I have a library with an Interface.
Public Interface Progress
{
int ProgressValue{get;set;},
string ProgressText{get;set;},
}
Library has a method Create (dummy code):
Public Class TestLibrary
{
Progress _progress;
Public void Create()
{
foreach(var n in TestList)
{
// Do Something
_progress.ProgressValue = GetIndex(n);
_progress.ProgressText = "Updating..." + n;
}
}
}
I have a project that references this library and calls Create method. It even Implements Interface Progress.
Public Class TestProject : Progress
{
public int ProgressValue
{
get{return progressBar1.Value;}
set{progressBar1.Value = value;}
}
public int ProgressText
{
get{return label1.Text;}
set{label1.Text = value;}
}
}
Now when I run the application, Progress Bar behaves properly and shows the progress correctly, but the Text of label1 does not change at all. But it do change in the end of for loop and shows the last item in loop. Can anyone help me out in this?
Note: All these codes are written directly without testing as I don't have my application now with me. Sorry for any syntax errors.
It sounds like all your work is being done on the UI thread. Don't do that.
Instead, run the loop itself in a background thread, and use Control.Invoke or Control.BeginInvoke (probably in the Progress implementation) to marshal a call across to the UI thread just to update the UI. This will leave your UI responsive (and able to update labels etc) while it's still processing.
Used a Label instead of ProgressBar. You can try this code [using BackGroundWorker] -
using System.ComponentModel;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form3 : Form
{
private BackgroundWorker _worker;
BusinessClass _biz = new BusinessClass();
public Form3()
{
InitializeComponent();
InitWorker();
}
private void InitWorker()
{
if (_worker != null)
{
_worker.Dispose();
}
_worker = new BackgroundWorker
{
WorkerReportsProgress = true,
WorkerSupportsCancellation = true
};
_worker.DoWork += DoWork;
_worker.RunWorkerCompleted += RunWorkerCompleted;
_worker.ProgressChanged += ProgressChanged;
_worker.RunWorkerAsync();
}
void DoWork(object sender, DoWorkEventArgs e)
{
int highestPercentageReached = 0;
if (_worker.CancellationPending)
{
e.Cancel = true;
}
else
{
double i = 0.0d;
int junk = 0;
for (i = 0; i <= 199990000; i++)
{
int result = _biz.MyFunction(junk);
junk++;
// Report progress as a percentage of the total task.
var percentComplete = (int)(i / 199990000 * 100);
if (percentComplete > highestPercentageReached)
{
highestPercentageReached = percentComplete;
// note I can pass the business class result also and display the same in the LABEL
_worker.ReportProgress(percentComplete, result);
_worker.CancelAsync();
}
}
}
}
void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
// Display some message to the user that task has been
// cancelled
}
else if (e.Error != null)
{
// Do something with the error
}
}
void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = string.Format("Result {0}: Percent {1}",e.UserState, e.ProgressPercentage);
}
}
public class BusinessClass
{
public int MyFunction(int input)
{
return input+10;
}
}
}
Posted the same a few days ago here
The code you posted uses one thread. That means every operation is excuted in sequence right after the previous one finished.
Since you can update GUI elements right away, I suppose the code to be run from main thread (a.k.a "GUI thread"). Blocking the GUI thread results in the GUI ("Graphical User Interface") not updating until there is some idle time for it.
Use following example to refresh your label every iteration so that it updates your UI.
label1.Text = i.ToString();
label1.Refresh();
Related
I have 2 questions about backgroundWorker: one is cancellation and another is invoking.
My code briefly looks like this:
public partial class App : Form {
//Some codes omitted
public EditProcess Process = new EditProcess(ProcessTextBox);
private void ExecuteBtn_Click (object sender, EventArgs e) {
//DnldBgWorker is a backgroundWorker.
