c# logic error in a while-loop entering condition - c#

I have some weird logic stuff going on.
x=false;
This one does not work:
while (R2.TS("a") && R2.TL("b") && (s=R2.SL().Trim()).Length > 0)
{
x=true;
}
result: x=false;
This one does work:
while (R2.TS("a") && R2.TL("b"))
{
if((s=R2.SL().Trim()).Length > 0)
{
x=true;
}
}
result: x=true;
Also, maybe it helps to know that those functions return true only if executed in right order, like R2.TS("a") then R2.TL("b") and then ((s=R2.SL().Trim()).Length > 0).
input is the same, but something is surely wrong here. Any ideas ?
thanks in advance.

Yes, the loops do two different things.
I think you mean a logic error, not a syntax error. Syntax error means it won't compile. Logic error means it doesn't do what you expect.
The first one will terminate if the R2.SL() expression is false. At least the first time round, (s=R2.SL().Trim()).Length > 0 must necessarily be false, so loop 1 terminates and x is never set to true. That is the only way you would get a difference between your two loops, all other conditions being the same.
In loop 2, intermediate values for R2.SL() isn't a problem, provided the other loop conditions remain true. When (s=R2.SL().Trim()).Length > 0 evaluates to true, x will be set.

Use the debugger luke. There is little point us trying to work out why this doesn't give you the result you want. It is better for you to work that out with some help. Click on the first line and push F9. It should turn red. Run your program and it will stop at this line. You can then hover over different variables to see which ones have which values. Then push F11 to step forward through your program.

In the first case have three conditions to which R2 has to comply namely
R2.TS("a") AND R2.TL("b") AND (s=R2.SL().Trim()).Length > 0), before you will enter the loop and return the value of x
In the 2nd case you only have two conditions to which R2 has to comply namely
R2.TS("a") AND R2.TL("b") and after the loop is entered, you have a new condition before the x value is returned.
They probably both work, but in the first case, you don't supply data which complies to the requirements of the loop.

It may be connected with && and || operations. They are shortaned. It means, that operations are looked continuously utill the first false occurs in the condition.
Because of shortaned operations you get 2 different cycles, which have different logics. Use the 2 cycle type. It's more correct.

Related

Why Didn't This Condition Trigger?

I have a robot stock trading program that I've been working on for a few months. The other day though I added a 2nd condition to the code that determines when the trade gets exited. Condition as follows:
decimal entryPrice;
decimal CurrentPrice;
decimal openShares;
if ((1st condition) && (((entryPrice - CurrentPrice) * openShares) >= 8))
Today was the first day the situation came up, and I happened to have the day off work so I was observing the trades. The condition didn't trigger though. The trade kept going until I manually exited.
What should have happened is that it would subtract the current price from the price at time of entry, then multiply that by the number of shares to get the current profit. And if it's greater than or equal to 8, it triggers. This particular code was only for exiting short trades, so subtracting the current price from the entry price should return a positive value.
I verified in my code that the entryPrice was being logged at time of purchase. So all I can think is that I'm messing something up with the condition format. Either it doesn't like the bracket arrangement or the resulting number value types aren't compatible with each other. Does anything jump out at you? Thanks.
Not sure about the exact cause, but if your "1st condition" is false, the second condition will not be evaluated at all for many languages.
So please make sure the '1st condition' is true.
After that, if the problem still exist, you can print out some log messages about the variable values to see what's going on.
Change your conditional to
if(true){
//code after the conditional
}
If this executes, Then something isn't getting set properly inside your brackets.
(((entryPrice - CurrentPrice) * openShares) >= 8)
This is your second part of the condition. Parenthesis match up, however, I do not know what's happening inside the conditional. Since you're multiplying, it very easily could be constantly greater than 8. (maybe you meant less than?)
Try printing out some values, and see where that leads you. Print out your first condition, then your second condition.
If you have support for implicit conversions, try using BITWISE AND (&) rather than LOGICAL AND (&&).
This way, the second condition will be 'resolved' to a variable. (i.e. ran)

Does the order of appearance matter in a single IF statement with multiple conditions

