Timer in C# that fires X seconds after opening program? - c#

How can I run a function, after 10 seconds, after the opening of the program.
This is what I tried, and I'm not able to make it work.
private void button1_Click(object sender, EventArgs e)
{
Timer tm = new Timer();
tm.Enabled = true;
tm.Interval = 60000;
tm.Tick+=new EventHandler(tm_Tick);
}
private void tm_Tick(object sender, EventArgs e)
{
Form2 frm = new Form2();
frm.Show();
this.Hide();
}

You have a few problems:
You need to use the Load event rather than a button click handler.
You should set the interval to 10000 for a 10 second wait.
You are using a local variable for the timer instance. That makes it hard for you to refer to the timer at a later date. Make the timer instance be a member of the form class instead.
Remember to stop the clock after you run the form, or, it will try to open every 10 seconds
In other words, something like this:
private Timer tm;
private void Form1_Load(object sender, EventArgs e)
{
tm = new Timer();
tm.Interval = 10 * 1000; // 10 seconds
tm.Tick += new EventHandler(tm_Tick);
tm.Start();
}
private void tm_Tick(object sender, EventArgs e)
{
tm.Stop(); // so that we only fire the timer message once
Form2 frm = new Form2();
frm.Show();
this.Hide();
}

Is will be good for your program something like that?
namespace Timer10Sec
{
class Program
{
static void Main(string[] args)
{
Thread t = new Thread(new ThreadStart(After10Sec));
t.Start();
}
public static void After10Sec()
{
Thread.Sleep(10000);
while (true)
{
Console.WriteLine("qwerty");
}
}
}
}

Related

Access specific timer to stop it by tag

Im starting multiple timer with this Code.
All timers run the same Tick_event where i identify the Timer by tag.
ArrayList list = new ArrayList();
private void button1_Click(object sender, EventArgs e)
{
Timer t = new Timer();
t.Tag = ID;
t.Interval = 60000;
t.Tick += tm_Tick;
list.Add(t);
t.Enabled = true;
t.Start();
}
And on tick event i get the tag ID number with this code, and it works great.
private void tm_Tick(object sender, EventArgs e)
{
Console.WriteLine((sender as Timer).Tag);
}
But how can i access the specific timer with the ID, to stop it?
its .NET Winforms
Why not use a Dictionary
Dictionary<String, Timer> list = new Dictionary<String, Timer>();
private void button1_Click(object sender, EventArgs e)
{
Timer t = new Timer();
t.Tag = ID;
list.Add(ID, t);
...
}
Then to stop it:
list[tag].Stop();
Note: Make sure you Dispose your timers at some point

Label Text Refresh every second

I'm trying to make a label refresh every second so the countdown updates, having some trouble. I'm extremely new to C# apologies for the noob questions.
private void Form1_Load(object sender, EventArgs e)
{
bool ephCD = true;
int ephHours = (DateTime.Today.AddDays(1) - DateTime.Now).Hours;
int ephMinu = (DateTime.Today.AddDays(1) - DateTime.Now).Minutes;
int ephSecs = (DateTime.Today.AddDays(1) - DateTime.Now).Seconds;
label1.Text = ephHours.ToString() + ":" + ephMinu.ToString() + ":" + ephSecs.ToString();
while (ephCD == true)
{
label1.Refresh();
}
}
When launching this the program doesn't even appear.
Why does the program not appear?
You are performing an infinite loop in Form_Load. This means that the form will never finish loading, and your program will be stuck.
Your refresh loop needs to be on a separate thread, or ideally toss the loop and use a Timer instead of spin locking the CPU on an infinite loop.
Timer myTimer = new Timer(1000);
void Form1_Load()
{
myTimer.Elapsed += UpdateLabel;
myTimer.Start();
}
private void UpdateLabel(object sender, ElapsedEventArgs e)
{
//Update label here
}
Updating the label in a while statement is not a good option, a better approach would be to use Timer class
var aTimer = new System.Timers.Timer(1000);
aTimer.Elapsed += OnTimedEvent;
aTimer.Enabled = true;
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
//update the label
}
This will do, just copy and paste:
private void Form1_Load(object sender, EventArgs e)
{
// To update the first time.
label1.Text = (DateTime.Today.AddDays(1)- DateTime.Now).ToString(#"hh\:mm\:ss");
var timer = new Timer {Interval = 1000};
timer.Tick += (o, args) =>
{
label1.Text = (DateTime.Today.AddDays(1)- DateTime.Now).ToString(#"hh\:mm\:ss");
};
timer.Start();
}
I ended up with this simpler solution:
<script>
var myTimer = setInterval(Atualizar, 20000);
function Atualizar() {
__doPostBack('UpdatePanelNew', '');
}
</script>
Make sure you wrap what you want to update within an UpdatePanel.
This code will request a postback in every 20s. So in the code behind I can do this:
protected void Page_Load(object sender, EventArgs e)
{
myLabel.InnerText = GetInDatabaseTheValueIwant();
}

