Should I include namespace hints in class names? - c#

If I have a set of interfaces which may have several implementations (i.e. in-memory, NHibernate, xml-based, etc.), is it wise to provide namespace hints in the class names themselves? For example:
MyDomain.Infrastructure.ISomeProvider
MyDomain.Infrastructure.ISomeOtherProvider
MyDomain.Infrastructure.IYetAnotherProvider
I might then have:
MyDomain.Infrastructure.Impl.MemoryBased.SomeProvider
MyDomain.Infrastructure.Impl.MemoryBased.SomeOtherProvider
MyDomain.Infrastructure.Impl.MemoryBased.YetAnotherProvider
MyDomain.Infrastructure.Impl.XmlFileBased.SomeProvider // etc...
MyDomain.Infrastructure.Impl.NHibernate.SomeProvider // etc...
vs.
MyDomain.Infrastructure.Impl.MemoryBased.MemoryBasedSomeProvider
MyDomain.Infrastructure.Impl.MemoryBased.MemoryBasedSomeOtherProvider
MyDomain.Infrastructure.Impl.MemoryBased.MemoryBasedYetAnotherProvider
MyDomain.Infrastructure.Impl.XmlFileBased.XmlSomeProvider // etc...
MyDomain.Infrastructure.Impl.NHibernate.NHibernateSomeProvider // etc...
In the second case, it's clear which implementation I am using anywhere in my code by the class name itself, but it seems a bit redundant to group them by namespace and then include it in the class name anyway, no?
A third option might be:
MyDomain.Infrastructure.ISomeProvider
MyDomain.Infrastructure.Impl.MemoryBasedSomeProvider
MyDomain.Infrastructure.Impl.MemoryBasedSomeOtherProvider
MyDomain.Infrastructure.Impl.MemoryBasedYetAnotherProvider
MyDomain.Infrastructure.Impl.XmlSomeProvider // etc...
MyDomain.Infrastructure.Impl.NHibernateSomeProvider // etc...
I have eliminated the redundant namespaces, but now the only way to group / organize the classes is by class name prefix. I suppose I could separate them into folders and manually adjust the namespaces in any newly created files. Are there any clear advantages for one of these styles over the others?

Good question. I'll answer it with another, how likely is it that someone will need to use multiple implementations of ISomeProvider at one time? If so, having them disambiguated simply by namespace will result in the need for some nasty fully qualified namespaces.
If not, I'd use the namespace to indicate the nature of the implementation, but share the same names throughout. Either way, the fact that your API is defined by interfaces rather than concrete implementations, means that people can interchange the implementation very easily regardless of which option you go for.

Option #1
MyDomain.Infrastructure.Impl.MemoryBased.SomeProvider
MyDomain.Infrastructure.Impl.MemoryBased.SomeOtherProvider
MyDomain.Infrastructure.Impl.MemoryBased.YetAnotherProvider
MyDomain.Infrastructure.Impl.XmlFileBased.SomeProvider // etc...
MyDomain.Infrastructure.Impl.NHibernate.SomeProvider // etc...
Would be my preferred option. You could argue that you should have them in different projects per implementation (In memory, ORM, XML) and then the required implementation could be loaded in at runtime depending on your IoC container and requirements at the time.
To mess around with namespaces and add in the type of implementation in the name of the class is overkill and will make your namespaces look pointless to external/other developers.

