SendKey.Send() Not working - c#

I'm using WPF and I imported the System.Windows.Form reference. Here's my code:
Process[] process = Process.GetProcessesByName("wmplayer");
SetForegroundWindow(process[0].MainWindowHandle);
Thread.Sleep(200);
System.Windows.Forms.SendKeys.Send("^p");
The Windows Media Player do Focus, but no keystroke is Received. Why?

You can use WinAPI instead of SendKeys:
[DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public static void PressKey(Keys key, bool up) {
const int KEYEVENTF_EXTENDEDKEY = 0x1;
const int KEYEVENTF_KEYUP = 0x2;
if (up) {
keybd_event((byte) key, 0x45, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, (UIntPtr) 0);
}
else {
keybd_event((byte) key, 0x45, KEYEVENTF_EXTENDEDKEY, (UIntPtr) 0);
}
}
void TestProc() {
PressKey(Keys.ControlKey, false);
PressKey(Keys.P, false);
PressKey(Keys.P, true);
PressKey(Keys.ControlKey, true);
}

In WPF applications you have to use SendKeys.SendWait() (English Documentation) instead.
Just doublechecked it, while Send() is working for WinForms application, WPF throws an InvalidOperationException although both target .net 4.0.
Check above link for more information.

Related

c# mouse_event does not fire on certain application

I am creating a console application that should simulate a click inside a certain application.
Im currently playing around with the external methods, for now i only want the program to click at the current mouse position every second:
public class Navigation
{
private const uint MOUSEEVENTF_MOVE = 0x0001;
private const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
private const uint MOUSEEVENTF_LEFTUP = 0x0004;
private const uint MOUSEEVENTF_RIGHTDOWN = 0x0008;
private const uint MOUSEEVENTF_RIGHTUP = 0x0010;
private const uint MOUSEEVENTF_ABSOLUTE = 0x8000;
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern bool SetCursorPos(uint x, uint y);
[DllImport("user32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, UIntPtr dwExtraInfo);
private string processName;
public Navigation(string processName)
{
this.processName = processName;
}
public void test()
{
while (true)
{
//SetForegroundWindow(Process.GetProcessesByName(processName)[0].MainWindowHandle);
Thread.Sleep(1000);
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN, 0, 0, 0, UIntPtr.Zero);
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTUP, 0, 0, 0, UIntPtr.Zero);
}
}
}
When starting the program and running the test() method the mouse indeed clicks every second, i can move the mouse around the screen and it will click at everything, notepad, spotify etc... EXECPT for the one application that i want to target ...
That is, when i hover the mouse above the particular application i want to click on, nothing happens. I read about putting the target process in the foreground, if i do that the application is put in the foreground but it still does not recieve any clicks.
For example if i hover the mouse above a button inside the application i want to target my program does not click it. When moving the mouse back outside it starts simulating clicks again. Any thoughts?
EDIT: I am following this tutorial

What makes this click through?

I'm trying to figure out how this code works but I just can not figure out what makes it click through.
Yes, this code is not mine since i'm trying to learn/understand it.
Assume I want the tranparancy but not the click through what needs to be changed and why?
I have been over the Windows styles pages over and over and still can not get my head around the click through part.
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class TransparentWindow : MonoBehaviour
{
[SerializeField]
private Material m_Material;
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
[DllImport("user32.dll")]
static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern int SetWindowPos(IntPtr hwnd, int hwndInsertAfter, int x, int y, int cx, int cy, int uFlags);
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
const int GWL_STYLE = -16;
const uint WS_POPUP = 0x80000000;
const uint WS_VISIBLE = 0x10000000;
const int HWND_TOPMOST = -1;
void Start()
{
#if !UNITY_EDITOR // You really don't want to enable this in the editor..
int fWidth = Screen.width;
int fHeight = Screen.height;
var margins = new MARGINS() { cxLeftWidth = -1 };
var hwnd = GetActiveWindow();
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
// Transparent windows with click through
SetWindowLong(hwnd, -20, 524288 | 32);//GWL_EXSTYLE=-20; WS_EX_LAYERED=524288=&h80000, WS_EX_TRANSPARENT=32=0x00000020L
SetLayeredWindowAttributes(hwnd, 0, 255, 2);// Transparency=51=20%, LWA_ALPHA=2
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, fWidth, fHeight, 32 | 64); //SWP_FRAMECHANGED = 0x0020 (32); //SWP_SHOWWINDOW = 0x0040 (64)
DwmExtendFrameIntoClientArea(hwnd, ref margins);
#endif
}
void OnRenderImage(RenderTexture from, RenderTexture to)
{
Graphics.Blit(from, to, m_Material);
}
}
This function:
SetWindowLong(hwnd, -20, 524288 | 32);
does the trick. Windows implements the rule that Mircosoft made which is that a window that is transparent to the user must be transparent to the mouse.
With the transparency bit set WS_EX_TRANSPARENT the window becomes transparent to mouse too and click passes to the painted layer behind the transparent window.
You need not understand but make use of this 'OS feature' which was probably implemented to cover for something else.
Read this article about the subject and this answer that explains the parameters

