What benefits can I take from SmtpClient.SendAsync's userToken object? - c#

I was using SMTPClient.Send(mail) method to send emails, but then I saw, if the email id is not present (does not exists), my application waits till it receives the exception and then allows user to perform further tasks.
So I thought of using SMTPClient.SendAsync Method.
My doubt!! Where can this userToken Object be used which is passed as the parameter to the method? I searched many things online but din't find a good example. Even in MSDN they use it like this
string userState = "test message1";
client.SendAsync(message, userState);
But then what can it be really used for?
Thank you in advance.

You may use it in the following case: imagine that you have application for batch email sending. You compose message(different messages\attachments for every recipient, so you can't combine it into a single message), select for example 20 recipients and press button "Send All". For sending you use SendAsync and several SmtpClient instances from the "pool"(as SmtpClient doesn't allow to call SendAsync twice on one instance before previous call isn't completed).
You have a single SmtpClientSendCompleted handler for all SendAsync calls in which you should perform advanced logging: log result of the sending, names (addresses or even attachments) of the recipients of failed messages, but AsyncCompletedEventArgs can provide this information only with help of UserState. So the basic pattern for this purpose is to use custom user state object. So see the simplified example:
Interface which contains fields you will need in the handler:
public interface IEmailMessageInfo{
string RecipientName {get;set;}
}
Async state class:
/// <summary>
/// User defined async state for SendEmailAsync method
/// </summary>
public class SendAsyncState {
/// <summary>
/// Contains all info that you need while handling message result
/// </summary>
public IEmailMessageInfo EmailMessageInfo { get; private set; }
public SendAsyncState(IEmailMessageInfo emailMessageInfo) {
EmailMessageInfo = emailMessageInfo;
}
}
Here the code for sending email:
SmtpClient smtpClient = GetSmtpClient(smtpServerAddress);
smtpClient.SendCompleted += SmtpClientSendCompleted;
smtpClient.SendAsync(
GetMailMessage()
new SendAsyncState(new EmailMessageInfo{RecipientName = "Blah-blah"})
);
And the handler code example:
private void SmtpClientSendCompleted(object sender, AsyncCompletedEventArgs e){
var smtpClient = (SmtpClient) sender;
var userAsyncState = (SendAsyncState) e.UserState;
smtpClient.SendCompleted -= SmtpClientSendCompleted;
if(e.Error != null) {
tracer.ErrorEx(
e.Error,
string.Format("Message sending for \"{0}\" failed.",userAsyncState.EmailMessageInfo.RecipientName)
);
}
// Cleaning up resources
.....
}
Please, let me know if you need more details.

If you are using async(), you need to also have the event handler.
static void smtpClient_SendCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
//to be implemented
}
This is fine to send email using Async() method. Hope this is helpful.

Related

How do I save result in string of executed command

As the title says how can I save in string the result of the executed command?
SendCommand("server.hostname");
My code:
public void SendCommand(string command)
{
PacketModel packet = new PacketModel()
{
Identifier = 1,
Message = command,
Name = "RustManager"
};
string packetString = JsonConvert.SerializeObject(packet);
_webSocket.SendAsync(packetString, null);
}
public void GetServerHostname()
{
SendCommand("server.hostname");
}
Due to my small reputation I cannot comment - which is what I would have done before that.
Normally methods that end on Async are async and return a Task<T> type.
Using the await keyword makes your method async which is why you have to mark it as async in the method head.
Link to C#-Documentation on the await keyword
It is really hard to say how to get your code running since I don't have alot of information but maybe this helps:
public async void SendCommand(string command)
{
PacketModel packet = new PacketModel()
{
Identifier = 1,
Message = command,
Name = "RustManager"
};
string packetString = JsonConvert.SerializeObject(packet);
var result = await _webSocket.SendAsync(packetString, null);
}
EDIT 1:
After getting some new information here is my new answer:
You use this class for your websocket. If you look at the signiture of the "SendAsync" method you can see, that it returns void (which means "nothing"). So you will not be able to "Store some kind of information" here.
The method looks like this:
public void SendAsync (string data, Action<bool> completed)
{ [...] }
You will have to listen to the WebSocket and wait for a server-side response. It seems, that the library supports that via events:
ws.OnMessage += (sender, e) => {
...
};
So you can define an eventhandler to process the server-response.
If you would like to get the message data, you should access e.Data or e.RawData property.
e.Data property returns a string, so it is mainly used to get the text message data.
(source (GitHub Readme))
So to fullfil your wishes try the following:
1.) At initialization of your _websocket instance subscribe to the .OnMessageevent with a corresponding event handler. (Some information about that)
2.) Send your message as you do it now with SendAsync
3.) If your server responds with a message to the network socket, the OnMessageevent will fire and you will be able to get the Data from the Eventargument e
(I did not test this - but it should work since it is used this way in the examples)

