WCF Timer based service not calling client back - c#

I want to make a WCF timer service where clients can register in order to get called back from the service after a certain time has passed. The problem is that the client doesn't get called back. No Exception is thrown.
The callback interface is:
[ServiceContract]
public interface ITimerCallbackTarget
{
[OperationContract(IsOneWay = true)]
void OnTimeElapsed(int someInfo);
}
The service looks like:
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Single)]
public class TimerService : ITimerService
private readonly Timer _timer = new Timer(2000); //System.Timers.Timer
public void Subscribe()
{
ITimerCallbackTarget listener =
OperationContext.Current.GetCallbackChannel<ITimerCallbackTarget>();
_timer.Elapsed += (p1, p2) =>
{
listener.OnTimeElapsed(999);
};
_timer.Start();
}
The callback method used by the client is:
private class TimerCallbackTarget : ITimerCallbackTarget
{
public void OnTimeElapsed(int someInfo)
{
Console.WriteLine(someInfo);
}
}
The client registers like this:
private static void TestTimerService()
{
InstanceContext callbackInstance = new InstanceContext(new TimerCallbackTarget());
using (DuplexChannelFactory<ITimerService> dcf =
new DuplexChannelFactory<ITimerService>(callbackInstance,
"TimerService_SecureTcpEndpoint"))
{
ITimerService timerProxy = dcf.CreateChannel();
timerProxy.Subscribe();
}
}
If I use a different thread at the subscribe method without Timer it works:
ThreadPool.QueueUserWorkItem(p =>
{
listener.OnTimeElapsed(999);
});
It even works with the Timer (for three seconds) if I put a Thread.Sleep(3000) at the end of the subscribe method so my guess is that maybe the channel to the callback-object gets closed after the subscribe method is finished. Using a class-scope variable for the callback object retrieved with OperationContext.Current.GetCallbackChannel(); instead of the method-scope variable didn't help.
Previously i tried creating new Threads in the elapsed event handler of the Timer of the timer service to make it faster. An ObjectDisposedException was thrown with the message: "Cannot access a disposed object. Object name: 'System.ServiceModel.Channels.ServiceChannel". I then tried to simplify my service and found that even using only the Timer causes problems as described but I guess the exception indicates that somewhere the connection to the client's callback object is lost. It's strange that there is no excepiton if I don't make new threads in the Timer thread. The callback method just isn't called.

In a duplex binding the lifetime of the two channels are linked. If the channel to the TimerService closes, then the callback channel to the CallbackTarget closes too. If you try to use a channel that was closed, you can get an ObjectDisposedExcpetion. In your case this is bad, because you don't want to keep the Subscribe() channel open just to receive OnTimeElasped() calls... and I'm assuming you want to subscribe for an infinitely long time.
A duplex channel is trying to make your life easier, but doesn't fit your needs. Behind the scenes a duplex channel is actually creating a second WCF service host for the CallbackTarget. If you create the client's service host manually to receive callbacks, then you can manage its lifetime independently of the Subscribe() channel.
Below is a fully functional command line program that demonstrates the idea:
Create a TimerService
Create a TimerClient to receive notificatioins
Pass the TimerClient's endpoint address to the TimerService as a part of the subscribe call
TimerService uses the address it got from Subscribe() to send notifications to the TimerClient.
Note that no channel is left open longer than needed to make a single call.
Standard disclaimer: This is intended to show how to create "duplex like" behavior. There's a lack of error handling and other short cuts.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using System.Timers;
using System.ServiceModel.Description;
namespace WcfConsoleApplication
{
[ServiceContract]
public interface ITimerCallbackTarget
{
[OperationContract(IsOneWay = true)]
void OnTimeElapsed(int someInfo);
}
[ServiceContract]
public interface ITimerService
{
[OperationContract(IsOneWay = true)]
void Subscribe(string address);
}
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Single)]
public class TimerService : ITimerService
{
private readonly Timer _timer = new Timer(2000);
private ChannelFactory<ITimerCallbackTarget> _channelFac;
private int _dataToSend = 99;
public void Subscribe(string address)
{
// note: You can also load a configured endpoint by name from app.config here,
// and still change the address at runtime in code.
_channelFac = new ChannelFactory<ITimerCallbackTarget>(new BasicHttpBinding(), address);
_timer.Elapsed += (p1, p2) =>
{
ITimerCallbackTarget callback = _channelFac.CreateChannel();
callback.OnTimeElapsed(_dataToSend++);
((ICommunicationObject)callback).Close();
// By not keeping the channel open any longer than needed to make a single call
// there's no risk of timeouts, disposed objects, etc.
// Caching the channel factory is not required, but gives a measurable performance gain.
};
_timer.Start();
}
}
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Single)]
public class TimerClient : ITimerCallbackTarget
{
public void OnTimeElapsed(int someInfo)
{
Console.WriteLine("Got Info: " + someInfo);
}
}
class Program
{
static void Main(string[] args)
{
ServiceHost hostTimerService = new ServiceHost(typeof(TimerService), new Uri("http://localhost:8080/TimerService"));
ServiceHost hostTimerClient = new ServiceHost(typeof(TimerClient), new Uri("http://localhost:8080/TimerClient"));
ChannelFactory<ITimerService> proxyFactory = null;
try
{
// start the services
hostTimerService.Open();
hostTimerClient.Open();
// subscribe to ITimerService
proxyFactory = new ChannelFactory<ITimerService>(new BasicHttpBinding(), "http://localhost:8080/TimerService");
ITimerService timerService = proxyFactory.CreateChannel();
timerService.Subscribe("http://localhost:8080/TimerClient");
((ICommunicationObject)timerService).Close();
// wait for call backs...
Console.WriteLine("Wait for Elapsed updates. Press enter to exit.");
Console.ReadLine();
}
finally
{
hostTimerService.Close();
hostTimerClient.Close();
proxyFactory.Close();
}
}
}
}