I've got a Collection with up to 19,000 entries in it that I'm iterating over in a foreach statement. At the beginning of the foreach, I check if a string contains 1 of 2 words and a boolean value, then I either continue or perform some more operations.
foreach (SvnStatusEventArgs e in results) //results being my Collection
{
if ((e.Path.Contains("bin") ||
e.Path.Contains("obj")) && !includeBinObjFolders)
continue;
//Do a bunch of things
}
I wasn't sure if the computer would check the string for either "bin" or "obj", and then check the boolean and maybe it'd realize it didn't matter that the strings contained one of those two 'key words'.
Basically I guess what I'm saying is would the following take a different amount of time to run?
foreach (SvnStatusEventArgs e in results) //results being my Collection
{
if (!includeBinObjFolders &&
(e.Path.Contains("bin") ||
e.Path.Contains("obj")
)
)
continue;
//Do a bunch of things
}
For some reason, I hear a voice in the back of my head telling me that it evaluates the right-most expression first, and works its way left. If so, the first should be more efficient right? I don't have an easy way of testing a collection larger than ~200 files so simply using a timer yields results that are so close I can't confirm if one way is better.
Frankly I think it's highly unlikely end users will encounter more than 500 pieces of data in this collection at most, but theoretically it could happen due to user error.
Edit thanks everyone. I tried searching around before posting here but I forgot the term "short circuiting" in regards to logic so I was having a tough time finding an answer relevant to my wordy title here.
Edit 2 Actually I just went and created a small console application that had a 2 for loops iterating 20,000 times each. One tested the Contains first, the other tested the Bool first. Repeating these two loops 10 times over, it looks like the boolean first takes on average half of a millisecond per 20K iterations. The Contains being evaluated first takes roughly 3 milliseconds per 20K iterations. A small difference indeed!
The given boolean expressions will be evaluated from left to right, not right to left. The order is indeed defined; it is not arbitrary, nor can it be optimized. It will always be left to right.
This was specifically called out in the specs so that the side effects of each expression are always executed in a defined order.
You can, if you want, move the boolean variable to the front as an optimization. It may not be a huge optimization, so don't fret too much over it, but it is an optimization. (Unless of course you know that it will always, or almost always, resolve to true while another expression would resolve to false.)
The last expression would probably save you a little more on the runtime as you are only computing a boolean value first. If that's false, the rightmost expression won't even get evaluated, since false AND anything will be false.
Logical operators are processed left to right and && and || are shortcircuit operators; meaning
x || y // will evaluate x and if it's false, then it will evaluate y
x && y // will evaluate x and if it's true, then it will evaluate y
http://msdn.microsoft.com/en-us/library/aa691310(v=vs.71).aspx
your second approach would be faster
In this example, you are short-circuiting your evaluation using &&:
foreach (SvnStatusEventArgs e in results) //results being my Collection
{
if (!includeBinObjFolders &&
(e.Path.Contains("bin") ||
e.Path.Contains("obj")))
continue;
//Do a bunch of things
}
So basically, if !includeBinObjFolders = true stop evaluating.
And in this example, you are using || to evaluate the first two conditions; and if one of them is true you will stop evaluation.
foreach (SvnStatusEventArgs e in results) //results being my Collection
{
if ((e.Path.Contains("bin") ||
e.Path.Contains("obj")) && !includeBinObjFolders)
continue;
//Do a bunch of things
}
I honestly don't think either would be noticably faster than the other. Oh, and as an aside, evaluation is left-to-right, and never right-to-left.

