How can I determinate invoke of keyboard in Windows Phone - c#

I have a textBox, how can I make the keyBoard appear in 500 milliseconds. Is it possible?

No, at least not directly. If you work around it, your users won't be expecting that behaviour and it may lead to trouble.
WARNING - Here be dragons!
I guess you could spoof it if you really wanted to do it (which I wouldn't recommend). You could exactly position a transparent rectangle over the control, and on tap of that control, start a timer that hides the rectangle and sets focus on the textbox, but that's a road to nightmares as you try to position the control, and re-enable it on blur.

Related

How to stop VScrollbar from flashing when selected

I have a System.Windows.Forms.VScrollBar control on my form and select it programmatically by calling scrollBar.Select() so that mouse-wheel and keyboard scrolling just works (without the user having to explicitly select the scrollbar beforehand). However, this causes the scrollbar cursor to constantly flash every half a second or so. Is there any way to stop this behaviour? I have looked around but I can't find any property to control this behaviour?
I even tried creating a custom scrollbar inherting from VScrollBar and overriding OnPaint, but that's not even getting called, so I guess its not used by VScrollBar at all.
I don't know that keyboard scrolling can be easily implemented on a WinForms AutoScroll control (see this answer). I do know that so long as the AutoScroll control has focus in the form, mouse-wheel scrolling should work without the user selecting the scrollbar itself. I suggest that rather than calling scrollBar.Select() to accomplish what you need, you instead call scrollBarParent.Focus(). This should take care of the flashing issue.

SurfaceListBox not responding to touch gestures for several seconds

I have a WPF-program that has a grid with two columns. First one has buttons and second one has WindowsFormsHost-element that embeds an ActiveX component. One button hides the WindowsFormsHost-element and shows a SurfaceListBox on the same location on screen in the second column. If I have touched the WindowsFormsHost element just before pressing this button, it takes approximately 8 seconds from the last touch until the SurfaceListBox becomes responsible for touch gestures.
The thread is probably not blocked, because I can use the buttons in another column, and use use the ListBox with mouse.
The ListBox remains unresponsive for touch events forever, if I touch it within the 8 second waiting time. So it seems that somehow the ListBox does not get the touch events.
If I programmatically create another ListBox, it does not work either, for 8 seconds, if it is placed in same are on screen than the WindowsFormsHost was.
I noticed there is a method CaptureTouch() for UIElement, but I cannot get hold of to the TouchDevice that I could pass it as parameter. I have set ManipulationEnabled="true" for every UIElement and no TouchEvent will be fired.
I have also desperately used UpdateLayout() etc with no luck.
So I think the touch gestures are somehow routed wrong and after the waiting time it implicitly fixes the routing, but is there a way I could make the touch gestures work in the ListBox immediately?
The problem disappeared when I removed "focus tracking for launching on-screen keyboard" from my program.
So in case of somebody else struggles with the same problem,
http://www.infragistics.com/community/blogs/blagunas/archive/2013/12/17/showing-the-windows-8-touch-keyboard-in-wpf.aspx and SurfaceListBoxes aren't meant for each other.

Balloon pop up over control mouse enter/exit

Hello,
Above is the program I am writing. On the right panel is basically two custom controls (the blue rectangle area) I created and just added them as controls to the background panel control when this winform program loads.
I used MS paint to draw out the pop up balloon that I want to see when my mouse enter this control's area. I want to do the following:
1. If mouse enter the control area, the yellow area balloon pop up and populate with the information of that specific control
2. If mouse move out of the control area, the pop up balloon disappear.
Can this be done with Winform application? I looked around and found out about Tooltip class but so far from researching I don't know if it does what I want to do.
I could be wrong but googling around gave me the impress that Tooltip offers very little in term of style. Ideally I want to make this pop up balloon into almost like a border-less pop up window where I can put image , font ect.....at will. Also Tooltip works if you hover over a button or specific field whereas I want the entire control area.
Can this be done? I appreciate if you can point me to any work around if there is one.
I wrote a comment, but I figure I'll expand it into a full answer. This is assuming you want a new control, which isn't a tooltip, for maximum customizability. I did something similar to this for work recently, to act as a non-modal info popup that disappears when clicked.
Creating a Custom Popup Form
What you want is essentially a floating popup that appears over your form, which means you'll want to define a new Form object, rather than a UserControl, as it won't actually be embedded within your other form.
Give it a multiline, non-editable textbox that you can fill with the information you want to populate, then simply call a new instance of the form on your Mouse_Enter event. Close it upon Mouse_Leave.
Adjusting The Style
You'll have to play with it a bit to get it to actually act like a popup and not just a window. I'd recommend setting it to a non-modal popup, and removing the border. You can write a function to automatically size it to its contents. I don't imagine you'll want the user manually resizing it.
Some other things to look into would be overriding the CreateParams property that comes with the basic Form object. You can force DropShadows and TopMost forms without making the form modal. Overriding ShowWithoutActivation to always return true will prevent the form from stealing focus when it pops up.
I'm not sure if you can pull off rounded edges like you have in your mockup. Perhaps you can pull it off with some wizardry in the OnPaint() function, but I couldn't tell you how to do it.
It might be a bit of a pain for fiddling around with, but you can get some good functionality and appearance out of it. If you think you can pull it off acceptably with the ToolTip class, go for it. It took me about a week to get my notifications where I wanted them (though I added several features that you probably don't need to worry about).
Examples
Some keywords to look up in related searches would be Toast Notification and Non-Modal Popup. This might be some use:
http://www.codeproject.com/Articles/442983/Android-Style-Toast-Notification-for-NET
Since you already have implemented custom user controls you might want to try it again. Make a control that is that style and color, changes it's size based on it's text. You can feed it information (such as the text to display) from your existing user control object. You can also have the mouse enter/leave code reside in your first user control.
If you're not sure how to make a rectangle with round corners you can either make it on the fly using a graphics object (which will turn into a bitmap on the screen) or make it how you want it to look in GIMP (or photoshop if you have it) then use that image as the background on your user control. Make the default background transparent (so your voids above the round corners are not grey). If you make a pre loaded image you'll need to be aware you will only be able to scale it equally in Y and X directions. unequal scaling will make it look distorted.
Can you use the Mouse_Enter event on the control?

