Windows RPC tuning - c#

I am using WMI to monitor some hundreds of hosts. I am polling for CPU usage about every 5 seconds. I am using C#'s thread pool to run the currently scheduled appropriate WMI queries. Usually, there are no more than 30 or so threads running the queries. Sometimes there is like 16 seconds gap instead of 5 seconds with no visible CPU usage. Because the CPU is underutilized, I suspect the bottleneck to be in RPC or TCP/IP stack. However I think it is not the TCP/IP stack because the connections are permanently held open. So I suspect the bottleneck to be in RPC on the monitoring machine.
Is there any RPC tuning I can do on the monitoring machine?
UPDATE 1:
I have already done some .NET tuning before I posted. I have tuned the ThreadPool with the ThreadPool.SetMinThreads(200, 200) and ThreadPool.SetMaxThreads(300,300) calls. I am using the Task objects, all created with TaskCreationOptions.LongRunning | TaskCreationOptions.PreferFairness.

I am using C#'s thread pool
Which is not a good idea if you are running code that does a lot of blocking and little executing. Like WMI queries. The thread pool scheduler tries to limit the number of executing threads to the number of cores on your machine. That's an optimization, it reduces the amount of overhead lost to thread context switches. But it can't predict or detect that threads are not actually executing code. It has an adaptive scheduling algorithm to deal with it, allowing extra threads to execute when the existing ones are not finishing, but that operates slowly.
You can call ThreadPool.SetMinThread() to increase the number of threads that are allowed to execute concurrently. The default is the number of cores. Increasing it to 30 fixes your problem but has global side-effects. Using a Thread instead of the thread pool is a local solution.

Related

How are asp.net thread pool managed priority wise?

We have a computation intensive web application that serves only a few dozen user at any given time at most. However, we have encountered situations where some task performed by just one user can prevent the entire site from processing any other request.
I read that the thread pool has by default up to 128 threads. How can a single thread deprive the remaining threads from cpu time? How does that work? Is this the operating system juging that data access as an example requires higher priority since TCP connection should be kept reliable to sql server in case a large dataset is beeing fethched or saved?
Can someone with a deeper insight with how things actually work enlighten me on this?
How about multi core CPU? We have 8 cpu cores on the server. will they participate in the processing or do we have to increase the number of process/actively engage into parallel processing to take advantage of the multi-core environnment?

Program executing slow when running many threads

I have written a program in C# that does a lot of parallel work using different threads. When i reach approx 300 threads the GUI of the program starts to become slow and the execution of threads is also slowing down drastically. The threads are reading and writing data from a mySQL Database runnning on a different machine.
The funny thing is that if i split the work between two processes on the same machine everything runs perfect. Is there a thread limit per process in the .net framework or in windows? Or why am I getting this behaviour? Could it be a network related problem? I am running Windows 7 Ultimate and i have tried both VS2010 and VS 2012 with the same behaviour.
The way processor time is allocated is that the Operating System gives processor time to every process, then every process gives time to every thread.
So two processes will get twice the processor time, and that's why it works faster if you divide the program into two processes.
If you want to make the GUI run smoother, just set the priority higher for that thread.
This way the GUI thread will get more processor time then the other threads, but not so much that it will noticeably slow down the other threads.
300 threads is silly.
The number of threads should be in the range of your number of cores (2..8) and/or the max simultaneous connections (sometimes only 4 over TCP) your system supports.
Get beyond that and you're only wasting memory, at 1 MB per thread. In a 32bit system, 300 MB is already consuming a lot of the available mem space. And I assume each thread has some buffers attached.
If 2 separate processes perform better than1 then it probably isn't the context switching but either memory usage or a connection limit that holds you back.
Use ThreadPool. That should automatically allocate the optimal number of threads based on your system by throttling the number of threads in existence. You can also set the maximum number of threads allowable at any one time.
Also, if you're allocating thread to parallelize tasks from within a for-loop, foreach-loop, or linq statment you should look at the Parallel Class or PLINQ.
The accepted answer to this question will probably explain what is happening, but 300 threads seems like to many to be a good idea for any normal application.
At first if you have 300 threads for an application then probably you should rethink about your program design.
Setting up GUI threads priority may give you a better performance of GUI. But if you run so much thread the OS have to allocate space in program stack. And the stack is a continuous segment of the memory. So each time you create a new thread the allocated memory space for the stack may be incapable to hold the new thread. And then the OS must have to allocate a larger continuous space in the memory and copy all the data from the old stack to new stack. So obviously this may cause performance slow of your program.

