I need to know how to prevent a class from being Instantiated in .net?
I know few methods like making the class Abstract and Static.
Is there any more way to achieve this?
Making the class static is the best approach, if you absolutely don't want any instances. This stops anyone from creating instances. The class will be both sealed and abstract, and won't have any constructors.
Additionally, the language will notice that it's a static class and stop you from using it in various places which imply instances, e.g. type arguments and variables. This indicates the intention more clearly than just having a private constructor - which could mean that there are instances, created within that class (e.g. for a singleton implementation).
Oh, and making the class static will stop you from introducing any pointless instance members in the class, too :)
See MSDN for more information about static classes.
Mark the constructor(s) private, protected or if in used from another assembly, internal
Marking the constructor private. Of course, this doesn't prevent the class from instantiating itself through a static method, for example...
More practically, what's the purpose of disallowing class instantiation. If it's to have a singleton, then a private constructor is appropriate. If it's to force subclassing, making the class abstract is better; if it's to have a class with utility methods, making it static is one way (then you can only have static methods).
I need to know how to prevent a class from being Instantiated in .net?
Your question is not clear.
Do you mean instantiated at runtime? Make the class abstract or static.
Do you mean that the constructor is not accessible in code? Make the constructor private. But note that someone could still use reflection to grab a handle on a constructor and instantiate an instance at runtime.
So, which do you mean?
If the question is:
How can you make your class not be instanced without having your class
be static or abstract?
Then the answer to this is to implement the singleton pattern, which in .NET 4+ this is done easily with:
public sealed class myClass
{
private static readonly Lazy<myClass> lazyInstance =
new Lazy<myClass>(() => new myClass());
public static Instance
{
get
{
return lazyInstance.Value;
}
}
private myClass()
{
// constructor logic here
}
}
The singleton pattern allows you to pass your class around as a reference to methods, while still ensuring that you have only a single instance of your class. It also makes testing much easier as you can have a ImyClass instance which myClass implements, this is very helpful when making mock objects.
Without .NET4 you can still implement the singleton pattern, for example:
private static readonly myClass instance = new myClass();
public static Instance
{
get
{
return instance;
}
}
// rest of code remains the same
Which doesn't have deferred loading until it's called, there's lots of other ways as well (I think about 6 different ways), but the above two are the most common ones.
In summary the question is likely asking if you know the singleton pattern and if you recognise it's importance over static classes for unit tests and mock objects.
As others have already pointed out, static fields, even those marked readonly can be set with reflection, in addition the private constructor can be called using reflection. If you need to prevent these, either you need to make the calling code run in a less trusted app-domain space, or you will need to implement your class as static.
Generally though, people don't bother with such levels of reflection to get around your constraints unless they 'really need to' for example, writing obscure / extreme fringe case unit tests.
Related
I have to change around 10 classes into singletons and I thought that instead of copy-pasting the code it makes sense to use mixins, like it is described here: http://msdn.microsoft.com/en-us/vstudio/bb625996.aspx
However, I need not that much of additional methods, but more additional changes to the class itself, I have problems applying those instructions.
I tried to create an empty interface ISingleton and then to add the singleton part as extension to the new class public static class Singleton
This is singleton part which I would like to use:
public static SomeClass Instance
{
get { return _instance ?? (_instance = new SomeClass ()); }
}
private static SomeClass _instance;
But when adding it as extension I had a problem - how to define the Instance property, so it will be reusable by many classes?
And the second issue - I still need to change the constructors to private manually.
Does this approach makes any sense?
I haven't used mixins before, maybe this is just not the right scenario for it?
The mixins link you gave shows extension methods being used to add functionality to all objects supporting an interface. You still need to create the objects first. As singleton patterns handle the creation of objects it's basicly too soon to apply these techiniques.
Singleton needn't be so complicated, you're reading Jon Skeets article, a simple:
public sealed MyClass
{
private MyClass(){}
public static MyClass Instance = new MyClass();
}
Is often all you need. I'd happily repeat that code 10 times if needed. Or one can use a service locator or IoC container to manage the lifetime of objects.
I have a question about coding practice. I want to create a class which can't be initialized. I believe I have 3 options:
Abstract modifier
Static modifier
Private constructor
I don't want to create a static class simply because of having to name all of my properties and methods 'static' - it looks messy (and I can't use the 'this' keyword).
According to the MSDN:
Use the abstract modifier in a class declaration to indicate that a
class is intended only to be a base class of other classes.
Edit Nothing will inherit form this class.
However, it would be a solution (but it seems wrong to me to use it in this situation).
Or, I can make a private constructor so the class cannot be initialized.
If it helps the reason for why is this: The class is responsible for starting off a work flow process. It doesn't need to be initialized since nothing is returned - it just needs to be 'started'.