Synchronizing asynchronous events

I have a class that receives standard .Net events from an external class.
These events have an address property (in addition to a lot of other properties, of course) that I can use to synchronize my events, so that I should be able to create a method to Get something, wait for the correct event, then return the data from the event in the Get method.
However, I'm fairly new to synchronization in C# and was hoping any of you could help me out. Below is somewhat pseudo code for what I want to accomplish:
Someone calls DoAsynchronousToSynchronousCall
That method waits until an event have been received with the same address (or until it times out)
The event checks against all current requests. If it finds a request with the same address, let DoAsynchronousToSynchronousCall know the reply has arrived
DoAsynchronousCall gets (or retrieves) the reply and returns it to the caller
public class MyMessage
{
public string Address { get; set; }
public string Data { get; set; }
}
public Main
{
externalClass.MessageReceived += MessageReceived;
}
public void MessageReceived(MyMessage message)
{
MyMessage request = _requestQueue.FirstOrDefault(m => m.Address = message.Address);
if (request != null)
{
// Do something to let DoAsynchronousToSynchronousCall() know the reply has arrived
}
}
private List<MyMessage> _requestQueue = new List<MyMessage>();
public MyMessage DoAsynchronousToSynchronousCall(MyMessage message)
{
_requestQueue.Add(message);
externalClass.Send(message);
// Do something to wait for a reply (as checked for above)
MyMessage reply = WaitForCorrectReply(timeout: 10000);
return reply;
}
I feel like I'm missing an opportunity to use async and await (yet I don't know how), and I hope you're able to understand what I'm trying to accomplish based on the information above.
You really can't have multiple calls on the fly and have synchronous responses. If you want synchronous responses for multiple calls then you need to do the calls synchronously too.
I would look at using Microsoft's Reactive Extensions (NuGet "Rx-Main") to make what you're doing as simple as possible. Rx lets you turn events into streams of values that you can query against.
Here's what I would do.
I would first define a stream of the received messages as IObservable<MyMessage> receivedMessages like this:
receivedMessages =
Observable
.FromEvent<MessageReceivedHandler, MyMessage>(
h => externalClass.MessageReceived += h,
h => externalClass.MessageReceived -= h);
(You didn't provide a class def so I've called the event delegate MessageReceivedHandler.)
Now you can redefine DoAsynchronousToSynchronousCall as:
public IObservable<MyMessage> DoAsynchronousCall(MyMessage message)
{
return Observable.Create<MyMessage>(o =>
{
IObservable<MyMessage> result =
receivedMessages
.Where(m => m.Address == message.Address)
.Take(1);
IObservable<MyMessage> timeout =
Observable
.Timer(TimeSpan.FromSeconds(10.0))
.Select(x => (MyMessage)null);
IDisposable subscription =
Observable
.Amb(result, timeout)
.Subscribe(o);
externalClass.Send(message);
return subscription;
});
}
The result observable is the receivedMessages filtered for the current message.Address.
The timeout observable is a default value to return if the call takes longer than TimeSpan.FromSeconds(10.0) to complete.
Finally the subscription uses Observable.Amb(...) to determine which of result or timeout produces a value first and subscribes to that result.
So now to call this you can do this:
DoAsynchronousCall(new MyMessage() { Address = "Foo", Data = "Bar" })
.Subscribe(response => Console.WriteLine(response.Data));
So, if I make a simple definition of ExternalClass like this:
public class ExternalClass
{
public event MessageReceivedHandler MessageReceived;
public void Send(MyMessage message)
{
this.MessageReceived(new MyMessage()
{
Address = message.Address,
Data = message.Data + "!"
});
}
}
...I get the result Bar! printed on the console.
If you have a whole bunch of messages that you want to process you can do this:
var messagesToSend = new List<MyMessage>();
/* populate `messagesToSend` */
var query =
from message in messagesToSend.ToObservable()
from response in DoAsynchronousCall(message)
select new
{
message,
response
};
query
.Subscribe(x =>
{
/* Do something with each correctly paired
`x.message` & `x.response`
*/
});
You're probably looking for ManualResetEvent which functions as a "toggle" of sorts to switch between thread-blocking and non-blocking behavior. The DoAsynchronousToSynchronousCall would Reset and then WaitOne(int timeoutMilliseconds) the event to block the thread, and the thing checking for the correct reply arrived would do the Set call to let the thread continue on its way if the correct thing arrived.

