I have two methods, for example Method1 and Method2. How can I invoke Method2 500ms after Method1 completes?
public void Method1()
{
}
public void Method2()
{
}
Use either the Timer or a BackgroundWorker. Timer is probably most appropriate for your brief description unless you want to do something on the UI thread in which case a DispatchTimer is better for you as it calls back on the UI thread.
Example:
public void Run_Method1_Then_Method2_500_Milliseconds_Later()
{
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromMilliseconds(500);
timer.Tick += (s, e) =>
{
// do some quick work here in Method2
Method2(timer);
};
Method1(); // Call Method1 and wait for completion
timer.Start(); // Start Method2 500 milliseconds later
}
public void Method1()
{
// Do some work here
}
public void Method2(DispatcherTimer timer)
{
// Stop additional timer events
timer.Stop();
// Now do some work here
}
Task.Factory.StartNew( () =>
{
Methdd1();
Thread.Sleep(500);
Method2();
});
EDIT
Due to the issue highlighted by #spender this code is problematic and could lead to thread starvation (see: http://msdn.microsoft.com/en-us/library/ff963549.aspx). The timer suggested by #HiTech Magic seems a better way to go.
System.Timers.Timer aTimer = new System.Timers.Timer(10000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 60 seconds (60000 milliseconds).
aTimer.Interval = 60000;
//for enabling for disabling the timer.
aTimer.Enabled = false;
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
//disable the timer
aTimer.Enabled = false;
Method2();
}
public void Method1()
{
//some code
aTimer.Enabled = true;
}
public void Method2()
{
}
Related
I am using System.Timers.Timer and every x seconds I need to perform some tasks in an ElapsedEvent method. While I am performing my tasks in the ElapsedEvent method, I want the timer to be stopped. However, I have another method that can start the timer, which can be called while the ElapsedEvent is running. My code looks something like this:
class MyClass {
Timer myTimer;
public MyClass {
myTimer = new System.Timers.Timer();
// init timer code here...
}
public void ElapsedEventTask(object source, ElapsedEventArgs e) {
myTimer.Enabled = false;
try
{
// do my tasks
}
catch
{
...
}
finally
{
myTimer.Enabled = true;
}
}
}
public void AnotherMethod() {
// do some things
myTimer.Enabled = true;
}
How do I prevent AnotherMethod from starting the timer while I'm completing the task in ElapsedEventTask?
You can add a variable that indicate if the task is running. Finaly to be thread safe, you need to use lock when this variable is used in with myTimer.Enabled :
class MyClass
{
object syncEnableRunning = new object();
bool running
Timer myTimer;
public void ElapsedEventTask(object source, ElapsedEventArgs e)
{
lock(syncEnableRunning)
{
running = true;
myTimer.Enabled = false;
}
try { /*do my tasks*/}
catch { ... }
finally
{
lock(syncEnableRunning)
{
myTimer.Enabled = true;
running = false;
}
}
}
public void AnotherMethod()
{
// do some things
lock(syncEnableRunning)
{
if(!running)
{
myTimer.Enabled = true;
}
}
}
}
According to the documentation the System.Timers.Timer class is not thread-safe, so it's not safe to touch its Enabled property from multiple threads without synchronization (doing so results to undefined behavior). Vernou's answer shows how to synchronize the threads by using locks, but personally I am a bit nervous with trying to enforce a non-overlapping execution policy using a mechanism that apparently was designed to be re-entrant. So my suggestion is to ditch the System.Timers.Timer, and use instead an asynchronous loop, controlled by Stephen Cleary's PauseTokenSource mechanism:
class MyClass
{
private readonly CancellationTokenSource _cts;
private readonly PauseTokenSource _pts;
public Task Completion { get; private set; }
public MyClass(TimeSpan interval)
{
_cts = new CancellationTokenSource();
_pts = new PauseTokenSource();
_pts.IsPaused = true;
Completion = Task.Run(async () =>
{
try
{
while (true)
{
await _pts.Token.WaitWhilePausedAsync(_cts.Token);
var delayTask = Task.Delay(interval, _cts.Token);
/* Do my tasks */
await delayTask;
}
}
catch (OperationCanceledException)
when (_cts.IsCancellationRequested) { } // Ignore
});
}
public void Start() => _pts.IsPaused = false;
public void Stop() => _pts.IsPaused = true;
public void Complete() => _cts.Cancel();
}
The PauseTokenSource is the controller of a PauseToken, a similar concept with the CancellationTokenSource/CancellationToken combo. The difference is that the CancellationTokenSource can be canceled only once, while the PauseTokenSource can be paused/unpaused multiple times. This class is included in the AsyncEx.Coordination package.