SendKeys GUI Bug

I've made this program in C#:
namespace Spammer
{
public partial class Form1 : Form
{
int delay, y = 1;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
delay = int.Parse(textBox2.Text);
timer1.Interval = delay;
timer1.Enabled = true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void timer1_Tick(object sender, EventArgs e)
{
String textt = textBox1.Text;
SendKeys.SendWait(textt);
}
}
}
It works fine most of the time, and it can really send keys quickly.
But when I insert a delay of, for example, 10 MS, it's very hard to click the "Stop" button to stop it. The only way to stop the sending is to close the program and I don't want to do that.
Is there anyway I can send keys very quickly, like 5-10 MS, without it impairing my ability to press the buttons inside the program? I can't click while it's sending quickly...
The problem is that you're using SendWait. That will wait for the target application to respond - and while that's happening, your application won't be able to respond to user input. If you use Send instead of SendWait, your UI thread won't be blocked waiting for the key press to be processed.
I was able to reproduce the issue. The app is sending a keystroke every 10 milliseconds. To me, this is not at all surprising that the app is causing freezes. A keystroke every 10 milliseconds is quite a barrage to the active App. Threading is not going to help. Why is this behavior surprising?
In other words, I don't expect things to work out well when I overload the message pump.
using System;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Spammer//your own namesapce
{
public partial class Form1 : Form
{
int delayInMilliseconds, y = 1;
private Timer timer1;
public Form1()
{
InitializeComponent();
//StartTimerWithThreading();
SetupTimer();
}
void StartTimerWithThreading()
{
Task.Factory.StartNew(() =>
{
SetupTimer();
});
}
void SetupTimer()
{
timer1 = new Timer();//Assume system.windows.forms.timer
textBox2.Text = "10";//new delay
timer1.Tick += timer1_Tick;//handler
}
private void button1_Click(object sender, EventArgs e)
{
delayInMilliseconds = int.Parse(textBox2.Text);
timer1.Interval = delayInMilliseconds;
timer1.Enabled = true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void timer1_Tick(object sender, EventArgs e)
{
String textt = textBox1.Text;
SendKeys.SendWait(textt);
}
}
}
The simple solution is instead of adding code to a Click event handler for your button, we need a MouseDown event handler:
//MouseDown event handler for the button2
private void button2_MouseDown(object sender, EventArgs e) {
timer1.Enabled = false;
}
Or you can keep using the Click event handler but we send the key only when the MouseButtons is not Left like this:
private void timer1_Tick(object sender, EventArgs e) {
String textt = textBox1.Text;
if(MouseButtons != MouseButtons.Left) SendKeys.Send(textt);
}
//then you can freely click your button to stop it.

