Convert C# bitmap to Windows dib handle for RIOT? - c#

I am trying to implement an application which uses RIOT (Radical Image Optimization Tool) for batch image optimizaton. I can successfully import riot.dll into my app. But I cannot figure out how to pass a Windows DIB (Device Independent Bitmap) handle to RIOT function.
Here is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace Riot_Test
{
public partial class Form1 : Form
{
[DllImport("RIOT.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Auto)]
static extern bool RIOT_LoadFromDIB(IntPtr hDIB, IntPtr hwndParent, [MarshalAs(UnmanagedType.LPStr)] string fileName = "", [MarshalAs(UnmanagedType.LPStr)] string iniFile = "", int flags = 0, [MarshalAs(UnmanagedType.LPStr)] string buf = "");
[DllImport("RIOT.dll")]
static extern void RIOT_Show();
[DllImport("RIOT.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Auto)]
static extern bool RIOT_LoadFromFile([MarshalAs(UnmanagedType.LPStr)] string filename, int flags = 0);
[DllImport("RIOT.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Auto, SetLastError = true)]
static extern bool RIOT_SaveToFile(IntPtr hDIB, IntPtr hwndParent, [MarshalAs(UnmanagedType.LPStr)] string fileName, [MarshalAs(UnmanagedType.LPStr)] string origFilename = "", ulong byteSize = 0, [MarshalAs(UnmanagedType.LPStr)] string errorText = "", int flags = 0, [MarshalAs(UnmanagedType.LPStr)] string buf = "");
public Form1()
{
InitializeComponent();
//RIOT_Show();
IntPtr hdib = IntPtr.Zero;
IntPtr hwnd = IntPtr.Zero;
string errorText = "";
Bitmap bmp = new Bitmap("dene.jpg");
hdib = bmp.GetHbitmap();
string fn = "optim2.jpg";
string fno = "dene.jpg";
bool result = RIOT_SaveToFile_U(hdib, hwnd, fn);
}
}
}
RIOT_Show() and RIOT_Load_From_File() are working as expected but when I try to call RIOT_SaveToFile() it gives me this error:
System.AccessViolationException was unhandled - Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
So my questions are:
How can I convert a System.Bitmap object to Windows DIB handle ?
If I can't convert is it possible to use a C++ library (if there is) to do the job for me and return the DIB handle?
Edit:
I've changed my code to this but it gives the same error.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace from_vb
{
public partial class Form1 : Form
{
[DllImport("gdi32.dll", SetLastError = true)]
static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true, PreserveSig = true, SetLastError = true)]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll")]
static extern int GetObject(IntPtr hgdiobj, int cbBuffer, IntPtr lpvObject);
[DllImport("gdi32.dll")]
static extern IntPtr CreateDIBSection(IntPtr hdc, [In] ref GDI32BITMAPINFOHEADER pbmi, uint pila, out IntPtr ppvBits, IntPtr hSection, uint dwOffset);
[DllImport("gdi32.dll")]
static extern int GetDIBits(IntPtr hdc, IntPtr hbmp, uint uStartScan,
uint cScanLines, [Out] byte[] lpvBits, ref GDI32BITMAPINFOHEADER lpbmi, uint uUsage);
[DllImport("gdi32.dll")]
static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
static extern bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
static extern bool GdiFlush();
[DllImport("RIOT.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Auto, SetLastError = true)]
static extern bool RIOT_SaveToFile(IntPtr hDIB, IntPtr hwndParent, [MarshalAs(UnmanagedType.LPStr)] string fileName, [MarshalAs(UnmanagedType.LPStr)] string origFilename = "", ulong byteSize = 0, [MarshalAs(UnmanagedType.LPStr)] string errorText = "", int flags = 0, [MarshalAs(UnmanagedType.LPStr)] string buf = "");
public const int BI_RGB = 0;
public const int DIB_PAL_COLORS = 1;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct GDI32BITMAP
{
public int bmType;
public int bmWidth;
public int bmHeight;
public int bmWidthBytes;
public short bmPlanes;
public short bmBitsPixel;
public int bmBits;
}
[StructLayout(LayoutKind.Sequential)]
public struct GDI32BITMAPINFOHEADER
{
public int biSize;
public int biWidth;
public int biHeight;
public short biPlanes;
public short biBitCount;
public int biCompression;
public int biSizeImage;
public int biXPelsPerMeter;
public int biYPelsPerMeter;
public uint biClrUsed;
public uint biClrImportant;
public void Init()
{
biSize = (int)Marshal.SizeOf(this);
}
}
public Form1()
{
InitializeComponent();
IntPtr hdc = IntPtr.Zero;
IntPtr hSrcBitmap = IntPtr.Zero;
IntPtr pSrcBitmapInfo = IntPtr.Zero;
IntPtr hDestDIBitmap = IntPtr.Zero;
IntPtr hDstOldBitmap = IntPtr.Zero;
IntPtr pDestDIBits = IntPtr.Zero;
IntPtr hSection = IntPtr.Zero;
IntPtr hwnd = IntPtr.Zero;
IntPtr ccDC = IntPtr.Zero;
Bitmap dotNetBitmap;
int XDPI, YDPI;
GDI32BITMAP srcBitmapInfo = new GDI32BITMAP();
//ccDC = CreateCompatibleDC(hdc);
IntPtr hDstMemDC = CreateCompatibleDC(hdc);
GDI32BITMAPINFOHEADER DestDIBMIH = new GDI32BITMAPINFOHEADER();
dotNetBitmap = new Bitmap("dene.jpg");
hSrcBitmap = dotNetBitmap.GetHbitmap();
pSrcBitmapInfo = Marshal.AllocCoTaskMem(Marshal.SizeOf(srcBitmapInfo));
GetObject(hSrcBitmap, Marshal.SizeOf(srcBitmapInfo),pSrcBitmapInfo);
srcBitmapInfo = (GDI32BITMAP)Marshal.PtrToStructure(pSrcBitmapInfo, srcBitmapInfo.GetType());
if (pSrcBitmapInfo != IntPtr.Zero)
{
Marshal.FreeCoTaskMem(pSrcBitmapInfo);
}
DestDIBMIH.biSize = Marshal.SizeOf(DestDIBMIH);
DestDIBMIH.biWidth = srcBitmapInfo.bmWidth;
DestDIBMIH.biHeight = srcBitmapInfo.bmHeight;
DestDIBMIH.biPlanes = srcBitmapInfo.bmPlanes;
DestDIBMIH.biBitCount = 24;
DestDIBMIH.biCompression = BI_RGB;
hDestDIBitmap = CreateDIBSection(hDstMemDC, ref DestDIBMIH, 0, out pDestDIBits, hSection, 0);
string fn = "optim2.jpg";
string fno = "dene.jpg";
bool hede = RIOT_SaveToFile(hDestDIBitmap, hwnd, fn);
}
}
}

