How are C# Generics implemented? - c#

I had thought that Generics in C# were implemented such that a new class/method/what-have-you was generated, either at run-time or compile-time, when a new generic type was used, similar to C++ templates (which I've never actually looked into and I very well could be wrong, about which I'd gladly accept correction).
But in my coding I came up with an exact counterexample:
static class Program {
static void Main()
{
Test testVar = new Test();
GenericTest<Test> genericTest = new GenericTest<Test>();
int gen = genericTest.Get(testVar);
RegularTest regTest = new RegularTest();
int reg = regTest.Get(testVar);
if (gen == ((object)testVar).GetHashCode())
{
Console.WriteLine("Got Object's hashcode from GenericTest!");
}
if (reg == testVar.GetHashCode())
{
Console.WriteLine("Got Test's hashcode from RegularTest!");
}
}
class Test
{
public new int GetHashCode()
{
return 0;
}
}
class GenericTest<T>
{
public int Get(T obj)
{
return obj.GetHashCode();
}
}
class RegularTest
{
public int Get(Test obj)
{
return obj.GetHashCode();
}
}
}
Both of those console lines print.
I know that the actual reason this happens is that the virtual call to Object.GetHashCode() doesn't resolve to Test.GetHashCode() because the method in Test is marked as new rather than override. Therefore, I know if I used "override" rather than "new" on Test.GetHashCode() then the return of 0 would polymorphically override the method GetHashCode in object and this wouldn't be true, but according to my (previous) understanding of C# generics it wouldn't have mattered because every instance of T would have been replaced with Test, and thus the method call would have statically (or at generic resolution time) been resolved to the "new" method.
So my question is this: How are generics implemented in C#? I don't know CIL bytecode, but I do know Java bytecode so I understand how Object-oriented CLI languages work at a low level. Feel free to explain at that level.
As an aside, I thought C# generics were implemented that way because everyone always calls the generic system in C# "True Generics," compared to the type-erasure system of Java.

In GenericTest<T>.Get(T), the C# compiler has already picked that object.GetHashCode should be called (virtually). There's no way this will resolve to the "new" GetHashCode method at runtime (which will have its own slot in the method-table, rather than overriding the slot for object.GetHashCode).
From Eric Lippert's What's the difference, part one: Generics are not templates, the issue is explained (the setup used is slightly different, but the lessons translate well to your scenario):
This illustrates that generics in C# are not like templates in C++.
You can think of templates as a fancy-pants search-and-replace
mechanism.[...] That’s not how generic types work; generic types are,
well, generic. We do the overload resolution once and bake in the
result. [...] The IL we’ve generated for the generic type already has
the method its going to call picked out. The jitter does not say
“well, I happen to know that if we asked the C# compiler to execute
right now with this additional information then it would have picked a
different overload. Let me rewrite the generated code to ignore the
code that the C# compiler originally generated...” The jitter knows
nothing about the rules of C#.
And a workaround for your desired semantics:
Now, if you do want overload resolution to be re-executed at runtime based on the runtime types of
the arguments, we can do that for you; that’s what the new “dynamic”
feature does in C# 4.0. Just replace “object” with “dynamic” and when
you make a call involving that object, we’ll run the overload
resolution algorithm at runtime and dynamically spit code that calls
the method that the compiler would have picked, had it known all the
runtime types at compile time.

Related

dynamic and generics in C#

As discovered in C 3.5, the following would not be possible due to type erasure: -
int foo<T>(T bar)
{
return bar.Length; // will not compile unless I do something like where T : string
}
foo("baz");
I believe the reason this doesn't work is in C# and java, is due to a concept called type erasure, see http://en.wikipedia.org/wiki/Type_erasure.
Having read about the dynamic keyword, I wrote the following: -
int foo<T>(T bar)
{
dynamic test = bar;
return test.Length;
}
foo("baz"); // will compile and return 3
So, as far as I understand, dynamic will bypass compile time checking but if the type has been erased, surely it would still be unable to resolve the symbol unless it goes deeper and uses some kind of reflection?
Is using the dynamic keyword in this way bad practice and does this make generics a little more powerful?
dynamics and generics are 2 completely different notions. If you want compile-time safety and speed use strong typing (generics or just standard OOP techniques such as inheritance or composition). If you do not know the type at compile time you could use dynamics but they will be slower because they are using runtime invocation and less safe because if the type doesn't implement the method you are attempting to invoke you will get a runtime error.
The 2 notions are not interchangeable and depending on your specific requirements you could use one or the other.
Of course having the following generic constraint is completely useless because string is a sealed type and cannot be used as a generic constraint:
int foo<T>(T bar) where T : string
{
return bar.Length;
}
you'd rather have this:
int foo(string bar)
{
return bar.Length;
}
I believe the reason this doesn't work is in C# and java, is due to a concept called type erasure, see http://en.wikipedia.org/wiki/Type_erasure.
No, this isn't because of type erasure. Anyway there is no type erasure in C# (unlike Java): a distinct type is constructed by the runtime for each different set of type arguments, there is no loss of information.
