Will Exceptions affect the performance of an application? - c#

I have a C# application..I continuously get a null reference exception..I manage to catch this exception and log it..But i doubt if this exception will affect the performance of my application..Please note that i am not trying to avoid the exception instead i need to know if this exception affects the performance of my application if it is continuously fired .

If you're getting a NullReferenceException, you should fix it rather than catching it. You should only ever catch it if it occurs in code in a way that you cannot fix (e.g. a broken third party library). A NullReferenceException always indicates a programming error somewhere.
As for performance - it depends on what you mean by "continuously". Exceptions can be horribly expensive if they're thrown when nothing's really wrong - they're fine when used properly. How many are you seeing per second, for example? Note that when running in a debugger, exceptions are often much more expensive than they would be when a debugger isn't attached.
As ever, when you're worried about performance, you should test the performance, so you can use hard data to make decisions.

It depends where you handle the exceptions and how often they happen. There is a good article on CodeProject regarding exceptions and performance, I suggest you read it.

Yes it affects it depend upon the frequency of it .
For further info please refer Link and it may also help you Link

Exceptions have been designed to alter performances to a minimum when they are not thrown : adding a try/catch block should have very limited impact to your application performances.
Therefore, I'd recommand to add as many try/catch blocks as required to catch any exception IN THE RIGHT LEVEL.
However, throwing and catching an exception may be very expensive. Application has to switch contexts, dispose any element in using blocks... And that's why I agree with #Ramhound : you ought to fix the exception rather than catching it.

Related

Writing high performance code and exception handling

In a high performance C# program (where performance is the no1 concern), what sacrifices would be made to the code?
For example, how would exception handling change (less exceptions thrown/same no of exceptions caught?)?
I ask as I used to work in a monitoring company where a collector was written.
Thanks
Usually you should Throw exceptions only when is strictly needed as it could leads the performance
What’s the alternative to exception handling then?
You write code to check the input values and return values of each one of your methods and pass a return value back up to the caller.
http://codebetter.com/raymondlewallen/2004/12/13/performance-issues-with-exception-handling/
http://www.codeproject.com/Articles/11265/Performance-implications-of-Exceptions-in-NET
You can measure performance by yourself and see how much exception handling slows the code down. Generally, if an exception is thrown, it is very wasteful, but if no exception is thrown, try ... catch slows the code only by a bit.
Another point: Linq is slower that simple iteration.
Exceptions should only be thrown in exceptional cases. They should not be used for flow control. A good goal is to be able to run your application under the debugger with normal use and exceptions should not be thrown.
If that's the case, in a high performance app, the cost of exceptions shouldn't be as much of a concern if they are truly exceptional.
Exception handling is slow. By default, Exception instances are, what the name implies, an exception.
However if you expect them to occure a lot, you can decide to throw less Exception objects and handle the logical exceptions in another way. In other words, they became expected.
In the case they actually are unexpected, you can try to handle them earlier in the stack. A solution would be by using bool or enum retVals. Rethrowing exceptions causes loss of performance.
Exceptions are the best way to handle exceptional circumstances. If some condition is expected then check for it with a conditional statement like if.
Apart from these generic rules, how much maintainability are you willing to sacrafice for performance? You could always write the code in assembler.

