Get Command Prompt Window Content After Command Completion - c#

I'm looking to get the content of a command prompt window after the completion of a command in C#.
Specifically, in this instance, I'm issuing a ping command from a button click and want to display the output in a textbox.
The code I'm using currently is:
ProcessStartInfo startInfo = new ProcessStartInfo("cmd.exe");
startInfo.UseShellExecute = false;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.Arguments = "ping 192.168.1.254";
Process pingIt = Process.Start(startInfo);
string errors = pingIt.StandardError.ReadToEnd();
string output = pingIt.StandardOutput.ReadToEnd();
txtLog.Text = "";
if (errors != "")
{
txtLog.Text = errors;
}
else
{
txtLog.Text = output;
}
And it works, sort of. It grabs at least some output and displays it, but the ping itself doesn't execute - or at least this is what I assume given the output below and the command prompt window flashes for a brief second.
Output:
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft
Corporation. All rights reserved.
C:\Checkout\PingUtility\PingUtility\bin\Debug>
Any assistance is greatly appreciated.

This should do it
ProcessStartInfo info = new ProcessStartInfo();
info.Arguments = "/C ping 127.0.0.1";
info.WindowStyle = ProcessWindowStyle.Hidden;
info.CreateNoWindow = true;
info.FileName = "cmd.exe";
info.UseShellExecute = false;
info.RedirectStandardOutput = true;
using (Process process = Process.Start(info))
{
using (StreamReader reader = process.StandardOutput)
{
string result = reader.ReadToEnd();
textBox1.Text += result;
}
}
Output

Related

how to handle yes or no question while running a process

I am trying to execute a command by Process in c#, but problem is that that command ask a question (y/n) and process hang there. would you mind recommend me a solution?
public static OutputEventArgs execSync(string exe, string arguments)
{
OutputEventArgs oea = new OutputEventArgs();
try
{
using (Process myProcess = new Process())
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
startInfo.FileName = exe;
startInfo.Arguments = arguments;
myProcess.StartInfo = startInfo;
myProcess.Start();
oea.Data = myProcess.StandardOutput.ReadToEnd();
myProcess.WaitForExit();
oea.exitCode = myProcess.ExitCode;
}
}catch(Exception e)
{
oea.Data = e.Message;
oea.ExceptionHappened();
}
return oea;
}
my command output is something like below:
C:\Users\abc>pcli Label -prI:\PVCS\DEVELOPMENT\
-idabcd:abcpass -v'test3' -f -z '/Project1/APPLICATION/ajax_fetchGetCustNew.php' Unknown os = Windows
NT (unknown) Serena PVCS Version Manager (PCLI) v8.4.0.0 (Build 668)
for Windows NT/80x86 Copyright 1985-2010 Serena Software. All rights
reserved. Version "test3" is already defined in archive
"I:\PVCS\DEVELOPMENT\archives\Project1\Application\ajax_fetchGetCustNew.php-arc".
Overwrite? (y/n)
using(var myProcess = new Process()) {
...
myProcess.Start();
myProcess.StandardInput.WriteLine("y"); // Write 'y' to the processes' console input
...
}
Note: This approach is not very reusable.
Using a command line option like /no-confirm (as John Wu suggested in the questions comments) is preferable, if it exists.

running cmd in c# answer yes to prompt

I'm running the below command from c#. There is a prompt that will be shown that I want to answer "yes" to how can I do this with the current code
If I run this as a batch script I can just do
echo y | pscp.exe -batch -pw password E:\\Certs\\client.conf me#<ip>:/home/user
which works - but unsure how I can replicate this using the below
string pscpPath="-batch -pw password E:\\Certs\\client.conf me#<ip>:/home/user";
ExecuteCopyCerts("pscp.exe", pscpPath);
Function:
public Boolean ExecuteCopyCerts(string fileName, string arguments)
{
txtLiveHubStatus.Text = "";
try
{
System.Diagnostics.ProcessStartInfo procStartInfo = new System.Diagnostics.ProcessStartInfo(fileName, arguments);
procStartInfo.RedirectStandardOutput = true;
procStartInfo.UseShellExecute = false;
procStartInfo.CreateNoWindow = true;
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo = procStartInfo;
proc.Start();
string result = proc.StandardOutput.ReadToEnd();
return proc.ExitCode == 0;
}
}
Set RedirectStandardInput to true
procStartInfo.RedirectStandardInput = true
and then write to StandardInput
proc.StandardInput.WriteLine("yes");
To reiterate what Hesam said though the prompt is Y, not yes. This is the prompt for the cert, which only occurs on the first call to each new linux machine. I use this code today in one of our applications.
ProcessStartInfo psi = new ProcessStartInfo();
psi.FileName = "pscp";
psi.RedirectStandardInput = true;
psi.RedirectStandardOutput = false;
psi.Arguments = $"-r -p -pw {passWord} \"{localFileNamePath}\" {userName}#{hostName}:{remotePath}";
psi.UseShellExecute = false;
psi.CreateNoWindow = true;
using (Process process = new Process())
{
process.StartInfo = psi;
process.Start();
process.StandardInput.WriteLine("Y");
process.WaitForExit();
}