The reason why it doesn't work is that the compiler knows nothing about T, so it can only assume that T inherits from object, so only the members of object are available. You can, however, provide more information to the compiler by adding a constraint on T. For instance, if you have an interface IBar with a Length property, you can add a constraint like this:
int foo<T>(T bar) where T : IBar
{
return bar.Length;
}
But if you want to be able to pass either an array or a string, it won't work, because the Length property isn't declared in any interface implemented by both String and Array...
No, C# does not have type erasure - only Java has.
But if you specify only T, without any constraint, you can not use obj.Lenght because T can virtually be anything.
foo(new Bar());
The above would resolve to an Bar-Class and thus the Lenght Property might not be avaiable.
You can only use Methods on T when you ensure that T this methods also really has. (This is done with the where Constraints.)
With the dynamics, you loose compile time checking and I suggest that you do not use them for hacking around generics.
In this case you would not benefit from dynamics in any way. You just delay the error, as an exception is thrown in case the dynamic object does not contain a Length property. In case of accessing the Length property in a generic method I can't see any reason for not constraining it to types who definately have this property.
"Dynamics are a powerful new tool that make interop with dynamic languages as well as COM easier, and can be used to replace much turgid reflective code. They can be used to tell the compiler to execute operations on an object, the checking of which is deferred to runtime.
The great danger lies in the use of dynamic objects in inappropriate contexts, such as in statically typed systems, or worse, in place of an interface/base class in a properly typed system."
Qouted From Article
Thought I'd weigh-in on this one, because no one clarified how generics work "under the hood". That notion of T being an object is mentioned above, and is quite clear. What is not talked about, is that when we compile C# or VB or any other supported language, - at the Intermediate Language (IL) level (what we compile to) which is more akin to an assembly language or equivalent of Java Byte codes, - at this level, there is no generics! So the new question is how do you support generics in IL? For each type that accesses the generic, a non-generic version of the code is generated which substitutes the generic(s) such as the ubiquitous T to the actual type it was called with. So if you only have one type of generic, such as List<>, then that's what the IL will contain. But if you use many implementation of a generic, then many specific implementations are created, and calls to the original code substituted with the calls to the specific non-generic version. To be clear, a MyList used as: new MyList(), will be substituted in IL with something like MyList_string().
That's my (limited) understanding of what's going on. The point being, the benefit of this approach is that the heavy lifting is done at compile-time, and at runtime there's no degradation to performance - which is again, why generic are probably so loved used anywhere, and everywhere by .NET developers.
On the down-side? If a method or type is used many times, then the output assembly (EXE or DLL) will get larger and larger, dependent of the number of different implementation of the same code. Given the average size of DLLs output - I doubt you'll ever consider generics to be a problem.

Why we require Generics? [duplicate]

I thought I'd offer this softball to whomever would like to hit it out of the park. What are generics, what are the advantages of generics, why, where, how should I use them? Please keep it fairly basic. Thanks.
Allows you to write code/use library methods which are type-safe, i.e. a List<string> is guaranteed to be a list of strings.
As a result of generics being used the compiler can perform compile-time checks on code for type safety, i.e. are you trying to put an int into that list of strings? Using an ArrayList would cause that to be a less transparent runtime error.
Faster than using objects as it either avoids boxing/unboxing (where .net has to convert value types to reference types or vice-versa) or casting from objects to the required reference type.
Allows you to write code which is applicable to many types with the same underlying behaviour, i.e. a Dictionary<string, int> uses the same underlying code as a Dictionary<DateTime, double>; using generics, the framework team only had to write one piece of code to achieve both results with the aforementioned advantages too.
I really hate to repeat myself. I hate typing the same thing more often than I have to. I don't like restating things multiple times with slight differences.
Instead of creating:
class MyObjectList {
MyObject get(int index) {...}
}
class MyOtherObjectList {
MyOtherObject get(int index) {...}
}
class AnotherObjectList {
AnotherObject get(int index) {...}
}
I can build one reusable class... (in the case where you don't want to use the raw collection for some reason)
class MyList<T> {
T get(int index) { ... }
}
I'm now 3x more efficient and I only have to maintain one copy. Why WOULDN'T you want to maintain less code?
This is also true for non-collection classes such as a Callable<T> or a Reference<T> that has to interact with other classes. Do you really want to extend Callable<T> and Future<T> and every other associated class to create type-safe versions?
I don't.
Not needing to typecast is one of the biggest advantages of Java generics, as it will perform type checking at compile-time. This will reduce the possibility of ClassCastExceptions which can be thrown at runtime, and can lead to more robust code.
But I suspect that you're fully aware of that.
Every time I look at Generics it gives
me a headache. I find the best part of
Java to be it's simplicity and minimal
syntax and generics are not simple and
add a significant amount of new
syntax.
At first, I didn't see the benefit of generics either. I started learning Java from the 1.4 syntax (even though Java 5 was out at the time) and when I encountered generics, I felt that it was more code to write, and I really didn't understand the benefits.
Modern IDEs make writing code with generics easier.
Most modern, decent IDEs are smart enough to assist with writing code with generics, especially with code completion.