Download Dnld = new Download(dir, Process);
DnldBgWorker.DoWork += (obj, e) => GoDownload(Dnld, urllist, e);
DnldBgWorker.RunWorkerAsync();
DnldBgWorker.RunWorkerCompleted += (obj, e) => FinishExecution();
}
private void GoDownload(Download Dnld, string[] urllist, EventArgs e) {
foreach(string url in urllist) {
Dnld.Dnld(url);
}
for (int i = 0; i < 10; i++) {
System.Threading.Thread.Sleep(50);
if (DnldBgWorker.CancellationPending) {
e.Cancel = true;
return;
}
}
}
private void StopBtn_Click(object sender, EventArgs e) {
DnldBgWorker.CancelAsync();
}
}
public class Download {
// Some codes omitted
public WebClient client = new WebClient();
public EditProcess Process;
public Download(string dir, EditProcess Process) {
this.dir = dir;
this.Process = Process;
}
public void Dnld() {
client.DownloadFile(url, dir);
EditProcess.Text(String.Format("Downloaded: {0}\r\n"));
}
}
public class EditProcess {
public TextBox Box;
public EditProcess(TextBox Box) {
this.Box = Box;
}
public void Text(string textToAdd) {
Box.Text += textToAdd;
}
}
First, while DnldBgWorker is running, I clicked StopBtn to stop the DnldBgWorker and the asynchronous work would not stop. How should I stop DnldBgWorker?
Second, EditProcess.Text(String.Format("Downloaded: {0}\r\n")); would give me an error that cross-thread operation is not valid. I know that I should make a delegate to do this, but I don't know exactly how.
++) My code looks like it's doing very simple works in very complicated way, but I put really essential elements in this code so please understand
Let's address the issue before we get into the code
For some reason, you have a completely redundant loop waiting for cancel after your actual download is done. Hence BtnStop does not work for you
When you call EditProcess.Text from Dnld which is invoked in the BackgroundWorker context, you are accessing a GUI element from a thread which does not "own" it. You can read in detail about cross-thread operation here. In your case, you should do it via your ReportProgress call.
Now you can see how I have
Removed the redundant loop from GoDownload while moving the if (DnldBgWorker.CancellationPending) check to the download loop. This should make the StopBtn work now.
Added the ProgressChanged event handler to do the GUI change in the ExecuteBtn_Click. This is triggered by DnldBgWorker.ReportProgress call in the download loop of GoDownload method. Here we pass the custom formatted string as UserState
Also make sure that you have the enabled the ReportsProgress and SupportsCancellation properties like below, perhaps in your designer property box or in code lile DnldBgWorker.WorkerReportsProgress = true; DnldBgWorker.WorkerSupportsCancellation = true;
Hope everything else is clear with the code below.
public partial class App : Form {
//Some codes omitted
public EditProcess Process = new EditProcess(ProcessTextBox);
private void ExecuteBtn_Click (object sender, EventArgs e) {
//DnldBgWorker is a backgroundWorker.
Download Dnld = new Download(dir, Process);
DnldBgWorker.DoWork += (obj, e) => GoDownload(Dnld, urllist, e);
DnldBgWorker.RunWorkerAsync();
DnldBgWorker.RunWorkerCompleted += (obj, e) => FinishExecution();
DnldBgWorker.ProgressChanged += (s, e) => EditProcess.Text((string)e.UserState);;
}
private void GoDownload(Download Dnld, string[] urllist, EventArgs e) {
foreach(string url in urllist) {
Dnld.Dnld(url);
DnldBgWorker.ReportProgress(0, String.Format($"Downloaded: {url}\r\n"));
if (DnldBgWorker.CancellationPending) {
e.Cancel = true;
return;
}
}
}
private void StopBtn_Click(object sender, EventArgs e) {
DnldBgWorker.CancelAsync();
}
}
public class Download {
// Some codes omitted
public WebClient client = new WebClient();
public EditProcess Process;
public Download(string dir, EditProcess Process) {
this.dir = dir;
this.Process = Process;
}
public void Dnld() {
client.DownloadFile(url, dir);
}
}
public class EditProcess {
public TextBox Box;
public EditProcess(TextBox Box) {
this.Box = Box;
}
public void Text(string textToAdd) {
Box.Text += textToAdd;
}
}
There are 2 issues here:
Regarding cancellation - you need to check for cancellation status in the loop that does downloading (thus downloading only part of requested files), not in the later loop which I don't really understand.
As an additional side note you can avoid using BackgroundWorker by using WebClient.DownloadFileAsync and WebClient.CancelAsync combo.
As of reporting progress - make you BackgroundWorker report progress back to the UI thread via ReportProgress and update UI from there.