using EWS Managed API with ASP.NET MVC

I'm trying to create a web app which does many things but the one that I'm currently focused in is the inbox count. I want to use EWS StreamSubscription so that I can get notification for each event and returns the total count of items in the inbox. How can I use this in terms of MVC? I did find some code from Microsoft tutorial that I was gonna test, but I just couldn't figure how I could use it in MVC world i.e. What's the model going to be, if model is the count then how does it get notified every time an event occurs in Exchange Server, etc.
Here's the code I downloaded from Microsoft, but just couldn't understand how I can convert the count to json and push it to client as soon as a new change event occurs. NOTE: This code is unchanged, so it doesn't return count, yet.
using System;
using System.Linq;
using System.Net;
using System.Threading;
using Microsoft.Exchange.WebServices.Data;
namespace StreamingNotificationsSample
{
internal class Program
{
private static AutoResetEvent _Signal;
private static ExchangeService _ExchangeService;
private static string _SynchronizationState;
private static Thread _BackroundSyncThread;
private static StreamingSubscriptionConnection CreateStreamingSubscription(ExchangeService service,
StreamingSubscription subscription)
{
var connection = new StreamingSubscriptionConnection(service, 30);
connection.AddSubscription(subscription);
connection.OnNotificationEvent += OnNotificationEvent;
connection.OnSubscriptionError += OnSubscriptionError;
connection.OnDisconnect += OnDisconnect;
connection.Open();
return connection;
}
private static void SynchronizeChangesPeriodically()
{
while (true)
{
try
{
// Get all changes from the server and process them according to the business
// rules.
SynchronizeChanges(new FolderId(WellKnownFolderName.Inbox));
}
catch (Exception ex)
{
Console.WriteLine("Failed to synchronize items. Error: {0}", ex);
}
// Since the SyncFolderItems operation is a
// rather expensive operation, only do this every 10 minutes
Thread.Sleep(TimeSpan.FromMinutes(10));
}
}
public static void SynchronizeChanges(FolderId folderId)
{
bool moreChangesAvailable;
do
{
Console.WriteLine("Synchronizing changes...");
// Get all changes since the last call. The synchronization cookie is stored in the _SynchronizationState field.
// Only the the ids are requested. Additional properties should be fetched via GetItem calls.
var changes = _ExchangeService.SyncFolderItems(folderId, PropertySet.IdOnly, null, 512,
SyncFolderItemsScope.NormalItems, _SynchronizationState);
// Update the synchronization cookie
_SynchronizationState = changes.SyncState;
// Process all changes
foreach (var itemChange in changes)
{
// This example just prints the ChangeType and ItemId to the console
// LOB application would apply business rules to each item.
Console.Out.WriteLine("ChangeType = {0}", itemChange.ChangeType);
Console.Out.WriteLine("ChangeType = {0}", itemChange.ItemId);
}
// If more changes are available, issue additional SyncFolderItems requests.
moreChangesAvailable = changes.MoreChangesAvailable;
} while (moreChangesAvailable);
}
public static void Main(string[] args)
{
// Create new exchange service binding
// Important point: Specify Exchange 2010 with SP1 as the requested version.
_ExchangeService = new ExchangeService(ExchangeVersion.Exchange2010_SP1)
{
Credentials = new NetworkCredential("user", "password"),
Url = new Uri("URL to the Exchange Web Services")
};
// Process all items in the folder on a background-thread.
// A real-world LOB application would retrieve the last synchronization state first
// and write it to the _SynchronizationState field.
_BackroundSyncThread = new Thread(SynchronizeChangesPeriodically);