Here is the "documentation" on that method:
bool RIOT_SaveToFile(HANDLE hDIB, HWND hwndParent,const char *fileName,const char *origFilename=”", unsigned long byteSize=0,char *errorText=”",int flags=0, char *buf=”")
Saves the file with the specified parameters.
Parameters:
hDIB – handle to a Windows DIB image in memory
hwndParent – Not Used. Must be NULL.
fileName – full path to the file to be saved (only JPEG is supported)
origFilename – Fill this with the original file name if the DIB is not different than the image from the file
byteSize – filesize of the compressed JPEG image in bytes
errorText – On error errorText is filled with the error message
flags – save flags. See bellow
buf – not used. Leave blank.THe function returns true on success or false on error.If you specify byteSize you can specify any of the save flags, but the quality will not be used.
If you don’t specify byteSize flags are used.
If there are no flags or byteSize is 0 an error is thrown.Flags for RIOT_SaveToFile:0×0001 – keep EXIF
0×0002 – keep IPTC
0×0004 – keep XMP
0×0008 – keep Comments
0×1000 – keep ICC profile0x0800 – save greyscale
0×2000 – save progressive
0×10000 – disable chroma subsamplingAlso you can set a quality flag from 1 to 100Ex: flags=JPEG_SUBSAMPLING_444 | JPEG_PROGRESSIVE | 90
results in a file with no subsampling, progressive with a quality of 90
If you don’t specify quality 75 is used.
You must specify JPEG_PROGRESSIVE if you want progressive.
If you don’t specify JPEG_SUBSAMPLING_444 a default chroma of 4:2:0 is used.
The first issue is with errorText. The doc states, "On error errorText is filled with the error message." This suggests that you have to pass an array of bytes of un-specified length that will get filled in. That's hideous.
The second issue is where it says, "If there are no flags or byteSize is 0 an error is thrown."
My guess is that you're getting an error and it's trying to copy bytes into errorText. Try passing a largish byte[] instead of a string.

