C# C++ Interop Delegate - c#

I would like to preface this with the fact I have no formal C++ training, so if you have suggestions, please provide in a way that a super noob can implement.
Thank you in advance.
What I am trying to do is call a C++ function from C# pass in a structure and a delegate.
My code works, but if I access a value in the delegate, I receive this error:
Here is my c# code:
public delegate void CallBackMethodDelegate(MP4CreateClipProcessingData data);
[DllImport("libmp4v2.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.LPStr)]
public extern static string MP4CreateClip(ref MP4CreateClipProcessingData data, CallBackMethodDelegate del);
And here is my C++ Code:
struct MP4CreateClipProcessingData
{
bool err;
char* sourcePath;
char* targetPath;
char* error;
uint32_t startTime;
uint32_t duration;
};
extern "C" __declspec(dllexport) void MP4CreateClip(MP4CreateClipProcessingData data, void (_stdcall *func)(MP4CreateClipProcessingData))
{
func(data);
}
This is where, in my C# code I call the function:
var data = new NativeMethods.MP4CreateClipProcessingData(file, Path.Combine(targetPath, Path.GetFileName(file).ToString()));
NativeMethods.CallBackMethodDelegate retDel = new NativeMethods.CallBackMethodDelegate(NativeMethods.returnCall);
NativeMethods.MP4CreateClip(ref data, retDel);

Related

Send string array in c# to c++ dll

my c# part
[DllImport("asdf.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
unsafe extern public static int CompareDB(string[] filename);
Below is c++ part
extern "C" __declspec(dllexport)int CompareDB(char** name)
{
CString filename="It is already assigned in previous code"
strcpy(name[1], (const char *)fileName);
}
Error is related with attempting to read or write protected memory.
Somebody help me please.

PInvoke Array Marshalling Failure

I have the following C++ function exported in a DLL:
extern "C" __declspec(dllexport) bool GetResolutionArray(int32_t adapterIndex, int32_t outputIndex, uint32_t arrayLength, Resolution outResolutionArr[]) {
memcpy_s(
outResolutionArr,
sizeof(Resolution) * arrayLength,
RENDER_COMPONENT.GetResolutionArray(adapterIndex, outputIndex),
RENDER_COMPONENT.GetOutput(adapterIndex, outputIndex).NumResolutions * sizeof(Resolution)
);
return true;
}
And, the matching extern function declaration in C#:
[DllImport(InteropUtils.RUNTIME_DLL, EntryPoint = "GetResolutionArray", CallingConvention = CallingConvention.Cdecl)]
internal static extern bool _GetResolutionArray(int adapterIndex, int outputIndex, uint resolutionArrayLength, [MarshalAs(UnmanagedType.LPArray), In, Out] ref Resolution[] resolutions);
However, when I attempt to use this function as below, the program crashes with a FatalExecutionEngineError (indicating I corrupted something somewhere I guess) (error code 0xc0000005, i.e. access violation):
Resolution[] resolutions = new Resolution[outOutputDesc.NumResolutions];
if (!_GetResolutionArray(outAdapterDesc.AdapterIndex, outOutputDesc.OutputIndex, (uint) resolutions.Length, ref resolutions)) {
EnginePipeline.TerminateWithError("Internal engine call failed: _GetResolutionArray");
}
I strongly suspect that my call to memcpy_s is causing the access violation, but I can't see how or why, and I therefore reason that perhaps the marshalling is going wrong somewhere.
Thank you.
The array parameter is declared incorrectly. A C# array is already a reference and so you don't need the ref. Declare it like this:
[DllImport(InteropUtils.RUNTIME_DLL, EntryPoint = "GetResolutionArray",
CallingConvention = CallingConvention.Cdecl)]
internal static extern bool _GetResolutionArray(int adapterIndex,
int outputIndex, uint resolutionArrayLength, Resolution[] resolutions);

