Saving Byte Array Returns Null Reference - c#

I'm trying to save my Photo class that has a byte[] File field. When trying to save it using context is throws the error
Object reference not set to an instance of an object.
But when debugging I can see that it is not null. I can see all of the properties of the the class including the values in the byte array.
public class PhotoRepository
{
private static BlogContext _ctx;
public PhotoRepository()
{
_ctx = new BlogContext();
}
public static void Save(Photo p)
{
_ctx.Photos.Add(p);
_ctx.SaveChanges();
}
}
controller
public class PhotoController : Controller
{
public ActionResult Index()
{
using (var ctx = new BlogContext())
{
return View(ctx.Photos.AsEnumerable());
}
}
public ActionResult Upload()
{
return View(new Photo());
}
[HttpPost]
public ActionResult Upload(PhotoViewModel model)
{
var photo = new Photo();//Mapper.Map<PhotoViewModel, Photo>(model);
if (ModelState.IsValid)
{
photo.AlternateText = model.AlternateText;
photo.Description = model.Description;
photo.File = MapStreamToFile(model.File);
photo.Name = model.Name;
PhotoRepository.Save(photo);
return RedirectToAction("Index");
}
return View(photo);
}
public byte[] MapStreamToFile(HttpPostedFileBase file)
{
using (var stream = file.InputStream)
{
var memoryStream = stream as MemoryStream;
if (memoryStream == null)
{
memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
}
return memoryStream.ToArray();
}
}
}
Photo
public class Photo
{
public int Id { get; set; }
public Byte[] File { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string AlternateText { get; set; }
}
PhotoViewModel
public class PhotoViewModel
{
public int Id { get; set; }
public HttpPostedFileBase File { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string AlternateText { get; set; }
}

I think the problem is that _ctx is null. Notice that you declare it and Save static, but _ctx is only instantiates in public PhotoRepository(), which is the constructor. As long as it should really be static, instantiate it statically instead of in the constructor:
public static class PhotoRepository
{
private static BlogContext _ctx = new BlogContext();
public static void Save(Photo p)
{
_ctx.Photos.Add(p);
_ctx.SaveChanges();
}
}
I also changed the class to static, since I only see it contains static members. This may not be correct if you intend more for this class.
Edit: (thanks #pst) I see from looking at your code more, I think this might really be a better design:
public class PhotoRepository : IDisposable
{
private BlogContext _ctx = new BlogContext();
public void Save(Photo p)
{
_ctx.Photos.Add(p);
_ctx.SaveChanges();
}
void IDisposable.Dispose() { _ctx.Dispose(); }
}
And then always be sure to dispose PhotoRepository when you're done with it. The reason for my suggested change here is that BlogContext is disposable, and is used with using in another place.