Your System.Drawing.Bitmap object is a Device Dependent Bitmap (DDB). You need a Device Independent Bitmap (DIB). I'm not aware of any help in the .Net framework for this, but you can p/Invoke CreateDIBSection to create one.

Related

How to read print job content using ReadPrinter method

I'd like to get content of a document sent to printing.
Google said an only way to do that is to use WinAPI method ReadPrinter().
I've implemented a sketch but can't get it work.
A trouble is the ReadPrinter() method always returns nothing.
Please give me a hint what is wrong.
Simplified code below:
string printerName = "Microsoft XPS Document Writer";
const uint firstJob = 0u;
const uint noJobs = 10u;
const uint level = 1u;
uint bytesNeeded;
uint returned;
uint bytesCopied;
uint structsCopied;
// Open printer
IntPtr printerHandle = OpenPrinterW(printerName.Normalize(), out printerHandle, IntPtr.Zero);
// Get byte size required for a data
EnumJobsW(printerHandle, firstJob, noJobs, level, IntPtr.Zero, 0, out bytesNeeded, out returned);
// Now we know how much memory we need to read the data (bytesNeeded value)
IntPtr pJob = Marshal.AllocHGlobal((int)bytesNeeded);
// Read the data
EnumJobsW(printerHandle, firstJob, noJobs, level, pJob, bytesNeeded, out bytesCopied, out structsCopied);
// Convert pJob to jobInfos
JOB_INFO_1W[] jobInfos = null;
// ... actual convert code missed ...
// Iterate through the jobs and try to get their content
foreach (JOB_INFO_1W jobInfo in jobInfos)
{
// Open print job
string printJobName = string.Format("{0}, Job {1}", printerName, jobInfo.JobId);
IntPtr printJobHandle;
OpenPrinterW(printJobName.Normalize(), out printJobHandle, IntPtr.Zero);
// Read print job
const int printJobBufLen = 1024;
StringBuilder printJobSb = new StringBuilder(printJobBufLen);
int printJobBytesRead = 0;
while (printJobBytesRead == 0)
{
ReadPrinter(printJobHandle, printJobSb, printJobBufLen, out printJobBytesRead);
// !!! printJobBytesRead is 0 and printJobSb is empty
}
// Close print job
ClosePrinter(printJobHandle);
}
// Close printer
ClosePrinter(printerHandle);
P/Invoke signatures:
[DllImport("winspool.drv", EntryPoint = "OpenPrinterW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern int OpenPrinterW(
[In] string pPrinterName,
[Out] out IntPtr phPrinter,
[In] IntPtr pDefault);
[DllImport("spoolss.dll", EntryPoint = "ClosePrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern int ClosePrinter(
[In] IntPtr hPrinter);
[DllImport("winspool.drv", EntryPoint = "EnumJobsW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern int EnumJobsW(
[In] IntPtr hPrinter,
[In] uint FirstJob,
[In] uint NoJobs,
[In] uint Level,
[Out] IntPtr pJob,
[In] uint cbBuf,
[Out] out uint pcbNeeded,
[Out] out uint pcReturned);
[DllImport("spoolss.dll", EntryPoint = "ReadPrinter", SetLastError = true, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
public static extern int ReadPrinter(
[In] IntPtr hPrinter,
[Out] StringBuilder data,
[In] Int32 cbBuf,
[Out] out Int32 pNoBytesRead);
Is this code inside a driver's Print Processor component? (Link updated to web archive.) If not, I don't think it will work.
So you either use a print driver component, or read from the spool file on disk. See here.