The MyClass exposes a Complete method that terminates the asynchronous loop, and a Completion property that can be awaited. It is a good idea to await this property before closing the program, to give to any active operation the chance to complete. Otherwise the process may be killed in the middle of a background execution, with unpredictable consequences.
I would create a one shot timer, which you then need to start again at the end of your timer function.
myTimer = new System.Timers.Timer();
myTimer.AutoReset = false;
public void ElapsedEventTask(object source, ElapsedEventArgs e) {
...
finally
{
myTimer.Start();
}
}
I have a event in my code that can possibly get fired multiple times a second at some moment.
However I would like to implement a way to make that method wait 500ms before really firing, if the method gets called again before those 500ms are over, reset the timer and wait for 500ms again.
Coming from javascript I know this is possible with setTimeout or setInterval. However I'm having trouble figuring out how I could implement such a thing in C#.
You could use a System.Timers.Timer wrapped in a class to get the behaviour you need:
public class DelayedMethodCaller
{
int _delay;
Timer _timer = new Timer();
public DelayedMethodCaller(int delay)
{
_delay = delay;
}
public void CallMethod(Action action)
{
if (!_timer.Enabled)
{
_timer = new Timer(_delay)
{
AutoReset = false
};
_timer.Elapsed += (object sender, ElapsedEventArgs e) =>
{
action();
};
_timer.Start();
}
else
{
_timer.Stop();
_timer.Start();
}
}
}
This can then be used in the following manner:
public class Program
{
static void HelloWorld(int i)
{
Console.WriteLine("Hello World! " + i);
}
public static void Main(string[] args)
{
DelayedMethodCaller methodCaller = new DelayedMethodCaller(500);
methodCaller.CallMethod(() => HelloWorld(123));
methodCaller.CallMethod(() => HelloWorld(123));
while (true)
;
}
}
If you run the example, you will note that "Hello World! 123" is only displayed once - the second call simply resets the timer.
If you need to reset the timer when the method is called again, consider looking at the ManualResetEvent class:
https://msdn.microsoft.com/en-us/library/system.threading.manualresetevent(v=vs.110).aspx
You can use this to notify one or more waiting threads that an event has occurred.
You can use Thread.Sleep() with locking
private object locking = new object();
lock (locking )
{
Thread.Sleep(500);
//Your code to run here
}
https://msdn.microsoft.com/en-us/library/system.threading.thread.sleep(v=vs.110).aspx
Just writen super simple class with System.Threading.Thread; With a little different approach Usage.
var delayedCaller = new DelayedTimeout(() => HelloWorld(123), 500, false);
delayedCaller.ResetTimer();
delayedCaller.ResetTimer();
Currently, you can do it very simple with the following class
public class DelayedTimeout
{
readonly Timer _timer;
readonly int _timeoutMs;
public DelayedTimeout(TimerCallback callback, int timeoutMs, bool startNow)
{
_timeoutMs = timeoutMs;
// Should we start now
var currentTimeoutMs = startNow ? _timeoutMs : Timeout.Infinite;
_timer = new Timer(callback, null, currentTimeoutMs, Timeout.Infinite);
}
// Constructor overloading
public DelayedTimeout(Action callback, int timeoutMs, bool startNow) :
this(delegate (object? obj) { callback.Invoke(); }, timeoutMs, startNow)
{}
public void ResetTimer()
{
_timer.Change(Timeout.Infinite, Timeout.Infinite); // Stop the timer
_timer.Change(_timeoutMs, Timeout.Infinite); // Stop the timer
}
}
I have event handler:
private void Control_Scroll(object sender, ScrollEventArgs e)
{
UpdateAnnotations();
}
Now I wish to update annotations only if user stopped scrolling, like if since last scrolling event passed 100ms, then execute action, else discard it, as it won't matter anyway.
What would be the easiest/reusable way to do that, preferably some static method like public static void DelayedAction(Action action, TimeSpan delay).
Using .NET 4.0.
See this answer to an Rx (Reactive Extensions) question. (You can use Observable.FromEvent to create an observable from an event.)