C# Start Process on Mac - FFMPEG - Exit Code 1

I am trying to start a process on Mac and Windows (using Unity) to run FFMPEG to convert a video to a .ogv video. My code is as follows:
string command = "ffmpeg -i '" + filepath + "' -codec:v libtheora -qscale:v 10 -codec:a libvorbis -qscale:a 10 -y '"+workingDir+"/ogv_Video/"+System.IO.Path.GetFileNameWithoutExtension(filepath)+".ogv'";
UnityEngine.Debug.Log("Command: "+command);
try{
System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo (workingDir+"/..", command);
startInfo.CreateNoWindow = true;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.FileName =workingDir+"/ffmpeg";
//Process.Start (startInfo);
Process p = Process.Start(startInfo);
p.EnableRaisingEvents = true;
string strOutput = p.StandardOutput.ReadToEnd();
UnityEngine.Debug.Log ("Running..."+strOutput);
p.WaitForExit();
UnityEngine.Debug.Log ("Got here. "+strOutput);
int exitCode = p.ExitCode;
UnityEngine.Debug.Log ("Process exit code = "+exitCode);
}
catch(Exception e) {
UnityEngine.Debug.Log ("An error occurred");
UnityEngine.Debug.Log ("Error: "+e);
}
The command executes and does not through any exception. However, it terminates instantly and prints Exit Code 1 which is "Catchall for general errors" -this seems not too helpful!
What am I doing wrong with my code, please?
You'll notice that my code prints out the command in full. If I copy that command and paste it into the terminal, it runs absolutely fine.
It turns out I was setting up the arguments wrongly. Referring to this Stack Overflow question, I was able to produce the expected result with the following code:
try{
Process process = new Process();
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.FileName = Path.GetDirectoryName(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName) +#"ffmpeg";
process.StartInfo.Arguments = command;
process.StartInfo.UseShellExecute = false;
process.StartInfo.CreateNoWindow = true;
process.Start();
JSONDataObject rtnMsg = new JSONDataObject("StartConvertOK", "-1", new List<string>());
return JsonUtility.ToJson(rtnMsg);
}
It does seem as though the answer was not that different from what I was doing, but it does work!

Sending cmd commands and reading results in C#

I want to send commands with arguments and read their answers from cmd. So, I wrote the code below, but it is not working and locks on screen (myString is usually null - ""). I only want to send commands to an opened command prompt. Where is the problem? Thanks in advance. (for example: How can I fetch the result of a ping request?)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace CallBatchFile
{
class Program
{
[STAThread]
static void Main()
{
Process p = new Process();
p.StartInfo.FileName = "cmd.exe";
p.StartInfo.Arguments = "/c date";
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = true;
p.Start();
string myString = p.StandardOutput.ReadToEnd();
p.WaitForExit();
}
}
}
cmd /c date is blocking. you can either use
p.StartInfo.Arguments = "/c date /T";
To stop date waiting for input, or give input to cmd
p.StartInfo.RedirectStandardInput = true;
...
p.StandardInput.Write("\n");
..or read async so you can get the output while cmd is waiting for your input:
p.BeginOutputReadLine();
p.OutputDataReceived += (_, e) => Console.WriteLine(e.Data);
This code might help you
string strOutput;
//Starting Information for process like its path, use system shell i.e. control process by system etc.
ProcessStartInfo psi = new ProcessStartInfo(#"C:\WINDOWS\system32\cmd.exe");
// its states that system shell will not be used to control the process instead program will handle the process
psi.UseShellExecute = false;
psi.ErrorDialog = false;
// Do not show command prompt window separately
psi.CreateNoWindow = true;
psi.WindowStyle = ProcessWindowStyle.Hidden;
//redirect all standard inout to program
psi.RedirectStandardError = true;
psi.RedirectStandardInput = true;
psi.RedirectStandardOutput = true;
//create the process with above infor and start it
Process plinkProcess = new Process();
plinkProcess.StartInfo = psi;
plinkProcess.Start();
//link the streams to standard inout of process
StreamWriter inputWriter = plinkProcess.StandardInput;
StreamReader outputReader = plinkProcess.StandardOutput;
StreamReader errorReader = plinkProcess.StandardError;
//send command to cmd prompt and wait for command to execute with thread sleep
inputWriter.WriteLine("C:\\PLINK -ssh root#susehost -pw opensuselinux echo $SHELL\r\n");
Thread.Sleep(2000);
// flush the input stream before sending exit command to end process for any unwanted characters
inputWriter.Flush();
inputWriter.WriteLine("exit\r\n");
// read till end the stream into string
strOutput = outputReader.ReadToEnd();
//remove the part of string which is not needed
int val = strOutput.IndexOf("-type\r\n");
strOutput = strOutput.Substring(val + 7);
val = strOutput.IndexOf("\r\n");
strOutput = strOutput.Substring(0, val);
MessageBox.Show(strOutput);