AccessViolationException when try to read memory from pointer in C# using Marshal class

I try to create a program that will programatically set Windows Color Management to archive an effect like f.lux as a hobby project.
**The definition of WINAPI WcsGetDefaultColorProfileSize. **
BOOL WINAPI WcsGetDefaultColorProfileSize(
_In_ WCS_PROFILE_MANAGEMENT_SCOPE profileManagementScope,
_In_opt_ PCWSTR pDeviceName,
_In_ COLORPROFILETYPE cptColorProfileType,
_In_ COLORPROFILESUBTYPE cpstColorProfileSubType,
_In_ DWORD dwProfileID,
_Out_ PDWORD pcbProfileName
);
**This is the signature of managed WcsGetDefaultColorProfileSize. **
[DllImport("Mscms.dll", EntryPoint = "WcsGetDefaultColorProfileSize", CharSet = CharSet.Unicode)]
private static extern bool GetDefaultColorProfileSize(
WCS_PROFILE_MANAGEMENT_SCOPE profileManagementScope,
[MarshalAs(UnmanagedType.LPWStr), In] string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
Int32 dwProfileID,
out IntPtr pcbProfileSize
);
The problem is when I try to get the string which is return as a pointer from WINAPI using Marshal class. Like this
// Need to get the size of ICC profile file first
GetDefaultColorProfileSize(
WCS_PROFILE_MANAGEMENT_SCOPE.WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER,
monitor_name.DeviceKey,
COLORPROFILETYPE.CPT_ICC,
COLORPROFILESUBTYPE.CPST_RGB_WORKING_SPACE,
1,
out SizePointer);
System.Diagnostics.Debug.WriteLine("Size is " + Marshal.ReadInt32(SizePointer));
the GetDefaultColorProfileSize return TRUE but when I try to access the address it return (It return this address 0x0000003e) using Marshal.ReadInt32
It throw this error
System.AccessViolationException Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
How can I able to read the memory at that pointer?
I try to allocate the memory first as suggesting by nvoigt
Changing from IntPtr SizePointer to IntPtr SizePointer = Marshal.AllocHGlobal(4);
But it still throw the same exception
The full code is below here.
Enumnerate Display Devices
[DllImport("User32.dll")]
private static extern bool EnumDisplayDevices(
string lpDevice, int iDevNum,
ref DISPLAY_DEVICE lpDisplayDevice, int dwFlags);
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAY_DEVICE
{
public int cb;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceString;
public int StateFlags;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceID;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceKey;
public DISPLAY_DEVICE(int flags) {
cb = 0;
StateFlags = flags;
DeviceName = new string((char)32, 32);
DeviceString = new string((char)32, 128);
DeviceID = new string((char)32, 128);
DeviceKey = new string((char)32, 128);
cb = Marshal.SizeOf(this);
}
}
Window Color System
enum WCS_PROFILE_MANAGEMENT_SCOPE
{
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE = 0,
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
}
enum COLORPROFILETYPE
{
CPT_ICC = 0x0001,
CPT_DMP,
CPT_CAMP,
CPT_GMMP
}
enum COLORPROFILESUBTYPE
{
CPST_NONE = 0x0000,
CPST_RGB_WORKING_SPACE = 0x0001,
CPST_PERCEPTUAL = 0x0002,
CPST_ABSOLUTE_COLORIMETRIC = 0x0004,
