Static to instance, how do I handle properly? - c#

I have a static class I am deprecating and modifying the class to force clients to use an instance variable.
Question is, how do I handle allowing the previous static class to remain and be used (with obsolete attribute) and also allow the new non static class to be used as well (same name, same method names)?
Is this possible?

There are several ways you can use, but none do exactly what you want:
Remove the static modifier, making it a normal non-static class, and optionally make it partial, implementing the new instance related code in a second file. With this method, however, you will not be able to obsolete the entire static class, as you have only one class.
Place the new class in a new namespace
Place the new class in a new project, but in the same namespace as the original
If you make all the old static members obsolete, I would go for option nbr. 1.

I don't think it will be possible to keep the same name and parameters but you could do this
[Obsolete("This class is obsolete; use class B instead")]
Visual Studio will hint to the user, that they should be using the new class.

Not possible with same class name and same members, the type would be ambiguous. This is frequently done using the obsolete attribute's message field to tell the caller what class to use instead, in this case, your new instance class.
You could come up with some convoluted versioned interface, perhaps, but even in the best case that would be unclear to callers and they would have to know which version they were dealing with. Callers need to handle an instace and static classes differently, so hiding which they are using would only lead to problems (were it possible to do so).

One thing you could do is to implement non-static versions of methods through an explicitly implemented interface, like this:
public interface ITest
{
string Foo();
}
// your class
public class Test : ITest
{
//original, static version of Foo
public static string Foo()
{
return "foo";
}
// Foo reimplemented as a non-static method
// note that you need to implement ITest explicitly
// for it to compile
string ITest.Foo()
{
return "foo";
}
}
This compiles and works as expected, except that the non-static methods can only be called through the interface, i.e.:
ITest t = new Test(); //assigning to a variable of type ITest
Console.WriteLine(t.Foo()); // writes "foo"
Console.WriteLine(Test.Foo()); // and calling the static method still works too

Related

Call static method from generic abstract class without specifying a type

I have an abstract class like this:
public abstract class BaseCamera<TCamera> : ICamera where TCamera : ManagedCameraBase
{
public static uint GetNumberOfCameras()
{
using (var bus = new ManagedBusManager())
{
bus.RescanBus();
return bus.GetNumOfCameras();
}
}
}
And want to call it like this:
BaseCamera.GetNumberOfCameras()
It makes sense to me, because since this is an abstract class, only the concrete children classes must choose a TCamera, and the base class wants to get the number of all cameras, no matter they type.
However, the compiler does not approve:
Using the Generic type 'BaseCamera' requires 1 type
arguments.
Is there some way around it or do I need to create a new class just for this?
I think it is worth pointing out that ManagedCameraBase is a class from an external API I'm wrapping. Therefore, I do not want to include it in any of my calls for BaseCamera and that is why I'm trying to avoid specifying a type.
because since this is an abstract class, only the concrete children classes must choose a TCamera
That's not how generics work. This has nothing at all to do with the class being abstract. If the class was generic and not abstract you would still need to specify a generic argument in order to call a static method of the class. On top of that, there's nothing to say that a child class can't also be generic. Yours may happen to not be, but there's nothing requiring that to be the case.
Now, in your particular case, the GetNumberOfCameras method doesn't use the generic argument (T) at all, so it doesn't matter what generic argument you provide, you can put in whatever you want and it'll work just fine. Of course, because of that, it's a sign that this method probably doesn't belong in this class; it should probably be in another class that this class also uses.
Here's the problem. The static method GetNumberOfCameras belongs to the class that contains it, but a generic class actually gets compiled into separate classes for each type. So, for example if you had this:
public class Foo<T>
{
static int foo = 0;
public static void IncrementFoo()
{
foo++;
}
public static int GetFoo()
{
return foo;
}
}
And then you did this:
Foo<string>.IncrementFoo();
Console.WriteLine(Foo<string>.GetFoo());
Console.WriteLine(Foo<int>.GetFoo());
You will see that the first call to GetFoo will return one, but the second will return zero. Foo<string>.GetFoo() and Foo<int>.GetFoo() are two separate static method that belong to two different classes (and access two different fields). So that's why you need a type. Otherwise the compiler won't know which static method of which class to call.
What you need is a non-generic base class for your generic class to inherit from. So if you do this:
public class Foo<T> : Foo
{
}
public class Foo
{
static int foo = 0;
public static void IncrementFoo()
{
foo++;
}
public static int GetFoo()
{
return foo;
}
}
Then this:
Foo<string>.IncrementFoo();
Console.WriteLine(Foo<string>.GetFoo());
Console.WriteLine(Foo<int>.GetFoo());
Will give you what you might have expected at first. In other words, both calls to GetFoo will return the same result. And, of course, you don't actually need the type argument anymore and can just do:
Foo.IncrementFoo();
Or course, the alternative is to just move your static methods into an entirely different class if there's no reason why it should be part of BaseCamera
Well, there are a couple of things here you need to understand better.
First of all, I see a problem with your design. The method you are attempting to stick into this class really has nothing to do with the generic nature of it. In fact, you are instantiating another class to do the job so it really does not belong here at all.
If it actually had something to do with an object that inherits from ManagedCameraBase, the method would probably not need to be static but rather an instance method. You can then decide on the accessor (public/private) based on usage.
Finally, you need to understand what Generics actually do under the covers. When you use the generic base with a particular type, an underlying specialized type is created for you behind the scenes by the compiler. If you were to use the static method, the compiler would need to know the type you are targeting in order to create the static instance that will serve your call. Because of this, if you call the static method, you must pass a type and you will end up with as many static instances as the types you use to call it (the types must derive from ManagedCameraBase, of course).
As you can see, you should either move that method out to some helper class or something of the sort, or make it a non-static, instance method.