Reading output from another running application

I'm working on a custom IDE in C# for a scripting language, and I have a problem.
I'm trying to start the compiler process (pawncc.exe) and pass arguments to it. I've done that, and now I have a problem. When I want to display the output from the compiler application, it only displays some parts of it. It should output this (got this from the command prompt):
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
newGM.pwn(0) : fatal error 100: cannot read from file: "includes/main_include.inc"
Compilation aborted.
1 Error.
But it doesn't. It outputs this (in the application, using the same command/arguments):
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
I just don't get it! It's a really weird thing. It might be something simple but I've been looking at it, and researching for hours now! Here's my code:
public Form3(string path)
{
InitializeComponent();
this._path = path;
Process myProcess = new Process();
ProcessStartInfo startInfo = new ProcessStartInfo("pawncc.exe");
startInfo.CreateNoWindow = true;
startInfo.UseShellExecute = false;
startInfo.RedirectStandardOutput = true;
startInfo.Arguments = path + " -r -d2";
myProcess.StartInfo = startInfo;
myProcess.Start();
while (true)
{
string myString;
byte[] buffer = new byte[512];
var ar = myProcess.StandardOutput.BaseStream.BeginRead(buffer, 0, 512, null, null);
ar.AsyncWaitHandle.WaitOne();
var bytesRead = myProcess.StandardOutput.BaseStream.EndRead(ar);
if (bytesRead > 0)
{
myString = Encoding.ASCII.GetString(buffer, 0, bytesRead);
}
else
{
myProcess.WaitForExit();
break;
}
richTextBox1.Text = myString;
}
}
!!EDIT:
It does the same thing with this code:
public Form3(string path)
{
InitializeComponent();
this._path = path;
Process myProcess = new Process();
ProcessStartInfo startInfo = new ProcessStartInfo("pawncc.exe");
startInfo.CreateNoWindow = true;
startInfo.UseShellExecute = false;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.Arguments = path + " -r -d2";
myProcess.StartInfo = startInfo;
myProcess.Start();
using (StreamReader reader = myProcess.StandardOutput)
{
string result = reader.ReadToEnd();
richTextBox1.Text = result;
}
}
You need to redirect the standard error stream as well:
startInfo.RedirectStandardError = true;
Edit: I just reviewed the code and discovered that you are only readonly the StandardOutput stream.
I generally monitor the process for both the standard and error output streams using the DataReceived events on the process and adding the results into a stringbuilder, then storing the StringBuilder content in the UI element:
private static System.Text.StringBuilder m_sbText;
public Form3(string path)
{
InitializeComponent();
this._path = path;
Process myProcess = new Process();
ProcessStartInfo startInfo = new ProcessStartInfo("pawncc.exe");
startInfo.CreateNoWindow = true;
startInfo.UseShellExecute = false;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.Arguments = path + " -r -d2";
myProcess.StartInfo = startInfo;
m_sbText = new System.Text.StringBuilder(1000);
myProcess.OutputDataReceived += ProcessDataHandler;
myProcess.ErrorDataReceived += ProcessDataHandler;
myProcess.Start();
myProcess.BeginOutputReadLine();
myProcess.BeginErrorReadLine();
while (!myProcess.HasExited)
{
System.Threading.Thread.Sleep(500);
System.Windows.Forms.Application.DoEvents();
}
RichTextBox1.Text = m_sbText.ToString();
}
private static void ProcessDataHandler(object sendingProcess, DataReceivedEventArgs outLine)
{
// Collect the net view command output.
if (!String.IsNullOrEmpty(outLine.Data))
{
// Add the text to the collected output.
m_sbText.AppendLine(outLine.Data);
}
}
There are obviously variations on this, but this should get you started.
I dont have the pawnCC application so I cant try but it appears they restrict the verbosity of debugging information to external applications - apart from the command prompt.
Can you try spawning the pawncc.exe via cmd:
"cmd.exe \c CommandParameterToLaunchPawnCCwithArguments"
I've noticed some sporadic issues when dealing with the raw output/error streams from spawned processes in the past, hence why I usually deal with captured output via eventing:
Process myProcess = new Process();
ProcessStartInfo startInfo = new ProcessStartInfo("pawncc.exe");
startInfo.CreateNoWindow = true;
startInfo.UseShellExecute = false;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.Arguments = path + " -r -d2";
myProcess.EnableRaisingEvents = true;
myProcess.OutputDataReceived += OnOutputDataReceived;
myProcess.ErrorDataReceived += OnErrorDataReceived;
myProcess.StartInfo = startInfo;
myProcess.Start();
myProcess.BeginOutputReadLine();
myProcess.BeginErrorReadLine();

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