Related

Looking for best way to refactor a large class

I have a situation whereby a predecessor has created a class that is designed to handle the creation of Note entities that are added to the database to journal actions that are carried out by the system across the site.
At present, this class has been broken down into several CreateXYZNote methods that take an enum denoting a specific note type, and an instance of the model that drives that area of the site.
My problem is, there are so many types of notes, each used only in one or two places across the system. Each of the methods is huge, consisting of a small amount of common code, and specifics (e.g. the textual content of the note) are held within a series of switch statements based on an enum. Extremely hard to find the code relating to specific notes, and very hard to maintain at present, and it's only going to grow as new types of notes find their way into the system over time.
Has anyone got any advice or patterns that could help with this sort of situation?
The simplest solution I can think of is that I have a set of profiles held outside of this class as a dictionary (keyed by the enum values) that define the title, description, categories etc. for the notes, and this class then becomes just a means of looking up those values and creating the note, but it just feels like I'm moving the problem to another place rather than resolving it.
You could use a NoteFactory that has a INote Create(NoteType type) method. The factory could depend on a Dictionary keyed by NoteType that the factory uses to find and return the appropriate Note. This way you avoid a non-OCP switch statement.
The factory can be injected with the dictionary, using an IoC container helps here, or you can create the dictionary in the constructor.

C# make class auto-register

I have a number of types for which I need to provide custom functions that talk to the external world.
For example, I may have a Widget, and a Sprocket, and when data from the world that I don't control arrives and says "make a Widget," then I need to call a Widget.Create() function.
If the world says "make a Hammer," then I need to return a "Hammer does not exist" error.
However, the mapping between world-representation and type-name is not 1:1, so I can't simply use reflection to find the type name directly -- I need a table. (In fact, "name" may for example be a specific integer value.)
I understand how I can use a pre-defined table (or Dictionary) that maps from world-representation to class-name.
I also understand how to extend/change this table at runtime if the set of possible classes changes. (Because of rules changes, or dynamically loaded parts of the application, or whatever.)
However, all of that requires duplication -- I have to both implement my class, and then, in some other place in the code, remember to add an instance of "this class has this name in the external world."
This is a bit of a code smell, because sometime in the future I will write a new class (or delete an old class) and forget to update the table, and then spend time debugging why it doesn't work right.
I thought I could use a static member in each class which registers itself in a global table:
public static Registration Me = new Registration(typeid(MyClass), "My Name");
Unfortunately, static fields are not initialized until some function in the class is executed/accessed, so this doesn't run at start-up. (Static constructors have similar limitations, plus even more overhead in the runtime!)
The next idea was to decorate the class with a custom attribute that says "register this class in the table."
[Register("My Name")]
class MyClass : .... {
}
Unfortunately, the "Register" attribute doesn't know what class it is attached to -- only the MyClass class knows that it has the Register attribute. (This is infuriating to me, as it would be SO CONVENIENT if attributes knew where they were attached, in many, many cases. But that's an aside!)
So, the least bad implementation I can think of is to iterate all the types of all the assemblies, using reflection, and check whether they have this attribute, and if they do, register them in the table. This is, shall we say, neither elegant nor efficient.
Is there a better way to auto-register classes without having to update some other source file with a central registry?
You could also iterate over all classes matching some criteria and use RuntimeHelpers.RunClassConstructor to ensure the static initializers all get run.
Something like:
var baseType = typeof(MyType);
var types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(a => a.GetTypes())
.Where(t => t.IsClass && !t.IsAbstract && t.IsSubclassOf(baseType));
foreach (var t in types)
{
RuntimeHelpers.RunClassConstructor(t.TypeHandle);
}
This should ensure all your
public static Registration Me = new Registration(typeid(MyClass), "My Name");
functions get called.
I have checked with other resources (that are quite knowledgeable about the internals of the CLR and IL) and it seems that this is a hole in the CLR and the C# language. There simply is no direct way of making things automatically happen on assembly load or appdomain preparation. Walking the types and finding the types that I'm interested in is the least bad way.
In fact, attributes aren't always created until some piece of code asks for them, so I can't use an attribute constructor with a type argument to auto-register, either!
This is of course not great, because if there are eight different pieces of code that each have their own kind of registration they want to do, each of those pieces have to iterate through all of the types and do the inspection on their own. The only way around that would be to give up on modularity, and make all of the different "things" that happen to types be centralized to a single walk-all-types loop at the start of the app. Third party libraries (including the MEF) still wouldn't go inside this loop, though, so there's just an unavoidable chunk of overhead here, OR an unavoidable piece of duplication -- my choice, as developer.