C# static class why use? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
When to Use Static Classes in C#
I set my classes as static a lot, but I am not sure when use static or not, or what's the difference it makes to use it or not.
can anybody explain please?
Making a class static just prevents people from trying to make an instance of it. If all your class has are static members it is a good practice to make the class itself static.
If a class is declared as static then the variables and methods need to be declared as static.
A class can be declared static, indicating that it contains only static members. It is not possible to create instances of a static class using the new keyword. Static classes are loaded automatically by the .NET Framework common language runtime (CLR) when the program or namespace containing the class is loaded.
Use a static class to contain methods that are not associated with a particular object. For example, it is a common requirement to create a set of methods that do not act on instance data and are not associated to a specific object in your code. You could use a static class to hold those methods.
->The main features of a static class are:
They only contain static members.
They cannot be instantiated.
They are sealed.
They cannot contain Instance Constructors or simply constructors as we know that they are associated with objects and operates on data when an object is created.
Example
static class CollegeRegistration
{
//All static member variables
static int nCollegeId; //College Id will be same for all the students studying
static string sCollegeName; //Name will be same
static string sColegeAddress; //Address of the college will also same
//Member functions
public static int GetCollegeId()
{
nCollegeId = 100;
return (nCollegeID);
}
//similarly implementation of others also.
} //class end
public class student
{
int nRollNo;
string sName;
public GetRollNo()
{
nRollNo += 1;
return (nRollNo);
}
//similarly ....
public static void Main()
{
//Not required.
//CollegeRegistration objCollReg= new CollegeRegistration();
//<ClassName>.<MethodName>
int cid= CollegeRegistration.GetCollegeId();
string sname= CollegeRegistration.GetCollegeName();
} //Main end
}
Static classes can be useful in certain situations, but there is a potential to abuse and/or overuse them, like most language features.
As Dylan Smith already mentioned, the most obvious case for using a static class is if you have a class with only static methods. There is no point in allowing developers to instantiate such a class.
The caveat is that an overabundance of static methods may itself indicate a flaw in your design strategy. I find that when you are creating a static function, its a good to ask yourself -- would it be better suited as either a) an instance method, or b) an extension method to an interface. The idea here is that object behaviors are usually associated with object state, meaning the behavior should belong to the object. By using a static function you are implying that the behavior shouldn't belong to any particular object.
Polymorphic and interface driven design are hindered by overusing static functions -- they cannot be overriden in derived classes nor can they be attached to an interface. Its usually better to have your 'helper' functions tied to an interface via an extension method such that all instances of the interface have access to that shared 'helper' functionality.
One situation where static functions are definitely useful, in my opinion, is in creating a .Create() or .New() method to implement logic for object creation, for instance when you want to proxy the object being created,
public class Foo
{
public static Foo New(string fooString)
{
ProxyGenerator generator = new ProxyGenerator();
return (Foo)generator.CreateClassProxy
(typeof(Foo), new object[] { fooString }, new Interceptor());
}
This can be used with a proxying framework (like Castle Dynamic Proxy) where you want to intercept / inject functionality into an object, based on say, certain attributes assigned to its methods. The overall idea is that you need a special constructor because technically you are creating a copy of the original instance with special added functionality.

