What does a function signature without implementation mean in a class definition? - c#

Unfortunately, I can't show code, but here's the story:
I'm supposed to learn how a program we use at work works. I traced the flow of data from a user interface element into the deep internals of a function. But now, inside of a class definition I got stuck. The data I'm tracking is passed to a function. In the class there's a line with a function signature for that function, but no implementation.
How do I go about finding the implementation? All the code (except for Microsoft's) was developed in house and should reside within the project, but Go To Definition only brings me back to the signature.
We're using C# and .Net 4.0.
Here's the line:
public abstract class SomethingDoer : SomethingElse
// ...
protected abstract void DoSomething(T1 param1, T2 param2, T3 param3);
Now I'm looking for the implementing class by looking for References to SomethingDoer, but unfortunately the break point isn't hitting. Do I have the wrong class or am I missing something about abstract functions?

Without code this is really hard to answer. A function definition without implementation is usually an interface or abstract. Interfaces can have only definitions, while abstract can mix both:
public interface ISomeInterface {
void SomeMethod();
}
public abstract SomeAbstractClass {
public abstract void SomeMethod();
public void AwesomeMethod() {
// I do awesome things; look at my method body!
}
}

If you're really looking at the source code, it could be
an abstract method
a partial method
an extern method
In the first case, the implementation is in the class deriving from this class. In the second case, the implementation is in another "part" of the definition of this class, probably in another file. In the third case the implementation is inside some (native) DLL that is being imported.
Another possibility is that you're not actually looking at the source code, but only at metadata generated from an assembly reference in your C# project file.
So which of the keywords abstract, partial, or extern do you see with the method?

It's mean you have only compiled class without sorces. May be some DLLs?

Are you possibly looking at an interface?
Interfaces have the defined functions but no implementation. It's used to show that they exist and must conform to a spec.
Can't you post sample code and change the wording for us to see?

Related

How did Microsoft do it: Abstract method in static class?

As I know, abstract methods can be ONLY exist in abstract classes.
In spite of this, I can see Microsoft did this (in Xamarin.Forms):
public static class DependencyService
{
….
public static void Register<T>() where T : class;
….
}
This is an abstract method in a NON abstract class. How can it be?
This is an abstract method in a NON abstract class
No? It is not. Where do you get the idea it is an abstract method? It is a open type method that you can call by providing the type (Register()) and has NOTHING to do with abstract.
Now, you say - it has no body. Sure? It looks a lot more like you just do not SEE the body because you do not have access to the code and this could be a "open reference" style code without access to the source code style (showing signature but not body).
An abstract method must have the abstract keyword specified.
The method signature in your question:
public static void Register<T>() where T : class;
does NOT have the abstract keyword.
The Xamarin.Forms is an open-source project, you can look at the source code in their GitHub repositroy.
Click here to see the actual code of the method you're referring to.

In C# 8.0 is there a way to expose default member implementation on the class?

In C# 8.0 interfaces can have default implementations for some members. These implementations are explicit meaning that they are inaccessible through the class instance and we must cast to the interface type to call them. Is there a way to expose this implementation on the class instance with the same name? It is possible to expose it under another name by casting the this pointer to the interface type and calling the method like:
void A()
{
((ISomething)this).B();
}
However I can't seem to find a way to expose the implementation with the original name of B because if I declare a method B it counts as the one implementing the interface which causes infinite recursion. Is there some way to expose the implementation without copying it or there is something I am missing?
To clarify, I am looking for a way to achieve traits-like functionality i.e. being able to import the implementation from the interface directly into the class's public API without changing the method name (presumably the name in the interface was the best one). The question is not about how to call the method as a user of the class but how to make it part of the public API of the class.
Extension methods are one solution but default interface implementations have access to protected members and can be overloaded.
One possibility is to provide properties for them. This is what I do when I need to refer to explicit implementations from within the class.
class Something : IInterfaceA, IInterfaceB {
public IInterfaceA A => this;
public IInterfaceB B => this;
}
...
something.A.AMethod();
something.B.BMethod();
You might also consider using extension methods instead of default implementations. They are somewhat similar anyway.
interface IInterface {
}
static class IInterfaceExtensions {
public static void DoSomething(
this IInterface me
) {
// do something
}
}
There's no simple way to do it; various ugly workarounds are possible that all boil down to delegating to some other method (a static method or relying on a helper class that doesn't itself implemented the method) to access it, and even then you need to pass in state somehow. There's a proposal for a base(T) syntax, draft specification here, which should allow base(ISomething).B() to refer to the implementation without causing a cyclic reference. This was originally slated to be part of C# 8, but this proved to be too ambitious and it was cut. As of writing, it's a candidate for inclusion in C# 9.