_BackroundSyncThread.Start();
// Create a new subscription
var subscription = _ExchangeService.SubscribeToStreamingNotifications(new FolderId[] {WellKnownFolderName.Inbox},
EventType.NewMail);
// Create new streaming notification conection
var connection = CreateStreamingSubscription(_ExchangeService, subscription);
Console.Out.WriteLine("Subscription created.");
_Signal = new AutoResetEvent(false);
// Wait for the application to exit
_Signal.WaitOne();
// Finally, unsubscribe from the Exchange server
subscription.Unsubscribe();
// Close the connection
connection.Close();
}
private static void OnDisconnect(object sender, SubscriptionErrorEventArgs args)
{
// Cast the sender as a StreamingSubscriptionConnection object.
var connection = (StreamingSubscriptionConnection) sender;
// Ask the user if they want to reconnect or close the subscription.
Console.WriteLine("The connection has been aborted; probably because it timed out.");
Console.WriteLine("Do you want to reconnect to the subscription? Y/N");
while (true)
{
var keyInfo = Console.ReadKey(true);
{
switch (keyInfo.Key)
{
case ConsoleKey.Y:
// Reconnect the connection
connection.Open();
Console.WriteLine("Connection has been reopened.");
break;
case ConsoleKey.N:
// Signal the main thread to exit.
Console.WriteLine("Terminating.");
_Signal.Set();
break;
}
}
}
}
private static void OnNotificationEvent(object sender, NotificationEventArgs args)
{
// Extract the item ids for all NewMail Events in the list.
var newMails = from e in args.Events.OfType<ItemEvent>()
where e.EventType == EventType.NewMail
select e.ItemId;
// Note: For the sake of simplicity, error handling is ommited here.
// Just assume everything went fine
var response = _ExchangeService.BindToItems(newMails,
new PropertySet(BasePropertySet.IdOnly, ItemSchema.DateTimeReceived,
ItemSchema.Subject));
var items = response.Select(itemResponse => itemResponse.Item);
foreach (var item in items)
{
Console.Out.WriteLine("A new mail has been created. Received on {0}", item.DateTimeReceived);
Console.Out.WriteLine("Subject: {0}", item.Subject);
}
}
private static void OnSubscriptionError(object sender, SubscriptionErrorEventArgs args)
{
// Handle error conditions.
var e = args.Exception;
Console.Out.WriteLine("The following error occured:");
Console.Out.WriteLine(e.ToString());
Console.Out.WriteLine();
}
}
}
I just want to understand the basic concept as in what can be model, and where can I use other functions.
Your problem is that you are confusing a service (EWS) with your applications model. They are two different things. Your model is entirely in your control, and you can do whatever you want with it. EWS is outside of your control, and is merely a service you call to get data.
In your controller, you call the EWS service and get the count. Then you populate your model with that count, then in your view, you render that model property. It's really that simple.
A web page has no state. It doesn't get notified when things change. You just reload the page and get whatever the current state is (ie, whatever the current count is).
In more advanced applications, like Single Page Apps, with Ajax, you might periodically query the service in the background. Or, you might have a special notification service that uses something like SignalR to notify your SPA of a change, but these concepts are far more advanced than you currently are. You should probably develop your app as a simple stateless app first, then improve it to add ajax functionality or what not once you have a better grasp of things.
That's a very broad question without a clear-cut answer. Your model could certainly have a "Count" property that you could update. The sample code you found would likely be used by your controller.

