brushes.Green,new Point(10,110));
}
RESULT
I want only the text to be flipped. Keeping the drawing as it is
Flip it over again.
See the example below. The text Sunday appears normally. Then we transpose the graphics object's matrix and write Monday, so Monday appears laterally inverted on the Y-axis, and finally we flip over the Y-axis yet again so it restores itself to its original state before writing Tuesday, which appears normally.
private void Form1_Paint(object sender, PaintEventArgs e)
{
var graphics = e.Graphics; // this.CreateGraphics();
var font = new Font("Georgia", 12.0F);
var brush = new SolidBrush(Color.Black);
var pointF = new PointF(20F, 20F);
graphics.DrawString("Sunday", font, brush, pointF);
graphics.ScaleTransform(1F, -1F);
pointF = new PointF(10F, -210F);
graphics.DrawString("Monday", font, brush, pointF);
graphics.ScaleTransform(1, -1);
pointF = new PointF(200F, 200F);
graphics.DrawString("Tuesday", font, brush, pointF);
brush.Dispose();
font.Dispose();
}
Do that in your code, making sure to calculate the value of the Y-axis where you want your text to appear.
g.ScaleTransform(1,-1);
g.DrawRectangle(new Pen(Brushes.Black,1),new Rectangle(10,10,100,100));
g.ScaleTransform(1,-1);
g.DrawString("Test",new Font("Segoei UI",9),Brushes.Green,new Point(10, -110));

How to draw underline for string which contains only space using DrawString?

I have faced underline missing issue with if I only draw text (only spaces) with underline style. Please refer the below tried code at my end and let me know the solution to resolve this.
Bitmap bitmap = new Bitmap(400, 200);
Graphics graphics = Graphics.FromImage(bitmap);
Brush brush = new SolidBrush(Color.White);
graphics.FillRectangle(brush, 0, 0, 400, 200);
System.Drawing.Font font = new System.Drawing.Font("Arial", 12, FontStyle.Underline);
brush = new SolidBrush(Color.Black);
StringFormat stringformat = new StringFormat(StringFormat.GenericTypographic);
stringformat.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
string text = "Hello";
SizeF sizeF = m_graphics.MeasureString(text, font, new PointF(0, 0), stringformat);
graphics.DrawString(text, font, brush, new RectangleF(0, 0, sizeF.Width, sizeF.Height), stringformat);
text = " ";
float width = sizeF.Width;
sizeF = m_graphics.MeasureString(text, font, new PointF(0, 0), stringformat);
graphics.DrawString(text, font, brush, new RectangleF(width, 0, sizeF.Width, sizeF.Height), stringformat);
text = "World";
width += sizeF.Width;
sizeF = m_graphics.MeasureString(text, font, new PointF(0, 0), stringformat);
graphics.DrawString(text, font, brush, new RectangleF(width, 0, sizeF.Width, sizeF.Height), stringformat);
As far as I can see you have three options:
Use a monospaced font (Courier New and Lucida Sans Typewriter). More info on the monospaced fonts here and here.
System.Drawing.Font font =
new System.Drawing.Font("Courier New", 12, FontStyle.Underline);
Write the text at once. If you only write the spaces then the method won't work, even if you use TextRenderer to draw the string. So if you receive the strings separately then I suggest add them in a StringBuilder and draw the whole text or sentence.
var sb = new StringBuilder();
sb.Append("Hello");
sb.Append(" ");
sb.Append("World!");
var bitmap = new Bitmap(400, 200);
var graphics = Graphics.FromImage(bitmap);
Brush brush = new SolidBrush(Color.White);
graphics.FillRectangle(brush, 0, 0, 400, 200);
var font = new Font("Arial", 12, FontStyle.Underline);
brush = new SolidBrush(Color.Black);
var stringformat = new StringFormat(StringFormat.GenericTypographic);
stringformat.FormatFlags = StringFormatFlags.MeasureTrailingSpaces;
stringformat.Trimming = StringTrimming.None;
var text = sb.ToString();
var sizeF = graphics.MeasureString(text, font, new PointF(0, 0), stringformat);
graphics.DrawString(text, font, brush,
new RectangleF(5, 0, sizeF.Width, sizeF.Height), stringformat);
The hack version: You can draw an invisible character such as (char)127 which is the delete character, like this (you can use the code from point 2 and add this line when initializing the StringBuilder):
sb.Append(new string ((char)127, 5)); //this will create approx. five spaces.
You can use other invisible characters if you need.
The 3rd options is a hack and should be considered as such, I would recommend option 1 if you can change the font otherwise option 2.