Related

Notify the Multiple instances of UI using Wcf service

I have a application in WPF, which will allow me to add,delete and edit student. That UI can be opened more than once.
When the UI makes change to the data through the service every other connected client should also be updated with latest changes.
Is that possible to have wcf service do it for me? How can we do it?
Each WPF UI window should establish a connection with the host WCF Service.
The Service is required to be a of singleton type.
Also you'll have to enable session.
Each UI window should start have it's own connection with the service. And must also handle callback method.
The service must track these session and callback method ID.
Now when a UI thread makes change to the data (I am assuming using the WCF service in consideration) the service will have to iterate the session collection and send notification.
There are only two binding that support this netTcp and WSDualHttp.
The Service and Callback service would look as below:
[ServiceContract(SessionMode = SessionMode.Required,
CallbackContract = typeof(INotifyMeDataUpdate))]
public interface IService
{
[OperationContract(IsInitiating=true)]
void Register();
[OperationContract(IsTerminating= true)]
void Unregister();
[OperationContract(IsOneWay=true)]
void Message(string theMessage);
}
public interface INotifyMeDataUpdate
{
[OperationContract(IsOneWay=true)]
void GetUpdateNotification(string updatedData);
}
The implementation would as below:
[ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)]
public class Service : IService
{
object _lock = new object();
Dictionary<string, INotifyMeDataUpdate> _UiThreads =
new Dictionary<string, INotifyMeDataUpdate>();
public void Register()
{
string id = OperationContext.Current.SessionId;
if (_UiThreads.ContainsKey(id)) _UiThreads.Remove(id);
_UiThreads.Add(id, OperationContext.Current.GetCallbackChannel<INotifyMeDataUpdate>());
}
public void Unregister()
{
string id = OperationContext.Current.SessionId;
if (_UiThreads.ContainsKey(id)) _UiThreads.Remove(id);
}
public void Message(string theMessage)
{
foreach (var key in _UiThreads.Keys)
{
INotifyMeDataUpdate registeredClient = _UiThreads[key];
registeredClient.GetUpdateNotification(theMessage);
}
}
}