Multithreading takes more time than Sequential Execution in C#

I am using Multithreading in my while loop ,
as
while(reader.read())
{
string Number= (reader["Num"] != DBNull.Value) ? reader["Num"].ToString() : string.Empty;
threadarray[RowCount] = new Thread(() =>
{
object ID= (from r in Datasetds.Tables[0].AsEnumerable()
where r.Field<string>("Num") == Number
select r.Field<int>("ID")).First<int>();
});
threadarray[RowCount].Start();
RowCount++;
}
But with sequential execution ,for 200 readers it just takes 0.4 s
but with threading it takes 1.1 sec... This is an example but i have same problem when i execute it with number of lines of code in threading with multiple database operations.
for sequential it takes 10 sec for threading it takes more...
can anyone please suggest me?
Thanks...
Threading is not always quicker and in many cases can be slower (such as the case seen here). There are plenty of reasons why but the two most significant are
Creating a thread is a relatively expensive OS operation
Context switching (where the CPU stops working on one thread and starts working on another) is again a relatively expensive operation
Creating 200 threads will take a fair amount of time (with the default stack size this will allocate 200MB of memory for stacks alone), and unless you have a machine with 200 cores the OS will also need to spend a fair amount of time context switching between those threads too.
The end result is that the time that the machine spends creating threads and switching between them simply outstrips the amount of time that the machine spends doing any work. You may see a performance improvement if you reduce the number of threads being used. Try starting with 1 thread for each core that your machine has.
Multithreading where you have more threads than cores is generally only useful in scenarios where the CPU is hanging around waiting for things to happen (like disk IO or network communication). This isn't the case here.
Threading isn't always the solution and the way you're using it is definitely not thread-safe. Things like disk I/O or other bottlenecks won't benefit from threading in certain circumstances.
Also, there is a cost for starting up threads. Not that I would recommend it for your situation, but check out the TPL. http://msdn.microsoft.com/en-us/library/dd460717.aspx
Multithreading usually is a choice for non blocking execution. Like everything on earth it has its associated costs.
For the commodity of parallel execution, we pay with performance.
Usually there is nothing faster then sequential execution of a single task.
It's hard to suggest something real, in you concrete scenario.
May be you can think about multiple process execution, instead of multiple threads execution.
But I repeast it's hard to tell if you will get benefits from this, without knowing application complete architecture and requirements.
it seems you are creating a thread for each read(). so if it has 200 read(), you have 200 threads running (maybe fewer since some may finished quickly). depends on what you are doing in the thread, 200 threads running at the same time may actually slow down the system because of overheads like others mentioned.
multuthread helps you when 1) the job in the thread takes some time to finish; 2) you have a control on how many threads running at the same time.
in your case, you need try, say 10 threads. if 10 threads are running, wait until 1 of them finished, then allocate the thread to a new read().
if the job in the thread does not take much time, then better use single thread.
Sci Fi author and technologist Jerry Pournelle once said that in an ideal world every process should have its own processor. This is not an ideal world, and your machine has probably 1 - 4 processors. Your Windows system alone is running scads of processes even when you yourself are daydreaming. I just counted the processes running on my Core 2 Quad XP machine, and SYSTEM is running 65 processes. That's 65 processes that have to be shared between 4 processors. Add more threads and each one gets only a slice of processor power.
If you had a Beowulf Cluster you could share threads off into individual machines and you'd probably get very good timings. But your machine can't do this with only 4 processors. The more you ask it to do the worse performance is going to be.