Automatically hide one form in C# after many second and show another form

I need to hide current form after many second and then show any form
I'm writing this code but it doesn't work.
namespace tempprj
{
public partial class ProfileFrm : Telerik.WinControls.UI.RadForm
{
public ProfileFrm()
{
InitializeComponent();
}
private void ProfileFrm_Load(object sender, EventArgs e)
{
Frm2 child = new Frm2();
Thread.Sleep(3000);
this.Hide();
child.ShowDialog();
}
}
}
Thread.Sleep(3000);
is going to prevent your project from doing anything at all for 3 seconds (not counting other threads) and freeze the UI. I suggest using the standard .NET timer.
http://msdn.microsoft.com/en-us/library/system.windows.forms.timer.aspx
This is a solution to my question:
private void ProfileFrm_Load(object sender, EventArgs e)
{
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Enabled = true;
timer1.Interval = 4000;
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
this.Hide();
Frm2 f = new Frm2();
f.ShowDialog();
}

How to stop System.Timers.Timer

I'm using Windows Forms to start a System.Timers.Timer to fire an event every 3 seconds. When I close the form the process keeps firing, and that's fine. The problem happens when I reopen the form to stop the timer on click of a button btnSendOff_Click.
System.Timers.Timer sendTimer = new System.Timers.Timer();
sendTimer.Elapsed += new ElapsedEventHandler(sendProcessTimerEvent);
sendTimer.Interval = 3000;
private void sendProcessTimerEvent(object sender, EventArgs e)
{
MessageBox.Show("Send 3 sec");
}
private void btnSendOn_Click(object sender, EventArgs e)
{
sendTimer.Start();
}
private void btnSendOff_Click(object sender, EventArgs e)
{
sendTimer.Stop();
}
There will be more asynchronous timers on this form. How can I stop this timer when I reopen the form?
The form should not be creating a new timer every time you create a new instance of the form if it needs to keep running after the form closes. The way you have declared the timer, it will create another one each time the form is created. You should put the timer on a different form or declare it in some global module and only make the form activate or deactivate the timer. If the timer needs to keep running when the form is closed, the form should not be the one owning or creating the timer. If the timer doesn't need to keep running when the form is closed, then you should be using a Forms.Timer instead of a System.Timer.
Edit: Add Sample Code
static class Program
{
public static System.Timers.Timer sendTimer;
public static System.Text.StringBuilder accumulatedText;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
sendTimer = new System.Timers.Timer();
accumulatedText = new System.Text.StringBuilder("Started at " + DateTime.Now.ToLongTimeString() + Environment.NewLine);
sendTimer.Interval = 3000;
sendTimer.Elapsed += new System.Timers.ElapsedEventHandler(sendProcessTimerEvent);
Application.Run(new MainForm());
}
static void sendProcessTimerEvent(object sender, System.Timers.ElapsedEventArgs e)
{
accumulatedText.AppendLine("Pinged at " + DateTime.Now.ToLongTimeString());
}
}
class MainForm : Form
{
ToolStrip mainToolStrip = new ToolStrip();
public MainForm()
{
mainToolStrip.Items.Add("Log Control").Click += new EventHandler(MainForm_Click);
Controls.Add(mainToolStrip);
}
void MainForm_Click(object sender, EventArgs e)
{
Form1 frm = new Form1();
frm.ShowDialog();
}
}
class Form1 : Form
{
private Button button1 = new Button();
private TextBox text1 = new TextBox();
public Form1()
{
button1.Dock = DockStyle.Bottom;
button1.Text = Program.sendTimer.Enabled ? "Stop": "Start";
button1.Click += new EventHandler(button1_Click);
text1 = new TextBox();
text1.Dock = DockStyle.Fill;
text1.Multiline= true;
text1.ScrollBars = ScrollBars.Vertical;
text1.Text = Program.accumulatedText.ToString();
Controls.AddRange(new Control[] {button1, text1});
}
void button1_Click(object sender, EventArgs e)
{
Program.sendTimer.Enabled = !Program.sendTimer.Enabled;
button1.Text = Program.sendTimer.Enabled ? "Stop" : "Start";
}
}

Categories

Resources