YouTube C# API V3, how do you resume an interrupted upload?

I can't work out how to resume an interrupted upload in V3 of the C# YouTube API.
My existing code uses V1 and works fine but I'm switching to V3.
If I call UploadAsync() without changing anything, it starts from the beginning. Using Fiddler, I can see the protocol given here is not followed and the upload restarts.
I've tried setting the position within the stream as per V1 but there is no ResumeAsync() method available.
The Python example uses NextChunk but the SendNextChunk method is protected and not available in C#.
In the code below, both UploadVideo() and Resume() work fine if I leave them to completion but the entire video is uploaded instead of just the remaining parts.
How do I resume an interrupted upload using google.apis.youtube.v3?
Here is the C# code I have tried so far.
private ResumableUpload<Video> UploadVideo(
YouTubeService youTubeService, Video video, Stream stream, UserCredential userCredentials)
{
var resumableUpload = youTubeService.Videos.Insert(video,
"snippet,status,contentDetails", stream, "video/*");
resumableUpload.OauthToken = userCredentials.Token.AccessToken;
resumableUpload.ChunkSize = 256 * 1024;
resumableUpload.ProgressChanged += resumableUpload_ProgressChanged;
resumableUpload.ResponseReceived += resumableUpload_ResponseReceived;
resumableUpload.UploadAsync();
return resumableUpload;
}
private void Resume(ResumableUpload<Video> resumableUpload)
{
//I tried seeking like V1 but it doesn't work
//if (resumableUpload.ContentStream.CanSeek)
// resumableUpload.ContentStream.Seek(resumableUpload.ContentStream.Position, SeekOrigin.Begin);
resumableUpload.UploadAsync(); // <----This restarts the upload
}
void resumableUpload_ResponseReceived(Video obj)
{
Debug.WriteLine("Video status: {0}", obj.Status.UploadStatus);
}
void resumableUpload_ProgressChanged(IUploadProgress obj)
{
Debug.WriteLine("Position: {0}", (resumableUploadTest == null) ? 0 : resumableUploadTest.ContentStream.Position);
Debug.WriteLine("Status: {0}", obj.Status);
Debug.WriteLine("Bytes sent: {0}", obj.BytesSent);
}
private void button2_Click(object sender, EventArgs e)
{
Resume(resumableUploadTest);
}
Any solution/suggestion/demo or a link to the "google.apis.youtube.v3" source code will be very helpful.
Thanks in Advance !
EDIT: New information
I'm still working on this and I believe the API simply isn't finished. Either that or I'm missing something simple.
I still can't find the "google.apis.youtube.v3" source code so I downloaded the latest "google-api-dotnet-client" source code. This contains the ResumableUpload class used by the YouTube API.
I managed to successfully continue an upload by skipping the first four lines of code in the UploadAsync() method. I created a new method called ResumeAsync(), a copy of UploadAsync() with the first four lines of initialization code removed. Everything worked and the upload resumed from where it was and completed.
I'd rather not be changing code in the API so if anyone knows how I should be using this, let me know.
I'll keep plugging away and see if I can work it out.
This is the original UploadAsync() method and my ResumeAsync() hack.
public async Task<IUploadProgress> UploadAsync(CancellationToken cancellationToken)
{
try
{
BytesServerReceived = 0;
UpdateProgress(new ResumableUploadProgress(UploadStatus.Starting, 0));
// Check if the stream length is known.
StreamLength = ContentStream.CanSeek ? ContentStream.Length : UnknownSize;
UploadUri = await InitializeUpload(cancellationToken).ConfigureAwait(false);
Logger.Debug("MediaUpload[{0}] - Start uploading...", UploadUri);
using (var callback = new ServerErrorCallback(this))
{