As for how to cancel a thread. Here is a basic example, for a console application, that I hope you can fit into your more complex code.
void Main()
{
var tokenSource = new CancellationTokenSource();
System.Threading.Tasks.Task.Run(() => BackgroundThread(tokenSource.Token));
Thread.Sleep(5000);
tokenSource.Cancel();
}
private void BackgroundThread(CancellationToken token)
{
while (token.IsCancellationRequested == false) {
Console.Write(".");
Thread.Sleep(1000);
}
Console.WriteLine("\nCancellation Requested Thread Exiting...");
}
The results would be the following.
.....
Cancellation Requested Thread Exiting...
Secondly, as far as how to invoke from your thread to interact with the user interface, hopefully this blog will help you. Updating Windows Form UI elements from another thread
Please let me know if you found this helpful.
To support cancellation you need to set the property
DnldBgWorker.WorkerSupportsCancellation = true;
It is not clear if you set it somewhere else, but you need it to cancel the background worker as you can read on MSDN
Set the WorkerSupportsCancellation property to true if you want the
BackgroundWorker to support cancellation. When this property is true,
you can call the CancelAsync method to interrupt a background
operation.
Also I would change the GoDownload method to
private void GoDownload(Download Dnld, string[] urllist, EventArgs e)
{
foreach(string url in urllist)
{
Dnld.Dnld(url);
// this is just to give more time to test the cancellation
System.Threading.Thread.Sleep(500);
// Check the cancellation after each download
if (DnldBgWorker.CancellationPending)
{
e.Cancel = true;
return;
}
}
}
For the second problem you need to call that method when your code is running on the UI thread and not in the background thread. You could easily achieve this moving the textbox update in the event handler for the ProgressChanged event. To set up the event handler you need another property set to true
DnldBgWorker.WorkerReportsProgress = true;
And set the event handler for the ProgressChanged event
DnldBgWorker.ProgressChanged += DnldBgWorker_ProgressChanged;
private void DnldBgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
EditProcess.Text(String.Format("Downloaded: {0}\r\n", e.ProgressPercentage));
}
and raise this event in the GoDownload with
DnldBgWorker.ReportProgress(i);
This question already has answers here:
Communicate between two windows forms in C#
(12 answers)
Closed 6 years ago.
I have a form with a label, also an external class. In my class, I have a for loop of 1 to 1000. How can I show the value of 1 to 1000 from my class to my form label?
//external class
public class TestClass
{
public void myLoop()
{
for (int i = 1; i <= 1000; i++)
{
// show value of i to label
}
}
}
Assuming you have a reference to your form as form1, and that form has a label named label1 that is public/accessible to TestClass:
public class TestClass
{
public void myLoop()
{
for (int i = 1; i <= 1000; i++)
{
// show value of i to label
form1.label1.Text = i.ToString();
// allow message pumping to redraw the label
Application.DoEvents();
// pause long enough to see it before the next one happens
System.Threading.Thread.Sleep(100);
}
}
}
I wouldn't recommend using Application.DoEvents for production code normally; but if you are running the UI thread and not using async code, this would be the "hacky" way to get all the window events pumping (mostly WM_PAINT to get the label to redraw itself) during your loop.
A better way is to use events:
public class TestClass {
public class ProgressEventArgs : EventArgs {
public int Value { get; set; }
}
public event EventHandler<ProgressEventArgs> Progress;
public void myLoop() {
for (int i = 0; i <= 1000; ++i) {
var evt = Progress;
if (evt != null) {
evt.Invoke(this, new ProgressEventArgs() { Value = i; });
}
}
}
}
and handle that event in the form:
public class TestForm : Form {
private somevent_click(object sender, EventArgs evt) {
var test = new TestClass();
test.Progress += test_Progress;
test.myLoop();
}
private void test_Progress(object sender, TestClass.ProgressEventArgs evt) {
label1.Text = evt.Value;
}
}
Note that these will happen in the same thread, so depending on what else you do in your loop, you may not get message pumping. Consider using a background thread or async code instead.
in my WPF - C# application, I have a time consuming function, which I execute with a BackgroundWorker. The job of this function is to add given data from a file into a database. Now and then, I need some user feedback, for example the data is already in the store and I want to ask the user, whether he wants to merge the data or create a new object or skip the data completely. Much like the dialog windows shows, if I try to copy a file to a location, where a file with the same name already exists.