How do you call this language construct / technique in C#?

I am reading a C# code from some one else, and I found this line:
RE-EDITED: (It was missing the sprite object and one extra parameter)
Foo1.move(sprite, new Vector3(1.7f, 1.7f, 1.7f), 5f).setColor(myRGB);
The method .setColor() is not part of Foo1 class, it is from another class, so my question is regarding how is possible to call this method at the end of the method .move()?
The Foo1 class has this declaration:
public class Foo1 : MonoBehaviour {...}
and the class that contains the .setColor() method has this declaration:
public class ObjectProperties {...}
Is this technique usual in C#? and how is it called?
setColor could be an extension method, see https://msdn.microsoft.com/en-us//library/bb383977.aspx or move() is just returning an object that has a setColor method. Sometimes called fluent interface.
Assumption
In order to answer this question (I should not have withdrawed my close vote!!! The question lacks essential information) I assume the following:
public class Foo1{
Foo1 move(...);
}
public class ObjectProperties{
static Foo1/void setColor(this Foo1); //magic explained later
}
The name of the second class suggests this set up
Answer
It is called Extension Methods, which is just synctactic sugar for static helper method
An extension method allows a third-party developer to add a methods to a class developed by someone else without the need to use inheritance.
Your clever coworker found a way to move a Foo1 on the screen which was not written by the original developer. Instead of pleasing the developer to add the new function to the class (with all the IP/patent issues and by having to wait for next release), your coworker did all this in house.
He wrote
public static class ObjectProperties {
public static [something] setColor(this Foo1 foo, Object rgb){
}
}
The above, with the exception of the this modifier to be discussed, is a legal static helper method that can be used in older C# version and Java and any other OO language. It can access Foo's public members and so on.
What makes C# cool is that you will be able to call this method like if it was a real method of Foo1, thus extending the class with a new method
It's all sugar, baby
Don't be fooled. There is no magic, there is no hacking, there is no Jon Skeet refactoring the obfuscated DLL from which Foo1 comes.
The compiler will just translate your call to
ObjectProperties.move(Foo1.move(sprite, new Vector3(1.7f, 1.7f, 1.7f), 5f),myRgb);
Nothing else
Find out what Foo1.move() returns. It should return a class that has the setColor method as #Servy said.

create mustoveride function with code in it

I have a MustInherit class with some MustOveride Methods in it. When i inherit form that class, I automatically get the MustOveride Methods or properties.
My question is, I want to be able, to inherit from a class, get my MustOveride functions and methods, but then with some code already in it. I've once seen a .net class that did it, when I inherited from that class, I got the methods, with some comments in it.
Does anybody have an idea what i mean? (It a bit hard to describe ;-) )
I think what you described is known as Template Method Pattern:
public abstract class MyClass
{
public void SomeMethod()
{
// code
MustInherit();
// code
}
protected abstract void MustInherit();
}
Create a method which will not be overridden SomeMethod in this sample and stuff all common code into this class. Then create an abstract method which must be overridden.
If you want to provide a default implementation, so the method must not be overridden but can be use the virtual keyword.
public abstract class MyClass
{
public void SomeMethod()
{
// code
MustInherit();
// code
}
protected virtual void CanInherit()
{
// default implementation
}
}
I assume, you want to do have the following:
When you inherit from that abstract base class, you want to have those abstract methods already partly implemented in your class.
This is not possible out of the box. It could be achieved with some templating, but that has nothing to do with C# or VB.NET but with the IDE used.
The only thing you can do is to create that method as virtual (C# - I don't know how it is called in VB.NET) in the base class and call the base implementation in the derived class.
An Abstract class for you service :)
If you need that consumer of your abstract class ovverides some methods for sure then mark them as abstract too. If you need just to provide possibility of ovveriding you methods but this is not definitely necessary then mark them as virtual.
With the virtual keyword you are not forced to implement the inherited method, then it will use the default implementation of the base class. In that way, you kind of inherit all the code from the base method.
Otherwise, you can implement you own derived version of the method, and somewhere in it call the base class' version of method : base.MethodName(...);. That allow you to kind of inherit all the code from the base method once again, but this time with additional code before and after which is specific to your derived class.
Otherwise, you can make your base class' method such that it uses delegates in its code and call it here and there. Thus the fundamental functioning of the base class' method remain the same for all the derived classes, but each derived class provides its own delegates to adjust some detail key blocks of code in the base class' method.
Otherwise, if you want to see partially implemented methods with comments here and there like Add your code here, it's typically a matter of code generated by an external tool like Visual Studio or another IDE and has nothing to do with the language itself.
But as you see there are plenty of possibilities, depending of you you want precisely...