Here's an example of making an Map<String, Integer> with a HashMap. The code I would have to type in is:
Map<String, Integer> m = new HashMap<String, Integer>();
And indeed, that's a lot to type just to make a new HashMap. However, in reality, I only had to type this much before Eclipse knew what I needed:
Map<String, Integer> m = new Ha Ctrl+Space
True, I did need to select HashMap from a list of candidates, but basically the IDE knew what to add, including the generic types. With the right tools, using generics isn't too bad.
In addition, since the types are known, when retrieving elements from the generic collection, the IDE will act as if that object is already an object of its declared type -- there is no need to casting for the IDE to know what the object's type is.
A key advantage of generics comes from the way it plays well with new Java 5 features. Here's an example of tossing integers in to a Set and calculating its total:
Set<Integer> set = new HashSet<Integer>();
set.add(10);
set.add(42);
int total = 0;
for (int i : set) {
total += i;
}
In that piece of code, there are three new Java 5 features present:
Generics
Autoboxing and unboxing
For-each loop
First, generics and autoboxing of primitives allow the following lines:
set.add(10);
set.add(42);
The integer 10 is autoboxed into an Integer with the value of 10. (And same for 42). Then that Integer is tossed into the Set which is known to hold Integers. Trying to throw in a String would cause a compile error.
Next, for for-each loop takes all three of those:
for (int i : set) {
total += i;
}
First, the Set containing Integers are used in a for-each loop. Each element is declared to be an int and that is allowed as the Integer is unboxed back to the primitive int. And the fact that this unboxing occurs is known because generics was used to specify that there were Integers held in the Set.
Generics can be the glue that brings together the new features introduced in Java 5, and it just makes coding simpler and safer. And most of the time IDEs are smart enough to help you with good suggestions, so generally, it won't a whole lot more typing.
And frankly, as can be seen from the Set example, I feel that utilizing Java 5 features can make the code more concise and robust.
Edit - An example without generics
The following is an illustration of the above Set example without the use of generics. It is possible, but isn't exactly pleasant:
Set set = new HashSet();
set.add(10);
set.add(42);
int total = 0;
for (Object o : set) {
total += (Integer)o;
}
(Note: The above code will generate unchecked conversion warning at compile-time.)
When using non-generics collections, the types that are entered into the collection is objects of type Object. Therefore, in this example, a Object is what is being added into the set.
set.add(10);
set.add(42);
In the above lines, autoboxing is in play -- the primitive int value 10 and 42 are being autoboxed into Integer objects, which are being added to the Set. However, keep in mind, the Integer objects are being handled as Objects, as there are no type information to help the compiler know what type the Set should expect.
for (Object o : set) {
This is the part that is crucial. The reason the for-each loop works is because the Set implements the Iterable interface, which returns an Iterator with type information, if present. (Iterator<T>, that is.)
However, since there is no type information, the Set will return an Iterator which will return the values in the Set as Objects, and that is why the element being retrieved in the for-each loop must be of type Object.
Now that the Object is retrieved from the Set, it needs to be cast to an Integer manually to perform the addition:
total += (Integer)o;
Here, a typecast is performed from an Object to an Integer. In this case, we know this will always work, but manual typecasting always makes me feel it is fragile code that could be damaged if a minor change is made else where. (I feel that every typecast is a ClassCastException waiting to happen, but I digress...)
The Integer is now unboxed into an int and allowed to perform the addition into the int variable total.
I hope I could illustrate that the new features of Java 5 is possible to use with non-generic code, but it just isn't as clean and straight-forward as writing code with generics. And, in my opinion, to take full advantage of the new features in Java 5, one should be looking into generics, if at the very least, allows for compile-time checks to prevent invalid typecasts to throw exceptions at runtime.
If you were to search the Java bug database just before 1.5 was released, you'd find seven times more bugs with NullPointerException than ClassCastException. So it doesn't seem that it is a great feature to find bugs, or at least bugs that persist after a little smoke testing.
For me the huge advantage of generics is that they document in code important type information. If I didn't want that type information documented in code, then I'd use a dynamically typed language, or at least a language with more implicit type inference.
Keeping an object's collections to itself isn't a bad style (but then the common style is to effectively ignore encapsulation). It rather depends upon what you are doing. Passing collections to "algorithms" is slightly easier to check (at or before compile-time) with generics.
Generics in Java facilitate parametric polymorphism. By means of type parameters, you can pass arguments to types. Just as a method like String foo(String s) models some behaviour, not just for a particular string, but for any string s, so a type like List<T> models some behaviour, not just for a specific type, but for any type. List<T> says that for any type T, there's a type of List whose elements are Ts. So List is a actually a type constructor. It takes a type as an argument and constructs another type as a result.