The problem is, that I cannot call a GUI-window from a non GUI-thread. How could I implement this behavior?
Thanks in advance,
Frank
You could work with EventWaitHandle ou AutoResetEvent, then whenever you want to prompt the user, you could the signal UI, and then wait for the responde. The information about the file could be stored on a variable.
If possible... my suggestion is to architect your long running task into atomic operations. Then you can create a queue of items accessible by both your background thread and UI thread.
public class WorkItem<T>
{
public T Data { get; set; }
public Func<bool> Validate { get; set; }
public Func<T, bool> Action { get; set; }
}
You can use something like this class. It uses a queue to manage the execution of your work items, and an observable collection to signal the UI:
public class TaskRunner<T>
{
private readonly Queue<WorkItem<T>> _queue;
public ObservableCollection<WorkItem<T>> NeedsAttention { get; private set; }
public bool WorkRemaining
{
get { return NeedsAttention.Count > 0 && _queue.Count > 0; }
}
public TaskRunner(IEnumerable<WorkItem<T>> items)
{
_queue = new Queue<WorkItem<T>>(items);
NeedsAttention = new ObservableCollection<WorkItem<T>>();
}
public event EventHandler WorkCompleted;
public void LongRunningTask()
{
while (WorkRemaining)
{
if (_queue.Any())
{
var workItem = _queue.Dequeue();
if (workItem.Validate())
{
workItem.Action(workItem.Data);
}
else
{
NeedsAttention.Add(workItem);
}
}
else
{
Thread.Sleep(500); // check if the queue has items every 500ms
}
}
var completedEvent = WorkCompleted;
if (completedEvent != null)
{
completedEvent(this, EventArgs.Empty);
}
}
public void Queue(WorkItem<T> item)
{
// TODO remove the item from the NeedsAttention collection
_queue.Enqueue(item);
}
}
Your UI codebehind could look something like
public class TaskRunnerPage : Page
{
private TaskRunner<XElement> _taskrunner;
public void DoWork()
{
var work = Enumerable.Empty<WorkItem<XElement>>(); // TODO create your workItems
_taskrunner = new TaskRunner<XElement>(work);
_taskrunner.NeedsAttention.CollectionChanged += OnItemNeedsAttention;
Task.Run(() => _taskrunner.LongRunningTask()); // run this on a non-UI thread
}
private void OnItemNeedsAttention(object sender, NotifyCollectionChangedEventArgs e)
{
// e.NewItems contains items that need attention.
foreach (var item in e.NewItems)
{
var workItem = (WorkItem<XElement>) item;
// do something with workItem
PromptUser();
}
}
/// <summary>
/// TODO Use this callback from your UI
/// </summary>
private void OnUserAction()
{
// TODO create a new workItem with your changed parameters
var workItem = new WorkItem<XElement>();
_taskrunner.Queue(workItem);
}
}
This code is untested! But the basic principle should work for you.
Specifically to your case
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(1000);
var a = Test1("a");
Thread.Sleep(1000);
var b = (string)Invoke(new Func<string>(() => Test2("b")));
MessageBox.Show(a + b);
}
private string Test1(string text)
{
if (this.InvokeRequired)
return (string)this.Invoke(new Func<string>(() => Test1(text)));
else
{
MessageBox.Show(text);
return "test1";
}
}
private string Test2(string text)
{
MessageBox.Show(text);
return "test2";
}
Test2 is a normal method which you have to invoke from background worker. Test1 can be called directly and uses safe pattern to invoke itself.
MessageBox.Show is similar to yourForm.ShowDialog (both are modal), you pass parameters to it (text) and you return value (can be a value of property of yourForm which is set when form is closed). I am using string, but it can be any data type obviously.
From the input of the answers here, I came to the following solution:
(Mis)Using the ReportProgress-method of the Backgroundworker in Combination with a EventWaitHandle. If I want to interact with the user, I call the ReportProgress-method and setting the background process on wait. In the Handler for the ReportProgress event I do the interaction and when finished, I release the EventWaitHandle.