Async WCF self hosted service

My objective is to implement an asynchronous self hosted WCF service which will run all requests in a single thread and make full use of the new C# 5 async features.
My server will be a Console app, in which I will setup a SingleThreadSynchronizationContext, as specified here, create and open a ServiceHost and then run the SynchronizationContext, so all the WCF requests are handled in the same thread.
The problem is that, though the server was able to successfully handle all requests in the same thread, async operations are blocking the execution and being serialized, instead of being interlaced.
I prepared a simplified sample that reproduces the issue.
Here is my service contract (the same for server and client):
[ServiceContract]
public interface IMessageService
{
[OperationContract]
Task<bool> Post(String message);
}
The service implementation is the following (it is a bit simplified, but the final implementation may access databases or even call other services in asynchronous fashion):
public class MessageService : IMessageService
{
public async Task<bool> Post(string message)
{
Console.WriteLine(string.Format("[Thread {0} start] {1}", Thread.CurrentThread.ManagedThreadId, message));
await Task.Delay(5000);
Console.WriteLine(string.Format("[Thread {0} end] {1}", Thread.CurrentThread.ManagedThreadId, message));
return true;
}
}
The service is hosted in a Console application:
static void Main(string[] args)
{
var syncCtx = new SingleThreadSynchronizationContext();
SynchronizationContext.SetSynchronizationContext(syncCtx);
using (ServiceHost serviceHost = new ServiceHost(typeof(MessageService)))
{
NetNamedPipeBinding binding = new NetNamedPipeBinding(NetNamedPipeSecurityMode.None);
serviceHost.AddServiceEndpoint(typeof(IMessageService), binding, address);
serviceHost.Open();
syncCtx.Run();
serviceHost.Close();
}
}
As you can see, the first thing I do is to setup a single threaded SynchronizationContext. Following, I create, configure and open a ServiceHost. According to this article, as I've set the SynchronizationContext prior to its creation, the ServiceHost will capture it and all the client requests will be posted in the SynchronizationContext. In the sequence, I start the SingleThreadSynchronizationContext in the same thread.
I created a test client that will call the server in a fire-and-forget fashion.
static void Main(string[] args)
{
EndpointAddress ep = new EndpointAddress(address);
NetNamedPipeBinding binding = new NetNamedPipeBinding(NetNamedPipeSecurityMode.None);
IMessageService channel = ChannelFactory<IMessageService>.CreateChannel(binding, ep);
using (channel as IDisposable)
{
while (true)
{
string message = Console.ReadLine();
channel.Post(message);
}
}
}
When I execute the example, I get the following results:
Client
Server
The messages are sent by the client with a minimal interval ( < 1s).
I expected the server would receive the first call and run it in the SingleThreadSynchronizationContext (queueing a new WorkItem. When the await keyword was reached, the SynchronizationContext would be once again captured, the continuation posted to it, and the method would return a Task at this point, freeing the SynchronizationContext to deal with the second request (at least start dealing with it).
As you can see by the Thread's id in the server log, the requests are being correctly posted in the SynchronizationContext. However, looking at the timestamps, we can see that the first request is being completed before the second is started, what totally defeats the purpose of having a async server.
Why is that happening?
What is the correct way of implementing a WCF self hosted async server?
I think the problem is with the SingleThreadSynchronizationContext, but I can't see how to implement it in any other manner.
I researched the subject, but I could not find more useful information on asynchronous WCF service hosting, especially using the Task based pattern.
ADDITION
Here is my implementation of the SingleThreadedSinchronizationContext. It is basically the same as the one in the article:
public sealed class SingleThreadSynchronizationContext
: SynchronizationContext
{
private readonly BlockingCollection<WorkItem> queue = new BlockingCollection<WorkItem>();
public override void Post(SendOrPostCallback d, object state)
{
this.queue.Add(new WorkItem(d, state));
}
public void Complete() {
this.queue.CompleteAdding();
}
public void Run(CancellationToken cancellation = default(CancellationToken))
{
WorkItem workItem;
while (this.queue.TryTake(out workItem, Timeout.Infinite, cancellation))
workItem.Action(workItem.State);
}
}
public class WorkItem
{
public SendOrPostCallback Action { get; set; }
public object State { get; set; }
public WorkItem(SendOrPostCallback action, object state)
{
this.Action = action;
this.State = state;
}
}
You need to apply ConcurrencyMode.Multiple.
This is where the terminology gets a bit confusing, because in this case it doesn't actually mean "multi-threaded" as the MSDN docs state. It means concurrent. By default (single concurrency), WCF will delay other requests until the original operation has completed, so you need to specify multiple concurrency to permit overlapping (concurrent) requests. Your SynchronizationContext will still guarantee only a single thread will process all the requests, so it's not actually multi-threading. It's single-threaded concurrency.
On a side note, you might want to consider a different SynchronizationContext that has cleaner shutdown semantics. The SingleThreadSynchronizationContext you are currently using will "clamp shut" if you call Complete; any async methods that are in an await are just never resumed.
I have an AsyncContext type that has better support for clean shutdowns. If you install the Nito.AsyncEx NuGet package, you can use server code like this:
static SynchronizationContext syncCtx;
static ServiceHost serviceHost;
static void Main(string[] args)
{
AsyncContext.Run(() =>
{
syncCtx = SynchronizationContext.Current;
syncCtx.OperationStarted();
serviceHost = new ServiceHost(typeof(MessageService));
Console.CancelKeyPress += Console_CancelKeyPress;
var binding = new NetNamedPipeBinding(NetNamedPipeSecurityMode.None);
serviceHost.AddServiceEndpoint(typeof(IMessageService), binding, address);
serviceHost.Open();
});
}
static void Console_CancelKeyPress(object sender, ConsoleCancelEventArgs e)
{
if (serviceHost != null)
{
serviceHost.BeginClose(_ => syncCtx.OperationCompleted(), null);
serviceHost = null;
}
if (e.SpecialKey == ConsoleSpecialKey.ControlC)
e.Cancel = true;
}
This will translate Ctrl-C into a "soft" exit, meaning the application will continue running as long as there are client connections (or until the "close" times out). During the close, existing client connections can make new requests, but new client connections will be rejected.
Ctrl-Break is still a "hard" exit; there's nothing you can do to change that in a Console host.

