Is there such a RTSP Ping? - c#

I am currently working on a WinForm app to stream videos from IP camera using the RTSP protocol in C#. Everything worked fine. Part of the requirement for the app includes a function to check whether the IP camera is online or not.
So I did a ping function using the System.Net.NetworkInformation.Ping class to ping the IP camera. Say if the RTSP url of the camera is as follows rtsp://[CAMERA IP]:554/Master0-RTSP/1.0, I would only need to extract the [CAMERA IP] part and use the Ping class to see if the camera is online or not by using its IP.
Initially, it works until an issue came, say if one to enter an IP which may not be the intended IP Camera (say an IP of a computer) the ping function would still work if the entered IP of the entered device is online.
I tried to search for something like a RTSP ping but could not find one. Was hoping for any advices or opinions on this matter. Any example in C# are greatly appreciated. Thank you for your kind attention.

OPTIONS can possibly work but the standard specifies the correct way is through using theGET_PARAMETER.
RFC2326 outlines that clearly
http://www.ietf.org/rfc/rfc2326.txt
10.8 GET_PARAMETER
The GET_PARAMETER request retrieves the value of a parameter of a
presentation or stream specified in the URI. The content of the reply
and response is left to the implementation. GET_PARAMETER with no
entity body may be used to test client or server liveness ("ping").
While GET_PARAMETER may not be supported by the server there is no way to tell how that server will react to the OPTIONS request which does not even require a sessionID. Therefor it cannot be guaranteed it will keep your existing session alive.
This is clear from reading the same RFC about the OPTIONS request
10.1 OPTIONS
The behavior is equivalent to that described in [H9.2]. An OPTIONS
request may be issued at any time, e.g., if the client is about to
try a nonstandard request. It does not influence server state.
Example:
C->S: OPTIONS * RTSP/1.0
CSeq: 1
Require: implicit-play
Proxy-Require: gzipped-messages
S->C: RTSP/1.0 200 OK
CSeq: 1
Public: DESCRIBE, SETUP, TEARDOWN, PLAY, PAUSE
Note that these are necessarily fictional features (one would hope
that we would not purposefully overlook a truly useful feature just
so that we could have a strong example in this section).
If GET_PARAMETER is not supported then you would issue a PLAY request with the SessionId of the session you want to keep alive.
This should work even if OPTIONS doesn't as PLAY honors the Session ID and if you are already playing there is no adverse effect.
For the C# RtspClient see my project # https://net7mma.codeplex.com/
And the article on CodeProject # http://www.codeproject.com/Articles/507218/Managed-Media-Aggregation-using-Rtsp-and-Rtp

Regarding RTSP in C# see this thread Using RTMP or RTSP protocol in C#
Regarding Ping ... you can implement is as DESCRIBE operation ... but pay attention do not make it too frequently, the device should be affected.
http://www.ietf.org/rfc/rfc2326.txt

Instead of ICMP ping, you might want to keep a helper RTSP session without video/audio RTP streams, checking good standing of socket connection and sending OPTIONS or DESCRIBE command on a regular basis, e.g. once a minute, in order to see if the device is responsive.
Some suggest using GET_PARAMETER instead of options, however this is inferior method. OPTIONS is mandatory, GET_PARAMETER is not. Both serve different purpose. Both have small server side execution expense. OPTIONS is clearly the better of the two.
Some servers may not support setting stream parameters and thus not support GET_PARAMETER and SET_PARAMETER.