CPST_RELATIVE_COLORIMETRIC = 0x0008,
CPST_SATURATION = 0x0010,
CPST_CUSTOM_WORKING_SPACE = 0x0020
}
[DllImport("Mscms.dll", EntryPoint = "WcsGetDefaultColorProfileSize", CharSet = CharSet.Unicode)]
private static extern bool GetDefaultColorProfileSize(
WCS_PROFILE_MANAGEMENT_SCOPE profileManagementScope,
[MarshalAs(UnmanagedType.LPWStr), In] string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
Int32 dwProfileID,
out IntPtr pcbProfileSize
);
[DllImport("Mscms.dll", EntryPoint = "WcsGetDefaultColorProfile" , CharSet =CharSet.Unicode, SetLastError =true)]
private unsafe static extern bool GetDefaultColorProfile(WCS_PROFILE_MANAGEMENT_SCOPE profileManagementScope,
[MarshalAs(UnmanagedType.LPWStr), In] string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
Int32 dwProfileID,
Int32 cbProfileName,
out IntPtr pProfileName);
[DllImport("Mscms.dll", EntryPoint = "WcsSetUsePerUserProfiles", CharSet = CharSet.Unicode)]
private static extern bool SetUsePerUserProfiles([MarshalAs(UnmanagedType.LPWStr), In]string pDeviceName, Int32 dwDeviceClass, bool usePerUserProfiles);
[DllImport("Mscms.dll", EntryPoint = "WcsGetUsePerUserProfiles", CharSet = CharSet.Unicode)]
private static extern bool GetUsePerUserProfiles([MarshalAs(UnmanagedType.LPWStr), In]string pDeviceName, Int32 dwDeviceClass, out bool pUsePerUserProfiles);
The Actual Code
public unsafe static void GetProfile() {
DISPLAY_DEVICE lpDisplayDevice = new DISPLAY_DEVICE(0); // OUT
DISPLAY_DEVICE monitor_name = new DISPLAY_DEVICE(0); // OUT
int devNum = 0;
while (EnumDisplayDevices(null, devNum, ref lpDisplayDevice, 0)) {
int devNum2 = 0;
while (EnumDisplayDevices(lpDisplayDevice.DeviceName, devNum2, ref monitor_name, 0)) {
IntPtr SizePointer;
// Need to get the size of ICC profile file first
GetDefaultColorProfileSize(
WCS_PROFILE_MANAGEMENT_SCOPE.WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER,
monitor_name.DeviceKey,
COLORPROFILETYPE.CPT_ICC,
COLORPROFILESUBTYPE.CPST_RGB_WORKING_SPACE,
1,
out SizePointer);
System.Diagnostics.Debug.WriteLine("Size is " + Marshal.ReadInt32(SizePointer));
// Try to get a location of ICC profile file.
// Not Implement Yet
break;
}
break;
}
}
Your SizePointer is a local variable that you never used. I don't know what you expect to happen, but this is not going to work. You probably meant to use profileSize.
In the future, you should fix your warnings first. They are important.
Okay, now you are at least passing the correct variable. You still have not initialized it to anything. You are passing a NULL pointer to a method that is supposed to write there. It won't be able to. I cannot imagine you actually got a TRUE back from that method. And reading from a NULL pointer will obviously fail. You need to make sure that pointer actually points to a part in memory that can be written to.
You need a DWORD. As you are using ReadInt32, I'll assume you are on 32bit.
You need to allocate memory first:
int size = 4; // 4 byte = 32 bit
IntPtr p = Marshal.AllocHGlobal(size);
Don't forget to free it later, this is not garbage collected:
Marshal.FreeHGlobal(p);