Performance cost of a try/catch block [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Performance Cost Of ‘try’
I am being told that adding a try catch block adds major performance cost in the order of 1000 times slower than without, in the example of a for loop of a million. Is this true?
Isn't it best to use try catch block as much as possible?
From MSDN site:
Finding and designing away
exception-heavy code can result in a
decent perf win. Bear in mind that
this has nothing to do with try/catch
blocks: you only incur the cost when
the actual exception is thrown. You
can use as many try/catch blocks as
you want. Using exceptions
gratuitously is where you lose
performance. For example, you should
stay away from things like using
exceptions for control flow.
Also see these related SO questions: (1) (2) (3) and (4).
I could swear there was a question like this just a few days ago, but I can't find it...
Just adding a try/catch block is unlikely to change the performance noticeably when exceptions aren't being thrown, although it may prevent a method from being inlined. (Different CLR versions have different rules around inlining; I can't remember the details.)
The real expense is when an exception is actually thrown - and even that expense is usually overblown. If you use exceptions appropriately (i.e. only in genuinely exceptional or unexpected error situations) then they're unlikely to be a significant performance hit except in cases where your service is too hosed to be considered "working" anyway.
As for whether you should use try/catch blocks as much as possible - absolutely not! You should usually only catch an exception if you can actually handle it - which is relatively rare. In particular, just swallowing an exception is almost always the wrong thing to do.
I write far more try/finally blocks (effectively - almost always via using statements) than try/catch blocks. Try/catch is sometimes appropriate at the top level of a stack, so that a service can keep processing the next request even if one fails, but otherwise I rarely catch exceptions. Sometimes it's worth catching one exception in order to wrap it in a different exception - basically translating the exception rather than really handling it.
You should definitely test claims like this (easy enough), but no, that isn't going to hurt you (it'll have a cost, but not 1000's of times).
Throwing exceptions and handling them is expensive. Having a try..catch..finally isn't bad.
Now with that said, If you are going to catch an exception, you need to have a plan for what you are going to do with it. There is no point in catching if you are just going to rethrow, and a lot of times, there's not much you can do if you get an exception.
Adding try catch blocks helps control your application from exceptions you have no control over. The performance cost comes from throwing an exception when there are other alternatives. For example throwing an exception to bail out of a routine instead of simply returning from a routine causes a significant amount of overhead, which may be completely unnecessary.
I am being told that adding a try
catch block adds major performance
cost in the order of 1000 times slower
than without, in the example of a for
loop of a million. Is this true?
Using try catch adds performance cost, but it isn't a major performance cost.
Isn't it best to use try catch block
as much as possible?
No, it is best to use try catch block when makes sense.
Why guess at the performance costs, when you can benchmark and see if it matters?
It's true that exceptions a very expensive operation. Also try..catch blocks clutter the code and make it hard to read. That said exceptions are fine for errors that should crash the application most of the time.
I always run on break on all exceptions, so as soon as an error happens it throws and I can pinpoint it fairly easy. If everyone is throwing exceptions all the time I get bad performance and I can't use the break on all exceptions, that's makes me sad.
IMO don't use exception for normal program events (like user types in a non-number and you try to parse it as a number). Use the normal program flow constructs for that (ie if).
If you use functions that may throw you make a choice. Is the error critical => crash the app. Is the error non-critical and likely => catch it (and potentially log it).

Try..Catch blocks always expensive? [duplicate]