Here are a couple of examples of generic types I use every day. First, a very useful generic interface:
public interface F<A, B> {
public B f(A a);
}
This interface says that for some two types, A and B, there's a function (called f) that takes an A and returns a B. When you implement this interface, A and B can be any types you want, as long as you provide a function f that takes the former and returns the latter. Here's an example implementation of the interface:
F<Integer, String> intToString = new F<Integer, String>() {
public String f(int i) {
return String.valueOf(i);
}
}
Before generics, polymorphism was achieved by subclassing using the extends keyword. With generics, we can actually do away with subclassing and use parametric polymorphism instead. For example, consider a parameterised (generic) class used to calculate hash codes for any type. Instead of overriding Object.hashCode(), we would use a generic class like this:
public final class Hash<A> {
private final F<A, Integer> hashFunction;
public Hash(final F<A, Integer> f) {
this.hashFunction = f;
}
public int hash(A a) {
return hashFunction.f(a);
}
}
This is much more flexible than using inheritance, because we can stay with the theme of using composition and parametric polymorphism without locking down brittle hierarchies.
Java's generics are not perfect though. You can abstract over types, but you can't abstract over type constructors, for example. That is, you can say "for any type T", but you can't say "for any type T that takes a type parameter A".
I wrote an article about these limits of Java generics, here.
One huge win with generics is that they let you avoid subclassing. Subclassing tends to result in brittle class hierarchies that are awkward to extend, and classes that are difficult to understand individually without looking at the entire hierarchy.
Wereas before generics you might have classes like Widget extended by FooWidget, BarWidget, and BazWidget, with generics you can have a single generic class Widget<A> that takes a Foo, Bar or Baz in its constructor to give you Widget<Foo>, Widget<Bar>, and Widget<Baz>.
Generics avoid the performance hit of boxing and unboxing. Basically, look at ArrayList vs List<T>. Both do the same core things, but List<T> will be a lot faster because you don't have to box to/from object.
The best benefit to Generics is code reuse. Lets say that you have a lot of business objects, and you are going to write VERY similar code for each entity to perform the same actions. (I.E Linq to SQL operations).
With generics, you can create a class that will be able to operate given any of the types that inherit from a given base class or implement a given interface like so:
public interface IEntity
{
}
public class Employee : IEntity
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int EmployeeID { get; set; }
}
public class Company : IEntity
{
public string Name { get; set; }
public string TaxID { get; set }
}
public class DataService<ENTITY, DATACONTEXT>
where ENTITY : class, IEntity, new()
where DATACONTEXT : DataContext, new()
{
public void Create(List<ENTITY> entities)
{
using (DATACONTEXT db = new DATACONTEXT())
{
Table<ENTITY> table = db.GetTable<ENTITY>();
foreach (ENTITY entity in entities)
table.InsertOnSubmit (entity);
db.SubmitChanges();
}
}
}
public class MyTest
{
public void DoSomething()
{
var dataService = new DataService<Employee, MyDataContext>();
dataService.Create(new Employee { FirstName = "Bob", LastName = "Smith", EmployeeID = 5 });
var otherDataService = new DataService<Company, MyDataContext>();
otherDataService.Create(new Company { Name = "ACME", TaxID = "123-111-2233" });
}
}
Notice the reuse of the same service given the different Types in the DoSomething method above. Truly elegant!
There's many other great reasons to use generics for your work, this is my favorite.
I just like them because they give you a quick way to define a custom type (as I use them anyway).
So for example instead of defining a structure consisting of a string and an integer, and then having to implement a whole set of objects and methods on how to access an array of those structures and so forth, you can just make a Dictionary
Dictionary<int, string> dictionary = new Dictionary<int, string>();
And the compiler/IDE does the rest of the heavy lifting. A Dictionary in particular lets you use the first type as a key (no repeated values).
Typed collections - even if you don't want to use them you're likely to have to deal with them from other libraries , other sources.
Generic typing in class creation:
public class Foo < T> {
public T get()...
Avoidance of casting - I've always disliked things like
new Comparator {
public int compareTo(Object o){
if (o instanceof classIcareAbout)...
Where you're essentially checking for a condition that should only exist because the interface is expressed in terms of objects.
My initial reaction to generics was similar to yours - "too messy, too complicated". My experience is that after using them for a bit you get used to them, and code without them feels less clearly specified, and just less comfortable. Aside from that, the rest of the java world uses them so you're going to have to get with the program eventually, right?
To give a good example. Imagine you have a class called Foo
public class Foo
{
public string Bar() { return "Bar"; }
}
Example 1
Now you want to have a collection of Foo objects. You have two options, LIst or ArrayList, both of which work in a similar manner.
Arraylist al = new ArrayList();
List<Foo> fl = new List<Foo>();
//code to add Foos
al.Add(new Foo());
f1.Add(new Foo());
In the above code, if I try to add a class of FireTruck instead of Foo, the ArrayList will add it, but the Generic List of Foo will cause an exception to be thrown.
Example two.
Now you have your two array lists and you want to call the Bar() function on each. Since hte ArrayList is filled with Objects, you have to cast them before you can call bar. But since the Generic List of Foo can only contain Foos, you can call Bar() directly on those.
foreach(object o in al)
{
Foo f = (Foo)o;
f.Bar();
}
foreach(Foo f in fl)
{
f.Bar();
}
Haven't you ever written a method (or a class) where the key concept of the method/class wasn't tightly bound to a specific data type of the parameters/instance variables (think linked list, max/min functions, binary search, etc.).