while (!await SendNextChunkAsync(ContentStream, cancellationToken).ConfigureAwait(false))
{
UpdateProgress(new ResumableUploadProgress(UploadStatus.Uploading, BytesServerReceived));
}
UpdateProgress(new ResumableUploadProgress(UploadStatus.Completed, BytesServerReceived));
}
}
catch (TaskCanceledException ex)
{
Logger.Error(ex, "MediaUpload[{0}] - Task was canceled", UploadUri);
UpdateProgress(new ResumableUploadProgress(ex, BytesServerReceived));
throw ex;
}
catch (Exception ex)
{
Logger.Error(ex, "MediaUpload[{0}] - Exception occurred while uploading media", UploadUri);
UpdateProgress(new ResumableUploadProgress(ex, BytesServerReceived));
}
return Progress;
}
public async Task<IUploadProgress> ResumeAsync(CancellationToken cancellationToken)
{
try
{
using (var callback = new ServerErrorCallback(this))
{
while (!await SendNextChunkAsync(ContentStream, cancellationToken).ConfigureAwait(false))
{
UpdateProgress(new ResumableUploadProgress(UploadStatus.Uploading, BytesServerReceived));
}
UpdateProgress(new ResumableUploadProgress(UploadStatus.Completed, BytesServerReceived));
}
}
catch (TaskCanceledException ex)
{
UpdateProgress(new ResumableUploadProgress(ex, BytesServerReceived));
throw ex;
}
catch (Exception ex)
{
UpdateProgress(new ResumableUploadProgress(ex, BytesServerReceived));
}
return Progress;
}
These are the Fiddler records showing the upload resuming.
After a fair bit of deliberation, I've decided to modify the API code. My solution maintains backwards compatibility.
I've documented my changes below but I don't recommend using them.
In the UploadAsync() method in the ResumableUpload Class in "Google.Apis.Upload", I replaced this code.
BytesServerReceived = 0;
UpdateProgress(new ResumableUploadProgress(UploadStatus.Starting, 0));
// Check if the stream length is known.
StreamLength = ContentStream.CanSeek ? ContentStream.Length : UnknownSize;
UploadUri = await InitializeUpload(cancellationToken).ConfigureAwait(false);
with this code
UpdateProgress(new ResumableUploadProgress(
BytesServerReceived == 0 ? UploadStatus.Starting : UploadStatus.Resuming, BytesServerReceived));
StreamLength = ContentStream.CanSeek ? ContentStream.Length : UnknownSize;
if (UploadUri == null) UploadUri = await InitializeUpload(cancellationToken).ConfigureAwait(false);
I also made the UploadUri and BytesServerReceived properties public. This allows an upload to be continued after the ResumableUpload object has been destroyed or after an application restart.
You just recreate the ResumableUpload as per normal, set these two fields and call UploadAsync() to resume an upload. Both fields need to be saved during the original upload.
public Uri UploadUri { get; set; }
public long BytesServerReceived { get; set; }
I also added "Resuming" to the UploadStatus enum in the IUploadProgress class.
public enum UploadStatus
{
/// <summary>
/// The upload has not started.
/// </summary>
NotStarted,
/// <summary>
/// The upload is initializing.
/// </summary>
Starting,
/// <summary>
/// Data is being uploaded.
/// </summary>
Uploading,
/// <summary>
/// Upload is being resumed.
/// </summary>
Resuming,
/// <summary>
/// The upload completed successfully.
/// </summary>
Completed,
/// <summary>
/// The upload failed.
/// </summary>
Failed
};
Nothing has changed for starting an upload.
Provided the ResumableUpload Oject and streams have not been destroyed, call UploadAsync() again to resume an interrupted upload.
If they have been destroyed, create new objects and set the UploadUri and BytesServerReceived properties. These two properties can be saved during the original upload. The video details and content stream can be configured as per normal.