Why Doesn't C# Allow Static Methods to Implement an Interface?

Why was C# designed this way?
As I understand it, an interface only describes behaviour, and serves the purpose of describing a contractual obligation for classes implementing the interface that certain behaviour is implemented.
If classes wish to implement that behavour in a shared method, why shouldn't they?
Here is an example of what I have in mind:
// These items will be displayed in a list on the screen.
public interface IListItem {
string ScreenName();
...
}
public class Animal: IListItem {
// All animals will be called "Animal".
public static string ScreenName() {
return "Animal";
}
....
}
public class Person: IListItem {
private string name;
// All persons will be called by their individual names.
public string ScreenName() {
return name;
}
....
}
Assuming you are asking why you can't do this:
public interface IFoo {
void Bar();
}
public class Foo: IFoo {
public static void Bar() {}
}
This doesn't make sense to me, semantically. Methods specified on an interface should be there to specify the contract for interacting with an object. Static methods do not allow you to interact with an object - if you find yourself in the position where your implementation could be made static, you may need to ask yourself if that method really belongs in the interface.
To implement your example, I would give Animal a const property, which would still allow it to be accessed from a static context, and return that value in the implementation.
public class Animal: IListItem {
/* Can be tough to come up with a different, yet meaningful name!
* A different casing convention, like Java has, would help here.
*/
public const string AnimalScreenName = "Animal";
public string ScreenName(){ return AnimalScreenName; }
}
For a more complicated situation, you could always declare another static method and delegate to that. In trying come up with an example, I couldn't think of any reason you would do something non-trivial in both a static and instance context, so I'll spare you a FooBar blob, and take it as an indication that it might not be a good idea.
My (simplified) technical reason is that static methods are not in the vtable, and the call site is chosen at compile time. It's the same reason you can't have override or virtual static members. For more details, you'd need a CS grad or compiler wonk - of which I'm neither.
For the political reason, I'll quote Eric Lippert (who is a compiler wonk, and holds a Bachelor of Mathematics, Computer science and Applied Mathematics from University of Waterloo (source: LinkedIn):
...the core design principle of static methods, the principle that gives them their name...[is]...it can always be determined exactly, at compile time, what method will be called. That is, the method can be resolved solely by static analysis of the code.
Note that Lippert does leave room for a so-called type method:
That is, a method associated with a type (like a static), which does not take a non-nullable “this” argument (unlike an instance or virtual), but one where the method called would depend on the constructed type of T (unlike a static, which must be determinable at compile time).
but is yet to be convinced of its usefulness.
Most answers here seem to miss the whole point. Polymorphism can be used not only between instances, but also between types. This is often needed, when we use generics.
Suppose we have type parameter in generic method and we need to do some operation with it. We dont want to instantinate, because we are unaware of the constructors.
For example:
Repository GetRepository<T>()
{
//need to call T.IsQueryable, but can't!!!
//need to call T.RowCount
//need to call T.DoSomeStaticMath(int param)
}
...
var r = GetRepository<Customer>()
Unfortunately, I can come up only with "ugly" alternatives:
Use reflection
Ugly and beats the idea of interfaces and polymorphism.
Create completely separate factory class
This might greatly increase the complexity of the code. For example, if we are trying to model domain objects, each object would need another repository class.
Instantiate and then call the desired interface method
This can be hard to implement even if we control the source for the classes, used as generic parameters. The reason is that, for example we might need the instances to be only in well-known, "connected to DB" state.
Example:
public class Customer
{
//create new customer
public Customer(Transaction t) { ... }
//open existing customer
public Customer(Transaction t, int id) { ... }
void SomeOtherMethod()
{
//do work...
}
}
in order to use instantination for solving the static interface problem we need to do the following thing:
public class Customer: IDoSomeStaticMath
{
//create new customer
public Customer(Transaction t) { ... }
//open existing customer
public Customer(Transaction t, int id) { ... }
//dummy instance
public Customer() { IsDummy = true; }
int DoSomeStaticMath(int a) { }
void SomeOtherMethod()
{
if(!IsDummy)
{
//do work...
}
}
}
This is obviously ugly and also unnecessary complicates the code for all other methods. Obviously, not an elegant solution either!
I know it's an old question, but it's interesting. The example isn't the best. I think it would be much clearer if you showed a usage case:
string DoSomething<T>() where T:ISomeFunction
{
if (T.someFunction())
...
}