Async two-way communication with Windows Named Pipes (.Net)

I have a windows service and a GUI that need to communicate with each other. Either can send messages at any time.
I'm looking at using NamedPipes, but it seems that you cant read & write to the stream at the same time (or at least I cant find any examples that cover this case).
Is it possible to do this kind of two-way communication via a single NamedPipe?
Or do I need to open two pipes (one from GUI->service and one from service->GUI)?
Using WCF you can use duplex named pipes
// Create a contract that can be used as a callback
public interface IMyCallbackService
{
[OperationContract(IsOneWay = true)]
void NotifyClient();
}
// Define your service contract and specify the callback contract
[ServiceContract(CallbackContract = typeof(IMyCallbackService))]
public interface ISimpleService
{
[OperationContract]
string ProcessData();
}
Implement the Service
[ServiceBehavior(InstanceContextMode=InstanceContextMode.PerCall)]
public class SimpleService : ISimpleService
{
public string ProcessData()
{
// Get a handle to the call back channel
var callback = OperationContext.Current.GetCallbackChannel<IMyCallbackService>();
callback.NotifyClient();
return DateTime.Now.ToString();
}
}
Host the Service
class Server
{
static void Main(string[] args)
{
// Create a service host with an named pipe endpoint
using (var host = new ServiceHost(typeof(SimpleService), new Uri("net.pipe://localhost")))
{
host.AddServiceEndpoint(typeof(ISimpleService), new NetNamedPipeBinding(), "SimpleService");
host.Open();
Console.WriteLine("Simple Service Running...");
Console.ReadLine();
host.Close();
}
}
}
Create the client application, in this example the Client class implements the call back contract.
class Client : IMyCallbackService
{
static void Main(string[] args)
{
new Client().Run();
}
public void Run()
{
// Consume the service
var factory = new DuplexChannelFactory<ISimpleService>(new InstanceContext(this), new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimpleService"));
var proxy = factory.CreateChannel();
Console.WriteLine(proxy.ProcessData());
}
public void NotifyClient()
{
Console.WriteLine("Notification from Server");
}
}
Using a single point to accumulate messages (a single pipe in this case) forces you to handle direction of the message yourself too (in addition to that you have to use a system-wide lock for the pipe).
So use 2 pipes with opposite directions.
(Another option would be using 2 MSMQ queues).
Your named pipe stream classes (server or client) have to be constructed with a PipeDirection of InOut. You need one NamedPipeServerStream, probably in your service, which can be shared by an arbitrary number of NamedPipeClientStream objects. Construct the NamedPipeServerStream with the name of the pipe and the direction, and the NamedPipeClientStream with the name of the pipe, the name of the server, and the PipeDirection, and you should be good to go.