You can use RTSPClientSharp and do something like this:
public static async Task TestRTSPConnection(string rtspAddress, string user, string password)
{
var serverUri = new Uri(rtspAddress);
var credentials = new NetworkCredential(user, password);
var connectionParameters = new ConnectionParameters(serverUri, credentials);
var cancellationTokenSource = new CancellationTokenSource();
var connectTask = ConnectAsync(connectionParameters, cancellationTokenSource.Token);
if (await Task.WhenAny(connectTask, Task.Delay(15000 /*timeout*/)) == connectTask)
{
if (!connectTask.Result)
{
logger.Warn("Connection refused - check username and password");
}
logger.Info("Connection test completed");
}
else
{
logger.Warn("Connection timed out - check username and password");
}
}
private static async Task<bool> ConnectAsync(ConnectionParameters connectionParameters, CancellationToken token)
{
try
{
using (var rtspClient = new RtspClient(connectionParameters))
{
rtspClient.FrameReceived +=
(sender, frame) => logger.Info($"New frame {frame.Timestamp}: {frame.GetType().Name}");
while (true)
{
logger.Info("Connecting...");
try
{
await rtspClient.ConnectAsync(token);
}
catch (OperationCanceledException)
{
logger.Info("Finishing test before connection could be established. Check credentials");
return false;
}
catch (RtspClientException e)
{
logger.Error($"{e.Message}: {e.InnerException?.Message}");
return false;
}
logger.Info("Connected - camera is online");
return true;
}
}
}
catch (OperationCanceledException)
{
return false;
}
}
It works for me pretty well if you just care about pinging and if the camera is online or not. Also timeout happens when credentials are incorrect. You get direct failure if port is not exposed or connection is refused.