This question already has answers here:
Closed 13 years ago.
Possible Duplicate:
Do try/catch blocks hurt performance when exceptions are not thrown?
Hey everyone,
Just a quick question about try..catch blocks. I've heard they're expensive to use and shouldn't be used as part of a program's flow. However, in order to validate email addresses, I'm using the following code.
try
{
MailAddress checkEmail = new MailAddress(testEmail);
return true;
}
catch
{
return false;
}
Due to prior validation, I don't many exceptions to be caught unless it's an attempt to bypass validation. My question is, are Try...Catch blocks only expensive if an exception is caught, or is it always expensive regardless of whether any exception is thrown?
Thanks
EDIT : Thanks for all the replies. I've decided that since the checking (in C#) isn't very expensive, I'll stick with this method. It's mainly because an actual exception being thrown is rare since there are prior validation steps that ensure no one accidentally enters an invalid email address.
In general, in today's implementations, entering a try block is not expensive at all (this was not always true). However, throwing and handling an exception is usually a relatively expensive operation. So, exceptions should normally be used for exceptional events, not normal flow control.
Performance is only one factor to consider, though, especially in the modern world. If (for instance) you're doing something once in response to a user action, it probably doesn't matter from a performance standpoint whether you use an exception even when you could have done a proactive check instead, provided the exception happens quickly enough the user isn't jolted.¹ But if you're doing something in a tight loop that's going to run hundreds of thousands of times, or you're writing a web application that may need to handle a huge load, you'd probably want to avoid using an exception for a normal case.
¹ More than a decade ago I was responsible for enhancements to a .Net 1.1 "no touch deployment" application in which the first exception thrown took fully three seconds. This was a sufficient problem in one use case involving opening a file the user had asked for which might reasonably not be there that I had to add a check for file existence prior to trying to open the file, which is normally poor programming practice (just try to open the file and handle the exception if that fails), purely because the user experience waiting for that exception to get built was so poor. But that's probably not the world we live in now.
They are pretty cheap unless there is an exception. So you should avoid them when an exception is expected, as in your example above.
I think exceptions on bad user input are generally unwise. Exceptions on out of memory or other unexpected failures are fine.
Just to play devils advocate - I have found a great use for using Exceptions for flow control: The 'cancel' button.
If you have a function running on some service that may take 10-120 minutes, which is doing a bunch of different things, I've found that doing if(hasCanceled) throw new JobCancelledException() inside of my Log() function (which logs at each step that I'm at) to work just friggan awesome. It bails out of the current execution of code and stops running the job - exactly what I need. I'm sure there's some better way to do it, maybe somehow using events - but for my case it works great (especially since jobs are not regularly cancelled).
Other then that though - I'm 100% in agreement that Exceptions should never be used as a flow control tool..
#Kornel - I have two words for that post... Holy $hit =)
here's a simple pseudo code sample:
Class Job
{
Public Run(param1,param2,etc...)
{
Try
{
Log("Doing Something")
DoSomething()
Log("Doing Another")
DoAnother()
Log("This keeps going, etc, inside of these function we make the same Log calls where it makes sense")
Etc()
}
Catch(JobCancelledException)
{
status="Cancelled"
}
}
Private Log(ByVal str As String)
{
MessateToUser(str)
if(hasCancelled)
throw new JobCancelledException
}
private SomeEvent_WhenUserPushesCancelButton()
{
hasCancelled=True
}
}
Exceptions are only expensive if an exception is thrown. I'm sure there is some very minimal cost to setting up up a Try..Catch block but it is by far outweighed by the cost of not catching the exception at all and having your program crash. As others have pointed out, Try..Catch blocks should only be used for exceptional circumstances.
The overhead of the try block is very low, so if no exception is thrown then there should be no noticeable penalty. The main overhead that occurs when an exception is thrown is the stack walk that takes place looking for a handler - since you are caching the exception so close to the source, I doubt there will be much of a performance issue. Ideally though you would be able to validate your inputs properly beforehand, but email validation is fairly complicated so it may well not be worth it in this case.
It's only expensive if the exception is thrown, but that's not an excuse to use exceptions as normal flow control.
If you can pre-validate something to avoid an exception occurring in the first place, then do so. E.g. instead of what you posted, something like this would be preferable:
string invalidAddress = "notvalid######lolzors.bomb";
return MailAddressValidator.IsValid(invalidAddress ); // doesn't cause exception
The exception to the rule is when you'd have to roll your own version of a complicated method (e.g. something found in the base class library that doesn't have a TryParse method) just to avoid an exception that, in the grand scheme of things, just doesn't matter.
If you are unsure, profile using representative data. If it's a user entering data in a client app form every other second, it won't matter. However, if it's a service for processing batches of thousands of email addresses that could come from anywhere, you ought to be sure of your assumptions.
try..catch blocks should never be used as a tool for program flow control.
Read this thread if you're unconvinced.
In general, modern compilers impose only a minimal cost on try blocks unless an exception is thrown. They still shouldn't be used for program flow control, as they aren't as obvious as standard flow constructs. An exception is essentially equivalent to a COME FROM statement.
While it is true that you should never use try..catch for program flow control, I am not aware of any performance issues IF no exceptions are actually thrown in the code
This is language-dependent, but as far as I know in Java, if no exception is thrown, there is next to no performance cost to having a try/catch.
So in your example of using pre-validated email addresses, what you have is fine.

