Tool to analyze the executable - c#

is there a tool that analyzes the executable and detects:
- the programming language used (compiler),
- frameworks used (Qt, Gtk, .Net, WxWidgets etc),
- other useful information (compression, etc.).
I know it is quite hard to tell the programming language sometimes (especially in C or Pascal exes), but it is possible to tell the language or compiler used? (Delphi generates exes differently, VB6 too for instance).
It may be possible eg. with dependency analysis of the dlls, headers etc.
Thanks.

On GNU, you can use several tools to try to guess the informartion you want :
ldd to resolv shared libraries linked to the binary
nm to list symbols Imported/exporeted by the binary
strings, which can dump the strings embedded in the binary
objdump can be useful too
A hex editor can be useful too.
I guess there are similar tools on the windows plateform. Dumpbin.exe is something similar to nm, and depends.exe to ldd iirc.
Btw, java is often bytecode compiled, not native.

I have used in the past (uni) PEInfo, but it did not give information you want. After that I used reflector as I knew my dll/exe where .net
But I think there is no software to do that.
Workaround: Best thing you can do is look in the strings of exe (for example use Process explorer) and guess yourself.

Open your executable in a binary file viewer and look for strings that look like names of the functions. These strings are not always available, but in certain cases they are present. They can be used to resolve links with DLLs for example. After that google those strings. There is a chance that they will tell you something.

i dont think there is a possible way to do this correctly. Maybe some basic programming languages can be detected but nobody can detect frameworks used. There are thousands of frameworks.

Related

Parse .h header files into c# data structures in runtime

I'm trying to write a C# library to manipulate my C/C++ header files.. I want to be able to read and parse the headers file and manipulate function prototypes and data structures in C#. I'm trying to avoid writing a C Parser, due to all code brances caused by #ifdefs and stuff like that.
I've tryed playing around with EnvDTE, but couldn't find any decent documentation.
Any ideas how can I do it?
Edit -
Thank you for the answers... Here are some more details about my project: I'm writing a ptrace-like tool for windows using the debugging API's, which enable me to trace my already compiled binaries and see which windows API's are being called. I also want to see which parameter is given in each call and what return values are given, so I need to know the definition of the API's. I also want to know the defition for my own libraries (hence, the header parsing approach). I thought of 3 solutions:
* Parsing the header files
* Parsing the PDB files (I wrote a prototype using DIA SDK, but unfortionatly, the symbols PDB contained only general info about the API's and not the real prototypes with the parameters and return values)
* Crawling over the MSDN online library (automaticly or manualy)
Is there any better way for getting the names and types for windows API's and my libraries in runtime in c#?
Parsing C (even "just" headers) is hard; the language is more complex than people remember,
and then there's the preprocessor, and finally the problem of doing something with the parse. C++ includes essentially all of C, and with C++11 here the problem is even worse.
People can often hack a 98% solution for a limited set of inputs, often with regexes in Perl or some other string hackery. If that works for you, then fine. Usually what happens is that 2% causes the hacked parser to choke or to produce the wrong answer, and then you get to debug the result and hand hack the 98% solution output.
Hacked solutions tend to fail pretty badly on real header files, which seem to concentrate weirdness in macros and conditionals (sometimes even to the point of mixing different dialects of C and C++ in the conditional arms). See a typical Microsoft .h file as an example. This appears to be what OP wants to process. Preprocessing gets rid of part of the problem, and now you get to encounter the real complexity of C and/or C++. You won't get a 98% solution for real header files even with preprocessing; you need typedefs and therefore name and type resolution, too. You might "parse" FOO X; that tells you that X is of type FOO... oops, what's that? Only a symbol table knows for sure.
GCCXML does all this preprocessing, parsing, and symbol table construction ... for the GCC dialect of C. Microsoft's dialect is different, and I don't think GCCXML can handle it.
A more general tool is our DMS Software Reengineering Toolkit, with its C front end; there's also a C++ front end (yes, they're different; C and C++ aren't the same language by a long shot). These process a wide variety of C dialects (both MS and GCC when configured properly), does macro/conditional expansion, builds an AST and a symbol table (does that name and type resolution stuff correctly).
You can add customization to extract the information you want, by crawling over the symbol table structures produced. You'll have to export what you want to C# (e.g. generate your C# classes), since DMS isn't implemented in a .net language.
In the most general case, header files are only usable, not convertable.
This due the possibility of preprocessor (#define) use of macros, fragments of structures constants etc which only get meaning when used in context.
Examples
anything with ## in macros
or
//header
#define mystructconstant "bla","bla"
// in using .c
char test[10][2] ={mystructconstant};
but you can't simply discard all macros, since then you won't process the very common calling convention macros
etc etc.
So header parsing and conversion is mostly only possible for semi automated use (manually run cleaned up headers through it) or for reasonably clean and consistent headers (like e.g. the older MS SDK headers)
Since the general case is so hard, there isn't much readily available. Everybody crafts something quick and dirty for its own headers.
The only more general tool that I know is SWIG.