Related

Biometrics device ping becoming failed after sometime

I have ZKTeco Biometrics device which is connected with a C# windows application using This tutorial (C# ZKTeco Biometric Device Getting Started).
It is working fine but after sometime, my application becoming failed to ping the device. As below code suggested, I am trying to ping the device after every 25 seconds.
private void TimerCheckPingAndCloseAttendanceForm() {
timerCheckPingAndCloseAttendanceForm = new Timer();
timerCheckPingAndCloseAttendanceForm.Tick += new EventHandler(CheckPingAndCloseAttendanceForm);
timerCheckPingAndCloseAttendanceForm.Interval = 25000;//25 seconds.
timerCheckPingAndCloseAttendanceForm.Start();
}
private void CheckPingAndCloseAttendanceForm(object sender, EventArgs e) {
string ipAddress = tbxDeviceIP.Text.Trim();
if (UniversalStatic.PingTheDevice(ipAddress) == false) {
//CloseAttendaceListForm();
IsDeviceConnected = false;
string infoString = "Application started on " + applicationStartDateTime.ToString() + " and ping failed on " + DateTime.Now.ToString() + " then, app closed while device ip is "+ ipAddress;
File.AppendAllText("ConnectionLog.txt", infoString + Environment.NewLine);
Application.Exit();
//timerCheckPingAndCloseAttendanceForm.Tick -= new EventHandler(CheckPingAndCloseAttendanceForm);
}
}
And when I am trying to ping the command from cmd the device show destination host is unreachable. But whenever I restart the device, the ping working fine. I don't know where is the problem? Either the network problem or its coding issue?
Note: I am doing a ping on regular time interval, because on Disconnected Event is not working. I am assuming ping failed meaning is the device has disconnected with the application.
First of all : Thank you for going through my article
You are doing it the wrong way.
Trying to ping the device after every 25 seconds is unnecessary.
The only job of the UniversalStatic.PingTheDevice method is to check if the device is presumably active, the first time you connect with the device.
If you want to check the status of the device i.e IsDeviceConnected, All you need to do is register to the device OnDisConnected event provided by the SDK.
It seems the code here at line number 57 has already done the OnDisConnected event registration for you.
All you need to do now is set your IsDeviceConnected to false when the objCZKEM_OnDisConnected method in the ZkemClient.cs class is called upon by the device itself.
Sample snippet :
In the ZkemClient.cs class file, between line number 81-84
void objCZKEM_OnDisConnected()
{
IsDeviceConnected = false; // <-- Add this line
}
Now, Every time you try to make a call to the device, All you need to do is check for the value of your IsDeviceConnected.
Not having the actual code and the hardware setup, this answer is a bit of a shot in the dark, but here goes …
Since it works initially, this is not a hardware configuration or network configuration issue. Yet it says that after a while the destination (reader) becomes unavailable. This is probably not a network keepalive issue because you are pinging every 25 sec. Looking at the code that you referenced, it shows opening a connection and hooking up callbacks, and making a call to a hardware feature.
My guess would be maybe you are opening the connection each ping and not closing the connection, then after a number of attempts the hardware jams because there are too many open connections. Just a guess. If this is the problem then to fix it, either close the connection or, better, keep the connection open and re-use it.
Alternative possibility would be that the router(s) between your code and the device are detecting too many pings and blocking the connection as a possible DOS attack. If this is the problem then to fix it, configure the router to allow the traffic.
This sounds like the device misbehaving. The error "destination host is unreachable" corresponds to an ICMP packet, same type of packet as ping but different job, being sent by your router saying "I have no idea which device has that IP". This normally happens when the device stop responding to ARP, which basically asks "who has this IP?" and expects a machine to respond "I have it" with its MAC address. The router constantly refreshes its ARP table, forgetting old values.
So when you boot the device it is 'happy', responding to ARP and responding to pings; however, something happens and it at least stops responding to ARP (probably something more wrong with it). Depending on its architecture it could be loaded down doing other stuff and unable to respond, or it could just be locked up.
Try slowing down other actions to the device (if your polling it for information other than ping, do it slower) and also see if you can get status from the device via another output (does it have a uart?).
OPTION 1
Since that restarting the device fixes your problem for a period of time, check that the IP that you are using is not in use on another device/computer/element_of_the_network.
ZKTeco devices come with the IP 192.168.1.201 configured by default. Configure a different static IP and avoid using DHCP (it´s well known that using DHCP in ZKTeco devices isn´t a good choice since they don´t refresh automatically the IP after rebooting the system or any network change).
Make sure that the IP is not in use and that nobody else will use it.
OPTION 2
Another thing that It may be the cause of your problem, is that you are using zkemkeeper in a different part of your application (or into a different application) and you are not closing the oppened connections properly... That may be blocking all network activity from the device. To close the connection just make sure that you call this sdk method after performing all the necessary actions:
sdk.Disconnect();
It looks like a code issue. While investigating UniversalStatic.PingTheDevice(ipAddress), its found that its calling System.Net.NetworkInformation.Ping.Send setting DontFragment = true. Reference: https://github.com/zaagan/BioMetrix/blob/master/BioMetrixCore/Utilities/UniversalStatic.cs#LC51. The timeout for the ping is set to 120 milli seconds. This tries to send 32 bytes of data to the given IP.
Following is the snippet taken from https://learn.microsoft.com/en-us/dotnet/api/system.net.networkinformation.ping.send?view=netframework-4.7.2 would answer the root-cause of your issue
If the DontFragment property is true and the total packet size exceeds the maximum packet size that can be transmitted by one of the routing nodes between the local and remote computers, the ICMP echo request fails. When this happens, the Status is set to PacketTooBig.
So when you restart your device, possibly, the data travelling on the network gets lost. Hence it started working till the packets reaching its limit.
Few suggestions:
Try calling System.Net.NetworkInformation.Ping.Dispose in PingTheDevice before returns
Increase the timeout from 120 milliseconds to seconds.
Increase the timerCheckPingAndCloseAttendanceForm.Interval to 1 min.
Check the return code of the System.Net.NetworkInformation.Ping.Send and find the associated failure meaning
Please share your findings if the above suggestions do not help you finding the root-cause.
you try this code for ping the device,
try
{
IPAddress ipAddress = IPAddress.Parse(ipAdd);
Ping pingSender = new Ping();
PingOptions options = new PingOptions();
options.DontFragment = true;
// Create a buffer of 32 bytes of data to be transmitted.
string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
byte[] buffer = Encoding.ASCII.GetBytes(data);
int timeout = 120;
PingReply reply = pingSender.Send(ipAddress, timeout, buffer, options);
if (reply.Status == IPStatus.Success)
return true;
else
{
return false;
}
}
catch (Exception)
{
return false;
}
Thanks.

C# How to detect internet connection / disconnection (with an event)?