Demo code
class Program
{
static void Main(string[] args)
{
WorkFlow wf = new WorkFlow(); // this will error which is fine!
ComplexObject co = new ComplexObject();
WorkFlow.Begin(co);
Console.ReadKey();
}
}
public class WorkFlow
{
private WorkFlow()
{
//private to prevent initialization but this feels wrong!
}
public static void Begin(ComplexObject co)
{
//code to begin the workflow
}
}
I want to create a class which can't be initialized.
That leaves the possible usages: static or base-class only.
If your class is going to be derived from, use abstract. A private/protected constructor would be a hack in this situation.
Your sample code looks more like a static class. With Singleton as alternative.
What about doing just what you have done but using your Begin method as a factory to create your workflow.
var workflow = Workflow.Begin(complexObject);
public class WorkFlow
{
private WorkFlow()
{
//private to prevent initialization but this feels wrong!
}
public static WorkFlow Begin(ComplexObject co)
{
return new Workflow(co);
}
}
Good practice: Private constructor (at least is what the GOF book recommends when using the Factory pattern, for example). I'll suggest you to use abstract if it's a base class (that's what it's name suggest).
If the class is strictly being used as a base class, it would have to be abstract for me.
Based on your update I would go for a static class & method e.g.
WorkFlow.Begin(co);
However, since you don't want to do this I think it only leaves you with one option...private constructor.
Seems like you would need a singleton.
More reference here:
http://msdn.microsoft.com/en-us/library/ff650849.aspx
if you dont like the ideea, well an abstract class would be best suited because as you said you dont want to instantiate it, and lets not forget that the abstract class does just that, so why try and use a private constructor.
I don't want to create a static class simply because of having to name
all of my properties and methods 'static' - it looks messy (and I
can't use the 'this' keyword).
Well, either you make ctor private or make a class static, the only way caller can access methods and properties of your class (if the caller is not derived one) is via public static members.
Having private ctor give you more flexibility in inheritance chain, but doesn't help much in "avoid static members" scenario.
I will prefer private constructor ie its identical to Singleton pattern
Info
Coding
Private constructors seems to be good approach for your requirement. Abstracts are good too but private constructor is handy than abstract. But if you would like to extend its information then its probably good idea to use abstract.
If the class needs to be "started" it needs to be initialized (unless all you're going to use are static methods).
Abstract classes are used to leave some (or all) of the implementation to subclasses, and by your description - not suitable for you.
"Static classes" - no special gain here I guess (in your case).
Private constructors - used to limit who can instantiate the class.
Not sure that any of these matches your design, but I guess you really want a singleton - look it up, this is the most common and basic design pattern.
BTW - I use singletons only as a last resort, usually when the class controls some kind of non shared resource.
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Closed 12 years ago.
Possible Duplicate:
What is the need of private constructor in C#?
Hi,
I've seen plenty of classes in .NET which have private constructor (Stream is one of them I think). When would I want to model a class like this?
I keep thinking that if my class has no internal state/fields, then I can make it have a private constructor.
Am I on the right track with this idea? I can understand the use of a factory (I've run into the tipping point a few times), but not with a private constructor class.
Thanks
Private constructors are normally used for:
Constructor-Chaining - As targets for other constructors in the same class.
Controlling construction - Occasionally, all the constructors of a class are made private to:
Enforce the singleton pattern.
Only allow construction through static factory-methods.
Only allow nested classes (if any) to inherit from it.
I've seen plenty of classes in .NET
which have private constructor (Stream
is one of them I think)
System.IO.Stream is not an example of any of these - it has a single, protected constructor (at least as of .NET 4.0) . Since it is an abstract class, it does not make sense for it to have public constructors.
I keep thinking that if my class has
no internal state/fields, then I can
make it have a private constructor.
In this case, consider creating a static class instead, providing no instance constructors at all (a static class can't have instance constructors since instances of it cannot be created). Of course, there are cases when this may not be appropriate despite the lack of any state, such as when the class must implement an interface.
Make the constructor private if you don't want to allow external code to create an instance of your class. This is often used when implementing the Singleton pattern.
Actually, a private constructor is relatively rare. The constructor of the Stream class is protected, not private. That way only derived classes can call it.
The main reason for a private constructor is when implementing the Singleton design pattern. However there are other instances where limited the visibility of the ctor is useful. Sometimes I want to implement dependency injection (constructor injection) but only allow my own test classes to inject a dependency. In this case I'll make the constructor with the injection parameter internal (not private) and allow my unit test project access through the AssemblyInfo.cs file (see here).