Related

looking to apply T for dictionary value

I have below OSM material data structure that is different than entities and i have methods inside entities which i am forming compatible OSM material using AddToOsm method
public class FenestrationMaterial : Material
{ }
public class StandardOpaqueMaterial : OpaqueMaterial
{ }
public class OpaqueMaterial : Material
{ }
public class SurfaceConstruction : IIdentity<Guid>
{
[Key]
public Guid Id { get; set; }
public Guid SurfaceTypeId { get; set; }
public IntendedSurfaceType SurfaceType { get; set; }
public List<Guid> LayerIds { get; set; }
public Construction AddToOsm(Model model, APIDbContext dbContext)
{
var construction = new Construction(model);
using var materials = new MaterialVector();
var fenestrationMaterialById = new Dictionary<Guid, FenestrationMaterial>();
var standardOpaqueMaterialById = new Dictionary<Guid, StandardOpaqueMaterial>();
var opaqueMaterialById = new Dictionary<Guid, OpaqueMaterial>();
foreach (var materialId in LayerIds.Where(i => i != default))
{
if (ProjectUtils.EntityById<OpaqueProjectMaterial>(dbContext, materialId) != default)
{
var OpaqueProjectMaterial = ProjectUtils.EntityById<OpaqueProjectMaterial>(dbContext, materialId);
materials.Add(
standardOpaqueMaterialById.GetOrCreate(OpaqueProjectMaterial.Id, () => OpaqueProjectMaterial.AddToOsm(model))
);
continue;
}
if (ProjectUtils.EntityById<AirGapMaterial>(dbContext, materialId) != default)
{
var airGapMaterial = ProjectUtils.EntityById<AirGapMaterial>(dbContext, materialId);
materials.Add(
opaqueMaterialById.GetOrCreate(airGapMaterial.Id, () => airGapMaterial.AddToOsm(model))
);
continue;
}
if (ProjectUtils.EntityById<GlazingMaterial>(dbContext, materialId) != default)
{
var glazingMaterial = ProjectUtils.EntityById<GlazingMaterial>(dbContext, materialId);
materials.Add(
fenestrationMaterialById.GetOrCreate(glazingMaterial.Id, () => glazingMaterial.AddToOsm(model))
);
continue;
}
}
construction.setLayers(materials);
return construction;
}
}
and then i do have entities for airGapmaterial, OpaqueProjectMaterial and GlazingMaterial
public class AirGapMaterial : ISourceOfData, IIdentity<Guid>
{
[Key]
public Guid Id { get; set; }
public string Name { get; set; }
......
......
public OpaqueMaterial AddToOsm(Model model)
{
if (model is null)
{
throw new ArgumentNullException(nameof(model));
}
var airGapMaterial = new AirGap(model);
airGapMaterial.setName(this.Name);
.......
return airGapMaterial;
}
}
public class GlazingMaterial : ISourceOfData, IIdentity<Guid>
{
[Key]
public Guid Id { get; set; }
public string Name { get; set; }
.......
......
public FenestrationMaterial AddToOsm(Model model)
{
if (model is null)
{
throw new ArgumentNullException(nameof(model));
}
var glazingMaterialComplexModel = new StandardGlazing(model);
glazingMaterialComplexModel.setName(this.Name);
........
return glazingMaterialComplexModel;
}
}
Is there any way I can use generic variable in-place of FenestrationMaterial and StandardOpaqueMaterial in the initialization of dictionaries (fenestrationMaterialById, standardOpaqueMaterialById) and extract the below common methods into single one?
I am looking kind of like this if possible
var fenestrationMaterialById = new Dictionary<Guid, T>();
That took a bit longer then I expected. Turns out the ProjectUtils bit really does throw a wrench into the works. In the following I trimmed things down to just the core concepts, added types missing from your post and did some refactoring to try and stream line things as much as possible. There is still plenty of room for improvement.
I also had to make a ton of assumptions about the underlying data and undocumented components. It looks to me like it would do what you're looking for but its certainly possible that I've made an assumption that is breaking on your end. I also tried to follow the pattern with the Util and DbContext usage, however, to me, those look pretty weak and should probably be reworked.
The core section you wanted to refactor is now:
public Construction AddToOsm(APIDbContext dbContext, Model model, IEnumerable<Guid> ids)
{
if(model is null) throw new ArgumentNullException(nameof(model));
var materialSources = ids.Where(i => i != default)
.Select(i => _projectUtils.EntityById<SourceData>(dbContext, i))
.Select(i => _projectUtils.ResolveToMaterialSource(i));
using var materialVector = new MaterialVector();
foreach (var materialSource in materialSources)
{
materialVector.Add(materialSource.AddToOsm(model));
}
return new Construction(model, materialVector);
}
And here's the rest, it should compile.
public class Model { }
public class Construction
{
public Construction(Model model, MaterialVector materials)
{
SetLayers(materials);
}
internal void SetLayers(MaterialVector materials)
{
}
}