Static method in abstract class to return IEnumerable<DerivedType>

Is there a way of putting a static method in an abstract class that can return the derived type?
Does a static method even know what type it is even being called from in C#?
For example, a base class could be
public abstract class MyBase
{
public static IEnumerable<TDerivedType> LoadAll()
{
//functionality here
}
}
Then if MyDerivedType inherits MyBase, I'd like to be able to call MyDerivedType.LoadAll()
Nothing too important - I'm currently using a generic static method and calling MyBase.LoadAll<MyDerivedType>(), which works fine but it doesn't look quite as 'pretty' as this would be.
Static members aren't inherited, so the static method has to be told in some way what the derived type is. Your solution is one way. Another is the following:
public abstract class MyBase<T> where T : MyBase<T> {
public static IEnumerable<T> LoadAll() { }
}
Then:
class Derived : MyBase<Derived> { }
var all = MyBase<Derived>.LoadAll();
That said, I think there is something wrong with your model. MyBase represents something in your domain (of which they are more specific derived types) AND it knows how to load all of those objects? That's two responsibilities, and that ain't cool yo.
No, there currently isn't a way to do this. I'd possibly use a factory in this case
var all = MyClassFactory.LoadAll<MyDerivedType>();
An abstract class can never be instantiated(that's the whole point) so any static methods would have to be implemented in each child class.
From an MSDN Thread
Static methods can be defined in an abstract class. However, you cannot force a derived class to implement a static method. If you think about it, such a method would be useless. Static methods are invoked using type names, not instance variables. If I call MyBaseClass.MyMethod, then MyBaseClass.MyMethod will always be invoked. How would it do you any good to force MyChildClass, which inherits from MyBaseClass, to also a implement a static MyMethod?
(Note: edited implemented to instantiated in the first sentence.)
There is nothing wrong with the way you are doing this. In fact most of MS generic extension methods are designed like this.
As for:
"Does a static method even know what type it is even being called from in C#?"
Its not a question of the static method knowing, its a question of the compiler knowing. When the code is scanned by the compiler this is when all the types are consolidated. At this point it can work out what code calls what functions and what types need to be returned. This is also the reason that a var type cannot be returned from a function.

Why can't I inherit static classes?