Extracting an icon group from a .dll file in C#

I'm trying to extract an icon from imageres.dll. Specifically the "My Computer" or "This PC" icon. The problem is that at between Win7 and Win10, the icon number changes. However, the icon group does not (109). Is there a way to get that icon group, and then let the computer figure out which icon to use of that group, in the same way it figures out which icon to use for my app?
This is the code I'm using to get the specific icon via the index:
public class GetIcon {
public static Icon Extract(string file, int number) {
IntPtr large;
IntPtr small;
ExtractIconEx(file, number, out large, out small, 1);
try {
return Icon.FromHandle(small);
}
catch {
return null;
}
}
[DllImport("Shell32.dll", EntryPoint = "ExtractIconExW", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
private static extern int ExtractIconEx(string sFile, int iIndex, out IntPtr piLargeVersion, out IntPtr piSmallVersion, int amountIcons);
}
Thanks.
There are a couple of ways to do this. The most reliable, and potentially most time consuming (provided you can't find an existing library), is to parse the PE File (i.e. .exe, .dll) and extract the relevant Icon group data yourself. Here's a good resource for the format: https://msdn.microsoft.com/en-us/library/ms809762.aspx
The second way, can be done easily enough with Windows functions, however there is one caveat. It will only work on PE files that are of the same bit-type as your application. So, for example, if your application is 64-bit, it will only work on 64-bit PE files.
Here's a function I just wrote - based off this: https://msdn.microsoft.com/en-us/library/windows/desktop/ms648051(v=vs.85).aspx#_win32_Sharing_Icon_Resources, that takes a file name, group number, and desired icon size, and returns a System.Drawing.Icon
[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)]string lpFileName);
[DllImport("kernel32.dll")]
static extern IntPtr FindResource(IntPtr hModule, int lpName, int lpType);
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr LoadResource(IntPtr hModule, IntPtr hResInfo);
[DllImport("kernel32.dll")]
static extern IntPtr LockResource(IntPtr hResData);
[DllImport("user32.dll")]
static extern int LookupIconIdFromDirectoryEx(byte[] presbits, bool fIcon, int cxDesired, int cyDesired, uint Flags);
[DllImport("user32.dll")]
static extern IntPtr CreateIconFromResourceEx(byte[] pbIconBits, uint cbIconBits, bool fIcon, uint dwVersion, int cxDesired, int cyDesired, uint uFlags);
[DllImport("kernel32.dll", SetLastError = true)]
static extern uint SizeofResource(IntPtr hModule, IntPtr hResInfo);
const int RT_GROUP_ICON = 14;
const int RT_ICON = 0x00000003;
private System.Drawing.Icon GetIconFromGroup(string file, int groupId, int size)
{
IntPtr hExe = LoadLibrary(file);
if(hExe != IntPtr.Zero)
{
IntPtr hResource = FindResource(hExe, groupId, RT_GROUP_ICON);
IntPtr hMem = LoadResource(hExe, hResource);
IntPtr lpResourcePtr = LockResource(hMem);
uint sz = SizeofResource(hExe, hResource);
byte[] lpResource = new byte[sz];
Marshal.Copy(lpResourcePtr, lpResource, 0, (int)sz);
int nID = LookupIconIdFromDirectoryEx(lpResource, true, size, size, 0x0000);
hResource = FindResource(hExe, nID, RT_ICON);
hMem = LoadResource(hExe, hResource);
lpResourcePtr = LockResource(hMem);
sz = SizeofResource(hExe, hResource);
lpResource = new byte[sz];
Marshal.Copy(lpResourcePtr, lpResource, 0, (int)sz);
IntPtr hIcon = CreateIconFromResourceEx(lpResource, sz, true, 0x00030000, size, size, 0);
System.Drawing.Icon testIco = System.Drawing.Icon.FromHandle(hIcon);
return testIco;
}
return null;
}
The process basically works like this:
use LoadLibrary to load up the .exe or .dll file
Get the handle & data of the RT_GROUP_ICON resource
Pass the data, along with the desired size to LookupIconIdFromDirectoryEx, to get the icon index
From there, you can either use ExtractIconEx, or just repeat step 2 with the icon index, and RT_ICON instead, followed by using CreateIconFromResourceEx to get your icon handle.