BackgroundWorker bgw;
public MainWindow()
{
InitializeComponent();
bgw = new BackgroundWorker();
bgw.DoWork += new DoWorkEventHandler(bgw_DoWork);
bgw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgw_RunWorkerCompleted);
bgw.WorkerReportsProgress = true;
bgw.ProgressChanged += new ProgressChangedEventHandler(bgw_ProgressChanged);
}
// Starting the time consuming operation
private void Button_Click(object sender, RoutedEventArgs e)
{
bgw.RunWorkerAsync();
}
// using the ProgressChanged-Handler to execute the user interaction
void bgw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
UserStateData usd = e.UserState as UserStateData;
// UserStateData.Message is used to see **who** called the method
if (usd.Message == "X")
{
// do the user interaction here
UserInteraction wnd = new UserInteraction();
wnd.ShowDialog();
// A global variable to carry the information and the EventWaitHandle
Controller.instance.TWS.Message = wnd.TextBox_Message.Text;
Controller.instance.TWS.Background.Set();
}
}
void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show(e.Result.ToString());
}
// our time consuming operation
void bgw_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(2000);
// need 4 userinteraction: raise the ReportProgress event and Wait
bgw.ReportProgress(0, new UserStateData() { Message = "X", Data = "Test" });
Controller.instance.TWS.Background.WaitOne();
// The WaitHandle was released, the needed information should be written to global variable
string first = Controller.instance.TWS.Message.ToString();
// ... and again
Thread.Sleep(2000);
bgw.ReportProgress(0, new UserStateData() { Message = "X", Data = "Test" });
Controller.instance.TWS.Background.WaitOne();
e.Result = first + Controller.instance.TWS.Message;
}
I hope I did not overlooked some critical issues. I'm not so familar with multithreading - maybe there should be some lock(object) somewhere?
I'm writing a fighter generation page for my game. The page is supposed to update the UI with randomized values for strength and other attributes while the fighter is being downloaded from the server.
Code so far:
public partial class FighterGenerationPage : PhoneApplicationPage
{
Fighter fighter = null;
string Code = "";
BackgroundWorker worker;
public FighterGenerationPage()
{
InitializeComponent();
Loaded += new RoutedEventHandler(FighterGenerationPage_Loaded);
worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
}
void FighterGenerationPage_Loaded(object sender, RoutedEventArgs e)
{
AddFighter();
}
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
NavigationContext.QueryString.TryGetValue("code", out Code);
if ("".Equals(Code))
if (NavigationService.CanGoBack)
NavigationService.GoBack();
base.OnNavigatedTo(e);
}
private void AddFighter()
{
WebProxy.GetInstance().AddFighter(AddFighter_Handler, Code);
worker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
Random rand = new Random();
while (fighter == null)
{
int strength = rand.Next(100);
Dispatcher.BeginInvoke(() => { StrValue.Text = Convert.ToString(strength); });
Thread.Sleep(100);
}
Dispatcher.BeginInvoke(() => { StrValue.Text = Convert.ToString(fighter.Strength); });
}
public void AddFighter_Handler(Response response)
{
#if DEBUG
Thread.Sleep(3000);
#endif
if (response.Status.Error == false)
{
fighter = response.Fighter;
}
}
}
This code does almost do what I want, but instead of updating the UI every 0.1 sec it does it one time at start and then many times just before it sets it to the final value (fighter.Strength).
Why this behavior?
What I think is happening is this:
You are running in Debug, which means that your Thread.Sleep code in AddFighter_Handler() gets executed.
The call to AddFighter comes back very quickly.
When you Thread.Sleep() in AddFighterHandler, you are actually blocking the user thread, thus never actually calling the code you pass into BeginInvoke.
Here's the simplest thing you can do to solve this:
public void AddFighter_Handler(Response response)
{
System.Threading.ThreadPool.QueueUserWorkItem(o => {
#if DEBUG
Thread.Sleep(3000);
#endif
if (response.Status.Error == false)
{
fighter = response.Fighter;
}});
}
This will make sure you do not block the thread.
It's also probably not the right thing to - consider using the DispatcherTimer to get something like that pause you are trying to achieve..
I am new to C# and would just like to ask a question.
I am working on a Windows application and am trying to insert a progress bar which does not work when I call it from another namespace.
