i have added checkboxes dynamically on a c sharp form....
and they are disabled when the form is loaded...
each checkbox has red color by default... i have assigned it black programmatically ...
but when the form is loaded it is red...i dont know why this is happening....
private void Form2_Load(object sender, EventArgs e)
{
for (int i = 0; i < list.Count; i++)
{
CheckBox c = new CheckBox();
c.Text = i.ToString();
c.Width = 120;
flowLayoutPanel1.Controls.Add(c);
c.ForeColor = Color.Black;
}
flowLayoutPanel1.Enabled = false;
}
It gets Black color only after i enable the flowLayoutPanel....
I want checkboxes have black color even when the form is loaded...
Here is one way. Change your code to this:
for (int i = 0; i < list.Count; i++)
{
CheckBox c = new CheckBox();
c.Text = "";
c.Tag = i.ToString();
c.Width = 120;
flowLayoutPanel1.Controls.Add(c);
c.Paint += new PaintEventHandler(c_Paint);
}
flowLayoutPanel1.Enabled = false;
And in c_Paint method you can draw control's text (saved in Tag property)
void c_Paint(object sender, PaintEventArgs e)
{
Control c = sender as Control;
if (c != null)
{
string text = c.Tag.ToString();
e.Graphics.SmoothingMode =
System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
RectangleF rect = new RectangleF(
new PointF(19, 5),
e.Graphics.DrawString(text, this.Font, Brushes.Black, new PointF(19, 5));
}
}
you should create a function to do that and call it after the InitializeComponent(); in the form constructor. You should enable the panel first too.
public partial class YourForm: Form
{
public YourForm()
{
InitializeComponent();
// put your function here
}
Related
Here is the following rectangle below:
When I resize the form, I need this rectangle to match the size of the form.
When changing the width of the rectangle, do not interfere with its visibility within the form.
I'm using the following:
Note:
I did the rectangle manually, but if you have rectangle ready, better yet!
public Form1()
{
InitializeComponent();
this.Paint += Form1_Paint;
this.rectangles = new Dictionary<string, Rectangle>();
this.sizeScreen = this.Size;
this.sizeRectangles = new Size(8, 8);
this.brush = new SolidBrush(Color.Red);
FillLeft();
FillRight();
FillUp();
FillDown();
}
private Size sizeScreen;
private Size sizeRectangles;
private SolidBrush brush;
private Dictionary<string, Rectangle> rectangles;
private void FillLeft()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeScreen.Height,
Width = this.sizeRectangles.Width,
X = 0,
Y = this.sizeRectangles.Height
};
this.rectangles.Add("left", rectangle);
}
private void FillRight()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeScreen.Height,
Width = this.sizeRectangles.Width,
X = this.sizeScreen.Width - (this.sizeRectangles.Width * 5),
Y = this.sizeRectangles.Height
};
this.rectangles.Add("right", rectangle);
}
private void FillUp()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeRectangles.Height,
Width = this.sizeScreen.Width,
X = 0,
Y = this.sizeRectangles.Height
};
this.rectangles.Add("up", rectangle);
}
private void FillDown()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeRectangles.Height,
Width = this.sizeScreen.Width,
X = 0,
Y = this.sizeScreen.Height - (this.sizeRectangles.Height * 11)
};
this.rectangles.Add("down", rectangle);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
for (int i = 0; i < this.rectangles.Count; i++)
{
e.Graphics.FillRectangles(this.brush, this.rectangles.Values.ToArray());
}
}
I want to set the rectangle on the form when it is resized
This is the way I'm creating the rectangle, but it does not stay right on the screen, to resize it I do not know
I think this would simplify what you are trying to do:
const int PenWidth = 10;
private void Form1_Paint(object sender, PaintEventArgs e)
{
Rectangle r = this.ClientRectangle;
Pen pen = new Pen(Color.Red, PenWidth);
e.Graphics.DrawRectangle(pen, r);
}
You could even add a margin:
const int PenWidth = 10;
const int PenMargin = 10;
private void Form1_Paint(object sender, PaintEventArgs e)
{
Rectangle r = this.ClientRectangle;
r.Inflate(-PenMargin, -PenMargin);
Pen pen = new Pen(Color.Red, PenWidth);
e.Graphics.DrawRectangle(pen, r);
}
To prevent traces (suggested by Wyck):
private void Form1_Resize(object sender, EventArgs e)
{
Invalidate();
}
Handle the Resize event and call Invalidate in the handler. Create a Pen of the desired color and width and set its Alignment to Inset. Handle the Paint event and in the handler call DrawRectangle passing in the ClientRectangle of the form.
