I want to create the data structure like below.
For this one I want go for keyvaluepair structure. But I am unable to create it.
public class NewStructure
{
public Dictionary<string, Dictionary<string, bool>> exportDict;
}
Is it a right way. If so how I can insert values to it. If I insert like
NewStructure ns = new NewStructure();
ns.exportDict.Add("mainvar",Dictionary<"subvar",true>);
it is giving compile error.
Nothing comes to my mind. Any suggestions please.
You can get rid of error by
Dictionary<string, bool> values = new Dictionary<string, bool> ();
values.Add("subvar", true);
ns.exportDict.Add("mainvar", values);
But probably you`d better try something like this:
class MyLeaf
{
public string LeafName {get; set;}
public bool LeafValue {get; set;}
}
class MyTree
{
public string TreeName {get; set;}
public List<MyLeaf> Leafs = new List<MyLeaf>();
}
And then
MyTree myTree = new MyTree();
myTree.TreeName = "mainvar";
myTree.Leafs.Add(new MyLeaf() {LeafName = "subvar", LeafValue = true});
For one, you'll have to initialize each of the dictionaries before you add to them:
exportDict = new Dictionary<string, Dictionary<string, bool>>();
Dictionary<string,bool> interiorDict = new Dictionary<string,bool>();
interiorDict.Add("subvar", true);
exportDict.Add("mainvar", interiorDict);
But if you know your interior dictionary is only going to have one key value pair then you can do:
exportDict = new Dictionary<string, KeyValuePair<string,bool>>();
exportDict.Add("mainvar", new KeyValuePair<string,bool>("subvar", true));
If you are on C# 4.0, you can accomplish this with a Dictionary<> of KeyValuePair<>
Your NewStructure would become
public class NewStructure
{
public Dictionary<string, KeyValuePair<string, bool>> exportDict =
new Dictionary<string, KeyValuePair<string, bool>>(); //this is still a dictionary!
}
and you'd use it like this:
NewStructure ns = new NewStructure();
ns.exportDict.Add("mainvar",new KeyValuePair<string,bool>("subvar",true));
With a dictionary of dictionaries you would make each "leaf" a list in itself.
Related
I want to have a method that converts a list of a given type to a dictionary of that type, but I want the type to be a class inherited from my XMLData class, so that I can use the Name attribute as the key for the dictionary.
Here's the code:
public static class SomeTools
{
public static Dictionary<string, XMLData> ConvertToDictionary(List<XMLData> xmlDataList)
{
Dictionary<string, XMLData> dict = new Dictionary<string, XMLData>();
foreach(XMLData data in xmlDataList)
{
dict.Add(data.Name, data);
}
return dict;
}
}
This works fine with getting just a dictionary of XMLData, but I can't use it to get a dictionary of LocationData. Here's the code that gets executed to try to retrieve location data.
List<LocationData> datalist = new List<LocationData>();
Dictionary<string, LocationData> locationData = SomeTools.ConvertToDictionary(datalist);
Well after a bit of trial and error with different approaches, I found one that worked.
This is my new code:
public static Dictionary<string, XMLData> ConvertToDictionary<XMLData>(List<XMLData> xmlDataList)
{
Dictionary<string, XMLData> dict = new Dictionary<string, XMLData>();
foreach(XMLData data in xmlDataList)
{
dynamic d = data;
dict.Add(d.Name, data);
}
return dict;
}
I don't know how I feel about the dynamic being in there, but it got things to work.
I have been trying to create a class which has a property for key value pair, I have tried the Dictionary keyword, but I need something like this:
ClassName clsName = new ClassName();
clsName.PropertyName.Add["Key"] = value;
I want it to be dynamic property so I can send any datatype.
If we suppose that your keyvaluepair has as a key a string and as a value an int, then you could try this one:
clsName.PropertyName = new KeyValuePair<string, int>("keyName", 2);
You don't need to use the any Add method. Actually, the latter makes sence when you have a collection an you want to add to it an item. From that you have posted in your question, we can't say that this is your case.
I suggest you to simply use the "HASHTABLE" its so much easier for you.Below is syntax.
Hashtable hashtable = new Hashtable();
hashtable.Add("Area", 1000);
hashtable.Add("Perimeter", 55);
1st parameter represents the key and 2nd one represents the value.So its the key value pair.
If you are after a basic class, for key and value, would
KeyValuePair<string, object>
work for you?
I'm not sure if I understood the question correctly, but apparently your requirements can be met using a generic Dictionary, where the key type parameter is string and the value type parameter is object, i.e. you could use Dictionary<string,object> like this:
public class ClassName {
public Dictionary<string, object> Dictionary { get; set; }
}
And then:
ClassName classObject = new ClassName();
classObject.Dictionary.Add("Key", new { "value" });
public class ClassName
{
public KeyValuePair<string, object> PropertyName {get; set; }
}
var c = new ClassName();
c.PropertyName = new KeyValuePair<string, object>("keyName", someValue);
or, if you need to store multiple values, use Dictionary<string, object> as type of your property.
public class ClassName
{
public ClassName()
{
this.PropertyName = new Dictionary<string, object>();
}
public Dictionary<string, object> PropertyName {get; set; }
}
var c = new ClassName();
c.PropertyName.Add("stringKey", anyValue);
I have a generic list List<String, String> ListName
I am trying to insert the values of the list, into a dictionary Dictionary<String, int>
I looked at places but only found adding elements of dictionary to list. While my requirement is opposite. I tried using toDictionary, but it didnt work for me. Not sure what went wrong.