Fast and Elegant way to control string is empty or not in C#

I am try to control multiple strings variables is empty or not at once:
My first approach is very simple:
if(string.isNullOrEmpty(val1) && string.isNullOrEmpty(val2) && string.isNullOrEmpty(val3))
My second way looks like this
if(string.isNullOrEmpty(val1 + val2 + val3))
Which one is fastest and elegant?
Is there any options to do this operation?
The first was faster in my test (just had to): 6ms vs. 70ms and that was on 10,000,000 iterations each (so the speed difference probably doesn't matter very much unless you're doing this on a massive scale).
Anyway, i find the first to be more clear.
Also it doesn't rely on behavior of IsNullOrEmpty that is not immediately obvious (you might just as well think that passing null parameters causes an ArgumentNullException if you don't know better), which i think is important.
Note: The test was with all variables set to null, but setting them to other values confirms it, the longer the strings get, the longer option 2 takes, while option 1 stays at about 30ms max.
Also, the first returns true if any of the strings is null or empty, while the second does it only if all of them are null or empty. So it's not the same check.
They are not equivalent. The first one checks if any of them is null. The second one checks if all of them are null. Make up your mind.
How about this?
new string[] {val1, val2, val2}.All(s => string.IsNullOrEmpty(s))
Or something similar.
I would expect 'fastest' to depend on how often you expect one or more of the strings to actually be null or empty.
For example, if val1 is often going to be null or empty then the first option is likely to be best; if they are all rarely going to be null or empty then I'm not sure of the answer, but it can't take more than five minutes to knock together a few benchmarks for your particular expectations.
(Also, note that the two options don't do the same thing, the first is true if ANY of them are null or empty the second is not doing that)
if(string.isNullOrEmpty(val1 + val2 + val3)) seems to me the fastest
I would advice you to also use concat
but behind the scenes it uses the '+' operator.
I think this is the fastest.
If it werent nullable I suggest summing their length and check ==0
The second one:
if(string.isNullOrEmpty(val1 + val2 + val3))
equals
if(string.isNullOrEmpty(val1) && string.isNullOrEmpty(val2) && string.isNullOrEmpty(val3))
(note the && instead of ||)
but will create an intermediate string, whereas my second version will not create extra strings and stop checking as soon as one string is not empty.
If you have a number of string variables, then I think it is more readable to use the first construction:
if(string.isNullOrEmpty(val1) &&
string.isNullOrEmpty(val2) &&
string.isNullOrEmpty(val3))
{
}
This way, it seems like each variable is treated separately, and this code is a little easier to change if you need to treat one of the variables in another way.
But in case all of the string variables are to be treated in the same way, they are very likely to be represented as an array or another kind of enumeration. Then it's definitely better to use John M Gant's suggestion:
if(myStrings.All(s => string.IsNullOrEmpty(s)))
{
}

Changing variables outside of Scope C#

I'm a beginner C# programmer, and to improve my skills I decided to give Project Euler a try. The first problem on the site asks you to find the sum of all the multiples of 3 and 5 under 1000. Since I'm essentially doing the same thing twice, I made a method to multiply a base number incrementally, and add the sum of all the answers togethor.
public static int SumOfMultiplication(int Base, int limit)
{
bool Escape = false;
for (int mult = 1; Escape == true; mult++)
{
int Number = 0;
int iSum = 0;
Number = Base * mult;
if (Number > limit)
return iSum;
else
iSum = iSum + Number;
}
regardless of what I put in for both parameters, it ALWAYS returns zero. I'm 99% sure it has something to do with the scope of the variables, but I have no clue how to fix it. All help is appreciated.