Here is an example.
const float borderWidth = 8.0f;
Pen borderPen = new Pen(Color.Red, borderWidth) { Alignment = System.Drawing.Drawing2D.PenAlignment.Inset };
public Form2()
{
InitializeComponent();
this.Paint += Form2_Paint;
this.Resize += Form2_Resize;
}
private void Form2_Resize(object sender, EventArgs e)
{
Invalidate();
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawRectangle(borderPen, this.ClientRectangle);
}
Apply the following fixes to the code:
Set ResizeRedraw property of the form to true. It sets the underlying style for the form so by each resize it sends the paint message and you don't need to handle Resize event.
Use DrawRectangle and draw using wide pen. So you don't need to fill multiple rectangles.
Set the PenAlignment to Inset. So you don't need to calculate the location of rectangle.
Do dispose the pen when you don't need it.
Example
public Form1()
{
InitializeComponent();
ResizeRedraw = true;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
using (var pen = new Pen(Color.Red, PenWidth))
{
pen.Alignment = System.Drawing.Drawing2D.PenAlignment.Inset;
e.Graphics.DrawRectangle(pen, ClientRectangle);
}
}
i have used this on my current project. when ever you resize the form, it will automatically resize all the object inside your form
i have class named clsResize and i call this on the form load.
1st you have to initialize the class inside the form then create 2 new method.
see example below
public partial class frmNewForm : Form
{
clsResize _form_resize;
public string selectedProd;
public frmNewForm()
{
InitializeComponent();
_form_resize = new clsResize(this);
this.Load += _Load;
this.Resize += _Resize;
}
private void _Load(object sender, EventArgs e)
{
_form_resize._get_initial_size();
}
private void _Resize(object sender, EventArgs e)
{
_form_resize._resize();
}
}
and here is the class that i used.
public class clsResize
{
List<System.Drawing.Rectangle> _arr_control_storage = new List<System.Drawing.Rectangle>();
private bool showRowHeader = false;
public clsResize(Form _form_)
{
form = _form_; //the calling form
_formSize = _form_.ClientSize; //Save initial form size
_fontsize = _form_.Font.Size; //Font size
}
private float _fontsize { get; set; }
private System.Drawing.SizeF _formSize {get;set; }
private Form form { get; set; }
public void _get_initial_size() //get initial size//
{
var _controls = _get_all_controls(form);//call the enumerator
foreach (Control control in _controls) //Loop through the controls
{
_arr_control_storage.Add(control.Bounds); //saves control bounds/dimension
//If you have datagridview
if (control.GetType() == typeof(DataGridView))
_dgv_Column_Adjust(((DataGridView)control), showRowHeader);
}
}
public void _resize() //Set the resize
{
double _form_ratio_width = (double)form.ClientSize.Width /(double)_formSize.Width; //ratio could be greater or less than 1
double _form_ratio_height = (double)form.ClientSize.Height / (double)_formSize.Height; // this one too
var _controls = _get_all_controls(form); //reenumerate the control collection
int _pos = -1;//do not change this value unless you know what you are doing
try
{
foreach (Control control in _controls)
{
// do some math calc
_pos += 1;//increment by 1;
System.Drawing.Size _controlSize = new System.Drawing.Size((int)(_arr_control_storage[_pos].Width * _form_ratio_width),
(int)(_arr_control_storage[_pos].Height * _form_ratio_height)); //use for sizing