Merely being able to have static methods implement an interface would not achieve what you want; what would be needed would be to have static members as part of an interface. I can certainly imagine many usage cases for that, especially when it comes to being able to create things. Two approaches I could offer which might be helpful:
Create a static generic class whose type parameter will be the type you'd be passing to DoSomething above. Each variation of this class will have one or more static members holding stuff related to that type. This information could supplied either by having each class of interest call a "register information" routine, or by using Reflection to get the information when the class variation's static constructor is run. I believe the latter approach is used by things like Comparer<T>.Default().
For each class T of interest, define a class or struct which implements IGetWhateverClassInfo<T> and satisfies a "new" constraint. The class won't actually contain any fields, but will have a static property which returns a static field with the type information. Pass the type of that class or struct to the generic routine in question, which will be able to create an instance and use it to get information about the other class. If you use a class for this purpose, you should probably define a static generic class as indicated above, to avoid having to construct a new descriptor-object instance each time. If you use a struct, instantiation cost should be nil, but every different struct type would require a different expansion of the DoSomething routine.
None of these approaches is really appealing. On the other hand, I would expect that if the mechanisms existed in CLR to provide this sort of functionality cleanly, .net would allow one to specify parameterized "new" constraints (since knowing if a class has a constructor with a particular signature would seem to be comparable in difficulty to knowing if it has a static method with a particular signature).
Short-sightedness, I'd guess.
When originally designed, interfaces were intended only to be used with instances of class
IMyInterface val = GetObjectImplementingIMyInterface();
val.SomeThingDefinedinInterface();
It was only with the introduction of interfaces as constraints for generics did adding a static method to an interface have a practical use.
(responding to comment:) I believe changing it now would require a change to the CLR, which would lead to incompatibilities with existing assemblies.
To the extent that interfaces represent "contracts", it seems quiet reasonable for static classes to implement interfaces.
The above arguments all seem to miss this point about contracts.
Interfaces specify behavior of an object.
Static methods do not specify a behavior of an object, but behavior that affects an object in some way.
Because the purpose of an interface is to allow polymorphism, being able to pass an instance of any number of defined classes that have all been defined to implement the defined interface... guaranteeing that within your polymorphic call, the code will be able to find the method you are calling. it makes no sense to allow a static method to implement the interface,
How would you call it??
public interface MyInterface { void MyMethod(); }
public class MyClass: MyInterface
{
public static void MyMethod() { //Do Something; }
}
// inside of some other class ...
// How would you call the method on the interface ???
MyClass.MyMethod(); // this calls the method normally
// not through the interface...
// This next fails you can't cast a classname to a different type...
// Only instances can be Cast to a different type...
MyInterface myItf = MyClass as MyInterface;
Actually, it does.
As of Mid-2022, the current version of C# has full support for so-called static abstract members:
interface INumber<T>
{
static abstract T Zero { get; }
}
struct Fraction : INumber<Fraction>
{
public static Fraction Zero { get; } = new Fraction();
public long Numerator;
public ulong Denominator;
....
}
Please note that depending on your version of Visual Studio and your installed .NET SDK, you'll either have to update at least one of them (or maybe both), or that you'll have to enable preview features (see Use preview features & preview language in Visual Studio).
See more:
https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/tutorials/static-virtual-interface-members
https://blog.ndepend.com/c-11-static-abstract-members/
https://khalidabuhakmeh.com/static-abstract-members-in-csharp-10-interfaces#:~:text=Static%20abstract%20members%20allow%20each,like%20any%20other%20interface%20definition.
Regarding static methods used in non-generic contexts I agree that it doesn't make much sense to allow them in interfaces, since you wouldn't be able to call them if you had a reference to the interface anyway. However there is a fundamental hole in the language design created by using interfaces NOT in a polymorphic context, but in a generic one. In this case the interface is not an interface at all but rather a constraint. Because C# has no concept of a constraint outside of an interface it is missing substantial functionality. Case in point:
T SumElements<T>(T initVal, T[] values)
{
foreach (var v in values)
{
initVal += v;
}
}