Thanks in advance,
Sam
Your loop never actually executes:
bool Escape = false;
for (int mult = 1; Escape == true; mult++)
Escape is set to false initially, so the first test fails (Escape == true returns false) and the body of the loop is skipped.
The compiler would have told you if you were trying to access variables outside of their defined scope, so that's not the problem. You are also missing a return statement, but that is probably a typo.
I would also note that your code never checks if the number to be added to the sum is actually a multiple of 3 or 5. There are other issues as well (for example, iSum is declared inside of the loop and initialized to 0 after each iteration), but I'll let you work that one out since this is practice. The debugger is your friend in cases like these :)
EDIT: If you need help with the actual logic I'll be happy to help, but I figure you want to work it out on your own if possible.
As others have pointed out, the problem is that the control flow does not do what you think it does. This is a common beginner problem.
My suggestion to you is learn how to use your debugger. Beginners often have this strange idea that they're not allowed to use tools to solve their coding problems; that rather, they have to reason out the defect in the program by simply reading it. Once the programs become more than a page long, that becomes impossible for humans. The debugger is your best friend, so get to know its features really well.
In this case if you'd stepped through the code in the debugger you'd see that the loop condition was being evaluated and then the loop was being skipped. At that point you wouldn't be asking "why does this return zero?", you'd be asking "why is the loop body always skipped?" Clearly that is a much more productive question to ask since that is actually the problem here.
Don't write any code without stepping through it in the debugger. Watch every variable, watch how it changes value (the debugger highlights variables in the watch windows right after they change value, by the way) and make sure that the control flow and the variable changes are exactly as you'd expect. Pay attention to quiet doubts; if anything seems out of the ordinary, track it down, and either learn why it is correct, or fix it until it is.
Regarding the actual problem: remember that 15, 30, 45, 60... are all multiples of both three and five, but you only want to add them to the sum once. My advice when solving Project Euler problems is to write code that is as like what you are trying to solve as is possible. Try writing the problem out in "pseudocode" first. I'd pseudocode this as:
sum = 0
for each positive number under 1000:
if number is multiple of three or five then:
add number to sum
Once you have that pseudocode you can notice its subtleties. Like, is 1000 included? Does the problem say "under 1000" or "up to 1000"? Make sure your loop condition considers that. And so on.
The closer the program reads like the problem actually being solved, the more likely it is to be correct.
It does not enter for loop because for condition is false.
Escape == true
returns false
Advice:
Using for loop is much simpler if you use condition as limit for breaking loop
for (int mult = 1; something < limit; mult++)
This way in most cases you do not need to check condition in loop
Most programming languages have have operator modulo division.
http://en.wikipedia.org/wiki/Modulo_operation
It might come handy whit this problem.
There are several problems with this code. The first, and most important, is that you are using the Escape variable only once. It is never set to false within your for loop, so it serves no purpose whatsoever. It should be removed. Second, isum is declared within your for loop, which means it will keep being re-initialized to 0 every time the loop executes. This means you will only get the last multiple, not the addition of all multiples. Here is a corrected code sample:
int iSum = 0;
for(int mult = 1; true; mult++)
{
int Number = Base * mult;
if(Number > limit)
return iSum;
else
iSum += Number;
}