public interface ISourceOfData
{
public string Name { get; set; }
}
public interface IIdentity<T>
{
[Key]
public Guid Id { get; set; }
}
public class IntendedSurfaceType { }
public class APIDbContext { }
public class KeyAttribute : Attribute { }
public class MaterialVector : IDisposable
{
public void Dispose()
{
}
internal void Add(IMaterial p)
{
}
}
public interface IMaterialTypeResolver
{
public IMaterialSource ResolveType(SourceData i);
}
public class MaterialTypeResolver : IMaterialTypeResolver
{
public IMaterialSource ResolveType(SourceData sourceData)
{
//Problem here - I don't know how your ProjectUtils.EntityById works internally
//So I'm guessing here that it uses a factory pattern
//this method needs to return an IMaterialSource...
//GlazingMaterialSource
//AirGapMaterialSource
//ect ect
//for a given set of database values
//essentially you need something coming from the database to tell the code
//which type to create, we pass that the data base values
//and it passes them later to the IMaterial in the AddToOsm call
//so the IMaterial implementation can do whatever custom work
return new OpaqueProjectMaterialSource(sourceData);
}
}
public class ProjectUtils
{
private IMaterialTypeResolver _MaterialTypeResolver;
public ProjectUtils(IMaterialTypeResolver materialTypeResolver)
{
_MaterialTypeResolver = materialTypeResolver;
}
public T EntityById<T>(APIDbContext dbContext, Guid materialId) where T : new()
//here you'd use the dbContext to populated this
//though this one at a time stuff is pretty inefficient
//it should be done as a single query if possible
=> new T();
public IMaterialSource ResolveToMaterialSource(SourceData i) => _MaterialTypeResolver.ResolveType(i);
}
public interface IMaterial
{
public string Name { get; set;}
}
public abstract class MaterialBase : IMaterial
{
public string Name {get;set;}
public MaterialBase(Model model, ISourceOfData source)
{
this.Name = source.Name;
}
}
public class AirGapMaterial : MaterialBase
{
public AirGapMaterial(Model model, ISourceOfData source) : base(model, source)
{
}
}
public class StandardGlazingMaterial : MaterialBase
{
public StandardGlazingMaterial(Model model, ISourceOfData source) : base(model, source)
{
}
}
public class FenestrationMaterial : MaterialBase
{
public FenestrationMaterial(Model model, ISourceOfData source) : base(model, source)
{
}
}
public class StandardOpaqueMaterial : OpaqueMaterial
{
public StandardOpaqueMaterial(Model model, ISourceOfData source) : base(model, source)
{
}
}
public class OpaqueMaterial : MaterialBase
{
public OpaqueMaterial(Model model, ISourceOfData source) : base(model, source)
{
}
}
public class SurfaceConstruction : IIdentity<Guid>
{
[Key]
public Guid Id { get; set; }
private ProjectUtils _projectUtils;
public SurfaceConstruction(ProjectUtils projectUtils)
{
_projectUtils = projectUtils;
}
public Construction AddToOsm(APIDbContext dbContext, Model model, IEnumerable<Guid> ids)
{
if(model is null) throw new ArgumentNullException(nameof(model));
var materialSources = ids.Where(i => i != default)
.Select(i => _projectUtils.EntityById<SourceData>(dbContext, i))
.Select(i => _projectUtils.ResolveToMaterialSource(i));
using var materialVector = new MaterialVector();
foreach (var materialSource in materialSources)
{
materialVector.Add(materialSource.AddToOsm(model));
}
return new Construction(model, materialVector);
}
}
public interface IMaterialSource
{
public IMaterial AddToOsm(Model model);
}
public class SourceData : ISourceOfData, IIdentity<Guid>
{
[Key]
public Guid Id { get; set; }
public string Name { get; set; } = string.Empty;
//add all the database loaded properties here
}
public abstract class MaterialSourceBase : IMaterialSource
{
protected SourceData SourceData {get;set;}
protected MaterialSourceBase(SourceData sourceData)
{
SourceData = sourceData;
}
public abstract IMaterial AddToOsm(Model model);
}
//So at this point you could generalize all of this down to a single
//factory pattern backed function as all we care about are
//given a set of database values, give me an IMaterial
public class OpaqueProjectMaterialSource : MaterialSourceBase
{
public OpaqueProjectMaterialSource(SourceData sourceData) : base(sourceData)
{
}
public override IMaterial AddToOsm(Model model) => new StandardOpaqueMaterial(model, base.SourceData);
}
public class AirGapMaterialSource : MaterialSourceBase
{
public AirGapMaterialSource(SourceData sourceData) : base(sourceData)
{
}
public override IMaterial AddToOsm(Model model) => new AirGapMaterial(model, base.SourceData);
}
public class GlazingMaterialSource : MaterialSourceBase
{
public GlazingMaterialSource(SourceData sourceData) : base(sourceData)
{
}
public override IMaterial AddToOsm(Model model) => new StandardGlazingMaterial(model, base.SourceData);
}