Haven't you ever wish you could reuse the algorthm/code without resorting to cut-n-paste reuse or compromising strong-typing (e.g. I want a List of Strings, not a List of things I hope are strings!)?
That's why you should want to use generics (or something better).
The primary advantage, as Mitchel points out, is strong-typing without needing to define multiple classes.
This way you can do stuff like:
List<SomeCustomClass> blah = new List<SomeCustomClass>();
blah[0].SomeCustomFunction();
Without generics, you would have to cast blah[0] to the correct type to access its functions.
Don't forget that generics aren't just used by classes, they can also be used by methods. For example, take the following snippet:
private <T extends Throwable> T logAndReturn(T t) {
logThrowable(t); // some logging method that takes a Throwable
return t;
}
It is simple, but can be used very elegantly. The nice thing is that the method returns whatever it was that it was given. This helps out when you are handling exceptions that need to be re-thrown back to the caller:
...
} catch (MyException e) {
throw logAndReturn(e);
}
The point is that you don't lose the type by passing it through a method. You can throw the correct type of exception instead of just a Throwable, which would be all you could do without generics.
This is just a simple example of one use for generic methods. There are quite a few other neat things you can do with generic methods. The coolest, in my opinion, is type inferring with generics. Take the following example (taken from Josh Bloch's Effective Java 2nd Edition):
...
Map<String, Integer> myMap = createHashMap();
...
public <K, V> Map<K, V> createHashMap() {
return new HashMap<K, V>();
}
This doesn't do a lot, but it does cut down on some clutter when the generic types are long (or nested; i.e. Map<String, List<String>>).
Generics allow you to create objects that are strongly typed, yet you don't have to define the specific type. I think the best useful example is the List and similar classes.
Using the generic list you can have a List List List whatever you want and you can always reference the strong typing, you don't have to convert or anything like you would with a Array or standard List.
the jvm casts anyway... it implicitly creates code which treats the generic type as "Object" and creates casts to the desired instantiation. Java generics are just syntactic sugar.
I know this is a C# question, but generics are used in other languages too, and their use/goals are quite similar.
Java collections use generics since Java 1.5. So, a good place to use them is when you are creating your own collection-like object.
An example I see almost everywhere is a Pair class, which holds two objects, but needs to deal with those objects in a generic way.
class Pair<F, S> {
public final F first;
public final S second;
public Pair(F f, S s)
{
first = f;
second = s;
}
}
Whenever you use this Pair class you can specify which kind of objects you want it to deal with and any type cast problems will show up at compile time, rather than runtime.
Generics can also have their bounds defined with the keywords 'super' and 'extends'. For example, if you want to deal with a generic type but you want to make sure it extends a class called Foo (which has a setTitle method):
public class FooManager <F extends Foo>{
public void setTitle(F foo, String title) {
foo.setTitle(title);
}
}
While not very interesting on its own, it's useful to know that whenever you deal with a FooManager, you know that it will handle MyClass types, and that MyClass extends Foo.
From the Sun Java documentation, in response to "why should i use generics?":
"Generics provides a way for you to communicate the type of a collection to the compiler, so that it can be checked. Once the compiler knows the element type of the collection, the compiler can check that you have used the collection consistently and can insert the correct casts on values being taken out of the collection... The code using generics is clearer and safer.... the compiler can verify at compile time that the type constraints are not violated at run time [emphasis mine]. Because the program compiles without warnings, we can state with certainty that it will not throw a ClassCastException at run time. The net effect of using generics, especially in large programs, is improved readability and robustness. [emphasis mine]"
Generics let you use strong typing for objects and data structures that should be able to hold any object. It also eliminates tedious and expensive typecasts when retrieving objects from generic structures (boxing/unboxing).
One example that uses both is a linked list. What good would a linked list class be if it could only use object Foo? To implement a linked list that can handle any kind of object, the linked list and the nodes in a hypothetical node inner class must be generic if you want the list to contain only one type of object.
If your collection contains value types, they don't need to box/unbox to objects when inserted into the collection so your performance increases dramatically. Cool add-ons like resharper can generate more code for you, like foreach loops.
Another advantage of using Generics (especially with Collections/Lists) is you get Compile Time Type Checking. This is really useful when using a Generic List instead of a List of Objects.
Single most reason is they provide Type safety
List<Customer> custCollection = new List<Customer>;
as opposed to,
object[] custCollection = new object[] { cust1, cust2 };
as a simple example.
In summary, generics allow you to specify more precisily what you intend to do (stronger typing).
This has several benefits for you:
Because the compiler knows more about what you want to do, it allows you to omit a lot of type-casting because it already knows that the type will be compatible.
This also gets you earlier feedback about the correctnes of your program. Things that previously would have failed at runtime (e.g. because an object couldn't be casted in the desired type), now fail at compile-time and you can fix the mistake before your testing-department files a cryptical bug report.
The compiler can do more optimizations, like avoiding boxing, etc.
A couple of things to add/expand on (speaking from the .NET point of view):
Generic types allow you to create role-based classes and interfaces. This has been said already in more basic terms, but I find you start to design your code with classes which are implemented in a type-agnostic way - which results in highly reusable code.