How do I determine when to show a tooltip?

I'm writing a calendar control in .Net WinForms that will show a tooltip for each date.
What's the best way to determine when to show the tooltip?
Showing it immediately in MouseMove would make it get in the way, so I'd like it to show when the mouse hovers over each date cell.
The MouseHover event only fires on the first hover after MouseEnter, so I can't use it.
What's the best way to do this?
EDIT:I'm using WinForms
The time delay between Enter and Hover is specified in SystemInformation.MouseHoverTime.
If for some reason the built-in tooltip handling code for whichever UI framework you're using isn't sufficient, you could just spin up a Timer after each MouseMove and show a Tooltip when it fires. Obviously, you'd need to reset the Timer each time the mouse is moved to prevent a long series "rain of tooltips".
It would be helpful to know which technology you are using (ASP.NET? Forms? WPF?) because they all have different ways of implementing tooltips:
With ASP.NET, you can simply set the
ToolTip property of a control (such
as a Label control that shows a number in your calendar), and it
will automatically show a tooltip
after a slight delay when hovering
over the control.
In Forms, I think you have to
actually create a ToolTip object then
attach a control to it.
In WPF, you can add a Label.ToolTip
element to your XAML code.
In all cases, though, there's a built-in way to do it, so it might not be necessary for you to write your own code at all.
If your situation is so custom that you do need to write your own code, I'd really need to know more about how you are representing the numbers in your calendar to help you out.
Last thing: you didn't really ask this--and it may not be under your control--but you might want to ask yourself whether a tooltip is the best way to show calendar information in the first place. If space is really tight, then the answer might be "yes", but if you have enough space to show the calendar events (or even the first few words of each event), this would save the user from having to "scrub the whole calendar" (i.e., roll over each date individually).
-Dan
Have a look at the AutoPopDelay, InitialDelay and ReshowDelay properties of the ToolTip class, as they control the behaviour of the tooltip.
I generally play around with the values until I get something that 'feels' right. It's annoying when a tooltip shows immediately, and for short tooltips, it's also annoying when they disappear too soon. For really long tooltips, say, several paragraphs (yes, poor design decision, but if there's a lot of info to read, at least let me read it!) then it should stay open as long as my mouse is stationary.
A tooltip example from MSDN gives the following values:
AutoPopDelay = 5000;
InitialDelay = 1000;
ReshowDelay = 500;
// Force the ToolTip text to be displayed whether or not the form is active.
ShowAlways = true;
As mentioned in a comment, the poster wants to trigger the tooltip programatically. For that, ToolTip.Show( ) needs to be called. To get a delay effect, you'll likely want to have a timer running which counts the time that the mouse is stationary. Whenever the mouse enters, leaves or moves within the control, this time should be reset.

Can I set an infinite AutoPopDelay for a tooltip in a .NET Windows Forms window?