System.Drawing.Point _controlposition = new System.Drawing.Point((int)
(_arr_control_storage[_pos].X * _form_ratio_width), (int)(_arr_control_storage[_pos].Y * _form_ratio_height));//use for location
//set bounds
control.Bounds = new System.Drawing.Rectangle(_controlposition, _controlSize); //Put together
//Assuming you have a datagridview inside a form()
//if you want to show the row header, replace the false statement of
//showRowHeader on top/public declaration to true;
if (control.GetType() == typeof(DataGridView))
_dgv_Column_Adjust(((DataGridView)control), showRowHeader);
//Font AutoSize
control.Font = new System.Drawing.Font(form.Font.FontFamily,
(float)(((Convert.ToDouble(_fontsize) * _form_ratio_width) / 2) +
((Convert.ToDouble(_fontsize) * _form_ratio_height) / 2)));
}
}
catch(Exception e)
{
MessageBox.Show(e.Message);
return;
}
}
private void _dgv_Column_Adjust(DataGridView dgv, bool _showRowHeader) //if you have Datagridview
//and want to resize the column base on its dimension.
{
int intRowHeader = 0;
const int Hscrollbarwidth = 5;
if (_showRowHeader)
intRowHeader = dgv.RowHeadersWidth;
else
dgv.RowHeadersVisible = false;
for (int i = 0; i < dgv.ColumnCount; i++)
{
if (dgv.Dock == DockStyle.Fill) //in case the datagridview is docked
dgv.Columns[i].Width = ((dgv.Width - intRowHeader) / dgv.ColumnCount);
else
dgv.Columns[i].Width = ((dgv.Width - intRowHeader - Hscrollbarwidth) / dgv.ColumnCount);
}
}
private static IEnumerable<Control> _get_all_controls(Control c)
{
return c.Controls.Cast<Control>().SelectMany(item =>
_get_all_controls(item)).Concat(c.Controls.Cast<Control>()).Where(control =>
control.Name != string.Empty);
}
}
I am trying to make a simple five in a row (gomoku) game for two players using windows forms and c#. I put a picturebox with a picture and stretched it out on the form. Now I want to put labels at all the intersections on the picture board so a user can click them and change their background color to black or white.
How can I make the labels created clickable on the form?
public partial class Form1 : Form
{
int labelCount = 0;
int iteration = 0;
public Form1()
{
InitializeComponent();
Label[] board = new Label[361];
for (int i = 0; i < 361; i++)
{
board[i] = new Label
{
Name = "label" + i,
Height = 55,
Width = 55,
MinimumSize = new Size(55, 55),
Text = "label " + i
};
}
int x = 0;
int y = 0;
foreach (var Label in board)
{
if (x >= 580)
{
x = 0;
y = y + Label.Height + 55;
}
Label.Location = new Point(x, y);
this.Controls.Add(Label);
x += Label.Width;
}
}
}
Should I make a one-dimensional [361] or two-dimensional array[{A,1}, {A,2}....{D,1}] to easily check for a winner? How can I connect it to the created labels so the array data corresponds to the objects on the board?
Well Sorry If don`t understand your question. For the Q.1 to add 361 labels you can try the code below. I hope it will help you.
public int x = 0;
public int y = 0;
private Label[] moku = new Label[361];
private void Form1_Load(object sender, EventArgs e)
{
try
{
for (int i = 0; i < 361; i++)
{
moku[i] = new Label();
moku[i].Parent = pictureBox1;//make the picturebox parent
moku[i].Location = new Point(x, y);
moku[i].Text = "O";
moku[i].Name = "moku" + i;
moku[i].BackColor = Color.Transparent;
pictureBox1.Controls.Add(moku[i]);
y += 55;
if (y >= 361) { x += 55; y = 0; x+=55; }
}
}catch(Exception er)
{
MessageBox.Show(er.ToString());
}
}
I prefer using a 2D array because it's easier if you want to check the surrounding boxes.