Exposing Data as C# Properties - Good or Bad?

I am kinda not getting my head around this and was wondering if someone could please help me understand this.
So here is the problem, I have a class in which there are no required parameters. If user does not set the fields I can take the default value and carry on. Previously, I designed the same class as Joshua Bloch's Builder Pattern (Effective Java) (immutable object). I didn't had any good reason for making the class immutable except for the fact that I didn't wanted to have telescopic constructors and I didn't wanted to expose the data of the class.
But now, a fellow programmer friend is trying to convince me that it's okay to expose the data from the class using C# properties. I am not sure about this and I still feel that I should not be allowing user to muck with data.
Maybe I am completely wrong in my understanding. Could someone please clear my doubt about this, that whether it's good or bad to expose the data from the class?
If it is good then in what case it is good? Or else if someone can please point me to the article/book that clarifies this I would really appreciate it.
Thanks!
Expose the data in the class if it is needed or of interest outside the class, and do not do so if it is not. Expose it read-only if it's only needed to be read outside, and expose it as a full read/write property if it should be able to be changed. Otherwise, keep it in a private field.
immutable classes are easier to reason about especially in a multi tasking application, but they usually pay in performance (because when you need to change the value of a field you need to build the whole class again with the new value).
So, you could be ok or (depending on what you're coding) even better off with properties but as usual there's no silver bullet.
Settable properties are also the only way to code objects for some specific frameworks or libraries (e.g. ORMs like NHibernate), because you can't control how the library/framework initializes the object.
About constructors, C# 4 has optional parameters, that could help you avoid a long chain of constructors and also communicate much more clearly the fact that the parameters are optional.
However I can't think of many cases where you would end up with classes with a long list of optional parameters. If you find that you're coding classes like that too often (especially with the builder pattern, which is very elegant looking on the consumers' side of the class but complicates the code for the class itself) you may be using the wrong design. Are you sure you are not asking your classes to have too many responsibilities?
It basically depend on what's the purpose of your Class in the application context (could you give us more details?).
Anyway reckon that you could make a property safe from external changes by declaring is setter as private:
http://msdn.microsoft.com/en-us/library/bb384054.aspx
public string UserName { get; private set; }
It's "good" when the consumer of the class needs the data. You have two possibilities to offer properties.
if you only want to offer a property for information purpose, then choose a read only property like this:
public string MyInformation { get; private set; }
If you have the need to allow the consumer to change that property, then make the setter public like that:
public string MyChangeableInformation { get; set; }
But if the consumer has no need to get the information, then hide it in your class!
But now, a fellow programmer friend is trying to convince me that it's
okay to expose the data from the class using C# properties. I am not
sure about this and I still feel that I should not be allowing user to
muck with data.
As a rule of thumb, methods should represent actions whereas properties represent data. What your friend might have tried telling you is that you can expose the data of your class to outside world and still maintain full control on how other classes are accessing the data. In your case, as other have mentioned, you can use properties with private setters, such that the caller should not be able to modify the data.