I have several classes that do not really need any state. From the organizational point of view, I would like to put them into hierarchy.
But it seems I can't declare inheritance for static classes.
Something like that:
public static class Base
{
}
public static class Inherited : Base
{
}
will not work.
Why have the designers of the language closed that possibility?
Citation from here:
This is actually by design. There seems to be no good reason to inherit a static class. It has public static members that you can always access via the class name itself. The only reasons I have seen for inheriting static stuff have been bad ones, such as saving a couple of characters of typing.
There may be reason to consider mechanisms to bring static members directly into scope (and we will in fact consider this after the Orcas product cycle), but static class inheritance is not the way to go: It is the wrong mechanism to use, and works only for static members that happen to reside in a static class.
(Mads Torgersen, C# Language PM)
Other opinions from channel9
Inheritance in .NET works only on instance base. Static methods are defined on the type level not on the instance level. That is why overriding doesn't work with static methods/properties/events...
Static methods are only held once in memory. There is no virtual table etc. that is created for them.
If you invoke an instance method in .NET, you always give it the current instance. This is hidden by the .NET runtime, but it happens. Each instance method has as first argument a pointer (reference) to the object that the method is run on. This doesn't happen with static methods (as they are defined on type level). How should the compiler decide to select the method to invoke?
(littleguru)
And as a valuable idea, littleguru has a partial "workaround" for this issue: the Singleton pattern.
The main reason that you cannot inherit a static class is that they are abstract and sealed (this also prevents any instance of them from being created).
So this:
static class Foo { }
compiles to this IL:
.class private abstract auto ansi sealed beforefieldinit Foo
extends [mscorlib]System.Object
{
}
Think about it this way: you access static members via type name, like this:
MyStaticType.MyStaticMember();
Were you to inherit from that class, you would have to access it via the new type name:
MyNewType.MyStaticMember();
Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism.
Perhaps you're thinking you just want to extend some of the items in the original class. In that case, there's nothing preventing you from just using a member of the original in an entirely new type.
Perhaps you want to add methods to an existing static type. You can do that already via extension methods.
Perhaps you want to be able to pass a static Type to a function at runtime and call a method on that type, without knowing exactly what the method does. In that case, you can use an Interface.
So, in the end you don't really gain anything from inheriting static classes.
Hmmm... would it be much different if you just had non-static classes filled with static methods..?
What you want to achieve by using class hierarchy can be achieved merely through namespacing. So languages that support namespapces ( like C#) will have no use of implementing class hierarchy of static classes. Since you can not instantiate any of the classes, all you need is a hierarchical organization of class definitions which you can obtain through the use of namespaces
You can use composition instead... this will allow you to access class objects from the static type. But still cant implements interfaces or abstract classes
Although you can access "inherited" static members through the inherited classes name, static members are not really inherited. This is in part why they can't be virtual or abstract and can't be overridden. In your example, if you declared a Base.Method(), the compiler will map a call to Inherited.Method() back to Base.Method() anyway. You might as well call Base.Method() explicitly. You can write a small test and see the result with Reflector.
So... if you can't inherit static members, and if static classes can contain only static members, what good would inheriting a static class do?
A workaround you can do is not use static classes but hide the constructor so the classes static members are the only thing accessible outside the class. The result is an inheritable "static" class essentially:
public class TestClass<T>
{
protected TestClass()
{ }
public static T Add(T x, T y)
{
return (dynamic)x + (dynamic)y;
}
}
public class TestClass : TestClass<double>
{
// Inherited classes will also need to have protected constructors to prevent people from creating instances of them.
protected TestClass()
{ }
}
TestClass.Add(3.0, 4.0)
TestClass<int>.Add(3, 4)
// Creating a class instance is not allowed because the constructors are inaccessible.
// new TestClass();
// new TestClass<int>();
Unfortunately because of the "by-design" language limitation we can't do:
public static class TestClass<T>
{
public static T Add(T x, T y)
{
return (dynamic)x + (dynamic)y;
}
}
public static class TestClass : TestClass<double>
{
}
You can do something that will look like static inheritance.
Here is the trick:
public abstract class StaticBase<TSuccessor>
where TSuccessor : StaticBase<TSuccessor>, new()
{
protected static readonly TSuccessor Instance = new TSuccessor();
}
Then you can do this:
public class Base : StaticBase<Base>
{
public Base()
{
}
public void MethodA()
{
}
}
public class Inherited : Base
{
private Inherited()
{
}
public new static void MethodA()
{
Instance.MethodA();
}
}
The Inherited class is not static itself, but we don't allow to create it. It actually has inherited static constructor which builds Base, and all properties and methods of Base available as static. Now the only thing left to do make static wrappers for each method and property you need to expose to your static context.
There are downsides like the need for manual creation of static wrapper methods and new keyword. But this approach helps support something that is really similar to static inheritance.
P.S.
We used this for creating compiled queries, and this actually can be replaced with ConcurrentDictionary, but a static read-only field with its thread safety was good enough.
My answer: poor design choice. ;-)
This is an interesting debate focused on syntax impact. The core of the argument, in my view, is that a design decision led to sealed static classes. A focus on transparency of the static class's names appearing at the top level instead of hiding ('confusing') behind child names? One can image a language implementation that could access the base or the child directly, confusing.
A pseudo example, assuming static inheritance was defined in some way.
public static class MyStaticBase
{
SomeType AttributeBase;
}
public static class MyStaticChild : MyStaticBase
{
SomeType AttributeChild;
}
would lead to:
// ...
DoSomethingTo(MyStaticBase.AttributeBase);
// ...
which could (would?) impact the same storage as
// ...
DoSomethingTo(MyStaticChild.AttributeBase);
// ...
Very confusing!
But wait! How would the compiler deal with MyStaticBase and MyStaticChild having the same signature defined in both? If the child overrides than my above example would NOT change the same storage, maybe? This leads to even more confusion.
I believe there is a strong informational space justification for limited static inheritance. More on the limits shortly. This pseudocode shows the value:
public static class MyStaticBase<T>
{
public static T Payload;
public static void Load(StorageSpecs);
public static void Save(StorageSpecs);
public static SomeType AttributeBase
public static SomeType MethodBase(){/*...*/};
}
Then you get:
public static class MyStaticChild : MyStaticBase<MyChildPlayloadType>
{
public static SomeType AttributeChild;
public static SomeType SomeChildMethod(){/*...*/};
// No need to create the PlayLoad, Load(), and Save().
// You, 'should' be prevented from creating them, more on this in a sec...
}
Usage looks like:
// ...
MyStaticChild.Load(FileNamePath);
MyStaticChild.Save(FileNamePath);
doSomeThing(MyStaticChild.Payload.Attribute);
doSomething(MyStaticChild.AttributeBase);
doSomeThing(MyStaticChild.AttributeChild);
// ...
The person creating the static child does not need to think about the serialization process as long as they understand any limitations that might be placed on the platform's or environment's serialization engine.
Statics (singletons and other forms of 'globals') often come up around configuration storage. Static inheritance would allow this sort of responsibility allocation to be cleanly represented in the syntax to match a hierarchy of configurations. Though, as I showed, there is plenty of potential for massive ambiguity if basic static inheritance concepts are implemented.
I believe the right design choice would be to allow static inheritance with specific limitations:
No override of anything. The child cannot replace the base
attributes, fields, or methods,... Overloading should be ok, as
long as there is a difference in signature allowing the compiler to
sort out child vs base.
Only allow generic static bases, you cannot inherit from a
non-generic static base.
You could still change the same store via a generic reference MyStaticBase<ChildPayload>.SomeBaseField. But you would be discouraged since the generic type would have to be specified. While the child reference would be cleaner: MyStaticChild.SomeBaseField.
I am not a compiler writer so I am not sure if I am missing something about the difficulties of implementing these limitations in a compiler. That said, I am a strong believer that there is an informational space need for limited static inheritance and the basic answer is that you can't because of a poor (or over simple) design choice.
Static classes and class members are used to create data and functions that can be accessed without creating an instance of the class. Static class members can be used to separate data and behavior that is independent of any object identity: the data and functions do not change regardless of what happens to the object. Static classes can be used when there is no data or behavior in the class that depends on object identity.
A class can be declared static, which indicates that it contains only static members. It is not possible to use the new keyword to create instances of a static class. Static classes are loaded automatically by the .NET Framework common language runtime (CLR) when the program or namespace that contains the class is loaded.
Use a static class to contain methods that are not associated with a particular object. For example, it is a common requirement to create a set of methods that do not act on instance data and are not associated to a specific object in your code. You could use a static class to hold those methods.
Following are the main features of a static class:
They only contain static members.
They cannot be instantiated.
They are sealed.
They cannot contain Instance Constructors (C# Programming Guide).
Creating a static class is therefore basically the same as creating a class that contains only static members and a private constructor. A private constructor prevents the class from being instantiated.
The advantage of using a static class is that the compiler can check to make sure that no instance members are accidentally added. The compiler will guarantee that instances of this class cannot be created.
Static classes are sealed and therefore cannot be inherited. They cannot inherit from any class except Object. Static classes cannot contain an instance constructor; however, they can have a static constructor. For more information, see Static Constructors (C# Programming Guide).
When we create a static class that contains only the static members and a private constructor.The only reason is that the static constructor prevent the class from being instantiated for that we can not inherit a static class .The only way to access the member of the static class by using the class name itself.Try to inherit a static class is not a good idea.
I run into the problem when trying to code an IComparer<T> implementation against a third-party library where T is an enum embedded in a class as in the following:
public class TheClass
{
public enum EnumOfInterest
{
}
}
But because the enum is defined within a third-party library class, I can't write the comparer because the following gives a "cannot extends list" error:
public class MyComparer : IComparer<TheClass.EnumOfInterest>
{
}
I'm not even extending a static class -- I'm just implementing a comparer of a enum defined in a class.