I would go with something like this
class MyClass
{
private System.Timers.Timer _ScrollTimer;
public MyClass()
{
_ScrollTimer= new System.Timers.Timer(100);
_ScrollTimer.Elapsed += new ElapsedEventHandler(ScrollTimerElapsed);
}
private void ResetTimer()
{
_ScrollTimer.Stop();
_ScrollTimer.Start();
}
private void Control_Scroll(object sender, ScrollEventArgs e, TimeSpan delay)
{
ResetTimer();
}
private void ScrollTimerElapsed(object sender, ElapsedEventArgs e)
{
_ScrollTimer.Stop();
UpdateAnnotations();
}
}
Every time the user scrolls, the timer gets reset and only when scrolling stops for 100ms the TimerElapsed gets fired and you can update your annotations.
I tried this with several controls on the form at the same time, and it is reusable by outside.
private void vScrollBar1_Scroll(object sender, ScrollEventArgs e)
{
if (DelayedAction(100, sender))
UpdateAnnotations();
}
Dictionary<object, Timer> timers = new Dictionary<object, Timer>();
bool DelayedAction(int delay, object o)
{
if (timers.ContainsKey(o))
return false;
var timer = new Timer();
timer.Interval = delay;
timer.Tick += (s, e) =>
{
timer.Stop();
timer.Dispose();
lock(timers)
timers.Remove(o);
};
lock(timers)
timers.Add(o, timer);
timer.Start();
return true;
}
The dictionary is locked, because if a user cannot hit two controls at the same time, a timer might be inserted at the same time as another one is removed.
Try this class:
public class ActionHelper
{
private static Dictionary<Delegate, System.Threading.Timer> timers =
new Dictionary<Delegate, System.Threading.Timer>();
private static object lockObject = new object();
public static void DelayAction(Action action, TimeSpan delay)
{
lock (lockObject)
{
System.Threading.Timer timer;
if (!timers.TryGetValue(action, out timer))
{
timer = new System.Threading.Timer(EventTimerCallback, action,
System.Threading.Timeout.Infinite,
System.Threading.Timeout.Infinite);
timers.Add(action, timer);
}
timer.Change(delay, TimeSpan.FromMilliseconds(-1));
}
}
public static void EventTimerCallback(object state)
{
var action = (Action)state;
lock (lockObject)
{
var timer = timers[action];
timers.Remove(action);
timer.Dispose();
}
action();
}
}
Features:
Thead safe
Supports multiple concurrent actions
Usage:
private void Control_Scroll(object sender, ScrollEventArgs e)
{
ActionHelper.DelayAction(UpdateAnnotations, TimeSpan.FromSeconds(1));
}
Just be aware that the method is called in a separate thread. If you need to do UI work, you need to use Control.Invoke (WinForms) or Dispatcher.Invoke (WPF):
// The method is contained in a Form (winforms)
private void UpdateAnnotations()
{
if (this.InvokeRequired)
this.Invoke(new Action(UpdateAnnotations));
else
{
MessageBox.Show("Method is called");
}
}
Could you not store the time the event was fired (DateTime.Now) and when ever it's called check how long it's been since the last time (e.g. DateTime.Now - lastExecutionTime > minTime)
** Update **
Or a more generic way based on your static helper idea:
public static void DelayedAction(Action action, TimeSpan delay)
{
var delayedActionTimer = new Timer(x => action(), null, delay, TimeSpan.FromMilliseconds(-1));
}
Needs work obviously... for instance you could store the timer in a field and reset (change) the delay each time the user scrolls
Decided to not use any timers.
What i did is simpler.
Added a backgroundworker.
Added a Shown event the Shown event fire after all the constructor have been loaded.
In the Shown event im starting the backgroundworker async.
In the backgroundworker DoWork im doing:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while(true)
{
cpuView();
gpuView();
Thread.Sleep(1000);
}
}
In this case it's better to use two System.Threading.Timer and execute your cpu-intensive operations in these two threads. Please note that you must access controls with BeginInvoke. You can encapsulate those accesses into properties setter or even better pull them out to a view model class.
public class MyForm : Form
{
private System.Threading.Timer gpuUpdateTimer;
private System.Threading.Timer cpuUpdateTimer;
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
if (!DesignMode)
{
gpuUpdateTimer = new System.Threading.Timer(UpdateGpuView, null, 0, 1000);
cpuUpdateTimer = new System.Threading.Timer(UpdateCpuView, null, 0, 100);
}
}
private string GpuText
{
set
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => gpuLabel.Text = value), null);
}
}
}
private string TemperatureLabel
{
set
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => temperatureLabel.Text = value), null);
}
}
}
private void UpdateCpuView(object state)
{
// do your stuff here
//
// do not access control directly, use BeginInvoke!