How to properly design a class that should contain dual language information

If my domain object should contain string properties in 2 languages, should I create 2 separate properties or create a new type BiLingualString?
For example in plant classification application, the plant domain object can contain Plant.LatName and Plant.EngName.
The number of bi-lingual properties for the whole domain is not big, about 6-8, I need only to support two languages, information should be presented to UI in both languages at the same time. (so this is not locallization). The requirements will not change during development.
It may look like an easy question, but this decision will have impact on validation, persistance, object cloning and many other things.
Negative sides I can think of using new dualString type:
Validation: If i'm going to use DataAnattations, Enterprise Library validation block, Flued validation this will require more work, object graph validation is harder than simple property validation.
Persistance: iether NH or EF will require more work with complex properties.
OOP: more complex object initialization, I will have to initialize this new Type in constructor before I can use it.
Architecture: converting objects for passing them between layers is harder, auto mapping tools will require more hand work.
While reading your question I was thinking about why not localization all the time but when I read information should be presented to UI in both languages at the same time. I think it makes sense to use properties.
In this case I would go for a class with one string for each languages as you have mentioned BiLingualString
public class Names
{
public string EngName {get;set;}
public string LatName {get;set;}
}
Then I would use this class in my main Plant Class like this
public class Plant: Names
{
}
If you 100% sure that it will always be only Latin and English I would just stick with simplest solution - 2 string properties. It also more flexible in UI then having BiLingualString. And you won't have to deal with Complex types when persisting.
To help decide, I suggest considering how consistent this behavior will be at all layers. If you expose these as two separate properties on the business object, I would also expect to see it stored as two separate columns in a database record, for example, rather than two translations for the same property stored in a separate table. It does seem odd to store translations this way, but your justifications sound reasonable, and 6 properties is not un-managable. But be sure that you don't intend to add more languages in the future.
If you expect this system to by somewhat dynamic in that you may need to add another language at some point, it would seem to make more sense to me to implement this differently so that you don't have to alter the schema when a new language needs to be supported.
I guess the thing to balance is this: consider the likelihood of having to adjust the languages or properties to accommodate a new language against the advantage (simplicity) you gain by exposing these directly as separate properties rather than having to load translations as a separate level.

To implement a property or to implement a subclass

I've got a class called List_Field that, as the name suggests, builds list input fields. These list input fields allow users to select a single item per list.
I want to be able to build list input fields that would allow users to select multiple items per list, so I have the following dilemma:
Should I do that through implementing a multiple_choice_allowed property into the existing List_Field property, or should I implement a Multiple_Choice_List_Field subclass of the List_Field class?
What's the engineering principle that I should follow when confronted with dilemmas like this one?
Take a look at the SOLID principles. They'll help you in your designs. In particular, the single responsibility principle will tell you not to mix the two concerns in one class, and the Liskov substitution principle will tell you not to create subclasses that break the contract of superclasses, like what you're also proposing.
So what would be the solution in your case? You could create an abstract base class that would be agnostic to the type of selection and then create 2 subclasses, one for single selection and another for multiple selection.
Depends on presence/lack of object evolution - if you want special case, sub-classing or injecting (DI) "select" behaviour (strategy) is good.
But if you also want to allow Field_List to change its behaviour dynamically, then property or mutating method is the only way to go.
Example: Sign-up screen with different "plans" - basic, where you can only select one thing and premium, where you can select as much as you want. Change of plan will switch between drop-down and multiple checkboxes, while still having the very same object including its contents.
I would vote for property/mutate method.
Personally I would go for the Multiple_Choice_List_Field way. I don't think there is a strict standard or an engineering principle that would make you to do it one way instead of another.
The more important thing here is to choose one way to do it and follow it whenever you encounter such a dilemma. You should be consistent, but which way you go is your own choice.
I would choose the subclass because this way you won't have to bloat your List_Field class with additional checks and requirements. Of course there are other considerations such as if you need to switch the multiple choice and single choice at runtime it would be better to go for the boolean property (although subclass will work too, but doesn't feel natural to me).
The other thing is for List_Field you might need more than a single property to handle multiple choices, depending on your current implementation. For example a new property to return an array of the selected items.
Just do it the way it's most comfortable for you to build and maintain (and eventually extend).
Should I do that through implementing
a multiple_choice_allowed property
into the existing List_Field property
If you can do that, I think it's the best solution because this way you avoid class proliferation.
If in doing that you are complicating too much your List_Field class, maybe create a derived class can have some benefits regarding the maintainability of your code.
Personally, I would say neither: instead use a constructor that takes multiple_choice_allowed, and then have a property exposing ListFields as a collection (with just one element when only one is allowed, all of them when more than one is allowed). Make it readonly (which means that you should copy it whenever you return the list).

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