I wrote this code that works perfectly, but I fear that ping every 2 seconds consumes too many resources or can create some problems with internet connection.
new Thread(() =>
{
if (CheckInternetConnection() == false)
{
Dispatcher.Invoke(new Action(delegate
{
//internet access lost
}));
}
else
{
Dispatcher.Invoke(new Action(delegate
{
//internet access
}));
}
Thread.Sleep(2000);
}).Start();
[DllImport("wininet.dll")]
private extern static bool InternetGetConnectedState(out int Description, int ReservedValue);
public static bool CheckInternetConnection()
{
int output = 0;
return InternetGetConnectedState(out output, 0);
}
These are two events that don't work in all occasions (only when IP or network card changes)
NetworkChange.NetworkAvailabilityChanged += NetworkChange_NetworkAvailabilityChanged
NetworkChange.NetworkAddressChanged += NetworkChange_NetworkAddressChanged;
Can someone help me ?
Note : In regaurds to your original solution
NetworkChange.NetworkAvailabilityChanged works fine, but
there are a couple of caveats: 1) it doesn't tell you if you have
Internet access, it just tells you whether there's at least one
non-loopback network adapter working, and 2) there are often extra
network adapters installed for various reasons that leave the system
in a "network is available" state, even when your main
Internet-connected adapter is disabled/unavailable - thanks to Peter Duniho
Since networking is more than just your routers or network card, and is really every hop to where ever it is you are trying to connect to at any time. The easiest and most reliable way is just ping a well known source like google, or use some sort of heart beat to one of your internet services.
The reasons this is the only reliable way is that any number of connectivity issues can occur in between you and the outside world. Even major service providers can go down.
So an IMCP ping to a known server like Google, or calling OpenRead on a WebClient are 2 valid approaches. These calls are not expensive comparatively and can be put into a light weight timer or continual task.
As for your comments you can probably signal a custom event to denote the loss of network after a certain amount of fails to be safe
To answer your question
But I fear that ping every 2 seconds consumes too many resources or
can create some problems with internet connection.
Both methods are very inexpensive in regards to CPU and network traffic, any resources used should be very minimal
Note : Just make sure you are pinging or connecting to a server with high availability, this will
allow such shenanigans and not just block you
Ping Example
using System.Net.NetworkInformation;
// Implementation
using (var ping = new Ping())
{
var reply = ping.Send("www.google.com");
if (reply != null && reply.Status != IPStatus.Success)
{
// Raise an event
// you might want to check for consistent failures
// before signalling a the Internet is down
}
}
// Or if you wanted to get fancy ping multiple sources
private async Task<List<PingReply>> PingAsync(List<string> listOfIPs)
{
Ping pingSender = new Ping();
var tasks = listOfIPs.Select(ip => pingSender.SendPingAsync(ip, 2000));
var results = await Task.WhenAll(tasks);
return results.ToList();
}
Connection Example
using System.Net;
// Implementation
try
{
using (WebClient client = new WebClient())
{
using (client.OpenRead("http://www.google.com/"))
{
// success
}
}
}
catch
{
// Raise an event
// you might want to check for consistent failures
// before signalling the Internet is down
}
Note : Both these methods have an async variant that will return a
Task and can be awaited for an Asynchronous programming pattern better suited for IO bound tasks
Resources
Ping.Send Method
Ping.SendAsync Method
WebClient.OpenRead Method
WebClient.OpenReadAsync Method
NetworkInterface.GetIsNetworkAvailable() is unreliable... since it would return true even if all the networks are not connected to internet. The best approach to check for connectivity, in my opinion, is to ping a well known and fast online resource. For example:
public static Boolean InternetAvailable()
{
try
{
using (WebClient client = new WebClient())
{
using (client.OpenRead("http://www.google.com/"))
{
return true;
}
}
}
catch
{
return false;
}
}
Anyway, those two events you are subscribing don't work the way you think... actually they check for the hardware status of your network adapters... not whether they are connected to internet or not. They have the same drawback as NetworkInterface.GetIsNetworkAvailable(). Keep on checking for connectivity into a separate thread that pings a safe source and act accordingly. Your Interop solution is excellent too.
Doing ping to public resources brings extra calls to your app and adds a dependency on that website or whatever you would use in the loop.
What if you use this method: NetworkInterface.GetIsNetworkAvailable() ?
Would it be enough for your app's purposes?
I found it here https://learn.microsoft.com/en-us/dotnet/api/system.net.networkinformation.networkinterface.getisnetworkavailable?view=netframework-4.7.1#System_Net_NetworkInformation_NetworkInterface_GetIsNetworkAvailable