Additionally, sometimes you want to use a private constructor on an abstract base class so that you can implement a factory method to return particular concrete implementations that are not publicly exposed. Think something like this
public abstract class Base {
private Base() { }
public static Base CreateClass() {
if (someCondition()) return new Concrete1();
else return new Concrete2();
}
private class Concrete1 : Base { }
private class Concrete2 : Base { }
}
The enumerators in .NET are good examples of this pattern.
I think you can make the constructor private to hide it. That way you cannot call the constructor and you cannot instantiate the class. This can be useful for classes that don't need to be instantiated (helpers with only static methods) or base classes that need to be inherited from, although you would preferably make those abstract.
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Closed 12 years ago.
Possible Duplicate:
When to Use Static Classes in C#
why anyone would write a static class. we can declare a static method in any class and just call that method without creating class instance. so please tell me in what type of situation a person would create a static class and also tell me what are the main differences between static class and normal class.
thanks
A static class cannot be instantiated. It's main uses are to make it clear that the class has no instance methods and to prevent people from accidentally trying to "new" the class.
Generally I would advise you not to write static classes.
There are cases where you want them though
Extension methods have to live on static classes. This is the best reason to have a static class.
If you do have a bunch of static methods that don't make sense as extension methods and don't fit into your object model then there might be room for a collection of static methods. This is particularly the case when you cannot redesign your app.
Sometimes this happens because you are dealing with some 3rd party stuff that you cannot change. Then if you end up with a class with only static methods on it - you should make it static since anyone creating an instance is clearly not understanding what you have done.
Having said all of that for the most part my advices is avoid static methods, classes and data. I am not saying never use them - just try not to.
A static class cannot contain any constructors, only a static constructor that is called first time one of its members is accessed.
That is basically the difference. Performance wise we also get another for free by the compiler since it can check to make sure that no instance members are accidentally added. The compiler will guarantee that instances of this class cannot be created.
Static classes are also sealed and therefore cannot be inherited.
http://msdn.microsoft.com/en-us/library/79b3xss3(v=VS.100).aspx
A static class is basically the same as a non-static class, but there is one difference: a static class cannot be instantiated. In other words, you cannot use the new keyword to create a variable of the class type.
Another valid point is that Extension Methods has to be declared in a static class
http://en.wikipedia.org/wiki/Extension_method
The new language feature of extension methods in C# 3.0, however, makes the latter code possible. This approach requires a static class and a static method.
In static class all method all static. we can not declare normal method in static class.
differences between static class and normal class.
We can not create object of static class, when we use method of static class just use classname.MethodName but in normal class we have to first create object of class then we can access method of normal class.
static class ex.
Class1.functionname();
normal class ex.
Class1 cs = new class1();
cs.functionname();
functionname should not be private.
The difference is that you can't instantiate a static class. So you'd make a class static if you don't want it ever being instantiated. This is useful in cases when you're dealing with threading issues, and you want all threads to be guaranteed to use the same instance of your class.
A more philosophical scenario is when you have a class that doesn't need to be instantiated, such as (for example) you're building a database application and you create one class to do all the database access stuff. It's basically just a collection of methods. Then making the class static simply becomes a step to make your design more consistent.
I would like to access a class everywhere in my application, how can I do this?
To make it more clear, I have a class somewhere that use some code. I have an other class that use the same code. I do not want to duplicate so I would like to call the same code in both place by using something. In php I would just include("abc.php") in both... I do not want to create the object everytime I want to use the code.
Do you want to access the class or access an instance of the class from everywhere?
You can either make it a static class - public static class MyClass { } - or you can use the Singleton Pattern.
For the singleton pattern in its simplest form you can simply add a static property to the class (or some other class) that returns the same instance of the class like this:
public class MyClass
{
private static MyClass myClass;
public static MyClass MyClass
{
get { return myClass ?? (myClass = new MyClass()); }
}
private MyClass()
{
//private constructor makes it where this class can only be created by itself
}
}
The concept of global classes in C# is really just a simple matter of referencing the appropriate assembly containing the class. Once you have reference the needed assembly, you can refer to the class of choice either by it's fully qualified Type name, or by importing the namespace that contains the class. (Concrete instance or Static access to that class)
Or
You can have a Singleton class to use it everywhere but some people won't recommend you this way to proceed.
The other answers that you've been given about using a static class or a singleton pattern are correct.
Please consider, however, the fact that doing so does compromise your ability to test. In general, if you can, prefer dependency injection over globally accessed classes. I know this isn't always possible (or practical).
Just on that, you should also look up the abstract factory pattern. It allows you to have a well known factory class that produces the actual instance of a class that you're using. To have a globally accessed logging class, for example, don't directly create a logging class. Instead, use a logging factory to create it for you and return an interface to a logging class. That way it's easier to swap in and out different logging classes.
Since you do not want to create the object every time and it sounds like you are talking about some sort of utility methods...
I suggest you use static methods in an assembly which you can reference where needed