Form design:
Full source:
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication6
{
public enum Player
{
Empty = 0,
White,
Black
}
public partial class Form1 : Form
{
// initialize board of 5x5
private Player[,] board = new Player[5, 5];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
DrawBoard();
}
private void DrawBoard()
{
for (var i = 0; i <= board.GetUpperBound(0); i++)
{
for (var j = 0; j <= board.GetUpperBound(1); j++)
{
// for name and text
var name = string.Format("{0}, {1}", i, j);
var label = new Label()
{
Name = name, // name of label
Size = new Size(55, 55),
BorderStyle = BorderStyle.FixedSingle,
Location = new Point(i * 55, j * 55), // location depends on iteration
Text = name
};
label.Click += ClickLabel; // subscribe the Click event handler
pictureBox1.Controls.Add(label); // add label to a container
}
}
}
// this event handler will handle all the labels click event
private void ClickLabel(object sender, EventArgs e)
{
var label = (Label)sender; // this is the label that you click
var x = Convert.ToInt32(label.Name.Split(',')[0]);
var y = Convert.ToInt32(label.Name.Split(',')[1]);
// change the color
if (radPlayerBlack.Checked)
{
// Player Black
label.ForeColor = Color.White;
label.BackColor = Color.Black;
board[x, y] = Player.Black;
}
else
{
// Player White
label.ForeColor = Color.Black;
label.BackColor = Color.White;
board[x, y] = Player.White;
}
}
}
}
You can check the value of the 2D array for black or white. Here's the value when I QuickWatch it in Visual Studio.
I have nested controls inside RadPageView control on a Winform application. RadPageView has a child RadPageViewPage. These two controls are on the form however a tab control and inside that tab control some other controls are added dynamically. How can I find and change the value of the Textbox inside the dynamically generated tab control on a click of the button.
public Form1()
{
InitializeComponent();
TabControl tb = new TabControl();
tb.Width = 500;
TabPage tp = new TabPage("Tab 1");
Label lb = new Label();
lb.Text = "Test";
lb.Location = new Point(10, 10);
TextBox txt = new TextBox();
txt.Text = "Textbox";
txt.Location = new Point(200, 10);
tp.Controls.Add(lb);
tp.Controls.Add(txt);
tb.Controls.Add(tp);
radPageViewPage1.Controls.Add(tb);
}
private void button1_Click(object sender, EventArgs e)
{
}
I have found this example over the internet and its working perfectly.
public Form1()
{
InitializeComponent();
TabControl tb = new TabControl();
tb.Width = 500;
TabPage tp = new TabPage("Tab 1");
Label lb = new Label();
lb.Text = "Test";
lb.Name = "lblTest";
lb.Location = new Point(10, 10);
TextBox txt = new TextBox();
txt.Text = "Textbox";
txt.Name = "txtName";
txt.Location = new Point(200, 10);
tp.Controls.Add(lb);
tp.Controls.Add(txt);
tb.Controls.Add(tp);
radPageViewPage1.Controls.Add(tb);
}
private void button1_Click(object sender, EventArgs e)
{
var crl = FindControl("txtName");
MessageBox.Show(crl.Text);
}
Control FindControl(string target)
{
return FindControl(this, target);
}
static Control FindControl(Control root, string target)
{
if (root.Name.Equals(target))
return root;
for (var i = 0; i < root.Controls.Count; ++i)
{
if (root.Controls[i].Name.Equals(target))
return root.Controls[i];
}
for (var i = 0; i < root.Controls.Count; ++i)
{
Control result;
for (var k = 0; k < root.Controls[i].Controls.Count; ++k)
{
result = FindControl(root.Controls[i].Controls[k], target);
if (result != null)
return result;
}
}
return null;
}
How do I make a kind of grid with colours that can be selected and be saved to a field on selection? Like in the chat options in Twitch.