TemperatureLabel = sensor.Value.ToString() + "c" // whatever
}
private void UpdateGpuView(object state)
{
// do your stuff here
//
// do not access control directly, use BeginInvoke!
GpuText = sensor.Value.ToString() + "c"; // whatever
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (cpuTimer != null)
{
cpuTimer.Dispose();
}
if (gpuTimer != null)
{
gpuTimer.Dispose();
}
}
base.Dispose(disposing);
}
You can't just throw this code into a background worker and expect it to work. Anything that updates UI elements (labels, textboxes, ...) needs to be invoked on the main thread. You need to break out your logic to get the data and the logic to update the UI.
I would say your best bet is to do this:
In the timer Tick() method:
// Disable the timer.
// Start the background worker
In the background worker DoWork() method:
// Call your functions, taking out any code that
// updates UI elements and storing this information
// somewhere you can access it once the thread is done.
In the background worker Completed() method:
// Update the UI elements based on your results from the worker thread
// Re-enable the timer.
First make sure to get your head around multithreathing and it's problems (especially UI stuff).
Then you can use somethink like
public class Program
{
public static void Main(string[] args)
{
Timer myTimer = new Timer(TimerTick, // the callback function
new object(), // some parameter to pass
0, // the time to wait before the timer starts it's first tick
1000); // the tick intervall
}
private static void TimerTick(object state)
{
// less then .NET 4.0
Thread newThread = new Thread(CallTheBackgroundFunctions);
newThread.Start();
// .NET 4.0 or higher
Task.Factory.StartNew(CallTheBackgroundFunctions);
}
private static void CallTheBackgroundFunctions()
{
cpuView();
gpuView();
}
}
Please keep in mind (just like John Koerner told you) your cpuView() and gpuView() will not work as is.
Yes you can:
In your Timer tick event:
private void timer_Tick(object sender, EventArgs e)
{
timer.Enabled = false;
backgroundworker.RunWorkerAsync();
timer.Enabled = true;
}
In your Backgroundworker dowork event:
private void backgroundworker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
try
{
//Write what you want to do
}
catch (Exception ex)
{
MessageBox.Show("Error:\n\n" + ex.Message, "System", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
I think BackgroundWorker is too complex thing for the case; with Timer it is difficult to implement guaranteed stopping.
I would like to recommend you using worker Thread with the loop which waits cancellation ManualResetEvent for the interval you need:
If the cancellation event is set then the worker exits the loop.
If there is a timeout (time interval you need exceeds) then perform system monitoring.
Here is the draft version of the code. Please note I have not tested it, but it could show you the idea.
public class HardwareMonitor
{
private readonly object _locker = new object();
private readonly TimeSpan _monitoringInterval;
private readonly Thread _thread;
private readonly ManualResetEvent _stoppingEvent = new ManualResetEvent(false);
private readonly ManualResetEvent _stoppedEvent = new ManualResetEvent(false);
public HardwareMonitor(TimeSpan monitoringInterval)
{
_monitoringInterval = monitoringInterval;
_thread = new Thread(ThreadFunc)
{
IsBackground = true
};
}
public void Start()
{
lock (_locker)
{
if (!_stoppedEvent.WaitOne(0))
throw new InvalidOperationException("Already running");
_stoppingEvent.Reset();
_stoppedEvent.Reset();
_thread.Start();
}
}
public void Stop()
{
lock (_locker)
{
_stoppingEvent.Set();
}
_stoppedEvent.WaitOne();
}
private void ThreadFunc()
{
try
{
while (true)
{
// Wait for time interval or cancellation event.
if (_stoppingEvent.WaitOne(_monitoringInterval))
break;
// Monitoring...
// NOTE: update UI elements using Invoke()/BeginInvoke() if required.
}
}
finally
{
_stoppedEvent.Set();
}
}
}
In my case I was using a BackgroundWorker ,a System.Timers.Timer and a ProgressBar in WinForm Application. What I came across is on second tick that I will repeat the BackgroundWorker's Do-Work I get a Cross-Thread Exception while trying to update ProgressBar in ProgressChanged of BackgroundWorker .Then I found a solution on SO #Rudedog2 https://stackoverflow.com/a/4072298/1218551 which says that When you initialize the Timers.Timer object for use with a Windows Form, you must set the SynchronizingObject property of the timer instance to be the form.
systemTimersTimerInstance.SynchronizingObject = this; // this = form instance.
http://msdn.microsoft.com/en-us/magazine/cc164015.aspx
I'm using following code to call Method B after N seconds method A is called. If method A
is called again within the N seconds timeout, i have to reset the time counting back to N seconds.
