I want to do a GameBoy Advance emulator for WP7 but I'm not sure where to start. Anyone can point me in the right direction? I know there is one for GB, maybe starting there would be a good idea. Any libraries or resources?
You can download the source for VisualBoyAdvance here: http://sourceforge.net/projects/vba/files/VisualBoyAdvance/1.7.2/
It's one of the most well known and reliable GBA emulators and it's written in C++, so it shouldn't be too hard to port over.
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i know this is most likely a duplication and i am truly sorry for that but most of the solutions i found was either +7 years outdated, bugged or consume so much memory
all i need is an efficient way to access the webcam to record and display to use it in a computer vision project to detect moving objects and such, with an HD output (using HD camera of course)
also if there is a library that would help with the computer vision that would also be great
any information, tips or experience would be highly appreciated, thanks in advance and have a wonderful day.
You could use AForge.net, it's available as a nuget package and gets the job done.
Here is an example of it. It's a winform application, but I use this library in WPF app as well.
[EDIT] Actually, I think I found what you're looking for, download this. It's a piece of code that has been written for a french azure contest. It's a motion detector written with aforge.net. There is 2 part to it, the first is a wpf client that capture movement. The second is an azure website where the image captured is uploaded automatically.
I have been looking through a lot of different place to find a way to check how much space a user has on his device.
I am developing a game with Unity (C#) for Ipad and I would like to check how much space is available before writing my save game.
This post seems to be the most popular : How to detect total available/free disk space on the iPhone/iPad device?
Unfortunately this is Objective-C and I am way too noob / junior to use it.
I know there are some API available (U3DXT is one of them), but I can't find a way to convert it or make it work. I am not an engineer, so please excuse me in advance if I don't use the correct words to explain what I'd like to do.
If someone could point me in the right direction or have an existing script in C# I could use. I know that DriveInfo.GetDrives() doesn't work on PC, but I saw somewhere it could be working on Mac (Ipad?). At least I will try it.
Thanks in advance.
Check this for iOS native
https://stackoverflow.com/a/8036586/1031944
and then call this function from unity3d c#
e.g
https://stackoverflow.com/a/9568232/1031944
I am using Mono for Android to develop an app in C#.
I need to retrieve a list of installed apps for the device but not sure where to start.
Could anyone point me into the right direction?
Thanks
These could be this one or this or even this - these are links for java.
The next thing to look is how to call that java-api from mono - that for instance.
Hope this is good place to start ...
I'm new in Android programation and Monodroid.
I would like to know if is possible and how to make one application that exlusively run in full screen and enable to use the device only across itself.
Best regards
Piercarlo
for the full screen mode see this
For the device only, i really have no clue what you mean.
Edit: you should really try to search a bit before posting question, it was really easy to find.
I'm thinking about attempting a port of an existing emulator code base to Silverlight 3. There appears to be enough functionality with WritableBitmap and the new sound classes to make a port feasible. Is anyone familiar with an emulator that's open source and might not be too hard to port? I'd really like to focus on moving the media aspects of the source to SL more than the complexities of porting some awkward ASM code to C#. I guess if I could find some source that's already in C# it might be ideal.
Start with a good 'ol NES emulator...
SharpNES is C#/Mono so while it might not be directly port-able, it should be a good start.
vNES is a Java NES emulator intended to be run in an applet. It's source is freely available under GPL. Not C#, but might be worth looking at for ideas.
I'm looking for interested folks to bring http://silverlightc64.codeplex.com up to full functionality. It's a C64 emulator. I just want to make sure that whoever contributes can make a real contribution :)
I use MediaStreamSource to output 50fps of video instead of using the writablebitmap. The advantage is if the client machine can't keep up, MSS will handle dropping frames.
Pete
I just found this C# gameboy emu:
http://sourceforge.net/scm/?type=cvs&group_id=95094