How can I load a program icon in C#

I have a path of some program (for example explorer), how can I get program icon, convert it to png/jpeg and then display in PictureBox?
I have something like this:
string filePath = "C:\\myfile.exe";
Icon TheIcon = IconFromFilePath(filePath);
if (TheIcon != null) {
// But then I don't know what to do...
}
public Icon IconFromFilePath(string filePath){
Icon programicon = null;
try {
programicon = Icon.ExtractAssociatedIcon(filePath);
}
catch { }
return programicon;
}
I found something similar here. Here is the icon. How I can create 32-bit icon?
The code is surprisingly simple if you know where to look. Start with the Icon class, since that's fundamentally what you're after here.
If you browse its methods, you'll come across a very interesting looking ExtractAssociatedIcon. That accepts a single string parameter that specifies the path to a file containing an icon, such as an executable file.
So that gives you an Icon object, now you just need to display it in a PictureBox. You don't have to convert it to a PNG or JPEG, a bitmap works fine. And there's a built-in member function for that: ToBitmap.
Assigning the new bitmap to the PictureBox.Image property is all you need to do to display it.
This question might be old but here's my answer.
Here's a full code snippet I used in extracting full 256 x 256 icons from any exe file.
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
namespace IconUtils
{
internal static class ExtractIcon
{
[UnmanagedFunctionPointer(CallingConvention.Winapi, SetLastError = true, CharSet = CharSet.Unicode)]
[SuppressUnmanagedCodeSecurity]
internal delegate bool ENUMRESNAMEPROC(IntPtr hModule, IntPtr lpszType, IntPtr lpszName, IntPtr lParam);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hFile, uint dwFlags);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern IntPtr FindResource(IntPtr hModule, IntPtr lpName, IntPtr lpType);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr LoadResource(IntPtr hModule, IntPtr hResInfo);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr LockResource(IntPtr hResData);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern uint SizeofResource(IntPtr hModule, IntPtr hResInfo);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
[SuppressUnmanagedCodeSecurity]
public static extern bool EnumResourceNames(IntPtr hModule, IntPtr lpszType, ENUMRESNAMEPROC lpEnumFunc, IntPtr lParam);
private const uint LOAD_LIBRARY_AS_DATAFILE = 0x00000002;
private readonly static IntPtr RT_ICON = (IntPtr)3;
private readonly static IntPtr RT_GROUP_ICON = (IntPtr)14;
public static Icon ExtractIconFromExecutable(string path)
{
IntPtr hModule = LoadLibraryEx(path, IntPtr.Zero, LOAD_LIBRARY_AS_DATAFILE);
var tmpData = new List<byte[]>();
ENUMRESNAMEPROC callback = (h, t, name, l) =>
{
var dir = GetDataFromResource(hModule, RT_GROUP_ICON, name);
// Calculate the size of an entire .icon file.
int count = BitConverter.ToUInt16(dir, 4); // GRPICONDIR.idCount
int len = 6 + 16 * count; // sizeof(ICONDIR) + sizeof(ICONDIRENTRY) * count
for (int i = 0; i < count; ++i)
len += BitConverter.ToInt32(dir, 6 + 14 * i + 8); // GRPICONDIRENTRY.dwBytesInRes
using (var dst = new BinaryWriter(new MemoryStream(len)))
{
// Copy GRPICONDIR to ICONDIR.
dst.Write(dir, 0, 6);
int picOffset = 6 + 16 * count; // sizeof(ICONDIR) + sizeof(ICONDIRENTRY) * count
for (int i = 0; i < count; ++i)
{
// Load the picture.
ushort id = BitConverter.ToUInt16(dir, 6 + 14 * i + 12); // GRPICONDIRENTRY.nID
var pic = GetDataFromResource(hModule, RT_ICON, (IntPtr)id);
// Copy GRPICONDIRENTRY to ICONDIRENTRY.
dst.Seek(6 + 16 * i, 0);
dst.Write(dir, 6 + 14 * i, 8); // First 8bytes are identical.
dst.Write(pic.Length); // ICONDIRENTRY.dwBytesInRes
dst.Write(picOffset); // ICONDIRENTRY.dwImageOffset
// Copy a picture.
dst.Seek(picOffset, 0);
dst.Write(pic, 0, pic.Length);
picOffset += pic.Length;
}
tmpData.Add(((MemoryStream)dst.BaseStream).ToArray());
}
return true;
};
EnumResourceNames(hModule, RT_GROUP_ICON, callback, IntPtr.Zero);
byte[][] iconData = tmpData.ToArray();
using (var ms = new MemoryStream(iconData[0]))
{
return new Icon(ms);
}
}
private static byte[] GetDataFromResource(IntPtr hModule, IntPtr type, IntPtr name)
{
// Load the binary data from the specified resource.
IntPtr hResInfo = FindResource(hModule, name, type);
IntPtr hResData = LoadResource(hModule, hResInfo);
IntPtr pResData = LockResource(hResData);
uint size = SizeofResource(hModule, hResInfo);
byte[] buf = new byte[size];
Marshal.Copy(pResData, buf, 0, buf.Length);
return buf;
}
}
}
Usage:
Icon ExeIcon = IconUtils.ExtractIcon.ExtractIconFromExecutable(#"C:\Windows\explorer.exe");
Source: https://www.codeproject.com/Articles/26824/Extract-icons-from-EXE-or-DLL-files