Change resources in other Win32-dll/exe

There is a Resource Hacker program which allow to change the resources in the other win32(64) dll and exe files.
I need to do the same thing, but programmaticaly. Is it possible to do it using .Net framework? What is the good starting point to do it?
You must use the BeginUpdateResource, UpdateResource and EndUpdateResource WinApi functions, try this page to check the pinvoke .Net signature of these functions, also you can check this project ResourceLib.
The author points to another tool "XN Resource Editor" which comes with source code (although Delphi, not .NET).
This should be enough to see which functions being used and use the .NET equivalent of them.
Take a look at Anolis.Resourcer. It seems to be the thing you need
A ResHacker clone developed as a testbed for Anolis.Core and to replace ResHacker (because ResHacker doesn't support x64, XN Resource Editor (ResHacker's spiritual sequel) doesn't support multiple-language resources and crashes a lot, and other utilities rest cost actual money. It has a powerful yet simplified UI that doesn't duplicate commands or confuse the users with special-case handlers (which ResHacker and XN have in spades).
Note that none of these will work if you're dealing with signed EXEs or DLLs.
Well, as I see it is not easy task, so I'll use command line interface of Resource Hacker.

c# compile source code from database

I would like to build an application framework that is mainly interpreted.
Say that the source code would be stored in the database that could be edited by the users and always the latest version would be executed.
Can anyone give me some ideas how does one implement sth like this !
cheers,
gabor
In .Net, you can use reflection and CodeDOM to compile code on the fly. But neither approach is really very simple or practical. Mono has some ability to interpret c# on the fly as well, but I haven't looked closely at it yet.
Another alternative is to go with an interpreted .Net language like Boo or IronPython as the language for your database code.
Either way, make sure you think long and hard about the security of your platform. Allowing users to execute arbitrary code is always an exercise fraught with peril. It's often too tempting to look for a simple eval() method, and even if one exists, that is not good enough for this kind of scenario.
Try Mono ( http://www.monoproject.org ). It supports many scripting languages including JavaScript.
If you don't want to use any scripting you can use CodeDOM or Reflection (see Reflection.Emit).
Here are really useful links on the topic :
Dynamically executing code in .Net (Here you can find a tool which can be very helpul)
Late Binding and On-the-Fly Code
Generation Using Reflection in C#
Dynamic Source Code Generation and
Compilation
Usually the Program uses a scripting language for the scriptable parts, i.e. Lua or Javascript.
To answer your technical question: You don't want to write your own language and interpreter. That's too much work for you to do. So pick some other language, say Python or Lua, and look for the documentation that lets your C program hand it blocks of code to execute. Of course, the script needs to be able to do something, so you'll need to find how to expose your program's objects to the script. Also, what will happen if a client is running the program when you update its source code in the database? Should the client restart? Are you going to store the entire program as a single row in this database, or did you want to store individual functions? That affects how you structure your updates.
To address other issues with your question: Why do you want to do this? Making "interpreted language" part of your design spec for a system is not often a good sign. Is the real requirement something like this: "I update the program often and I want users to always have the latest copy?" If so, there are other, better ways to go about this (just give us your actual scenario and requirements).

How to protect dlls?