Simple One Thread Socket - TCP Server

First, I don't know if Stackoverflow is the best site to post this kind of message, but I don't know another sites like this.
In oder to understand properly tcp programmation in C#, I decided to do all possible ways from scratch. Here is what I want to know (not in the right order:
- Simple One Thread Socket Server (this article)
- Simple Multiple Threads Socket Server (I don't know how, cause threads are complicated)
- Simple Thread Socket Server (put the client management in another thread)
- Multiple Threads Socket Server
- Using tcpListener
- Using async / Await
- Using tasks
The ultimate objective is to know how to do the best tcp server, without just copy/paste some parts of come, but understand properly all things.
So, this is my first part : a single thread tcp server.
There is my code, but I don't think anybody will correct something, because it's quite a copy from MSDN : http://msdn.microsoft.com/en-us/library/6y0e13d3(v=vs.110).aspx
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace SimpleOneThreadSocket
{
public class ServerSocket
{
private int _iPport = -1;
private static int BUFFER_SIZE = 1024;
private Socket _listener = null;
public ServerSocket(int iPort)
{
// Create a TCP/IP socket.
this._listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Save the port
this._iPport = iPort;
}
public void Start()
{
byte[] buffer = null;
String sDatasReceived = null;
// Bind the socket to loopback address
try
{
this._listener.Bind(new System.Net.IPEndPoint(System.Net.IPAddress.Loopback, _iPport));
this._listener.Listen(2);
}
catch (Exception e)
{
System.Console.WriteLine(e.ToString());
}
// Listening
try
{
Console.WriteLine("Server listening on 127.0.0.1:" + _iPport);
while (true)
{
Socket client = this._listener.Accept();
Console.WriteLine("Incoming connection from : " + IPAddress.Parse(((IPEndPoint)client.RemoteEndPoint).Address.ToString()) + ":" + ((IPEndPoint)client.RemoteEndPoint).Port.ToString());
// An incoming connection needs to be processed.
while (true)
{
buffer = new byte[BUFFER_SIZE];
int bytesRec = client.Receive(buffer);
sDatasReceived += Encoding.ASCII.GetString(buffer, 0, bytesRec);
if (sDatasReceived.IndexOf("<EOF>") > -1)
{
// Show the data on the console.
Console.WriteLine("Text received : {0}", sDatasReceived);
// Echo the data back to the client.
byte[] msg = Encoding.ASCII.GetBytes(sDatasReceived);
client.Send(msg);
sDatasReceived = "";
buffer = null;
}
else if (sDatasReceived.IndexOf("exit") > -1)
{
client.Shutdown(SocketShutdown.Both);
client.Close();
sDatasReceived = "";
buffer = null;
break;
}
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
But I have some questions about that :
Listen Method from Socket have a parameter : backlog. According to MSDN, backlog is the number of available connection. I don't know why, when I put 0, I can connect to my server with multiple Telnet sessions. EDIT : 0 & 1 both allow 2 connections (1 current, 1 pending), 2 allow 3 connections (1 current, 2 pending), etc... So I didn't understand well the meaning of MSDN.
Can you confirm that Accept Method will take each connection one after one, that's why I see text from differents Telnet session in my server ?
Can you confirm (my server is a C# library) I can't kill my server (with this kind of code) without killing the process ? It could be possible with threads but it will come later.
If something is wrong in my code, please help me :)
I will come back soon with a simple multiple thread socket server, but I don't know how (I think one step is available before using threads or async/await).
First off, do your best not to even learn this. If you can possibly use a SignalR server, then do so. There is no such thing as a "simple" socket server at the TCP/IP level.
If you insist on the painful route (i.e., learning proper TCP/IP server design), then there's a lot to learn. First, the MSDN examples are notoriously bad starting points; they barely work and tend to not handle any kind of error conditions, which is absolutely necessary in the real world when working at the TCP/IP level. Think of them as examples of how to call the methods, not examples of socket clients or servers.
I have a TCP/IP FAQ that may help you, including a description of the backlog parameter. This is how many connections the OS will accept on your behalf before your code gets around to accepting them, and it's only a hint anyway.
To answer your other questions: A single call to Accept will accept a single new socket connection. The code as-written has an infinite loop, so it will work like any other infinite loop; it will continue executing until it encounters an exception or its thread is aborted (which happens on process shutdown).
If something is wrong in my code, please help me
Oh, yes. There are lots of things wrong with this code. It's an MSDN socket example, after all. :) Off the top of my head:
The buffer size is an arbitrary value, rather low. I would start at 8K myself, so it's possible to get a full Ethernet packet in a single read.
The Bind explicitly uses the loopback address. OK for playing around, I guess, but remember to set this to IPAddress.Any in the real world.
backlog parameter is OK for testing, but should be int.MaxValue on a true server to enable the dynamic backlog in modern server OSes.
Code will fall through the first catch and attempt to Accept after a Bind/Listen failed.
If any exception occurs (e.g., from Listen or Receive), then the entire server shuts down. Note that a client socket being terminated will result in an exception that should be logged/ignored, but it would stop this server.
The read buffer is re-allocated on each time through the loop, even though the old buffer is never used again.
ASCII is a lossy encoding.
If a client cleanly shuts down without sending <EOF>, then the server enters an infinite busy loop.
Received data is not properly separated into messages; it is possible that the echoed message contains all of one message and part of another. In this particular example it doesn't matter (since it's just an echo server and it's using ASCII instead of a real encoding), but this example hides the fact that you need to handle message framing properly in any real-world application.
The decoding should be done after the message framing. This isn't necessary for ASCII (a lossy encoding), but it's required for any real encodings like UTF8.
Since the server is only either receiving or sending at any time (and never both), it cannot detect or recover from a half-open socket situation. A half-open socket will cause this server to hang.
The server is only capable of a single connection at a time.
That was just after a brief readthrough. There could easily be more.