How to Eject CD-ROM [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicates:
Windows CDROM Eject
Open CD/DVD door with a Windows API call?
I have looked around and can't find a simple solution to what I want to do.
I want to open a CD-Rom from my C# app. It should check if the media is in fact a cd- rom and then open it. Is there a quick solution to this or am I missing something?
Check this URL, it has both managed and unmanaged code for .net
http://bytes.com/topic/c-sharp/answers/273513-how-eject-cd-rom-c
Try below code :
using System;
using System.Text;
using System.Runtime.InteropServices;
namespace EjectMedia
{
class Program
{
static void Main(string[] args)
{
// My CDROM is on drive E:
EjectMedia.Eject(#"\\.\E:");
}
}
class EjectMedia
{
// Constants used in DLL methods
const uint GENERICREAD = 0x80000000;
const uint OPENEXISTING = 3;
const uint IOCTL_STORAGE_EJECT_MEDIA = 2967560;
const int INVALID_HANDLE = -1;
// File Handle
private static IntPtr fileHandle;
private static uint returnedBytes;
// Use Kernel32 via interop to access required methods
// Get a File Handle
[DllImport("kernel32", SetLastError = true)]
static extern IntPtr CreateFile(string fileName,
uint desiredAccess,
uint shareMode,
IntPtr attributes,
uint creationDisposition,
uint flagsAndAttributes,
IntPtr templateFile);
[DllImport("kernel32", SetLastError=true)]
static extern int CloseHandle(IntPtr driveHandle);
[DllImport("kernel32", SetLastError = true)]
static extern bool DeviceIoControl(IntPtr driveHandle,
uint IoControlCode,
IntPtr lpInBuffer,
uint inBufferSize,
IntPtr lpOutBuffer,
uint outBufferSize,
ref uint lpBytesReturned,
IntPtr lpOverlapped);
public static void Eject(string driveLetter)
{
try
{
// Create an handle to the drive
fileHandle = CreateFile(driveLetter,
GENERICREAD,
0,
IntPtr.Zero,
OPENEXISTING,
0,
IntPtr.Zero);
if ((int)fileHandle != INVALID_HANDLE)
{
// Eject the disk
DeviceIoControl(fileHandle,
IOCTL_STORAGE_EJECT_MEDIA,
IntPtr.Zero, 0,
IntPtr.Zero, 0,
ref returnedBytes,
IntPtr.Zero);
}
}
catch
{
throw new Exception(Marshal.GetLastWin32Error().ToString());
}
finally
{
// Close Drive Handle
CloseHandle(fileHandle);
fileHandle = IntPtr.Zero;
}
}
}
}

Categories

Resources