'do...while' vs. 'while'

Possible Duplicates:
While vs. Do While
When should I use do-while instead of while loops?
I've been programming for a while now (2 years work + 4.5 years degree + 1 year pre-college), and I've never used a do-while loop short of being forced to in the Introduction to Programming course. I have a growing feeling that I'm doing programming wrong if I never run into something so fundamental.
Could it be that I just haven't run into the correct circumstances?
What are some examples where it would be necessary to use a do-while instead of a while?
(My schooling was almost all in C/C++ and my work is in C#, so if there is another language where it absolutely makes sense because do-whiles work differently, then these questions don't really apply.)
To clarify...I know the difference between a while and a do-while. While checks the exit condition and then performs tasks. do-while performs tasks and then checks exit condition.
If you always want the loop to execute at least once. It's not common, but I do use it from time to time. One case where you might want to use it is trying to access a resource that could require a retry, e.g.
do
{
try to access resource...
put up message box with retry option
} while (user says retry);
do-while is better if the compiler isn't competent at optimization. do-while has only a single conditional jump, as opposed to for and while which have a conditional jump and an unconditional jump. For CPUs which are pipelined and don't do branch prediction, this can make a big difference in the performance of a tight loop.
Also, since most compilers are smart enough to perform this optimization, all loops found in decompiled code will usually be do-while (if the decompiler even bothers to reconstruct loops from backward local gotos at all).
I have used this in a TryDeleteDirectory function. It was something like this
do
{
try
{
DisableReadOnly(directory);
directory.Delete(true);
}
catch (Exception)
{
retryDeleteDirectoryCount++;
}
} while (Directory.Exists(fullPath) && retryDeleteDirectoryCount < 4);
Do while is useful for when you want to execute something at least once. As for a good example for using do while vs. while, lets say you want to make the following: A calculator.
You could approach this by using a loop and checking after each calculation if the person wants to exit the program. Now you can probably assume that once the program is opened the person wants to do this at least once so you could do the following:
do
{
//do calculator logic here
//prompt user for continue here
} while(cont==true);//cont is short for continue
This is sort of an indirect answer, but this question got me thinking about the logic behind it, and I thought this might be worth sharing.
As everyone else has said, you use a do ... while loop when you want to execute the body at least once. But under what circumstances would you want to do that?
Well, the most obvious class of situations I can think of would be when the initial ("unprimed") value of the check condition is the same as when you want to exit. This means that you need to execute the loop body once to prime the condition to a non-exiting value, and then perform the actual repetition based on that condition. What with programmers being so lazy, someone decided to wrap this up in a control structure.
So for example, reading characters from a serial port with a timeout might take the form (in Python):
response_buffer = []
char_read = port.read(1)
while char_read:
response_buffer.append(char_read)
char_read = port.read(1)
# When there's nothing to read after 1s, there is no more data
response = ''.join(response_buffer)
Note the duplication of code: char_read = port.read(1). If Python had a do ... while loop, I might have used:
do:
char_read = port.read(1)
response_buffer.append(char_read)
while char_read
The added benefit for languages that create a new scope for loops: char_read does not pollute the function namespace. But note also that there is a better way to do this, and that is by using Python's None value:
response_buffer = []
char_read = None
while char_read != '':
char_read = port.read(1)
response_buffer.append(char_read)
response = ''.join(response_buffer)
So here's the crux of my point: in languages with nullable types, the situation initial_value == exit_value arises far less frequently, and that may be why you do not encounter it. I'm not saying it never happens, because there are still times when a function will return None to signify a valid condition. But in my hurried and briefly-considered opinion, this would happen a lot more if the languages you used did not allow for a value that signifies: this variable has not been initialised yet.
This is not perfect reasoning: in reality, now that null-values are common, they simply form one more element of the set of valid values a variable can take. But practically, programmers have a way to distinguish between a variable being in sensible state, which may include the loop exit state, and it being in an uninitialised state.
I used them a fair bit when I was in school, but not so much since.
In theory they are useful when you want the loop body to execute once before the exit condition check. The problem is that for the few instances where I don't want the check first, typically I want the exit check in the middle of the loop body rather than at the very end. In that case, I prefer to use the well-known for (;;) with an if (condition) exit; somewhere in the body.
In fact, if I'm a bit shaky on the loop exit condition, sometimes I find it useful to start writing the loop as a for (;;) {} with an exit statement where needed, and then when I'm done I can see if it can be "cleaned up" by moving initilizations, exit conditions, and/or increment code inside the for's parentheses.