Have anyone every attempted inserting values from list to dictionary?
I assume you mean List<string[]> because I have never seen a generic List<T,WhoAmI> before
If you are using List<string[]> you can use the ToDictionary function
List<string[]> ListName = new List<string[]>();
ListName.Add(new[] { "Stack", "1" });
ListName.Add(new[] { "Overflow", "2" });
// Select the first string([0]) as the key, and parse the 2nd([1]) as int
Dictionary<string,int> result = ListName.ToDictionary(key => key[0], value => int.Parse(value[1]));
if you are using some kind of custom object in your list you can also do it the same way
List<MyObject<string, string>> ListName = new List<MyObject<string, string>>();
Dictionary<string, int> result = ListName.ToDictionary(key => key.String1, value => int.Parse(value.String2));
public class MyObject<T, U>
{
public MyObject(T string1, U string2)
{
String1 = string1;
String2 = string2;
}
public T String1 { get; set; }
public U String2 { get; set; }
}
Note: You should add error checking around the int.Parse or use Int.TryParse if there is a chance it may not be a number.
You can use like that:
List<KeyValuePair<String, String>> ListName = new List<KeyValuePair<String, String>>();
Dictionary<String, Int32> dict = new Dictionary<String, Int32>();
ListName.ForEach(e=> dict.Add(e.key, Int32.Parse(e.Value)));
I'm not sure exactly where the integer is coming from, but something like this should work:
Dictionary<string, int> dict = new Dictionary<string, int>();
list.ForEach(x => dict.Add(x, theInteger));
I need the following (using string as the type here for brevity):
MyDictionary : IDictionary<string, List<string>>
{
private readonly Dictionary<string, List<string>> _collection;
...
// The collection cannot contain the key
public void Add(string key, List<string> value)
{
_collection.Add(key, new List<string>(value.RemoveAll(p => p == key));
}
}
So in use you might have:
string myName = "Superstringcheese";
List<string> myFriends = new List<string> {"John", "Jane", "Jerry"};
string yourName = "Someone";
List<string> yourFriends = new List<string> {"John", "Bill", "Ted"};
var myDic = new MyDictionary();
// It's okay that each of us (each key) has some friends that are the same. It's not okay for me to have myself as a friend. The add method would check if the key is contained by the value collection and remove it if necessary.
myDic.Add(myName, myFriends);
myDic.Add(yourName, yourFriends);
Before I go reinventing any wheels, is there a native collection type that does this, or does anyone know of a popular implementation?
Well, I can help with this bit:
Is there a native collection type that does this?
No.
I have a property:
public Dictionary<string, string> MyProp { get; set; }
When I invoke that property to add an item, I get a NullReferenceException.
How would I do the null check in the property itself so it gives me a new one if it is null? While keeping in the auto-property pattern.
Without an explicit private variable the only other way would be to add some code to the constructor of the class:
MyProp = new Dictionary<string,string>();
You can initialize it in your constructor:
public MyClass()
{
MyProp = new Dictionary<string, string>();
}
I don't think you will want a setter, since that will always make a new dictionary, as others have pointed out by calling the setter in the constructor. A better approach is:
public Dictionary<string, string> MyProp { get; internal set; }
public MyClass() { MyProp = new Dictionary<string, string>(); }
Here you've used the internal setter to create the dictionary. After this, if you want to add an element to the dictionary, you would do this in your code:
InstanceOfMyClass.MyProp.Add(blah, blah);
where you use the getter to get the dictionary object, then do an Add to add a new item. You can't call the setter from your code and accidentally wipe out the dictionary, because it will look readonly to anything outside of MyClass.
For other people falling over this old question, there is a new feature in C# 6.0.
In C# 6.0, you can also initialize that property to some constant value in the same statement, like this:
public Dictionary<string, string> MyProp { get; set; } = new Dictionary<string, string>();
Initialize it in the constructor
public MyClass(){ dictionary = new
Dictionary<string,string>()
}
You will have to use an explicit backing field, you cannot change the getter or setter for auto-properties.
There's an attribute class named DefaultValueAttribute that allows you to specify the desired default value of a member, however, it doesn't automatically set the member to the value specified; hope is not lost, though, as you can use reflection to retrieve this value at runtime and apply it, as posed in this corner of the internet:
static public void ApplyDefaultValues(object self)
{
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(self))
{
DefaultValueAttribute attr = prop.Attributes[typeof(DefaultValueAttribute)] as DefaultValueAttribute;
if (attr == null) continue;
prop.SetValue(self, attr.Value);
}
}
I haven't tested this, and there may be issues with certain types but I'll leave it to your consideration and discretion. Should you decide to implement this then improvements could certainly be made.
If you were to run this code, you would get a NullReferenceException because the field is never initialized.
class Program
{
static void Main(string[] args)
{
Person sergio = new Person();
sergio.Items.Add("test", "test");
Console.ReadKey();
}
public class Person
{
public Dictionary<string, string> Items { get; set; }
}
}
So one way to solve this would be to initialize it, in the class´s constructor.
class Program
{
static void Main(string[] args)
{
Person sergio = new Person();
sergio.Items.Add("test", "test");
Console.ReadKey();
}
public class Person
{
public Dictionary<string, string> Items { get; set; }
public Person()
{
Items = new Dictionary<string, string>();
}
}
}