setting a static variable in a static class depending on the calling class

Static class code :
static public class CommonValues
{
public static string _consumerName;
}
Assigning from a non-static class :
public class CreateSessionConsumer : IClassFixture<CommonFixture>
{
private IMockProviderService _mockProviderService;
private string _mockProviderServiceBaseUri;
public string _path = "/Security/CreateSession";
public CreateSessionConsumer(CommonFixture fixture)
{
Common.CommonValues._consumerName = "CreateSessionConsumer";
Common.CommonValues._providerName = "CreateSessionAPI";
_mockProviderService = fixture.MockProviderService;
_mockProviderService.ClearInteractions(); //NOTE: Clears any previously registered interactions before the test is run
_mockProviderServiceBaseUri = fixture.MockProviderServiceBaseUri;
CommonFixture.PactDirectory=#"..\pacts";
//CommonFixture.Provider=_provider;
}
}
Accessing in this static variable in a generic method:
public class CommonFixture : IDisposable
{
public IPactBuilder PactBuilder { get; private set; }
public IMockProviderService MockProviderService { get; private set; }
public int MockServerPort { get { return 9222; } }
public string MockProviderServiceBaseUri { get { return String.Format("http://localhost:{0}", MockServerPort); } }
public static string PactDirectory { get; set; }
public CommonFixture()
{
var pactConfig = new PactConfig
{
SpecificationVersion = "2.4.6",
PactDir = #"..\..\..\..\..\pacts",
LogDir = #".\pact_logs"
};
PactBuilder = new PactBuilder(pactConfig);
PactBuilder.ServiceConsumer(Common.CommonValues._consumerName)
.HasPactWith(Common.CommonValues._providerName);
MockProviderService = PactBuilder.MockService(MockServerPort);
}
}
Issue is, CreateSessionConsumer class is not assigning the static variable. And CommonFixture is accessing a unassigned variable.
This could not be handled the way I have asked here. Eventually had to implement Fixture class along with each class file, which sets the consumername and providername individually.

Run different code based type

I want to call a method for my WPF-App with subtype objects of my Piece class. My problem is that the subtype objects have more properties than e.g the the Text objects.
Do you know a way to cope with this better than I do in my FillForm example?
namespace Namespace
{
public abstract class Piece
{
public int id { get; set; }
public string title { get; set; }
public string description { get; set; }
}
public class Text : Piece
{
}
public class Image: Piece{
public string filePath { get; set; }
public string fileformat { get; set; }
}
public class Video : Image
{
}
}
}
Example method:
public void FillForm(Piece currentPiece)
{
pieceIdTextBox.Text = currentPiece.id.ToString();
pieceNameTextBox.Text = currentPiece.title;
pieceDescriptionTextBox.Text = currentPiece.description;
if (!currentPiece.GetType().ToString().Equals("Namespace.Text"))
{
pieceFileSelectURLTextBlock.Text = (currentPiece as Namespace.Image).filePath;
SetPreviews((currentPiece as Namespace.Image).filePath);
}
}
Thanks!
Why not just change the method to the following with more type-safety
public void FillForm(Piece currentPiece)
{
pieceIdTextBox.Text = currentPiece.id.ToString();
pieceNameTextBox.Text = currentPiece.title;
pieceDescriptionTextBox.Text = currentPiece.description;
if (currentPiece as Namespace.Image imagePiece)
{
pieceFileSelectURLTextBlock.Text = imagePiece.filePath;
SetPreviews(imagePiece.filePath);
}
}
Do a safecast:
public void FillForm(Piece currentPiece)
{
pieceIdTextBox.Text = currentPiece.id.ToString();
pieceNameTextBox.Text = currentPiece.title;
pieceDescriptionTextBox.Text = currentPiece.description;
var imagePiece = currentPiece as Image;
if(imagePiece != null)
pieceFileSelectURLTextBlock.Text = imagePiece .filePath;
SetPreviews(imagePiece .filePath);
}
}

Is there a name for this creation pattern?

What should I be calling the "BFactory" below. Its not really a Factory since there is no selection of a concrete class happening, and its not necessarily creating an object each time. Its kind of a Pool but the users do not return the Bs they get to the pool after they are done with them. It could be called a Cache but performance is not the primary intention. The intention is that everyone who is using the same BFactory will get the same B when they pass the same A which starts to sound kind of like a singleton-ish.
public class A
{
public int MyProperty { get; set; }
}
public class B
{
public B(A wrapped)
{
Wrapped = wrapped;
}
public A Wrapped { get; set; }
}
public class BFactory
{
private Dictionary<A,B> _created = new Dictionary<A,B>();
public B GetB(A a)
{
if (_created.ContainsKey(a) == false)
{
_created[a] = new B(a);
}
return _created[a];
}
}
here is a slightly more real example:
The value from MyModel is shown in several locations in the app by binding a TextBlock to the ValueString property of MyViewModel. The user can select to present the value as a percent or a decimal and it should be updated in all locations if it is updated in one.
public class MyModel
{
public int Value { get; set; }
}
public class MyViewModel
{
private readonly MyModel _model;
public MyViewModel(MyModel model)
{
_model = model;
}
public string ValueString
{
get { return string.Format(FormatString, _model.Value); }
}
public string FormatString { get; set; }
}
public class MyViewModelFactory
{
private readonly Dictionary<MyModel, MyViewModel> _created = new Dictionary<MyModel, MyViewModel>();
public MyViewModel GetViewModel(MyModel model)
{
if (_created.ContainsKey(model) == false)
{
_created[model] = new MyViewModel(model);
}
return _created[model];
}
}