A situation where you always need to run a piece of code once, and depending on its result, possibly more times. The same can be produced with a regular while loop as well.
rc = get_something();
while (rc == wrong_stuff)
{
rc = get_something();
}
do
{
rc = get_something();
}
while (rc == wrong_stuff);
It's as simple as that:
precondition vs postcondition
while (cond) {...} - precondition, it executes the code only after checking.
do {...} while (cond) - postcondition, code is executed at least once.
Now that you know the secret .. use them wisely :)
do while is if you want to run the code block at least once. while on the other hand won't always run depending on the criteria specified.
I see that this question has been adequately answered, but would like to add this very specific use case scenario. You might start using do...while more frequently.
do
{
...
} while (0)
is often used for multi-line #defines. For example:
#define compute_values \
area = pi * r * r; \
volume = area * h
This works alright for:
r = 4;
h = 3;
compute_values;
-but- there is a gotcha for:
if (shape == circle) compute_values;
as this expands to:
if (shape == circle) area = pi *r * r;
volume = area * h;
If you wrap it in a do ... while(0) loop it properly expands to a single block:
if (shape == circle)
do
{
area = pi * r * r;
volume = area * h;
} while (0);
The answers so far summarize the general use for do-while. But the OP asked for an example, so here is one: Get user input. But the user's input may be invalid - so you ask for input, validate it, proceed if it's valid, otherwise repeat.
With do-while, you get the input while the input is not valid. With a regular while-loop, you get the input once, but if it's invalid, you get it again and again until it is valid. It's not hard to see that the former is shorter, more elegant, and simpler to maintain if the body of the loop grows more complex.
I've used it for a reader that reads the same structure multiple times.
using(IDataReader reader = connection.ExecuteReader())
{
do
{
while(reader.Read())
{
//Read record
}
} while(reader.NextResult());
}
I can't imagine how you've gone this long without using a do...while loop.
There's one on another monitor right now and there are multiple such loops in that program. They're all of the form:
do
{
GetProspectiveResult();
}
while (!ProspectIsGood());
I like to understand these two as:
while -> 'repeat until',
do ... while -> 'repeat if'.
I've used a do while when I'm reading a sentinel value at the beginning of a file, but other than that, I don't think it's abnormal that this structure isn't too commonly used--do-whiles are really situational.
-- file --
5
Joe
Bob
Jake
Sarah
Sue
-- code --
int MAX;
int count = 0;
do {
MAX = a.readLine();
k[count] = a.readLine();
count++;
} while(count <= MAX)
Here's my theory why most people (including me) prefer while(){} loops to do{}while(): A while(){} loop can easily be adapted to perform like a do..while() loop while the opposite is not true. A while loop is in a certain way "more general". Also programmers like easy to grasp patterns. A while loop says right at start what its invariant is and this is a nice thing.
Here's what I mean about the "more general" thing. Take this do..while loop:
do {
A;
if (condition) INV=false;
B;
} while(INV);
Transforming this in to a while loop is straightforward:
INV=true;
while(INV) {
A;
if (condition) INV=false;
B;
}
Now, we take a model while loop:
while(INV) {
A;
if (condition) INV=false;
B;
}
And transform this into a do..while loop, yields this monstrosity:
if (INV) {
do
{
A;
if (condition) INV=false;
B;
} while(INV)
}
Now we have two checks on opposite ends and if the invariant changes you have to update it on two places. In a certain way do..while is like the specialized screwdrivers in the tool box which you never use, because the standard screwdriver does everything you need.
I am programming about 12 years and only 3 months ago I have met a situation where it was really convenient to use do-while as one iteration was always necessary before checking a condition. So guess your big-time is ahead :).
It is a quite common structure in a server/consumer:
DOWHILE (no shutdown requested)
determine timeout
wait for work(timeout)
IF (there is work)
REPEAT
process
UNTIL(wait for work(0 timeout) indicates no work)
do what is supposed to be done at end of busy period.
ENDIF
ENDDO
the REPEAT UNTIL(cond) being a do {...} while(!cond)
Sometimes the wait for work(0) can be cheaper CPU wise (even eliminating the timeout calculation might be an improvement with very high arrival rates). Moreover, there are many queuing theory results that make the number served in a busy period an important statistic. (See for example Kleinrock - Vol 1.)
Similarly:
DOWHILE (no shutdown requested)
determine timeout
wait for work(timeout)
IF (there is work)
set throttle
REPEAT
process
UNTIL(--throttle<0 **OR** wait for work(0 timeout) indicates no work)
ENDIF
check for and do other (perhaps polled) work.
ENDDO
where check for and do other work may be exorbitantly expensive to put in the main loop or perhaps a kernel that does not support an efficient waitany(waitcontrol*,n) type operation or perhaps a situation where a prioritized queue might starve the other work and throttle is used as starvation control.
This type of balancing can seem like a hack, but it can be necessary. Blind use of thread pools would entirely defeat the performance benefits of the use of a caretaker thread with a private queue for a high updating rate complicated data structure as the use of a thread pool rather than a caretaker thread would require thread-safe implementation.
I really don't want to get into a debate about the pseudo code (for example, whether shutdown requested should be tested in the UNTIL) or caretaker threads versus thread pools - this is just meant to give a flavor of a particular use case of the control flow structure.