How do I protect the dlls of my project in such a way that they cannot be referenced and used by other people?
Thanks
The short answer is that beyond the obvious things, there is not much you can do.
The obvious things that you might want to consider (roughly in order of increasing difficulty and decreasing plausibility) include:
Static link so there is no DLL to attack.
Strip all symbols.
Use a .DEF file and an import library to have only anonymous exports known only by their export ids.
Keep the DLL in a resource and expose it in the file system (under a suitably obscure name, perhaps even generated at run time) only when running.
Hide all real functions behind a factory method that exchanges a secret (better, proof of knowledge of a secret) for a table of function pointers to the real methods.
Use anti-debugging techniques borrowed from the malware world to prevent reverse engineering. (Note that this will likely get you false positives from AV tools.)
Regardless, a sufficiently determined user can still figure out ways to use it. A decent disassembler will quickly provide all the information needed.
Note that if your DLL is really a COM object, or worse yet a CLR Assembly, then there is a huge amount of runtime type information that you can't strip off without breaking its intended use.
EDIT: Since you've retagged to imply that C# and .NET are the environment rather than a pure Win32 DLL written in C, then I really should revise the above to "You Can't, But..."
There has been a market for obfuscation tools for a long time to deal with environments where delivery of compilable source is mandatory, but you don't want to deliver useful source. There are C# products that play in that market, and it looks like at least one has chimed in.
Because loading an Assembly requires so much effort from the framework, it is likely that there are permission bits that exert some control for honest providers and consumers of Assemblies. I have not seen any discussion of the real security provided by these methods and simply don't know how effective they are against a determined attack.
A lot is going to depend on your use case. If you merely want to prevent casual use, you can probably find a solution that works for you. If you want to protect valuable trade secrets from reverse engineering and reuse, you may not be so happy.
You're facing the same issue as proponents of DRM.
If your program (which you wish to be able to run the DLL) is runnable by some user account, then there is nothing that can stop a sufficiently determined programmer who can log on as that user from isolating the code that performs the decryption and using that to decrypt your DLL and run it.
You can of course make it inconvenient to perform this reverse engineering, and that may well be enough.
Take a look at the StrongNameIdentityPermissionAttribute. It will allow you to declare access to your assembly. Combined with a good code protection tool (like CodeVeil (disclaimer I sell CodeVeil)) you'll be quite happy.
You could embed it into your executable, and extract and loadlibrary at runtime and call into it. Or you could use some kind of shared key to encrypt/decrypt the accompanying file and do the same above.
I'm assuming you've already considered solutions like compiling it in if you really don't want it shared. If someone really wants to get to it though, there are many ways to do it.
Have you tried .Net reactor? I recently came across it. Some people say its great but I am still testing it out.
Well you could mark all of your "public" classes as "internal" or "protected internal" then mark you assemblies with [assembly:InternalsVisibleTo("")] Attribute and no one but the marked assemblies can see the contents.
You may be interested in the following information about Friend assemblies:
http://msdn.microsoft.com/en-us/library/0tke9fxk(VS.80).aspx

SQLCLR Community Extensions or common library

Having just finished writing a Regex replacement and match function and tvf for SQLCLR for the fifth time, I sat and pondered whether there was a set of common community extensions for SQLCLR for the most common things you want in a database but are never provided.
Powershell for example has an excellent set of community extensions that cover a plethora of additional functionality not included in the box. I wouldn't use Powershell without it.
I thought maybe SQLCLR had something similar. I'm looking for things like:
Regular expression support (isMatch, Replace, Match)
Base64 encode/decode support
String formatting (Datetimes, byte arrays, ints floats and decimals, etc)
Hashing, encryption with arbitrary algorithms (I know SQL 2k5, 2k8 support some basic stuff but no SHA2? What is up with that?)
Common additional aggregations; OR bits, AND bits, cat strings (String.Join)
Compression/decompression
Does anyone know of a library that has common routine functionality like this that we all write over and over again?
Peter take a look at SQL# which is a SQLCLR Assembly created by Solomon Rutzky that has two versions, a FREE edition and a pay version. You will find that the FREE edition has a number of the items that you have mentioned above included.
http://www.sqlsharp.com/
SplitString(), and many others could be added. Perhaps we create a SqlClrContrib site? Where people can post their ideas to an open source project and we can add such functions?

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