I cannot reference System.Windows.Form in my project, so I cannot use System.Windows.Form.Timer.
The method B must be called in the same thread A is called.
private void InitTimer()
{
timer = new BackgroundWorker();
timer.WorkerSupportsCancellation = true;
timer.WorkerReportsProgress = true;
timer.DoWork += delegate(object sender, DoWorkEventArgs e)
{
var st = DateTime.Now;
while (DateTime.Now.Subtract(st).TotalSeconds < 10)
{
if (timer.CancellationPending)
{
e.Cancel = true;
return;
}
}
};
timer.RunWorkerCompleted += delegate(object sender, RunWorkerCompletedEventArgs e)
{
if (!e.Cancelled)
{
MethodB();
}
else
{
timer.RunWorkerAsync();
}
};
}
public void MethodA()
{
if (timer.IsBusy)
timer.CancelAsync();
else
timer.RunWorkerAsync();
}
public void MethodB()
{
//do some stuff
}
Actually the code work, but i think it's a bit confounding. Do you know if there is a best practices to achieve the same result?
It's a shame you're stuck on .NET 2.0, because Rx extensions has a Throttle method that achieves this effect quite elegantly.
Sadly Rx requires at least .NET 3.5 SP1.
Oh well! You can always use a System.Threading.Timer to get this done instead. Synchronization can be provided by leveraging the current SynchronizationContext (this is what BackgroundWorker does).
Here's a sketch of a LaggedMethodPair class to illustrate this approach. The class takes three inputs in its constructor: an Action to be performed on-demand, another Action to serve as the callback that will be invoked when a given timeout has elapsed, and, of course, the timeout itself:
public sealed class LaggedMethodPair
{
private SynchronizationContext _context;
private Timer _timer;
private Action _primaryAction;
private Action _laggedCallback;
private int _millisecondsLag;
public LaggedMethodPair(Action primaryAction,
Action laggedCallback,
int millisecondsLag)
{
if (millisecondsLag < 0)
{
throw new ArgumentOutOfRangeException("Lag cannot be negative.");
}
// Do nothing by default.
_primaryAction = primaryAction ?? new Action(() => { });
// Do nothing by default.
_laggedCallback = laggedCallback ?? new Action(() => { });
_millisecondsLag = millisecondsLag;
_timer = new Timer(state => RunTimer());
}
public void Invoke()
{
// Technically there is a race condition here.
// It could be addressed, but in practice it will
// generally not matter as long as Invoke is always
// being called from the same SynchronizationContext.
if (SynchronizationContext.Current == null)
{
SynchronizationContext.SetSynchronizationContext(
new SynchronizationContext()
);
}
_context = SynchronizationContext.Current;
ResetTimer();
_primaryAction();
}
void ResetTimer()
{
_timer.Change(_millisecondsLag, Timeout.Infinite);
}
void RunTimer()
{
_context.Post(state => _laggedCallback(), null);
}
}
I wrote a sample Windows Forms app to show this class in action. The form contains a LaggedMethodPair member with a timeout of 2000 ms. Its primaryAction adds an item to a list view. Its laggedCallback adds a highlighted item to the list view.
You can see that the code runs as expected.
I would encapsulate this functionality into a timer class with events that other classes can subscribe to (for example a timer.tick event).
I am trying to use AutoResetEvent, because it is capable to wait for a signal. I use it to have worker waited for the signal from A(), and if it has been too long B() will be called.
class Caller
{
AutoResetEvent ev = new AutoResetEvent(false);
public void A()
{
ev.Set();
// do your stuff
Console.Out.WriteLine("A---");
}
void B()
{
Console.Out.WriteLine("B---");
}
public void Start()
{
var checker = new BackgroundWorker();
checker.DoWork += new DoWorkEventHandler(checker_DoWork);
checker.RunWorkerAsync();
}
void checker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
while (!worker.CancellationPending)
{
bool called = ev.WaitOne(TimeSpan.FromSeconds(3));
if (!called) B();
}
}
}
I have tested my class roughly and it is working fine so far. Note that B will be called from worker thread, so you have to do the synchronization in B() if needed.