This is my personal opinion, but this question begs for an answer rooted in experience:
I have been programming in C for 38 years, and I never use do / while loops in regular code.
The only compelling use for this construct is in macros where it can wrap multiple statements into a single statement via a do { multiple statements } while (0)
I have seen countless examples of do / while loops with bogus error detection or redundant function calls.
My explanation for this observation is programmers tend to model problems incorrectly when they think in terms of do / while loops. They either miss an important ending condition or they miss the possible failure of the initial condition which they move to the end.
For these reasons, I have come to believe that where there is a do / while loop, there is a bug, and I regularly challenge newbie programmers to show me a do / while loop where I cannot spot a bug nearby.
This type of loop can be easily avoided: use a for (;;) { ... } and add the necessary termination tests where they are appropriate. It is quite common that there need be more than one such test.
Here is a classic example:
/* skip the line */
do {
c = getc(fp);
} while (c != '\n');
This will fail if the file does not end with a newline. A trivial example of such a file is the empty file.
A better version is this:
int c; // another classic bug is to define c as char.
while ((c = getc(fp)) != EOF && c != '\n')
continue;
Alternately, this version also hides the c variable:
for (;;) {
int c = getc(fp);
if (c == EOF || c == '\n')
break;
}
Try searching for while (c != '\n'); in any search engine, and you will find bugs such as this one (retrieved June 24, 2017):
In ftp://ftp.dante.de/tex-archive/biblio/tib/src/streams.c , function getword(stream,p,ignore), has a do / while and sure enough at least 2 bugs:
c is defined as a char and
there is a potential infinite loop while (c!='\n') c=getc(stream);
Conclusion: avoid do / while loops and look for bugs when you see one.
while loops check the condition before the loop, do...while loops check the condition after the loop. This is useful is you want to base the condition on side effects from the loop running or, like other posters said, if you want the loop to run at least once.
I understand where you're coming from, but the do-while is something that most use rarely, and I've never used myself. You're not doing it wrong.
You're not doing it wrong. That's like saying someone is doing it wrong because they've never used the byte primitive. It's just not that commonly used.
The most common scenario I run into where I use a do/while loop is in a little console program that runs based on some input and will repeat as many times as the user likes. Obviously it makes no sense for a console program to run no times; but beyond the first time it's up to the user -- hence do/while instead of just while.
This allows the user to try out a bunch of different inputs if desired.
do
{
int input = GetInt("Enter any integer");
// Do something with input.
}
while (GetBool("Go again?"));
I suspect that software developers use do/while less and less these days, now that practically every program under the sun has a GUI of some sort. It makes more sense with console apps, as there is a need to continually refresh the output to provide instructions or prompt the user with new information. With a GUI, in contrast, the text providing that information to the user can just sit on a form and never need to be repeated programmatically.
I use do-while loops all the time when reading in files. I work with a lot of text files that include comments in the header:
# some comments
# some more comments
column1 column2
1.234 5.678
9.012 3.456
... ...
i'll use a do-while loop to read up to the "column1 column2" line so that I can look for the column of interest. Here's the pseudocode:
do {
line = read_line();
} while ( line[0] == '#');
/* parse line */
Then I'll do a while loop to read through the rest of the file.
Being a geezer programmer, many of my school programming projects used text menu driven interactions. Virtually all used something like the following logic for the main procedure:
do
display options
get choice
perform action appropriate to choice
while choice is something other than exit
Since school days, I have found that I use the while loop more frequently.
One of the applications I have seen it is in Oracle when we look at result sets.
Once you a have a result set, you first fetch from it (do) and from that point on.. check if the fetch returns an element or not (while element found..) .. The same might be applicable for any other "fetch-like" implementations.
I 've used it in a function that returned the next character position in an utf-8 string:
char *next_utf8_character(const char *txt)
{
if (!txt || *txt == '\0')
return txt;
do {
txt++;
} while (((signed char) *txt) < 0 && (((unsigned char) *txt) & 0xc0) == 0xc0)
return (char *)txt;
}
Note that, this function is written from mind and not tested. The point is that you have to do the first step anyway and you have to do it before you can evaluate the condition.
Any sort of console input works well with do-while because you prompt the first time, and re-prompt whenever the input validation fails.
Even though there are plenty of answers here is my take. It all comes down to optimalization. I'll show two examples where one is faster then the other.
Case 1: while
string fileName = string.Empty, fullPath = string.Empty;
while (string.IsNullOrEmpty(fileName) || File.Exists(fullPath))
{
fileName = Guid.NewGuid().ToString() + fileExtension;
fullPath = Path.Combine(uploadDirectory, fileName);
}
Case 2: do while
string fileName = string.Empty, fullPath = string.Empty;
do
{
fileName = Guid.NewGuid().ToString() + fileExtension;
fullPath = Path.Combine(uploadDirectory, fileName);
}
while (File.Exists(fullPath));