Draw thin text with DrawString()?

I draw text on a picturebox with:
Point text_point = new Point(0, i);
Font drawFont = new Font("Arial", 12, FontStyle.Regular, GraphicsUnit.Pixel);
SolidBrush drawBrush = new SolidBrush(Color.Black);
g.DrawString(Convert.ToString(i), drawFont, drawBrush, text_point);
... but the text is always drawn 'thick' like this:
84
How can I get it to look like: 84 ?
Try:
Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;

How to Drawing Text with Outline onto Images?

I have been searching and looking for Drawing text with outline onto images?
Here my code
private static void tulisnamafile(string imagepath, string textnya)
{
Image image = Image.FromStream(new MemoryStream(File.ReadAllBytes(imagepath)));
Bitmap newImage = new Bitmap(640, 380);
using (Graphics g = Graphics.FromImage(newImage))
{
// Draw base image
g.DrawImageUnscaled(image, 0, 0);
//Static is HERE
SolidBrush brushing = new SolidBrush(Color.White);
Font font = new Font(("Comic Sans MS"), 20.0f);
int napoint = newImage.Height - 90;
int napointa = image.Width - 200;
FontFamily ff = new FontFamily("Times New Roman");
int fontSize = 24;
Font f = new Font(ff, fontSize, FontStyle.Regular);
StringFormat sf = new StringFormat();
Rectangle displayRectangle = new Rectangle(new Point(5, napoint), new Size(newImage.Width - 1, newImage.Height - 1));
g.DrawEllipse(Pens.Magenta, new Rectangle(0, 0, 1, 1));
GraphicsPath gp = new GraphicsPath();
gp.AddString(textnya, ff, (int)FontStyle.Bold, fontSize + 4, new Point(0, 0), sf);
g.FillPath(Brushes.White, gp);
g.DrawPath(Pens.Black, gp);
g.Flush(FlushIntention.Sync);
g.Dispose();
}
image.Dispose();
string fileName = "ab.jpg";
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, fileName);
MessageBox.Show(path);
newImage.Save(path, System.Drawing.Imaging.ImageFormat.Jpeg);
newImage.Dispose();
}
and Its the trigger
private void button3_Click(object sender, EventArgs e)
{
string imagename = "C:\\Documents and Settings\\admin\\My Documents\\Visual Studio 2008\\Projects\\template\\template\\bin\\Debug\\bg.jpg";
tulisnamafile(imagename, "SlimPort® SP1002; Connect mobile devices to any big screen. High Speed micro USB");
}
Check the Code result:
Such messing result, UNWRAPPED and with white color
This what I want, and with wrapping?
I found in CodeProject but not luck, its using C++. Based someone in neowin and tried this one too..
But still not luck.
UPDATE:
Here my working code, for who maybe need it... based from Abdias Software's code ( check the answers ), I make small changes ( there some error in those code).
private static void tulisnamafile(string imagepath, string textnya)
{
float fontSize = 22;
Image image = Image.FromStream(new MemoryStream(File.ReadAllBytes(imagepath)));
//some test image for this demo
Bitmap bmp = (Bitmap)Image.FromFile(imagepath);
Graphics g = Graphics.FromImage(bmp);
//this will center align our text at the bottom of the image
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Far;
//define a font to use.
Font f = new Font("Impact", fontSize, FontStyle.Bold, GraphicsUnit.Pixel);
//pen for outline - set width parameter
Pen p = new Pen(ColorTranslator.FromHtml("#77090C"), 8);
p.LineJoin = LineJoin.Round; //prevent "spikes" at the path
//this makes the gradient repeat for each text line
Rectangle fr = new Rectangle(0, bmp.Height - f.Height, bmp.Width, f.Height);
LinearGradientBrush b = new LinearGradientBrush(fr,
ColorTranslator.FromHtml("#FF6493"),
ColorTranslator.FromHtml("#D00F14"),
90);
//this will be the rectangle used to draw and auto-wrap the text.
//basically = image size
Rectangle r = new Rectangle(0, 0, bmp.Width, bmp.Height);
GraphicsPath gp = new GraphicsPath();
//look mom! no pre-wrapping!
gp.AddString(textnya, f.FontFamily, (int)FontStyle.Bold, fontSize, r, sf);
//these affect lines such as those in paths. Textrenderhint doesn't affect
//text in a path as it is converted to ..well, a path.
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
//TODO: shadow -> g.translate, fillpath once, remove translate
g.DrawPath(p, gp);
g.FillPath(b, gp);
//cleanup
gp.Dispose();
b.Dispose();
b.Dispose();
f.Dispose();
sf.Dispose();
g.Dispose();
string fileName = "ab.jpg";
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, fileName);
