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Is there any tool or way in which I can convert or translate python code to c# code?
There is an opensource tool that may be useful for conversion of Python to C#:
https://github.com/uxmal/pytocs
the sample conversions in that page look promising
Hm, wouldn't it be wiser to reuse the existing Python code base via IronPython, for example?
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I want to know Is there any compiler-compiler library that is written in C# or Not ?
I know Antlr & JavaCC but these library wrote in Java
Is there any library like antlr but in C# (or ported in C#) and open source or not ?
Can anybody introduce them ?
There is Irony. I've never used it myself though.
The C# compiler is itself written in C#, and with Roslyn, this has been made open source.
https://github.com/dotnet/roslyn
There is also a C# port of JavaCC, however, it's no longer maintained. The author switched to Irony instead. If you're just looking for code for examples, it would do that.
https://github.com/deveel/csharpcc
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I am looking for a .net C# library that can do translations. I tried googles one but they charge money now for it.
I am looking for something that can preferably auto detect languages, translate blocks of text or download the entire page and convert it.
This all has to of course be done through code.
Thanks
Have you tried using bing?
http://www.microsofttranslator.com/
There is a translator .net library on codeplex that uses bing: http://translateit.codeplex.com/
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Is there a way to use C# interactively, inside a REPL environment like Python?
Have a look at C# script: http://www.csscript.net/
If by interactively you mean not having to manually compile or run as a console application, then yes. There are several tools that allow this.
The best, imo, is LinqPad. See: http://www.linqpad.net/
Mono offers some ways you can consider take a look at http://www.mono-project.com/CsharpRepl
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I'm looking for LZSS for decoding some packets from a game engine. If anyone could point me to a library I would be extremely happy. Thanks!
You can call on the Allegro Library (open source library in C developed for game development). It contains LZSS decoding and is callable from C#.
Or you can also look at: LZSS.c and port it over to C#, or compile it into a basic C library and then call it from C#.
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I am looking for something that will iterate over our model and extract each objects properties in order to build a documentation wiki. Is there a tool out there which will do such a thing?
Basically I do not want to have to extract all of our documentation out of the projects by hand.
sandcastle builds webpages, but they aren't editable as a wiki. Is that the kind of thing you are looking for?