Categorizing class functions in groups

Imagine a class as follows.. It's a class provided to me to work with.. I cannot change its source..
public class MyClass
{
object _Object { get; set; }
public void FuncA1() { _Object = new object(); }
public void FuncA2() { _Object = new List<object>(); }
public int FuncB1() { _Object = 0; return 0; }
public int FuncB2() { _Object = 123; return 123; }
public string FuncC1() { _Object = null; return null; }
public string FuncC2() { _Object = "Hello"; return "Hello"; }
}
Im trying to create a wrapper for this class, such that I can group its many functions into categories..
MyWrapper.Voids.FuncA1();
MyWrapper.Voids.FuncA2();
MyWrapper.Integers.FuncB1();
MyWrapper.Integers.FuncB2();
MyWrapper.Strings.FuncC1();
MyWrapper.Strings.FuncC2();
The only solution I can think of for this scenario is to design the wrapper like this:
public class MyWrapper
{
MyClass _Instance { get; set; }
public _Void Voids { get; private set; }
public _Integer Integers { get; private set; }
public _String Strings { get; private set; }
public class _Void
{
MyWrapper _Parent { get; set; }
public void FuncA1() { _Parent._Instance.FuncA1(); }
public int FuncA2() { return _Parent._Instance.FuncA2(); }
}
public class _Integer
{
...
}
public class _String
{
...
}
public MyWrapper()
{
_Instance = new MyClass();
Voids = new _Voids(this);
Integers = new _Integer(this);
Strings = new _String(this);
}
}
This solution works, but has a number of problems:
- The inner classes are forced to be public, which allows them to be instantiated by the user..
- I am forced to maintain a reference of the parent object in the child classes..
Is there a better way of doing this?
EDIT: The code posted initially was a bit confusing, in the sense that it was diverting attention away from the core issue and more into the issues of whether a function would cause exceptions or not if they all work on the same object..
NOTE: This is not actual code.. I hacked together this example to show what I'm trying to do.. CREATE A WRAPPER AROUND AN OBJECT (I cannot change the original object's code) AND GROUP FUNCTIONS INTO CATEGORIES..
FINAL EDIT: following suggestion by Juharr.. here's what ive done to accomplish what i wanted.. for the betterment of others..
public interface IVoid
{
void FuncA1();
void FuncA2();
}
public interface IInteger
{
int FuncB1();
int FuncB2();
}
public class MyWrapper
{
public MyClass Instance { get; private set; }
public IVoid Voids { get; private set; }
public IInteger Integers { get; private set; }
private abstract class MyBase
{
protected MyWrapper Parent { get; set; }
protected MyClass Instance { get { return Parent.Instance; } }
public MyBase(MyWrapper oParent) { Parent = oParent; }
}
private class MyVoid : MyBase, IVoid
{
public MyVoids (MyWrapper oParent) : base(oParent) { }
public void FuncA1() { Instance.FuncA1(); }
public void FuncA2() { Instance.FuncA2(); }
}
private class MyInteger : MyBase, IInteger
{
public MyInteger (MyWrapper oParent) : base(oParent) { }
public int FuncB1() { return Instance.FuncB1(); }
public int FuncB2() { return Instance.FuncB2(); }
}
public MyWrapper()
{
Instance = new MyClass();
Voids = new MyVoid(this);
Integers = new MyInteger(this);
}
}
You could write public interfaces instead. Then your inner classes don't have to be public. So something like this.
public interface IIntger
{
void Set(int iValue);
int Get();
}
public class MyWrapper
{
MyClass _Instance { get; set; }
public IInteger Integer { get; private set; }
private class _Integer : IInteger
{
MyWrapper _Parent { get; set; }
public void Set(int iValue) { _Parent._Instance.IntegerSet(iValue); }
public int Get() { return _Parent._Instance.IntegerGet(); }
}
public MyWrapper()
{
_Instance = new MyClass();
Integer = new _Integer(this);
}
}
EDIT:
To answer the second part of your question you will either need the reference to the parent class or a reference to the class you are wrapping. So you could have this instead.
public class MyWrapper
{
public IInteger Integer { get; private set; }
private class _Integer : IInteger
{
MyClass _Instance { get; set; }
public _Integer(MyClass myClass) { _Instance = myClass; }
public void Set(int iValue) { _Instance.IntegerSet(iValue); }
public int Get() { return _Instance.IntegerGet(); }
}
public MyWrapper(MyClass instance)
{
Integer = new _Integer(instance);
}
}

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