bmp.Save(path, System.Drawing.Imaging.ImageFormat.Jpeg);
bmp.Dispose();
}
Just to sum up:
Define a GraphicPath and then use DrawPath to draw outlined version of text, FillPath to draw a filled version.
For the second image with the woman, a second (filled) version is drawn first at a small offset.
For the gradient use LinearGradientBrush for brush. Thickness of the outline is defined by the Pen's thickness.
For wrapping define a StringFormat and use a Rectangle to define the region you want the text to be in.
To center the text you can define the rectangle to have the same width as the image, then set strformat.Alignment to Center.
UPDATE: To replicate the text in the second image you can use this code:
float fontSize = 52;
//some test image for this demo
Bitmap bmp = (Bitmap)Image.FromFile(s"test.jpg");
Graphics g = Graphics.FromImage(bmp);
//this will center align our text at the bottom of the image
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Far;
//define a font to use.
Font f = new Font("Impact", fontSize, FontStyle.Bold, GraphicsUnit.Pixel);
//pen for outline - set width parameter
Pen p = new Pen(ColorTranslator.FromHtml("#77090C"), 8);
p.LineJoin = LineJoin.Round; //prevent "spikes" at the path
//this makes the gradient repeat for each text line
Rectangle fr = new Rectangle(0, bmp.Height - f.Height, bmp.Width, f.Height);
LinearGradientBrush b = new LinearGradientBrush(fr,
ColorTranslator.FromHtml("#FF6493"),
ColorTranslator.FromHtml("#D00F14"),
90);
//this will be the rectangle used to draw and auto-wrap the text.
//basically = image size
Rectangle r = new Rectangle(0, 0, bmp.Width, bmp.Height);
GraphicsPath gp = new GraphicsPath();
//look mom! no pre-wrapping!
gp.AddString("Demo for Stack Overflow",
f.FontFamily, (int)f.Style, fontSize, r, sf);
//these affect lines such as those in paths. Textrenderhint doesn't affect
//text in a path as it is converted to ..well, a path.
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
//TODO: shadow -> g.translate, fillpath once, remove translate
g.DrawPath(p, gp);
g.FillPath(b, gp);
//cleanup
gp.Dispose();
b.Dispose();
b.Dispose();
f.Dispose();
sf.Dispose();
g.Dispose();
bmp.Save(s"test_result.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
bmp.Dispose();
This will produce this result:
To produce the extra "shadow" just translate the gfirst, draw filled, then remove the translation.
The FromHtml is used here as I picked the colors from your image and was to lazy to convert. Just use Color.FromARGB() or a fixed color - as you want.
VB version:
Dim fontSize As Single = 52
Dim bmp As Bitmap = Bitmap.FromFile("c:\test.jpg")
Dim g As Graphics = Graphics.FromImage(bmp)
Dim sf As New StringFormat(StringFormatFlags.NoClip)
sf.Alignment = StringAlignment.Center
sf.LineAlignment = StringAlignment.Far
Dim f As New Font("Impact", fontSize, FontStyle.Bold, GraphicsUnit.Pixel)
Dim p As New Pen(ColorTranslator.FromHtml("#77090C"), 4)
p.LineJoin = LineJoin.Round
'rectangle for font to repeat gradient for each line
Dim fr As New Rectangle(0, bmp.Height - f.Height, bmp.Width, f.Height)
Dim b As New LinearGradientBrush(fr,
ColorTranslator.FromHtml("#FF6493"),
ColorTranslator.FromHtml("#D00F14"),
90)
Dim r As New Rectangle(0, 0, bmp.Width, bmp.Height)
Dim gp As New GraphicsPath
gp.AddString("Demo for Stack Overflow",
f.FontFamily,
f.Style,
fontSize,
r,
sf)
g.SmoothingMode = SmoothingMode.AntiAlias
g.PixelOffsetMode = PixelOffsetMode.HighQuality
g.DrawPath(p, gp)
g.FillPath(b, gp)
gp.Dispose() 'path
b.Dispose() 'b
b.Dispose() 'p
f.Dispose() 'font
sf.Dispose() 'stringformat
g.Dispose() 'g
bmp.Save("c:\test_result.jpg", Imaging.ImageFormat.Jpeg)
bmp.Dispose()
A simple way to get "better" results could be to draw the text twice. Draw the shadow first, for example some pixels to the right and to the bottom, if you want the classic drop-shadow look, in gray color. You may also want to consider using a different font, any font without serifs will look better i would guess.
For the gradient effect see the msdn page or google how on how to use it.
Also, play around with the SmoothingMode and TextRenderingHint of the graphics object, HighQuality and Antialias should produce better looking results.