Click through a form with transparent background in C#

I have been working on RAD Studio and on that this is performed automatically if the background is fully transparent, but it seems that it isn't as simple to do in Visual Studio. I have read articles and questions of functions GetWindowLong() and SetWindowLong(), but when I try to use them myself, I get error "the name xxx does not exist in the current context".
What I tried was:
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
int initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
}
}
}
So is there some file I have to include in order get it to work, or do I have to place the function elsewhere? I'm also curious to know why does it behave so differently in the RAD Studio and Visula Studio.
The methods you are using are not found in the standard .NET libraries, you need to invoke them through user32.dll.
[DllImport("user32.dll", EntryPoint = "GetWindowLong", CharSet = CharSet.Auto)]
private static extern IntPtr GetWindowLong32(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", EntryPoint = "GetWindowLongPtr", CharSet = CharSet.Auto)]
private static extern IntPtr GetWindowLongPtr64(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, UInt32 dwNewLong);
public static IntPtr GetWindowLong(HandleRef hWnd, int nIndex)
{
if (IntPtr.Size == 4) return GetWindowLong32(hWnd, nIndex);
else return GetWindowLongPtr64(hWnd, nIndex);
}
Calling them this way will now work correctly:
uint initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
Make sure you are using System.Runtime.InteropServices
EDIT: I found and modified some code from another question (I will add link if I can find it, I closed the tab and can't find it), and came up with this:
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
public enum GWL
{
ExStyle = -20,
HINSTANCE = -6,
ID = -12,
STYLE = -16,
USERDATA = -21,
WNDPROC = -4
}
public enum WS_EX
{
Transparent = 0x20,
Layered = 0x80000
}
public enum LWA
{
ColorKey = 0x1,
Alpha = 0x2
}
[DllImport("user32.dll", EntryPoint = "GetWindowLong")]
public static extern int GetWindowLong(IntPtr hWnd, GWL nIndex);
[DllImport("user32.dll", EntryPoint = "SetWindowLong")]
public static extern int SetWindowLong(IntPtr hWnd, GWL nIndex, int dwNewLong);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
public static extern bool SetLayeredWindowAttributes(IntPtr hWnd, int crKey, byte alpha, LWA dwFlags);
private void Form1_Click(object sender, EventArgs e)
{
base.OnShown(e);
int originalStyle = GetWindowLong(this.Handle, GWL.ExStyle);
int wl = GetWindowLong(this.Handle, GWL.ExStyle);
wl = wl | 0x80000 | 0x20;
SetWindowLong(this.Handle, GWL.ExStyle, wl);
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
System.Threading.Thread.Sleep(50);
SetWindowLong(this.Handle, GWL.ExStyle, originalStyle);
TopMost = true;
}
I'm not an expert on how to do this, and I'm not sure if I like that solution, but it works.
Make sure you subscribe to the event with: this.Click += Form1_Click;
Assuming Form name as form1
Set these properties to following.
form1.BackColor = Control;
form1.TransparencyKey = Control;
now you can easily click through the transparent area of the form. hope this is what you were looking for.
Shujaat Siddiqui's answer works just fine for clicking through the transparency. It will not hide the form's title though nor its borders.
To do this you may either set the Opacity=0d or chose a FormBorderStyle=none along with a Text="" and ControlBox=false;
You may also think about cutting holes into the window's region to get precise control where click will go through and where not.
In all these cases you will also have to plan for control of the form's position and size..
But, as long as you don't go for semi-tranparency of the background all can be done..

.Net correspondings of WinApi TabControl styles

Within each tab, the control centers the icon and label, placing the icon to the left of the label. In WinApi you can force the icon to the left, leaving the label centered, by specifying the TCS_FORCEICONLEFT style. You can left-align both the icon and label by using the TCS_FORCELABELLEFT style.
How can I make the same in c#?
There is similar question, but those solution does not work for me, despyte I use Edward's advice.
In class derived from TabControl (I need draggable tabs, but now while tab is dragged the alignment of its label breaks since I set the SizeMode to Fixed to get tabs the same width and properly dragging):
[DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]
protected static extern bool SetWindowLong32(IntPtr ptr, int index, int value);
[DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]
protected static extern bool SetWindowLongPtr64(IntPtr ptr, int index, int value);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
protected static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
private const int GWL_STYLE = -16;
private const int TCS_FORCELABELLEFT = 0x20;
protected static bool SetWindowLong(IntPtr ptr, int index, int value)
{
if (IntPtr.Size == 4)
{
return SetWindowLong32(ptr, index, value);
}
return SetWindowLongPtr64(ptr, index, value);
}
and in TabControl constructor:
SetWindowLong(Handle, GWL_STYLE, TCS_FORCELABELLEFT);
var SWP_FRAMECHANGED = 0x20;
var SWP_NOMOVE = 0x2;
var SWP_NOSIZE = 0x1;
var SWP_NOZORDER = 0x4;
SetWindowPos(Handle, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
I'm aware it's possible use owner-drawn mode, but I don't know how can i use the system style changing only necessary elements.
If you want to just call SetWindowLong, try
[DllImport("user32.dll")]
static extern bool SetWindowLong(IntPtr ptr, int index, int value);
If you are targeting 32-/64-bit platforms, this SO answer might throw some light on how to invoke the function properly.

How to simulate a shift press in C# code?

I'm using thiis code to simulate key presses or key ups:
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
const uint KEYEVENTF_KEYUP = 0x0002;
const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
// Key up
keybd_event((byte)Convert.ToInt32("A0"), 0, KEYEVENTF_KEYUP | 0, 0);
// Key down
keybd_event((byte)Convert.ToInt32("A0"), 0, KEYEVENTF_EXTENDEDKEY | 0, 0);
According to this table, left-shift has the keycode A0.
For some reason the code above isn't working. Does anyone know why? Thanks a lot for the help! :)
If using keycode is not necessary then you can use Keys.LShiftKey from KEY enumeration of System.Windows.Forms Namespace.
Further using
keybd_event((byte)0xA0, 0x45, KEYEVENTF_KEYUP | 0, 0);
is not a bad idea.
I would use here for keys.
keybd_event(160, 0, KEYEVENTF_EXTENDEDKEY | 0, 0);

Categories

Resources