Here there is no polymorphism, the generic uses the actual type of the object and calls the += operator, but this fails since it can't say for sure that that operator exists. The simple solution is to specify it in the constraint; the simple solution is impossible because operators are static and static methods can't be in an interface and (here is the problem) constraints are represented as interfaces.
What C# needs is a real constraint type, all interfaces would also be constraints, but not all constraints would be interfaces then you could do this:
constraint CHasPlusEquals
{
static CHasPlusEquals operator + (CHasPlusEquals a, CHasPlusEquals b);
}
T SumElements<T>(T initVal, T[] values) where T : CHasPlusEquals
{
foreach (var v in values)
{
initVal += v;
}
}
There has been lots of talk already about making an IArithmetic for all numeric types to implement, but there is concern about efficiency, since a constraint is not a polymorphic construct, making a CArithmetic constraint would solve that problem.
Because interfaces are in inheritance structure, and static methods don't inherit well.
What you seem to want would allow for a static method to be called via both the Type or any instance of that type. This would at very least result in ambiguity which is not a desirable trait.
There would be endless debates about whether it mattered, which is best practice and whether there are performance issues doing it one way or another. By simply not supporting it C# saves us having to worry about it.
Its also likely that a compilier that conformed to this desire would lose some optimisations that may come with a more strict separation between instance and static methods.
You can think of the static methods and non-static methods of a class as being different interfaces. When called, static methods resolve to the singleton static class object, and non-static methods resolve to the instance of the class you deal with. So, if you use static and non-static methods in an interface, you'd effectively be declaring two interfaces when really we want interfaces to be used to access one cohesive thing.
To give an example where I am missing either static implementation of interface methods or what Mark Brackett introduced as the "so-called type method":
When reading from a database storage, we have a generic DataTable class that handles reading from a table of any structure. All table specific information is put in one class per table that also holds data for one row from the DB and which must implement an IDataRow interface. Included in the IDataRow is a description of the structure of the table to read from the database. The DataTable must ask for the datastructure from the IDataRow before reading from the DB. Currently this looks like:
interface IDataRow {
string GetDataSTructre(); // How to read data from the DB
void Read(IDBDataRow); // How to populate this datarow from DB data
}
public class DataTable<T> : List<T> where T : IDataRow {
public string GetDataStructure()
// Desired: Static or Type method:
// return (T.GetDataStructure());
// Required: Instantiate a new class:
return (new T().GetDataStructure());
}
}
The GetDataStructure is only required once for each table to read, the overhead for instantiating one more instance is minimal. However, it would be nice in this case here.
FYI: You could get a similar behavior to what you want by creating extension methods for the interface. The extension method would be a shared, non overridable static behavior. However, unfortunately, this static method would not be part of the contract.
Interfaces are abstract sets of defined available functionality.
Whether or not a method in that interface behaves as static or not is an implementation detail that should be hidden behind the interface. It would be wrong to define an interface method as static because you would be unnecessarily forcing the method to be implemented in a certain way.
If methods were defined as static, the class implementing the interface wouldn't be as encapsulated as it could be. Encapsulation is a good thing to strive for in object oriented design (I won't go into why, you can read that here: http://en.wikipedia.org/wiki/Object-oriented). For this reason, static methods aren't permitted in interfaces.
Static classes should be able to do this so they can be used generically. I had to instead implement a Singleton to achieve the desired results.
I had a bunch of Static Business Layer classes that implemented CRUD methods like "Create", "Read", "Update", "Delete" for each entity type like "User", "Team", ect.. Then I created a base control that had an abstract property for the Business Layer class that implemented the CRUD methods. This allowed me to automate the "Create", "Read", "Update", "Delete" operations from the base class. I had to use a Singleton because of the Static limitation.
Most people seem to forget that in OOP Classes are objects too, and so they have messages, which for some reason c# calls "static method".
The fact that differences exist between instance objects and class objects only shows flaws or shortcomings in the language.
Optimist about c# though...
OK here is an example of needing a 'type method'. I am creating one of a set of classes based on some source XML. So I have a
static public bool IsHandled(XElement xml)
function which is called in turn on each class.
The function should be static as otherwise we waste time creating inappropriate objects.