Generic arguments on methods can do the same thing, but they also help apply the "Tell Don't Ask" principle to casting, i.e. "give me what I want, and if you can't, you tell me why".
I use them for example in a GenericDao implemented with SpringORM and Hibernate which look like this
public abstract class GenericDaoHibernateImpl<T>
extends HibernateDaoSupport {
private Class<T> type;
public GenericDaoHibernateImpl(Class<T> clazz) {
type = clazz;
}
public void update(T object) {
getHibernateTemplate().update(object);
}
#SuppressWarnings("unchecked")
public Integer count() {
return ((Integer) getHibernateTemplate().execute(
new HibernateCallback() {
public Object doInHibernate(Session session) {
// Code in Hibernate for getting the count
}
}));
}
.
.
.
}
By using generics my implementations of this DAOs force the developer to pass them just the entities they are designed for by just subclassing the GenericDao
public class UserDaoHibernateImpl extends GenericDaoHibernateImpl<User> {
public UserDaoHibernateImpl() {
super(User.class); // This is for giving Hibernate a .class
// work with, as generics disappear at runtime
}
// Entity specific methods here
}
My little framework is more robust (have things like filtering, lazy-loading, searching). I just simplified here to give you an example
I, like Steve and you, said at the beginning "Too messy and complicated" but now I see its advantages
Obvious benefits like "type safety" and "no casting" are already mentioned so maybe I can talk about some other "benefits" which I hope it helps.
First of all, generics is a language-independent concept and , IMO, it might make more sense if you think about regular (runtime) polymorphism at the same time.
For example, the polymorphism as we know from object oriented design has a runtime notion in where the caller object is figured out at runtime as program execution goes and the relevant method gets called accordingly depending on the runtime type. In generics, the idea is somewhat similar but everything happens at compile time. What does that mean and how you make use of it?
(Let's stick with generic methods to keep it compact) It means that you can still have the same method on separate classes (like you did previously in polymorphic classes) but this time they're auto-generated by the compiler depend on the types set at compile time. You parametrise your methods on the type you give at compile time. So, instead of writing the methods from scratch for every single type you have as you do in runtime polymorphism (method overriding), you let compilers do the work during compilation. This has an obvious advantage since you don't need to infer all possible types that might be used in your system which makes it far more scalable without a code change.
Classes work the pretty much same way. You parametrise the type and the code is generated by the compiler.
Once you get the idea of "compile time", you can make use "bounded" types and restrict what can be passed as a parametrised type through classes/methods. So, you can control what to be passed through which is a powerful thing especially you've a framework being consumed by other people.
public interface Foo<T extends MyObject> extends Hoo<T>{
...
}
No one can set sth other than MyObject now.
Also, you can "enforce" type constraints on your method arguments which means you can make sure both your method arguments would depend on the same type.
public <T extends MyObject> foo(T t1, T t2){
...
}
Hope all of this makes sense.
I once gave a talk on this topic. You can find my slides, code, and audio recording at http://www.adventuresinsoftware.com/generics/.
Using generics for collections is just simple and clean. Even if you punt on it everywhere else, the gain from the collections is a win to me.
List<Stuff> stuffList = getStuff();
for(Stuff stuff : stuffList) {
stuff.do();
}
vs
List stuffList = getStuff();
Iterator i = stuffList.iterator();
while(i.hasNext()) {
Stuff stuff = (Stuff)i.next();
stuff.do();
}
or
List stuffList = getStuff();
for(int i = 0; i < stuffList.size(); i++) {
Stuff stuff = (Stuff)stuffList.get(i);
stuff.do();
}
That alone is worth the marginal "cost" of generics, and you don't have to be a generic Guru to use this and get value.
Generics also give you the ability to create more reusable objects/methods while still providing type specific support. You also gain a lot of performance in some cases. I don't know the full spec on the Java Generics, but in .NET I can specify constraints on the Type parameter, like Implements a Interface, Constructor , and Derivation.
Enabling programmers to implement generic algorithms - By using generics, programmers can implement generic algorithms that work on collections of different types, can be customized, and are type-safe and easier to read.
Stronger type checks at compile time - A Java compiler applies strong type checking to generic code and issues errors if the code violates type safety. Fixing compile-time errors is easier than fixing runtime errors, which can be difficult to find.
Elimination of casts.

When should one use dynamic keyword in c# 4.0?

When should one use dynamic keyword in c# 4.0?.......Any good example with dynamic keyword in c# 4.0 that explains its usage....
Dynamic should be used only when not using it is painful. Like in MS Office libraries. In all other cases it should be avoided as compile type checking is beneficial. Following are the good situation of using dynamic.
Calling javascript method from Silverlight.
COM interop.
Maybe reading Xml, Json without creating custom classes.
How about this? Something I've been looking for and was wondering why it was so hard to do without 'dynamic'.
interface ISomeData {}
class SomeActualData : ISomeData {}
class SomeOtherData : ISomeData {}
interface ISomeInterface
{
void DoSomething(ISomeData data);
}
class SomeImplementation : ISomeInterface
{
public void DoSomething(ISomeData data)
{
dynamic specificData = data;
HandleThis( specificData );
}
private void HandleThis(SomeActualData data)
{ /* ... */ }
private void HandleThis(SomeOtherData data)
{ /* ... */ }
}
You just have to maybe catch for the Runtime exception and handle how you want if you do not have an overloaded method that takes the concrete type.