Using Exceptions throwing in C#. Does it affect a performance?

Basically, the question is:
Do the Exceptions in C# affect the performance a lot? Is it better to avoid Exceptions rethrow? If i generate an exception in my code, does it affect a performance?
Sorry for the sillines of the question itself
If you're worried about exception performance, you're using them wrong.
But yes, exceptions do affect performance.
Raising an exception is an expensive operation in C# (compared to other operations in C#) but not enough that I would avoid doing it.
I agree with Jared, if your application is significantly slower because of raising and throwing exceptions, I would take a look at your overall strategy. Something can probably be refactored to make exception handling more efficient rather than dismissing the concept of raising exceptions in code.
Microsoft's Design Guidelines for Developing Class Libraries is a very valuable resource. Here is a relevant article:
Exceptions and Performance
I would also recommend the Framework Design Guidelines book from Microsoft Press. It has a lot of the information from the Design Guidelines link, but it is annotated by people with MS, and Anders Hejlsberg, himself. It gives a lot of insight into the "why" and "how" of the way things are.
running code through a try/catch statement does not affect performance at all. The only performance hit comes if an exception is thrown ... because then the runtime has to unwind the stack and gather other information in order to populate the exception object.
What most other folks said, plus:
Don't use exceptions as part of the programming flow. In other words, don't throw an exception for something like, account.withdrawalAmount > account.balance. That is a business case.
The other biggie to look out for regarding performance is swallowing exceptions. It's a slippery slope, and once you start allowing your app to swallow exceptions, you start doing it everywhere. Now you may be allowing your app to throw exceptions that you don't know about because you are swallowing them, your performance suffers and you don't know why.
This is not silly just I've seen it somewhere else also on SO.
The exceptions occur well, when things are really exceptional. Most of the time you re-throw the exception (may after logging) when there are not many chances of recovering from it. So it should not bother you for normal course of execution of program.
Exceptions as its name implies are intended to be exceptional. Hence you can't expect them to have been an important target for optimisation. More often then not they don't perform well since they have other priorites such as gathering detailed info about what went wrong.
Exceptions in .NET do affect performance. This is the reason why they should be used only in exceptional cases.

How to prevent exceptions bubbling up in C#?

If I'm writing a class library, and at some point in that library I have code to catch an exception and deal with it, then I don't want anyone using my library to know that it even happened - it should be invisible from the outside world.
However, if they have "Catch Thrown Exceptions" turned on in Visual Studio (as opposed to "Catch User Unhandled Exceptions") then the exception will be visible to them.
Is there any way to avoid this?
No. This is by design: as a developer, I run with "Catch Thrown Exceptions" turned on, so that I can see exceptions thrown in library code (and hopefully avoid them). The situation you're in applies equally to the .NET framework's own libraries too.
The best way would be to avoid throwing the exception in the first place. As a side benefit, you library code will be faster, since throwing an exception has a noticeable impact on performance (and should only be used in 'exceptional' circumstances).
The only way you can pull this off is if you put a [DebuggerHidden] attribute on the method that may throw the exception. Like others have pointed out, better to avoid the exception altogether, but this attribute will accomplish what you want.
You cannot prevent this. Someone can always attach an debuger to the process and monitor what is going on.
You could just remove the exception and provide the error handling yourself, but I would really not recommend that because it is some kind of reinventing the wheel - recreating the exception handling system.
The said applies of course only if the code throwing and the code catching the exception are far apart and quite unreleated. If they are tightly coupled, you should really check if the call can succeed and only call in this case. Always remeber that exception are intended for exceptional cases - not for normal control flow where you could check if the operation can succeed
As Tim Robinson suggests there is no way to control someone viewing exceptions thrown from your library. His answer is good so I won't rehash it.
There are a couple of posts here on SO that you may find helpful when addressing (what sounds like) using exceptions as program flow control:
Catching exceptions as expected program execution flow control?
Why are .Net programmers so afraid of exceptions?

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