When internetconnection is slow: WebException - The remote server returned an error: NotFound

I'm using 2 WebClients in my app, for 2 different weather API's.
When my internet connection is slow I get an exception from one of the API's.. It returns a 404 Notfound error.
I have tested this by disabling my WiFi, and put the data connection to '2G'. The first API returns the data with no problem, the second API however crashes my app with a WebException.
When I turn on the WiFi again it works flawlessly. Looks like the second API has a very little patience with slow connections.
Is there a way to fix this? I have also tried to change the WebClient into a HttpWebRequest but the problem still occurs.
Kind regards,
Niels
EDIT
My code:
private void GettingTheData()
{
WebClient Client = new WebClient();
Client.DownloadStringCompleted += new DownloadStringCompletedEventHandler(Client _DownloadStringCompleted);
Client.DownloadStringAsync(new Uri("http://theURI.com"));
}
void Client_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
string result = e.Result.ToString();
// Let's do the cool stuff overhere
}
There exist HTTP Client library for WP which contains support for timeout. Article about it.
Some sample code for Windows Phone 8:
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
var httpClient = new HttpClient {Timeout = TimeSpan.FromSeconds(30)};
var responseBodyAsText = await httpClient.GetStringAsync("www.contoso.com");
}
Maybe the problem isn't the network latency. Perhaps your second API has a requirement that callers send a user-agent string, or some other HTTP header that you aren't sending. The fact that it works over WiFi and not 2G could have something to do with the fact that any device connecting from your WiFi network would appear to be the same to the server hosting the API (from an IP Address standpoint) and may allow access based on some cached identity (maybe you browsed the service to test it from your development PC). I would be interested to see what would happen if you connected to a different WiFi network if the response would be similar.
My immediate suggestion would be to catch the WebException and give the user a chance to retry.
I would have added this as a comment but I guess I don't have enough reputation for that.
Try increasing the ServicePointManager.DefaultConnectionLimit though the default is 2.