These few changes allow an upload to be resumed even after restarting your application or rebooting. I'm not sure how long before an upload expires but I'll report back when I've done some more testing with my real application.
Just for completeness, this is the test code I've been using, which happily resumes an interrupted upload after restarting the application multiple times during an upload. The only difference between resuming and restarting, is setting the UploadUri and BytesServerReceived properties.
resumableUploadTest = youTubeService.Videos.Insert(video, "snippet,status,contentDetails", fileStream, "video/*");
if (resume)
{
resumableUploadTest.UploadUri = Settings.Default.UploadUri;
resumableUploadTest.BytesServerReceived = Settings.Default.BytesServerReceived;
}
resumableUploadTest.ChunkSize = ResumableUpload<Video>.MinimumChunkSize;
resumableUploadTest.ProgressChanged += resumableUpload_ProgressChanged;
resumableUploadTest.UploadAsync();
I hope this helps someone. It took me much longer than expected to work it out and I'm still hoping I've missed something simple. I messed around for ages trying to add my own error handlers but the API does all that for you. The API does recover from minor short hiccups but not from an application restart, reboot or prolonged outage.
Cheers. Mick.
This issue has been resolved in version "1.8.0.960-rc" of the Google.Apis.YouTube.v3 Client Library.
They've added a new method called ResumeAsync and it works fine. I wish I'd known they were working on it.
One minor issue I needed to resolve was resuming an upload after restarting the application or rebooting. The current api does not allow for this but two minor changes resolved the issue.
I added a new signature for the ResumeAsync method, which accepts and sets the original UploadUri. The StreamLength property needs to be initialised to avoid an overflow error.
public Task<IUploadProgress> ResumeAsync(Uri uploadUri, CancellationToken cancellationToken)
{
UploadUri = uploadUri;
StreamLength = ContentStream.CanSeek ? ContentStream.Length : UnknownSize;
return ResumeAsync(cancellationToken);
}
I also exposed the getter for UploadUri so it can be saved from the calling application.
public Uri UploadUri { get; private set; }
I've managed to get this to work using reflection and avoided the need to modify the API at all. For completeness, I'll document the process but it isn't recommended. Setting private properties in the resumable upload object is not a great idea.
When your resumeable upload object has been destroyed after an application restart or reboot, you can still resume an upload using version "1.8.0.960-rc" of the Google.Apis.YouTube.v3 Client Library.
private static void SetPrivateProperty<T>(Object obj, string propertyName, object value)
{
var propertyInfo = typeof(T).GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Instance);
if (propertyInfo == null) return;
propertyInfo.SetValue(obj, value, null);
}
private static object GetPrivateProperty<T>(Object obj, string propertyName)
{
if (obj == null) return null;
var propertyInfo = typeof(T).GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Instance);
return propertyInfo == null ? null : propertyInfo.GetValue(obj, null);
}
You need to save the UploadUri during the ProgressChanged event.
Upload.ResumeUri = GetPrivateProperty<ResumableUpload<Video>>(InsertMediaUpload, "UploadUri") as Uri;
You need to set the UploadUri and StreamLength before calling ResumeAsync.
private const long UnknownSize = -1;
SetPrivateProperty<ResumableUpload<Video>>(InsertMediaUpload, "UploadUri", Upload.ResumeUri);
SetPrivateProperty<ResumableUpload<Video>>(InsertMediaUpload, "StreamLength", fileStream.CanSeek ? fileStream.Length : Constants.UnknownSize);
Task = InsertMediaUpload.ResumeAsync(CancellationTokenSource.Token);