My code:
namespace CLT
{
public partial class GenBulkReceipts : UserControl
{
public void ProressBarMovement()
{
progressBar1.PerformStep();
}
public void LoadProgressBar(int progressbarMax)
{
progressBar1.Minimum = 1;
progressBar1.Maximum = progressbarMax;
progressBar1.Value = 1;
progressBar1.Step = 1;
}
private void btnOpen_Click(object sender, EventArgs e)
{
try
{
OpenFile();
}
}
private void OpenFile()
{
if (dsEx1.Tables[0].Rows.Count > 0)
{
AccountsToBeImported = new BLLService().Get_AccountsToBeReceipted(dsEx1);
}
}
}
namespace BLL
{
class GenBulkReceiptsBLL
{
public DataSet Get_AccountsToBeReceipted(DataSet dsImport)
{
CLT.GenBulkReceipts pb = new CLT.GenBulkReceipts();
pb.LoadProgressBar(dsImport.Tables[0].Rows.Count);
foreach (DataRow dr in dsImport.Tables[0].Rows)
{
//Code cgoes here
}
pb.ProressBarMovement();
}
}
}
I would appreciate any help
Thanks a mil
The reason it's not moving is because (I assume) you're doing all the work on the same thread. You probably want to do this processing on a separate thread, for example by using the BackGroundWorker
There's a couple things here. First, move the ProressBarMovement() code into your loop:
foreach (DataRow dr in dsImport.Tables[0].Rows) {
//Code cgoes here
pb.ProressBarMovement();
}
You may also have to force the progress bar to repaint. That's what Refresh() is doing:
public void ProressBarMovement() {
progressBar1.PerformStep();
progressBar1.Refresh();
}
The key here is threading. I had the same issues when doing some WPF stuff back in the day. I ended up using a background task to update my UI and once I added that everything worked smooth.
Take a look at this thread, it's the same issue you're having.
How to update GUI with backgroundworker?
Also here is the microsoft link's so that you can wrap your head around what the background worker is really doing.
http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx
Hope this helps.
Edit: Providing code to help get things rolling.
namespace CLT
{
public partial class GenBulkReceipts : UserControl
{
public void ProressBarMovement()
{
progressBar1.PerformStep();
}
public void LoadProgressBar(int progressbarMax)
{
progressBar1.Minimum = 1;
progressBar1.Maximum = progressbarMax;
progressBar1.Value = 1;
progressBar1.Step = 1;
}
private void btnOpen_Click(object sender, EventArgs e)
{
try
{
OpenFile();
}
}
private void OpenFile()
{
if (dsEx1.Tables[0].Rows.Count > 0)
{
AccountsToBeImported = new BLLService().Get_AccountsToBeReceipted(dsEx1);
}
}
}
namespace BLL
{
class GenBulkReceiptsBLL
{
DataSet _dsImport;
BackgroundWorker _backgroundWorker;
CLT.GenBulkReceipts _pb;
public GenBulkReceiptsBLL()
{
_backgroundWorker = new BackgroundWorker();
_backgroundWorker.DoWork += new DoWorkEventHandler(backgroundWorker_DoWork);
_backgroundWorker.OnProgressChanged += new ProgressChangedEventHandler(backgroundWorker_ProgressChanged);
_backgroundWorker.ReportsProgress = true;
}
public DataSet Get_AccountsToBeReceipted(DataSet dsImport)
{
_pb = new CLT.GenBulkReceipts();
_pb.LoadProgressBar(dsImport.Tables[0].Rows.Count);
_dsImport = dsImport;
_backgroundWorker.RunWorkerAsync();
}
public void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
int p = 0; // set your progress if appropriate
object param = "something"; // use this to pass any additional parameter back to the UI
foreach (DataRow dr in _dsImport.Tables[0].Rows)
{
_backgroundWorker.ReportProgress(p, param);
}
}
// This event handler updates the UI
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_pb.ProressBarMovement();
}
}
}
Is your app not responding? Try this:
public void ProressBarMovement()
{
progressBar1.PerformStep();
Application.DoEvents();
}
You should move the progressbar increment call into the foreach loop like so:
foreach (DataRow dr in dsImport.Tables[0].Rows)
{
//Code cgoes here
pb.ProressBarMovement();
}
so that each time you finish processing a row the progressbar updates by one, showing the overall progress of processing the rows to the user. If you only do it at the end you'll only end up incrementing the progressbar by 1, which will show inaccurate progress and make it look as though it's not moved