Detecting async client disconnect in ASP.NET MVC

Given an async controller:
public class MyController : AsyncController
{
[NoAsyncTimeout]
public void MyActionAsync() { ... }
public void MyActionCompleted() { ... }
}
Assume MyActionAsync kicks off a process that takes several minutes. If the user now goes to the MyAction action, the browser will wait with the connection open. If the user closes his browser, the connection is closed. Is it possible to detect when that happens on the server (preferably inside the controller)? If so, how? I've tried overriding OnException but that never fires in this scenario.
Note: I do appreciate the helpful answers below, but the key aspect of this question is that I'm using an AsyncController. This means that the HTTP requests are still open (they are long-lived like COMET or BOSH) which means it's a live socket connection. Why can't the server be notified when this live connection is terminated (i.e. "connection reset by peer", the TCP RST packet)?
I realise this question is old, but it turned up frequently in my search for the same answer.
The details below only apply to .Net 4.5
HttpContext.Response.ClientDisconnectedToken is what you want. That will give you a CancellationToken you can pass to your async/await calls.
public async Task<ActionResult> Index()
{
//The Connected Client 'manages' this token.
//HttpContext.Response.ClientDisconnectedToken.IsCancellationRequested will be set to true if the client disconnects
try
{
using (var client = new System.Net.Http.HttpClient())
{
var url = "http://google.com";
var html = await client.GetAsync(url, HttpContext.Response.ClientDisconnectedToken);
}
}
catch (TaskCanceledException e)
{
//The Client has gone
//you can handle this and the request will keep on being processed, but no one is there to see the resonse
}
return View();
}
You can test the snippet above by putting a breakpoint at the start of the function then closing your browser window.
And another snippet, not directly related to your question but useful all the same...
You can also put a hard limit on the amount of time an action can execute for by using the AsyncTimeout attribute. To use this use add an additional parameter of type CancellationToken. This token will allow ASP.Net to time-out the request if execution takes too long.
[AsyncTimeout(500)] //500ms
public async Task<ActionResult> Index(CancellationToken cancel)
{
//ASP.Net manages the cancel token.
//cancel.IsCancellationRequested will be set to true after 500ms
try
{
using (var client = new System.Net.Http.HttpClient())
{
var url = "http://google.com";
var html = await client.GetAsync(url, cancel);
}
}
catch (TaskCanceledException e)
{
//ASP.Net has killed the request
//Yellow Screen Of Death with System.TimeoutException
//the return View() below wont render
}
return View();
}
You can test this one by putting a breakpoint at the start of the function (thus making the request take more than 500ms when the breakpoint is hit) then letting it run out.
Does not Response.IsClientConnected work fairly well for this? I have just now tried out to in my case cancel large file uploads. By that I mean if a client abort their (in my case Ajax) requests I can see that in my Action. I am not saying it is 100% accurate but my small scale testing shows that the client browser aborts the request, and that the Action gets the correct response from IsClientConnected.
It's just as #Darin says. HTTP is a stateless protocol which means that there are no way (by using HTTP) to detect if the client is still there or not. HTTP 1.0 closes the socket after each request, while HTTP/1.1 can keep it open for a while (a keep alive timeout can be set as a header). That a HTTP/1.1 client closes the socket (or the server for that matter) doesn't mean that the client has gone away, just that the socket hasn't been used for a while.
There are something called COMET servers which are used to let client/server continue to "chat" over HTTP. Search for comet here at SO or on the net, there are several implementations available.
For obvious reasons the server cannot be notified that the client has closed his browser. Or that he went to the toilet :-) What you could do is have the client continuously poll the server with AJAX requests at regular interval (window.setInterval) and if the server detects that it is no longer polled it means the client is no longer there.

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