C# graphics, paint, picturebox centering

Ok, so this is the problem: in C# forms I've created a new private void:
private void NewBtn(string Name, int x, int y)
Which has a purpose of creating a picturebox that imitates behavior of a button (don't ask why, I simply enjoy complicating things) and can be called as many times as I want.
Font btnFont = new Font("Tahoma", 16);
PictureBox S = new PictureBox();
S.Location = new System.Drawing.Point(x, y);
S.Paint += new PaintEventHandler((sender, e) =>
{
e.Graphics.TextRenderingHint =
System.Drawing.Text.TextRenderingHint.AntiAlias;
e.Graphics.DrawString(Name, btnFont, Brushes.Black, 0, 0);
});
Controls.Add(S);
Now, I am worried about part with Paint/Graphics (ignore rest of the code, I only gave some of it). I want to center the text that I write as "Name" in void when I call it "NewBtn(Name, x, y)". So, what should I put as
e.Graphics.DrawString(Name, btnFont, Brushes.Black, ThisX???, 0);
Suggestions?
var size = g.MeasureString(Name, btnFont);
e.Graphics.DrawString(Name, btnFont, Brushes.Black,
(S.Width - size.Width) / 2,
(S.Height - size.Height) / 2));
You can improve this by measuring the string only once, considering the font and text won't change for a specific Button/PictureBox.
And I would also suggest checking if S.Size is wider / taller than size and handling it, so graphics won't try to draw a string starting at negative coordinates.
Try using the Graphics.DrawString methods that uses the String.Drawing.StringFormat Option
StringFormat drawFormat = new StringFormat();
drawFormat.Alignment= StringAlignment.Center;
drawFormat.LineAlignment = StringAlignment.Center;
You have two options here the first to use coordinates.
e.Graphics.DrawString(("Name", new Font("Arial", 16), Brushes.Black, 10, 10, drawFormat);
the second is to create a rectange like this:
e.Graphics.DrawString("Name", new Font("Arial", 16), Brushes.Black, new Rectangle(0,0,this.Width,this.Height), drawFormat);

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