Passing strings from C# to C++ DLL and back -- minimal example

I am trying to make the absolute simplest minimal example of how to pass strings to and from a C++ DLL in C#.
My C++ looks like this:
using std::string;
extern "C" {
string concat(string a, string b){
return a + b;
}
}
With a header like
using std::string;
extern "C" {
// Returns a + b
__declspec(dllexport) string concat(string a, string b);
}
My C# is
[DllImport("*****.dll", CallingConvention = CallingConvention.Cdecl)]
static extern string concat(string a, string b);
}
And I am calling it with:
Console.WriteLine(concat("a", "b"));
But this gives a System.AccessViolationException. This seems like it out to be the most trivial thing to deal with, but I am completely stuck on it. When I tried to do a similar experiment with a function "Add" that took two doubles and returned a double I had no problems.
You cannot pass a C++ std::string across an interop boundary. You cannot create one of those in your C# code. So your code can never work.
You need to use interop friendly types at the interop boundary. For instance, null-terminated arrays of characters. That works well when you allocate and deallocate the memory in the same module. So, it's simple enough when passing data from C# to C++.
C++
void foo(const char *str)
{
// do something with str
}
C#
[DllImport("...", CallingConvention = CallingConvention.Cdecl)
static extern void foo(string str);
....
foo("bar");
In the other direction you would typically expect the caller to allocate the buffer, into which the callee can write:
C++
void foo(char *str, int len)
{
// write no more than len characters into str
}
C#
[DllImport("...", CallingConvention = CallingConvention.Cdecl)
static extern void foo(StringBuilder str, int len);
....
StringBuilder sb = new StringBuilder(10);
foo(sb, sb.Capacity);
This is the simplest way I like - pass a string in, and use a lambda to get the response
C#
public delegate void ResponseDelegate(string s);
[DllImport(#"MyDLL.dll", EntryPoint ="Foo", CallingConvention = CallingConvention.StdCall)]
public static extern void Foo(string str, ResponseDelegate response);
...
Foo("Input", s =>
{
// response is returned in s - do what you want with it
});
C++
typedef void(_stdcall *LPEXTFUNCRESPOND) (LPCSTR s);
extern "C"
{
__declspec(dllexport) void __stdcall Foo(const char *str, LPEXTFUNCRESPOND respond)
{
// Input is in str
// Put your response in respond()
respond("HELLO");
}
}

Attempted to read or write protected memory with dllimport in c#

I have a problem with my project:
In dll c++:
extern "C" __declspec(dllexport) int results(char* imgInput, void* tree)
{
struct kd_node* nodeTree = new(tree)kd_node ; // new kd_tree with data from memory address
...
...
int ret = atoi(retValueStr.c_str());
return ret;
}
extern "C" __declspec(dllexport) void* buildKDTree(char* folder)
{
struct kd_node* kd_root;
....
feature *LFData = listFeat.data();
kd_root = kdtree_build(LFData,listFeat.size());
void* address_kdtree = (void*)&kd_root; // get memory address of kd_tree
return address_kdtree;
}
and I use to dllimport in c#:
[DllImport(#"kdtreeWithsift.dll", EntryPoint = "buildKDTree", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public unsafe static extern void* buildKDTree(byte[] urlImage);
[DllImport(#"kdtreeWithsift.dll", EntryPoint = "results", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
[return:MarshalAs(UnmanagedType.I4)]
public unsafe static extern int results(byte[] imgInput, void* tree);
static unsafe void Main()
{
string urlImg1 = "C:/Users../test img/1202001T1.jpg";
string urlImg = "C:/export_features";
try
{
IntPtr result;
int result1;
result1 = results(convertStringToByte(urlImg1), 5, buildKDTree(convertStringToByte(urlImg))); // this error
Console.WriteLine("results = %d",result1);
}
catch (Exception ex)
{
Console.WriteLine(ex);
Console.ReadLine();
}
}
when i run the program, this program show error :
Attempted to read or write protected memory. This is often an indication that other memory is corrupt
what error do you know and how to resolved ?
thank you!
You don't need a convertStringToByte method here. You can tell the runtime to marshal your string as a char *. Also, I would suggest that you make the method return an IntPtr, like this:
[DllImport(#"kdtreeWithsift.dll", EntryPoint = "buildKDTree",
CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr buildKDTree([MarshalAs(UnmanagedType.LPStr)]string urlImage);
[DllImport(#"kdtreeWithsift.dll", EntryPoint = "results",
CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
[return:MarshalAs(UnmanagedType.I4)]
public static extern int results([MarshalAs(UnmanagedType.LPStr)]string imgInput, IntPtr tree);
You can then call it with:
IntPtr tree = buildKDTree(urlImg);
int result1 = results(urlImg, 50, tree);
Console.WriteLine("results = {0}",result1);
Well, for one thing, the C function is called buildKDTree, but you are importing it in the C# code with entry point "buildKDTreeWithFeatures". Try making these consistent and see if you get better results.
I try to call it :
IntPtr tree = buildKDTree(urlImg);
int result1 = results(urlImg, 50, tree);
Console.WriteLine("results = {0}",result1);
but it is not your fault where you said.
I think the variable intPtr tree in function results([MarshalAs(UnmanagedType.LPStr)]string imgInput, IntPtr tree); that caused the error
I think its similar problem due to char* parameters, in my own problem thanks to this below link question solves the problem.
So your only solution is to pass the string parameters as IntPtr.
Allocate the memory with Marshal.StringToHGlobalAnsi
Attempted to read or write protected memory with dllimport in c#

How to call from a C# applicaiton a C++ function taking a pointer to void?

I have a dynamic library (.dll) written in C++ exporting a function I'd like to use in my C# applicaiton:
int SendText(void* pControl, char* sText);
How can I, given it takes a pointer to void?
for void* you can just use IntPtr ,
strings will work with the MarshalAs attribute:
[DllImport("MyDll.dll", CharSet = CharSet.Ansi)]
public static extern int SendText(IntPtr pControl, [MarshalAs(UnmanagedType.LPStr)] string sText);

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