Equivalent of not using dynamic will be:
public void DoSomething(ISomeData data)
{
if(data is SomeActualData)
HandleThis( (SomeActualData) data);
else if(data is SomeOtherData)
HandleThis( (SomeOtherData) data);
...
else
throw new SomeRuntimeException();
}
As described in here dynamics can make poorly-designed external libraries easier to use: Microsoft provides the example of the Microsoft.Office.Interop.Excel assembly.
And With dynamic, you can avoid a lot of annoying, explicit casting when using this assembly.
Also, In opposition to #user2415376 ,It is definitely not a way to handle Interfaces since we already have Polymorphism implemented from the beginning days of the language!
You can use
ISomeData specificData = data;
instead of
dynamic specificData = data;
Plus it will make sure that you do not pass a wrong type of data object instead.
Check this blog post which talks about dynamic keywords in c#. Here is the gist:
The dynamic keyword is powerful indeed, it is irreplaceable when used with dynamic languages but can also be used for tricky situations while designing code where a statically typed object simply will not do.
Consider the drawbacks:
There is no compile-time type checking, this means that unless you have 100% confidence in your unit tests (cough) you are running a risk.
The dynamic keyword uses more CPU cycles than your old fashioned statically typed code due to the additional runtime overhead, if performance is important to your project (it normally is) don’t use dynamic.
Common mistakes include returning anonymous types wrapped in the dynamic keyword in public methods. Anonymous types are specific to an assembly, returning them across assembly (via the public methods) will throw an error, even though simple testing will catch this, you now have a public method which you can use only from specific places and that’s just bad design.
It’s a slippery slope, inexperienced developers itching to write something new and trying their best to avoid more classes (this is not necessarily limited to the inexperienced) will start using dynamic more and more if they see it in code, usually I would do a code analysis check for dynamic / add it in code review.
Here is a recent case in which using dynamic was a straightforward solution. This is essentially 'duck typing' in a COM interop scenario.
I had ported some code from VB6 into C#. This ported code still needed to call other methods on VB6 objects via COM interop.
The classes needing to be called looked like this:
class A
{
void Foo() {...}
}
class B
{
void Foo() {...}
}
(i.e., this would be the way the VB6 classes looked in C# via COM interop.
Since A and B are independent of each other you can't cast one to the other, and they have no common base class (COM doesn't support that AFAIK and VB6 certainly didn't. And they did not implement a common interface - see below).
The original VB6 code which was ported did this:
' Obj must be either an A or a B
Sub Bar(Obj As Object)
Call Obj.Foo()
End Sub
Now in VB6 you can pass things around as Object and the runtime will figure out if those objects have method Foo() or not. But in C# a literal translation would be:
// Obj must be either an A or a B
void Bar(object Obj)
{
Obj.Foo();
}
Which will NOT work. It won't compile because object does not have a method called "Foo", and C# being typesafe won't allow this.
So the simple "fix" was to use dynamic, like this:
// Obj must be either an A or a B
void Bar(dynamic Obj)
{
Obj.Foo();
}
This defers type safety until runtime, but assuming you've done it right works just fine.
I wouldn't endorse this for new code, but in this situation (which I think is not uncommon judging from other answers here) it was valuable.
Alternatives considered:
Using reflection to call Foo(). Probably would work, but more effort and less readable.
Modifying the VB6 library wasn't on the table here, but maybe there could be an approach to define A and B in terms of a common interface, which VB6 and COM would support. But using dynamic was much easier.
Note: This probably will turn out to be a temporary solution. Eventually if the remaining VB6 code is ported over then a proper class structure can be used.
I will like to copy an excerpt from the code project post, which define that :
Why use dynamic?
In the statically typed world, dynamic gives developers a lot of rope
to hang themselves with. When dealing with objects whose types can be
known at compile time, you should avoid the dynamic keyword at all
costs. Earlier, I said that my initial reaction was negative, so what
changed my mind? To quote Margret Attwood, context is all. When
statically typing, dynamic doesn't make a stitch of sense. If you are
dealing with an unknown or dynamic type, it is often necessary to
communicate with it through Reflection. Reflective code is not easy to
read, and has all the pitfalls of the dynamic type above. In this
context, dynamic makes a lot of sense.[More]
While Some of the characteristics of Dynamic keyword are:
Dynamically typed - This means the type of variable declared is
decided by the compiler at runtime time.
No need to initialize at the time of declaration.
e.g.,
dynamic str;
str=”I am a string”; //Works fine and compiles
str=2; //Works fine and compiles
Errors are caught at runtime
Intellisense is not available since the type and its related methods and properties can be known at run time only. [https://www.codeproject.com/Tips/460614/Difference-between-var-and-dynamic-in-Csharp]
It is definitely a bad idea to use dynamic in all cases where it can be used. This is because your programs will lose the benefits of compile-time checking and they will also be much slower.