So there two will do the exact same things. But there is one fundamental difference and that is that the while requires an extra statement to enter the while. Which is ugly because let's say every possible scenario of the Guid class has already been taken except for one variant. This means I'll have to loop around 5,316,911,983,139,663,491,615,228,241,121,400,000 times.
Every time I get to the end of my while statement I will need to do the string.IsNullOrEmpty(fileName) check. So this would take up a little bit, a tiny fraction of CPU work. But do this very small task times the possible combinations the Guid class has and we are talking about hours, days, months or extra time?
Of course this is an extreme example because you probably wouldn't see this in production. But if we would think about the YouTube algorithm, it is very well possible that they would encounter the generation of an ID where some ID's have already been taken. So it comes down to big projects and optimalization.
Even in educational references you barely would find a do...while example. Only recently, after reading Ethan Brown beautiful book, Learning JavaScript I encountered one do...while well defined example. That's been said, I believe it is OK if you don't find application for this structure in you routine job.
It's true that do/while loops are pretty rare. I think this is because a great many loops are of the form
while(something needs doing)
do it;
In general, this is an excellent pattern, and it has the usually-desirable property that if nothing needs doing, the loop runs zero times.
But once in a while, there's some fine reason why you definitely want to make at least one trip through the loop, no matter what. My favorite example is: converting an integer to its decimal representation as a string, that is, implementing printf("%d"), or the semistandard itoa() function.
To illustrate, here is a reasonably straightforward implementation of itoa(). It's not quite the "traditional" formulation; I'll explain it in more detail below if anyone's curious. But the key point is that it embodies the canonical algorithm, repeatedly dividing by 10 to pick off digits from the right, and it's written using an ordinary while loop... and this means it has a bug.
#include <stddef.h>
char *itoa(unsigned int n, char buf[], int bufsize)
{
if(bufsize < 2) return NULL;
char *p = &buf[bufsize];
*--p = '\0';
while(n > 0) {
if(p == buf) return NULL;
*--p = n % 10 + '0';
n /= 10;
}
return p;
}
If you didn't spot it, the bug is that this code returns nothing — an empty string — if you ask it to convert the integer 0. So this is an example of a case where, when there's "nothing" to do, we don't want the code to do nothing — we always want it to produce at least one digit. So we always want it to make at least one trip through the loop. So a do/while loop is just the ticket:
do {
if(p == buf) return NULL;
*--p = n % 10 + '0';
n /= 10;
} while(n > 0);
So now we have a loop that usually stops when n reaches 0, but if n is initially 0 — if you pass in a 0 — it returns the string "0", as desired.
As promised, here's a bit more information about the itoa function in this example. You pass it arguments which are: an int to convert (actually, an unsigned int, so that we don't have to worry about negative numbers); a buffer to render into; and the size of that buffer. It returns a char * pointing into your buffer, pointing at the beginning of the rendered string. (Or it returns NULL if it discovers that the buffer you gave it wasn't big enough.) The "nontraditional" aspect of this implementation is that it fills in the array from right to left, meaning that it doesn't have to reverse the string at the end — and also meaning that the pointer it returns to you is usually not to the beginning of the buffer. So you have to use the pointer it returns to you as the string to use; you can't call it and then assume that the buffer you handed it is the string you can use.
Finally, for completeness, here is a little test program to test this version of itoa with.
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
int n;
if(argc > 1)
n = atoi(argv[1]);
else {
printf("enter a number: "); fflush(stdout);
if(scanf("%d", &n) != 1) return EXIT_FAILURE;
}
if(n < 0) {
fprintf(stderr, "sorry, can't do negative numbers yet\n");
return EXIT_FAILURE;
}
char buf[20];
printf("converted: %s\n", itoa(n, buf, sizeof(buf)));
return EXIT_SUCCESS;
}
I ran across this while researching the proper loop to use for a situation I have. I believe this will fully satisfy a common situation where a do.. while loop is a better implementation than a while loop (C# language, since you stated that is your primary for work).
I am generating a list of strings based on the results of an SQL query. The returned object by my query is an SQLDataReader. This object has a function called Read() which advances the object to the next row of data, and returns true if there was another row. It will return false if there is not another row.
Using this information, I want to return each row to a list, then stop when there is no more data to return. A Do... While loop works best in this situation as it ensures that adding an item to the list will happen BEFORE checking if there is another row. The reason this must be done BEFORE checking the while(condition) is that when it checks, it also advances. Using a while loop in this situation would cause it to bypass the first row due to the nature of that particular function.
In short:
This won't work in my situation.
//This will skip the first row because Read() returns true after advancing.
while (_read.NextResult())
{
list.Add(_read.GetValue(0).ToString());
}
return list;
This will.
//This will make sure the currently read row is added before advancing.
do
{
list.Add(_read.GetValue(0).ToString());
}
while (_read.NextResult());
return list;

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