As #Ian Boyde points out it could be done in a factory class, but this just adds complexity.
It would be nice to add it to the interface to force class implementors to implement it. This would not cause significant overhead - it is only a compile/link time check and does not affect the vtable.
However, it would also be a fairly minor improvement. As the method is static, I as the caller, must call it explicitly and so get an immediate compile error if it is not implemented. Allowing it to be specified on the interface would mean this error comes marginally earlier in the development cycle, but this is trivial compared to other broken-interface issues.
So it is a minor potential feature which on balance is probably best left out.
The fact that a static class is implemented in C# by Microsoft creating a special instance of a class with the static elements is just an oddity of how static functionality is achieved. It is isn't a theoretical point.
An interface SHOULD be a descriptor of the class interface - or how it is interacted with, and that should include interactions that are static. The general definition of interface (from Meriam-Webster): the place or area at which different things meet and communicate with or affect each other. When you omit static components of a class or static classes entirely, we are ignoring large sections of how these bad boys interact.
Here is a very clear example of where being able to use interfaces with static classes would be quite useful:
public interface ICrudModel<T, Tk>
{
Boolean Create(T obj);
T Retrieve(Tk key);
Boolean Update(T obj);
Boolean Delete(T obj);
}
Currently, I write the static classes that contain these methods without any kind of checking to make sure that I haven't forgotten anything. Is like the bad old days of programming before OOP.
C# and the CLR should support static methods in interfaces as Java does. The static modifier is part of a contract definition and does have meaning, specifically that the behavior and return value do not vary base on instance although it may still vary from call to call.
That said, I recommend that when you want to use a static method in an interface and cannot, use an annotation instead. You will get the functionality you are looking for.
Static Methods within an Interface are allowed as of c# 9 (see https://www.dotnetcurry.com/csharp/simpler-code-with-csharp-9).
I think the short answer is "because it is of zero usefulness".
To call an interface method, you need an instance of the type. From instance methods you can call any static methods you want to.
I think the question is getting at the fact that C# needs another keyword, for precisely this sort of situation. You want a method whose return value depends only on the type on which it is called. You can't call it "static" if said type is unknown. But once the type becomes known, it will become static. "Unresolved static" is the idea -- it's not static yet, but once we know the receiving type, it will be. This is a perfectly good concept, which is why programmers keep asking for it. But it didn't quite fit into the way the designers thought about the language.
Since it's not available, I have taken to using non-static methods in the way shown below. Not exactly ideal, but I can't see any approach that makes more sense, at least not for me.
public interface IZeroWrapper<TNumber> {
TNumber Zero {get;}
}
public class DoubleWrapper: IZeroWrapper<double> {
public double Zero { get { return 0; } }
}
As per Object oriented concept Interface implemented by classes and
have contract to access these implemented function(or methods) using
object.
So if you want to access Interface Contract methods you have to create object. It is always must that is not allowed in case of Static methods. Static classes ,method and variables never require objects and load in memory without creating object of that area(or class) or you can say do not require Object Creation.
Conceptually there is no reason why an interface could not define a contract that includes static methods.
For the current C# language implementation, the restriction is due to the allowance of inheritance of a base class and interfaces. If "class SomeBaseClass" implements "interface ISomeInterface" and "class SomeDerivedClass : SomeBaseClass, ISomeInterface" also implements the interface, a static method to implement an interface method would fail compile because a static method cannot have same signature as an instance method (which would be present in base class to implement the interface).
A static class is functionally identical to a singleton and serves the same purpose as a singleton with cleaner syntax. Since a singleton can implement an interface, interface implementations by statics are conceptually valid.
So it simply boils down to the limitation of C# name conflict for instance and static methods of the same name across inheritance. There is no reason why C# could not be "upgraded" to support static method contracts (interfaces).
An interface is an OOPS concept, which means every member of the interface should get used through an object or instance. Hence, an interface can not have static methods.
When a class implements an interface,it is creating instance for the interface members. While a static type doesnt have an instance,there is no point in having static signatures in an interface.

Categories

Resources