ThreadPool behaviour: not growing from minimum size

I had set up my thread pool like this:
ThreadPool.SetMaxThreads(10000, 10000);
ThreadPool.SetMinThreads(20, 20);
However, my app started hanging under heavy load. This seemed to be because worker tasks were not executing: I had used ThreadPool.QueueUserWorkItem to run some tasks which in turn used the same method to queue further work. This is obviously dangerous with a limited thread pool (a deadlock situation), but I am using a thread pool not to limit maximum threads but to reduce thread creation overhead.
I can see the potential trap there, but I believed that setting a maximum of 10000 threads on the pool would mean that if an item was queued, all threads were busy, and there weren't 10000 threads in the pool, a new one would be created and the task processed there.
However, I changed to this:
ThreadPool.SetMaxThreads(10000, 10000);
ThreadPool.SetMinThreads(200, 200);
..and the app started working. If that made it start working, am I missing something about how/when the thread pool expands from minimum toward maximum size?
The job of the threadpool scheduler is to ensure there are no more executing TP threads than cpu cores. The default minimum is equal to the number of cores. A happy number since that minimizes the overhead due to thread context switching. Twice a second, the scheduler steps in and allows another thread to execute if the existing ones haven't completed.
It will therefore take a hour and twenty minutes of having threads that don't complete to get to your new maximum. It is fairly unlikely to ever get there, a 32-bit machine will keel over when 2000 threads have consumed all available virtual memory. You'd have a shot at it on a 64-bit operating system with a very large paging file. Lots of RAM required to avoid paging death, you'd need at least 12 gigabytes.
The generic diagnostic is that you are using TP threads inappropriately. They take too long, usually caused by blocking on I/O. A regular Thread is the proper choice for those kind of jobs. That's probably hard to fix right now, especially since you're happy with what you got. Raising the minimum is indeed a quick workaround. You'll have to hand-tune it since the TP scheduler can't do a reasonable job anymore.
Whenever you use the thread pool, you are at the mercy of its "thread injection and retirement algorithm".
The algorithm is not properly documented ( that I know of ) and not configurable.
If you're using Tasks, you can write your own Task Scheduler
The performance issue you described, is similar to what is documented in this ASP.NET KB article,
http://support.microsoft.com/kb/821268
To summarize, you need to carefully choose the parameters (this article mentions the typical settings for default ASP.NET thread pool, but you can apply the trick to your app), and further tune them based on performance testing and the characteristics of your app.
Notice that the more you learn about load, you will see that "heavy load" is no longer a good term to describe the situation. Sometimes you need to further categorize the cases, to include detailed term, such as burst load, and so on.
If your logic depends on having a minimum amount of threads you need to change that, urgently.
Setting a MinThreads of 200 (or even 20) is wasting quite a bit of memory. Note that the MaxThreads won't be relevant here, you probably don't have the 10 GB mem for that.
The fact that a min of 200 helps you out is suspicious and as a solution it is probably very brittle.
Take a look at normal Producer/Consumer patterns, and/or use a bounded queue to couple your tasks.

Too many Tasks causes SQL db to timeout

My problem is that I'm apparently using too many tasks (threads?) that call a method that queries a SQL Server 2008 database. Here is the code:
for(int i = 0; i < 100000 ; i++)
{
Task.Factory.StartNew(() => MethodThatQueriesDataBase()).ContinueWith(t=>OtherMethod(t));
}
After a while I get a SQL timeout exception. I want keep the actual number of threads low(er) than 100000 to a buffer of say "no more than 10 at a time". I know I can manage my own threads using the ThreadPool, but I want to be able to use the beauty of TPL with the ContinueWith.
I looked at the Task.Factory.Scheduler.MaximumConcurrencyLevel but it has no setter.
How do I do that?
Thanks in advance!
UPDATE 1
I just tested the LimitedConcurrencyLevelTaskScheduler class (pointed out by Skeet) and still doing the same thing (SQL Timeout).
BTW, this database receives more than 800000 events per day and has never had crashes or timeouts from those. It sounds kinda weird that this will.
You could create a TaskScheduler with a limited degree of concurrency, as explained here, then create a TaskFactory from that, and use that factory to start the tasks instead of Task.Factory.
Tasks are not 1:1 with threads - tasks are assigned threads for execution out of a pool of threads, and the pool of threads is normally kept fairly small (number of threads == number of CPU cores) unless a task/thread is blocked waiting for a long-running synchronous result - such as perhaps a synchronous network call or file I/O.
So spinning up 10,000 tasks should not result in the production of 10,000 actual threads. However, if every one of those tasks immediately dives into a blocking call, then you may wind up with more threads, but it still shouldn't be 10,000.
What may be happening here is you are overwhelming the SQL db with too many requests all at once. Even if the system only sets up a handful of threads for your thousands of tasks, a handful of threads can still cause a pileup if the destination of the call is single-threaded. If every task makes a call into the SQL db, and the SQL db interface or the db itself coordinates multithreaded requests through a single thread lock, then all the concurrent calls will pile up waiting for the thread lock to get into the SQL db for execution. There is no guarantee of which threads will be released to call into the SQL db next, so you could easily end up with one "unlucky" thread that starts waiting for access to the SQL db early but doesn't get into the SQL db call before the blocking wait times out.
It's also possible that the SQL back-end is multithreaded, but limits the number of concurrent operations due to licensing level. That is, a SQL demo engine only allows 2 concurrent requests but the fully licensed engine supports dozens of concurrent requests.
Either way, you need to do something to reduce your concurrency to more reasonable levels. Jon Skeet's suggestion of using a TaskScheduler to limit the concurrency sounds like a good place to start.
I suspect there is something wrong with the way you're handling DB connections. Web servers could have thousands of concurrent page requests running all in various stages of SQL activity. I'm betting that attempts to reduce the concurrent task count is really masking a different problem.
Can you profile the SQL connections? Check out perfmon to see how many active connections there are. See if you can grab-use-release connections as quickly as possible.

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