How can I make a class global to the entire application?

I would like to access a class everywhere in my application, how can I do this?
To make it more clear, I have a class somewhere that use some code. I have an other class that use the same code. I do not want to duplicate so I would like to call the same code in both place by using something. In php I would just include("abc.php") in both... I do not want to create the object everytime I want to use the code.
Do you want to access the class or access an instance of the class from everywhere?
You can either make it a static class - public static class MyClass { } - or you can use the Singleton Pattern.
For the singleton pattern in its simplest form you can simply add a static property to the class (or some other class) that returns the same instance of the class like this:
public class MyClass
{
private static MyClass myClass;
public static MyClass MyClass
{
get { return myClass ?? (myClass = new MyClass()); }
}
private MyClass()
{
//private constructor makes it where this class can only be created by itself
}
}
The concept of global classes in C# is really just a simple matter of referencing the appropriate assembly containing the class. Once you have reference the needed assembly, you can refer to the class of choice either by it's fully qualified Type name, or by importing the namespace that contains the class. (Concrete instance or Static access to that class)
Or
You can have a Singleton class to use it everywhere but some people won't recommend you this way to proceed.
The other answers that you've been given about using a static class or a singleton pattern are correct.
Please consider, however, the fact that doing so does compromise your ability to test. In general, if you can, prefer dependency injection over globally accessed classes. I know this isn't always possible (or practical).
Just on that, you should also look up the abstract factory pattern. It allows you to have a well known factory class that produces the actual instance of a class that you're using. To have a globally accessed logging class, for example, don't directly create a logging class. Instead, use a logging factory to create it for you and return an interface to a logging class. That way it's easier to swap in and out different logging classes.
Since you do not want to create the object every time and it sounds like you are talking about some sort of utility methods...
I suggest you use static methods in an assembly which you can reference where needed

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