WCF InstanceContextMode.PerSession

if I use this: InstanceContextMode.PerSession, then for every client I initialize my service one time. Am I right?
If I call a method that have [OperationBehavior(TransactionScopeRequired = true)], JobImplement constructor gets called. Why?
My Service:
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)]
public class JobImplement : IJob
{
public static int Sum = 0;
public JobImplement()
{
Sum++;
}
[OperationBehavior(TransactionScopeRequired = true)]
public void UselessMethod1()
{
}
[OperationBehavior(TransactionScopeRequired = true)]
public void AddEmployee(string Name, string Age)
{
}
public int GetSum()
{
return Sum;
}
}
EDIT 1:
Im using WSHttpBinding binding and here is my only client code.
My client:
static void Main(string[] args)
{
ServiceReference1.IJob Service1 = new ServiceReference1.JobClient();
Service1.UselessMethod1();//sum become [1]
Service1.AddEmployee("","");//sum become [2]
Console.WriteLine(Service1.GetSum());//show [2].
Console.WriteLine(Service1.GetSum());//show [2].
Console.WriteLine(Service1.GetSum());//show [2].
}
The service as written here uses the default value of the ServiceBehavior.ReleaseServiceInstanceOnTransactionComplete attribute, which is true.
This means that the methods enforcing transaction scope via TransactionScopeRequired will cause the service instance to be released and the next time a method is invoked, a new instance gets created despite your desired InstanceContextMode.
Changing the relevant attribute to false should solve the problem.
Looks like your new instance of the service created every time client calls your service. It might be because client terminated session (and your constructor). For instance client closed proxy, in this case next time client calls service, new session will be created. Did you check you are not closing proxy every time you connect to the service?

WCF swap service interfaces

I'm new with WCF and still experimenting.
I have two ServiceContract like this:
[ServiceContract]
public interface IFirst
{
[OperationContract(IsOneWay = true)]
void First();
}
[ServiceContract]
public interface ISecond
{
[OperationContract(IsOneWay = true)]
void Second();
}
On server side Client class implementing those interfaces:
public class Client : IFirst, ISecond
{
static int count = 0;
int id;
public Client()
{
count++;
id = count;
Console.WriteLine("{0} client created.", id);
}
public void First()
{
Console.WriteLine("First from: " + id.ToString());
}
public void Second()
{
Console.WriteLine("Second: " + id.ToString());
}
}
and host:
ServiceHost host = new ServiceHost(typeof(Client), new Uri("net.tcp://localhost:8000"));
NetTcpBinding binding = new NetTcpBinding();
host.AddServiceEndpoint(typeof(IFirst), binding, "");
host.AddServiceEndpoint(typeof(ISecond), binding, "");
host.Open();
On client side:
ChannelFactory<IFirst> firstFactory = new ChannelFactory<IFirst>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:8000"));
IFirst iFirst = firstFactory.CreateChannel();
iFirst.First();
ChannelFactory<ISecond> secondFactory = new ChannelFactory<ISecond>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:8000"));
ISecond iSecond = secondFactory.CreateChannel();
iSecond.First();
This works fine. It calls First and then Second method but for each call creates new instance of Client class. It is obvious because when client creates channel, service creates new instance of Client object. What I wish to achieve is call Second after First but for the same instance of Client. Is it even possible? I know I can put this two methods in one service but it is not what I wish for.
As per my understanding you want to call the two methods while creating only one client.
In WCF you can control Instancing by setting InstanceContextMode property of Service Behavior Attribute. There are three possible values
-PerCall
-PerSession
-Single
You can use PerSession as it keeps the object active for the next calls from client.
The object is released when the session ends
You can decorate your class
[ServiceBehavior(InstanceContextMode=InstanceContextMode.PerSession)]
Hope this helps.
At first I was a little confused by you calling your Service Implementation "Client" :P
But anyway, by default, WCF uses InstanceContextMode.PerCall, which means that it will instantiate a new Service implementation instance for every request into the Service.
If you want for subsequent service calls to be handled within the same service instance, you will have to use either PerSession or Single InstanceContextModes.
http://msdn.microsoft.com/en-us/library/ms731193.aspx summarises Sessions, Instances and Concurrency in WCF pretty well.

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