I have a requirement to not have the standard .NET Windows Forms tooltip automatcially hide - that is, I need them to remain visible until the mouse moves off the control that has the tooltip. I'd like to avoid having to use specific MouseEnter and MouseLeave events for all controls with a tooltip. I'm happy to hear about third-party solutions if they'd solve the problem.
As it has been posted countless times and is known from the .NET Framework early days, you cannot set the AutoPopDelay time higher than an Int16.MaxValue (i.e. 32767) and have it working. Using the tooltip Show() method leads to the same result. Any value higher than 32767 leads the timer to be reset to 5000 ms.
Even an attempt to set the AutomaticDelay to a value that leads to an AutoPopDelay value higher than 32767 will cause the tooltip not to work. Furthermore, using the StopTimer() method doesn't yield any positive results.
The only way I was succesful in displaying a tooltip with infinite timeout was using the tooltip Show() method that passes the displayed position. tooltip.Show(text, control, position). In conclusion, the tooltip control has the most bizarre behavior I have yet encountered in a control and the documentation about setting the delay times is quite misleading.
I was searching for a solution to the problem
The popup baloon disappears too fast, not allowing me to read its content
The popup baloon does not appear again when hovering into that region.
I found in the forums the following answer, which does not solve Problem2, but lets me read the text for more than the time I need when I set its value to 32766 and is thus - in my opinion - a kind of 'work around':
Actually, I found out my problem was that I assigned a value higher than 32767 (32768 and higher will have an effect of 5 sec) really
weird, since AutoPopDelay is supposed to take an Integer (32 bit) as
parameter, and 32767 is really a signed 16 bit ...
But I have to admit, it still sucks...
But setting it to 32000 (32 seconds) seems to work better. No clue why this is but maybe it helps someone.
In my application, the tooltip text has to update every 10 seconds. What works for me is to deactivate and activate the tooltip every time this text is updated. When I set the AutoPopDelay to more than 10 seconds, the tooltip will effectively stay forever. So you might use a timer to repeatedly activate and deactivate the tooltip:
private void timer1_Tick(object sender, EventArgs e)
{
toolTip1.Active = false;
toolTip1.Active = true;
}
To minimize the flicker that happens on reactivating the tooltip, set the InitialDelay to 1. When you set the AutoPopDelay to 30000 and the timer interval also to 30000 you'll see a very short flicker only once every 30 seconds. For my application this short flicker is acceptable. Btw, don't forget to turn on the timer! (At first I thought it didn't work, until I discovered I forgot to turn on the timer ;-))
Of course this is a cure for the symptoms and not an elegant solution to the problem.
Try myToolTip.ReshowDelay = 0.
You just reshow the tooltip immediately after its delay expires. It worked for me.
This is not going to be the answer you want to hear... Roll your own. I once had scenario where I wanted to simulate the new Office's ribbonbar tooltip behavour for shortcut keyboard commands and I found that the standard tooltip API is just too limited.
Make a small, simple and border-less form instance for every control that you need a tooltip for. Then show and hide them non-modally as you do a mouse-enter or -leave event. Have the constructor for this window receive the UI control instance and let it query the control for it's events so that it can attach itself to the mouse-enter and -leave events, so that you wouldn't have to wire them up manually.
In my limited experience, I have found that setting the showAlways property to true has the side effect of making the tip display "infinitely" (until the cursor exits the control). This is not what the documentation says it will do, but that's what I have experienced. (However, I am using the Janus Supertip component, and it's possible that affects the behavior).
I think you are trying to cure the symptoms and not the cause of your problem.
You are trying to force a ToolTip to be something different from a ToolTip. A tooltip is, by definition, "a small "hover box" with information about the item being hovered over".
If the user can't read what the tooltip is trying to suggest in 30 seconds, then it isn't really a "tip" but an entire chapter from the help file. Put lengthy instructions into the Manual and do not attempt to force it into a ToolTip that stays open forever.
So, I ended up de-activating the tooltip, but I am still using it to hold the text for the tooltip, because it neatly adds itself to all the controls. I made my own panel and label inside it for the tooltip and dynamically positioned, made visible and populated the text on the mouse enter and mouse leave events of all the controls.
I also wrote a recursive function to add the mouse events to each label control (the only ones I have tooltips on), so I didn't have to manually to it and won't have to remember to do it when I add a new label. New developers on the project may not ever realise that the tooltip control is not actually rendering the tips.
Why a label in a panel? - so really big tooltips can scroll - although this is still not working nicely.
It is not real pretty, and I am still looking for a good answer if you've got on (or a critique of the method I've employed).
I came across http://www.binarymission.co.uk/, but their tooltip did not seem to render properly in my .NET 3.5 application. I am still talking to them.
The ToolTip.StopTimer method might help. From MSDN:
The ToolTip class has an internal timer that it uses to set the display duration for ToolTips. The duration associated with this timer is set through the AutoPopDelay property. The StopTimer method will stop this internal timer, causing any displayed ToolTip to be shown modally until the Hide method is called, or the parent form is minimized, hidden, or closed.
Set the ToolTipService.ShowDuration attached property to int.MaxValue:
<Button
Height="23" Width="75"
Content="Click Me"
ToolTip="My ToolTip" ToolTipService.ShowDuration="2147483647"
/>

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