C# type inference : fails where it shouldn't?

Notice the following code. The offending line has been commented out.
interface I<R> { }
class C : I<int> { }
class Program
{
private static void function<T, R>(T t) where T : class, I<R>
{
}
static void Main(string[] args)
{
// function(new C()); // wont compile
function<C, int>(new C());
}
}
I believe type inference should figure out the type because the argument T provides the first type, while I<R> provides the second type.
Is there a way to redesign the function so that the callers may not have to specify the types?
Not if you want to keep all the constraints. However, this should serve equally well, unless you have a specific reason to forbid value types:
private static void function<R>(I<R> t)
There are various ways you could add extra rules to type inference - bits of logic that a human can apply but which the compiler (obeying the language spec) doesn't.
Before you suggest that the language really should be updated to make type inference work more flexibly though, I strongly suggest that you read the existing spec. If you can understand that sufficiently easily that you still think it's worth making it even more complicated, post a feature request on Connect - but personally I think it's quite complicated enough already. I would say that it's a lot better than it was in C# 2.0.
To put forward the opposing view, however - several languages (particularly functional ones) have more powerful type inference mechanisms. There are always pros and cons here - I believe one of the benefits of the current inference system in C# is that it always makes progress or stops, for instance - Eric Lippert's blog has more information on this and a number of other type inference issues.
class D : I<int>, I<string> { }
//
function<D, int>(new D());
function<D, string>(new D());
//is R int or string?
function(new D());
No, C# doesn't support this kind of inference.
Use directly the interface and find the type with get type..
private static void function<R>(I<R> t)
{
Type typeofT = typeof(T);
}
cannot do better.
If you need to call another generic method with T, you can build a generic call through reflection using typeofT Type.
C# does not support this kind of type inference. Consider this case which adds a bit of ambiguity to the problem.
class Other : I<int>, I<Student>{ ... }
void Example(){
function(new D());
}
In this case there is an ambiguity as to which I should be chosen.
If you look forward to C# 4.0 the problem only increases with the new variance features they are adding.

Stylecop tells me to add this keyword, but it's redundant - any performance implications?

I use Stylecop for Resharper and whenever I call something in my class, Stylecop tells me to use the this keyword. But the IDE says this is redundant code (which it sure is), so why should I use the this keyword?
Does redundant code mean its not needed (obviously) and the compiler won't even do anything with the this keyword? So I assume the this keyword is just for clarity.
Also, with the CLR, do things like this fall consistently across languages? So if the answer is that the compiler doesn't even touch the this keyword and it is just for presentation and clarity, then the same is true for VB.NET? I assume it is all for clarity as stylecop keeps an eye on this and Fxcop (which I will use later on) keeps an eye on my code's quality from a technical point of view.
Thanks
It's for clarity and to prevent any ambiguity between a class member and a local variable or parameter with the same name.
The IL it compiles to will not be any different.
Most of the time is just for clarity but some times it is required.
using System;
class Foo
{
String bar;
public Foo(String bar)
{
this.bar = bar;
}
}
Here you will need this as it serves to disambiguate between the field bar and the constructor parameter bar. Obviously changing the name of the parameter or field could accomplish the same thing.
In all cases, there is no performance difference with/without the this - the compiler still does it implicitly, injecting a ldarg.0 into the IL.
Just for completeness, there is one other mandatory use of this (excluding disambiguation, ctor-chaining, and passing this to other methods): extension methods. To call an extension method on the current instance, you must qualify with this (even though for a regular method it would be implicit).
Of course, in most cases, you would simply add a regular instance method to the class or a base-class...
class Foo {
void Test() {
this.Bar(); // fine
Bar(); // compiler error
}
}
static class FooExt {
public static void Bar(this Foo foo) { }
}
In C# this is a reference to the current instance of the class (it's me in VB.NET). It's used generally to fully qualify a class member. For example, consider this C# class:
public class MyClass
{
int rate;
private void testMethod()
{
int x;
x = this.rate;
}
}
this isn't required in the code above, but adds instant clarity when reading the code that rate belongs to the class rather than the method (search SO, you'll find lots of opinions about the use of this). It's semantic behavior is the same in VB--and its use doesn't impose a performance penalty.
Apart from the clarity examples provided the only other valid usage of the "this" keyword is to pass the current instance of an object as a paremeter.
It is just for clarity, and one can argue about what is better. Python doesn't support omitting the "self" identifier at all.
Also, with the CLR, do things like this fall consistently across languages? So if the answer is that the compiler doesn't even touch the this keyword and it is just for presentation and clarity, then the same is true for VB.NET?
In JVM for sure (and also for CLR, I'm almost sure) the code for the "this" keyword is always generated, even if that is omitted from the source - so it's like if the this keyword is always added. So, I don't think that any .NET compiler could generate different output, so there can't be a performance penalty.
Then, it depends on the language. For instance JScript (and even JScript.NET) does not allow to omit "this", like Python, because there are functions (so "this.a()" is a method invocation, "a()" is a function invocation), and because the compiler does not know the members of any types - they're only known at runtime (well, this is not an impossible problem to solve indeed, the other issue is more relevant).

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