Windows Form provides the ColorDialog
ColorDialog colorDialog = new ColorDialog();
colorDialog.ShowDialog();
The selected Color could be called with:
colorDialog.Color
All you need is TableLayoutPanel and panel for each cell of it:
public partial class MainForm : Form
{
private Color selected_color;
private List<Color> colors;
public MainForm()
{
InitializeComponent();
colors = new List<Color>();
colors.Add(Color.Red);
colors.Add(Color.Green);
colors.Add(Color.Blue);
colors.Add(Color.Yellow);
colors.Add(Color.Teal);
colors.Add(Color.RosyBrown);
colors.Add(Color.Lime);
colors.Add(Color.Gray);
tableLayoutPanel.CellBorderStyle = TableLayoutPanelCellBorderStyle.OutsetDouble;
for (byte i = 0; i < tableLayoutPanel.Controls.Count; i++)
{
Panel p = tableLayoutPanel.Controls[i] as Panel;
p.BackColor = colors[i];
p.Click += panel_click;
}
}
private void panel_click(object sender, EventArgs e)
{
Panel p = sender as Panel;
selected_color = p.BackColor;
lbl_color.Text = selected_color.ToString();
lbl_color.ForeColor = selected_color;
}
private void btn_showMoreColours_Click(object sender, EventArgs e)
{
Panel[] panels = new Panel[4];
for (byte i = 0; i < panels.Length; i++)
{
panels[i] = new Panel();
panels[i].Dock = DockStyle.Fill;
panels[i].Location = new System.Drawing.Point(3, 3);
panels[i].Name = "panel" + (i + 4);
panels[i].Size = new System.Drawing.Size(123, 100);
panels[i].BackColor = colors[i + 4];
panels[i].Click += panel_click;
tableLayoutPanel.Controls.Add(panels[i]);
}
Size = new Size(Size.Width, Size.Height * 2);
}
}
After clicking a cell you will get Color in field selected_color.
EDIT:
A have added show more colours button as well. It will expand like shown below:
Source code here
I am trying to build a grid of companies generated from my database.
I set my flowlayout as topdown. Is it possible to put a line between rows like this http://data.worldbank.org/country
If needed, my code posted below.
public void createLinks(string[] groupNames)
{
for (int i = 0; i < groupNames.Length; i++)
{
LinkLabel obj = new LinkLabel();
obj.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline;
obj.LinkColor = Color.Black;
obj.Name = groupNames[i];
obj.Text = groupNames[i];
obj.Click += delegate(object sender, EventArgs e)
{LinkLabel ss = sender as LinkLabel;
frmCompanyReport test = new frmCompanyReport(ss.Name);
test.Show();
};
flowLayoutPanel1.Controls.Add(obj);
}
}
One solution is to use a Label to act as a line. Set AutoSize to False, Height to 1, and BorderStyle to FixedSingle. Then set the Width to the same as the FlowLayoutPanel.
Something like:
public void createLinks(string[] groupNames)
{
for (int i = 0; i < groupNames.Length; i++)
{
LinkLabel obj = new LinkLabel();
obj.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline;
obj.LinkColor = Color.Black;
obj.Name = groupNames[i];
obj.Text = groupNames[i];
obj.Click += delegate(object sender, EventArgs e)
{
LinkLabel ss = sender as LinkLabel;
frmCompanyReport test = new frmCompanyReport(ss.Name);
test.Show();
};
flowLayoutPanel1.Controls.Add(obj);
Label line = new Label();
line.AutoSize = false;
line.BorderStyle = BorderStyle.FixedSingle;
line.Height = 1;
line.Width = flowLayoutPanel1.Width;
flowLayoutPanel1.Controls.Add(line);
}
}