Detect Office Communicator Audio Call

What im trying to do is a functionality that will advice users that make
audio calls in office communicator over a wireless connection to use a
wired connection instead.
i have been looking around but have not been able to find the info im searching for
Im looking for a way to detect if Office Communicator is in an Audio call.
is there an easy way to do this?
I don't think you'll be able to get exactly what you need with Communicator, but you can get close. (you could probably get even closer, or all the way there, if you were to upgrade to Lync).
You'll need to use the Automation API - documentation here, download here.
First thing to try is catching the users status changes:
MessengerClass _communicator;
public Form1()
{
InitializeComponent();
_communicator = new MessengerClass();
_communicator.OnMyStatusChange += new DMessengerEvents_OnMyStatusChangeEventHandler(_communicator_OnMyStatusChange);
}
void _communicator_OnMyStatusChange(int hr, MISTATUS mMyStatus)
{
AddText(string.Format("My Status changed to '{0}'", mMyStatus));
}
You're looking for a status of MISTATUS_ON_THE_PHONE
The downside of this is that certain statuses will override the MISTATUS_ON_THE_PHONE status. e.g. if the user is set to "Online", and then makes or receives a call, the status will change to MISTATUS_ON_THE_PHONE. But if their status is set to "Do not Disturb" and they make or receive a call, the status will NOT change to MISTATUS_ON_THE_PHONE.
You can maybe work around this a bit by examining the call as it is created. Catching a new conversation window being created is fairly straightforward:
_communicator = new MessengerClass();
_communicator.OnIMWindowCreated += new DMessengerEvents_OnIMWindowCreatedEventHandler(_communicator_OnIMWindowCreated);
Problem is, this will fire for IM and AV conversations, and also for incoming conversations as well as outgoing. There is no way to directly detect whether the call is an outgoing audio call.
You can also catch the "Contact Added" event, this will give you some info about which recipients get added to the conversation, and when. It's possible that the order in which this happens will give you some info as to whether its outgoing or incoming, and you could look for "tel:" uri's being added to tell you if the call is to a phone (although this won't help for communicator to communicator calls)
_communicator.OnIMWindowContactAdded += new DMessengerEvents_OnIMWindowContactAddedEventHandler(_communicator_OnIMWindowContactAdded);
The best thing to do is to have a play around with the events, and see what happens under which circumstances. This code should get you up and running with that.
MessengerClass _communicator;
public Form1()
{
InitializeComponent();
_communicator = new MessengerClass();
_communicator.OnIMWindowCreated += new DMessengerEvents_OnIMWindowCreatedEventHandler(_communicator_OnIMWindowCreated);
_communicator.OnIMWindowDestroyed += new DMessengerEvents_OnIMWindowDestroyedEventHandler(_communicator_OnIMWindowDestroyed);
_communicator.OnIMWindowContactAdded += new DMessengerEvents_OnIMWindowContactAddedEventHandler(_communicator_OnIMWindowContactAdded);
_communicator.OnIMWindowContactRemoved += new DMessengerEvents_OnIMWindowContactRemovedEventHandler(_communicator_OnIMWindowContactRemoved);
_communicator.OnMyStatusChange += new DMessengerEvents_OnMyStatusChangeEventHandler(_communicator_OnMyStatusChange);
}
void _communicator_OnMyStatusChange(int hr, MISTATUS mMyStatus)
{
AddText(string.Format("My Status changed to '{0}'", mMyStatus));
}
void _communicator_OnIMWindowContactRemoved(object pContact, object pIMWindow)
{
AddText(string.Format("{0} - Participant removed - '{1}'", ((IMessengerConversationWndAdvanced)pIMWindow).HWND, ((IMessengerContactAdvanced)pContact).SigninName));
}
void _communicator_OnIMWindowContactAdded(object pContact, object pIMWindow)
{
AddText(string.Format("{0} - Participant added - '{1}'", ((IMessengerConversationWndAdvanced)pIMWindow).HWND, ((IMessengerContactAdvanced)pContact).SigninName));
}
void _communicator_OnIMWindowDestroyed(object pIMWindow)
{
AddText(string.Format("{0} Conversation Closed, duration = {1}", ((IMessengerConversationWndAdvanced)pIMWindow).HWND, (DateTime.Now - _start).ToString()));
}
void _communicator_OnIMWindowCreated(object pIMWindow)
{
try
{
AddText(string.Format("{0} Conversation Created", ((IMessengerConversationWndAdvanced)pIMWindow).HWND));
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
private delegate void AddTextDelegate(string text);
private void AddText(string text)
{
if (textBox1.InvokeRequired)
{
textBox1.Invoke(new AddTextDelegate(AddText), text);
return;
}
textBox1.Text += text + "\r\n";
}
By the way, don't forget to accept this as the answer using the "tick", if you feel that it helped :)

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