Windows phone 7 Advertisement - c#

I am developing an application in which I need to display the ads. So now the problem is I cannot use ad-control that is provided by Microsoft. The client has said that he will provide different types of ads like banner,interstitial,gallery and expandable ads. Are there any policies that prohibit me to use my own controls to display the ads rather than using ad-control by Microsoft?

Yes, this is legal, but there are policies regarding WP7 advertising:
Here’s official text from the Microsoft Windows Phone 7 Marketplace guidelines:
2.7 If your application includes or displays advertising, the advertising must comply with the Microsoft Advertising Creative Acceptance Policy Guide.

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Winforms auth using current account password

In my win-fourms application, I would like to do something like to use the account password similarly to how apple has the touch id API. I could not find any information on this. Here is an example I saw in the built in groove music app in windows 10:
Thank you!
When Microsoft built the Universal Windows Platform (UWP) they built in an authentication library that allows you to use user's Microsoft Accounts. There is no built in support for this in WinForms or WPF apps.
However, you can use the Microsoft OAuth endpoint to accomplish the same thing, it just won't look the same (requires a browser popup for starters). More information can be found here:
https://learn.microsoft.com/en-us/azure/active-directory/active-directory-v2-protocols-oauth-code
The code basically requires doing a bunch of REST calls and providing a listening socket for an asynchronous response.

Microsoft.Advertising.Mobile.Xna, Xna does not exist in the namespace

I have created a Mobile application, and as it's my first application, and I'm learning how to do windows phone applications, I want to insert ads into.
I have seen this site: http://social.msdn.microsoft.com/Forums/windowsapps/en-US/8adb6cb5-4274-40b3-b1eb-4f06fdaedb86/how-do-i-add-advertisements-in-my-app?forum=wpdevelop
but when I add using Microsoft.Advertising.Mobile.Xna I have been able to add the reference Microsoft.Advertising.Mobile and Microsoft.Advertising.Mobile.UI but I haven't found Microsoft.Avertising.Mobile.Xna
Is there an other way to insert ads created by Microsoft PubCenter, Am I missing something about Xna?
you should follow these steps for windows phone 7 Advertising Sdk Implementation:
Installing the Microsoft Advertising SDK.
Registering the application with the Microsoft pubCenter.
Embedding the ad control in the application.
For Implementing AdControl in App you can try this:
XAML:
<advertising:AdControl ApplicationId="test_client"
AdUnitId="Image480_80">
</advertising:AdControl>
Note: Add this in <phone:PhoneApplicationPage> Tag
xmlns:advertising="clr-namespace:Microsoft.Advertising.Mobile.UI;assembly=Microsoft.Advertising.Mobile.UI"
After this you can see Test Ads in your Application.
for more Reference you can go here Using display ads in Windows Phone 7 apps and you can find good sample here Windows Phone 7 AdControl Example

Adding Bing Translation on windows phone 7.1

How to use Bing translation Service on windows phone 7.1, is there a specific way of doing it,
#lmaaa95 -- You don't need any DLLs to use Microsoft Translator on Windows Phone.
Microsoft provide APIs that can be called with HTTP or SOAP.
I've blogged on how to do it here:
http://www.netnavi.tv/2012/05/29/using-microsoft-translator-with-windows-phone-7/
There's also an article here on building WP7.x apps with it:
http://msdn.microsoft.com/en-us/magazine/ff872395.aspx
Yep, there are APIs that you can tap into :)
http://www.microsoft.com/en-us/translator/developers.aspx

In App Purchase for Desktop

Does anyone know of a good In-App purchase framework for desktop applications? I see a lot for mobile, but nothing really to support a generic windows application.
Ideally, we want something which can handle all of the purchases, content management, etc. and all we would have to do is ask the server which in-app items the user has purchased, and then get a url to download the necessary assets to the desktop. If it had a c# api, that would be a plus.
Thanks,
Liron
Some desktop games are using Google In-App Payments to monetize by selling virtual goods.
http://www.google.com/payments/payment-options/digital-goods.html
As an example have a look at Bastion:
http://supergiantgames.com/?p=1231
https://chrome.google.com/webstore/detail/oohphhdkahjlioohbalmicpokoefkgid
I believe Steam provides a framework for in-game purchasing of downloadable content.
Windows 8 will be released with a "Windows App Store" that includes a comprehensive payments SDK.

Windows Phone 7 - Steps for Authenticated Push Notifications

I have looked through lots of different resources via the internet for pre-requisites and implementations of the Authenticated Push Notification mechanism for Windows Phone 7.
I have gone through:
http://msdn.microsoft.com/en-us/library/ff941099(VS.92).aspx,
http://msdn.microsoft.com/en-us/library/gg521150(v=VS.92).aspx
http://csainty.blogspot.com/2011/01/wp7-authenticated-push-notifications.html
What I am after is the exact steps (1,2,3...) for pre-requisites and implementations of authenticated push notifications.
Also, how would this work at the time of development when we do not have an application available via the Marketplace?
I would recommend downloading the Microsoft Identity Developer Training Kit
It has an WP7 example for doing authentication and push notifications. Its a training kit focused on claims based authentication but has a very nice wp7 training lab section which covers a lot of wp7 features.

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