Should I always wrap my code in try...catch blocks? [duplicate] - c#

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Closed 11 years ago.
Possible Duplicate:
When to use try/catch blocks?
Main method code entirely inside try/catch: Is it bad practice?
When to use Try Catch blocks
Exceptions can occur about anywhere, so this made me think: should I always wrap my code in try..catch blocks?
This is for C#.
(I might be missing something fundamental here, as I'm still a newbie)
EDIT: It appears that this was indeed not a very smart question. The only thing we have learnt at school is to use try...catch to prevent crashes. What we did with the exception was showing a MessageBox to tell the user that 'something went wrong when writing this file'.

Exceptions can occur about anywhere, so this made me think: should I always wrap my code in try..catch blocks?
Good question. Here's a related question:
Axe-wielding maniacs can be just about anywhere, so: should I wear axe-resistant body armor 24 hours a day?
I am fortunate to live in a neighborhood where the number of axe-wielding maniacs is sufficiently low that I don't wear armor when I leave the house. But suppose I did not. Is the right solution to wear the armor all the time or to jail the maniacs?
If your programs throw so many exceptions that you need to be handling those exceptions everywhere, then you have a big problem. The solution to that problem is not to armor up and put exception handling everywhere. The solution to that problem is to eliminate the code that is throwing the exceptions, and if you cannot eliminate it, then isolate it to a tiny region of code that does use exception handling.

Absolutely not. Here's a great CodeProject article on working with exceptions to get you going.
But more to your point in the OP, Exceptions should only be handled where they need to be handled. This means that a well-implemented application will have a few points in the app (depending on scope of course) where a number of specific, Exception-derived exceptions will be handled and even fewer places (one per thread per a number of best practice suggesttions) where the generic Exception will be handled.
When working with exceptions, don't think in terms of a function returning error information. Exceptions greatly alleviate the tedium of percolating an error condition through your call chain.

No, you should not wrap all of your code in a try-catch. I answered a similar question here on dba.stackexchange.com - how much overhead an error in RDBMS has.
Generally you should only use exception handling if there's something specific that you want to do with the error message, or if the code that failed produces results that aren't used anywhere else. If the application is user-facing, you obviously don't want them seeing raw exception messages either. In all these cases, you should be logging the failure...no sense in trapping for an exception that you don't plan on handling (empty catch = bad). But otherwise, you will want an exception to be thrown.
For instance, you make a database call and it fails with a SQL Exception. The next part of your code is designed to process that result, so you will want an exception to be thrown and program execution to be halted.
If your code is regularly producing exceptions (and driving logic off of that), you should probably rethink your approach.

Related

What's the correct way to deal with Try/Catch Blocks and Errors in General when using multiple classes?

I'm trying to understand the correct structures of a program here to facilitate everything. Basically where to "put" things.
For example:
You have 2 classes.
Class 1 is your main.
Both classes have many methods.
Class 1 calls for an instance of Class 2 and runs a method. This method is supposed to return a value.
Question 1:
Should I have a try/catch block INSIDE this method (in Class 2)?
Question 2:
Should the try/catch block be where I call the method (in Class 1)?
try
method();
catch
...
Question 3:
When executing the method that is in Class 2, when it comes to returning a value, should I ever return "an error code" and then deal with this code in the calling class?
Question 4:
When an error happens and I need to "halt" the program, should I use if/else statements so the code only moves forward if the correct conditions are met or should I use the keyword "break" more often?
Question 5:
The possibilities for errors could be endless, specially if you have medium to large programs. How do you guys deal with unknowable errors which you might encounter while the user is running your program?
Exceptions are just that: exceptional. You shouldn't be using exceptions for regular program flow. (If you say, "Oh yeah, I expected that", it probably shouldn't be an exception.)
Handle the exception where it needs handling. If you can survive the function without that try-catch block succeeding, then you should handle it there. Similarly, if you need to wrap some things up, you can also add a finally block (using is similar to finally in C#- it compiles down to try-finally, but is not as robust as writing it yourself. It simply calls .Dispose() on the disposable object you specified).
But if you need to bail out of that function, or you're running a string of functions that need to all succeed in your main class, it might be better to do the handling in your Class 1.
Caveat: There are exceptions (ha!) to every rule. As you program more, you can get an intuitive sense of where error handling should be done- but often there will be more than one option and it may not be clear cut.
In general, the answer to all those questions is "it depends". Clearly what you need to do depends on the specific circumstances of the situation and the application it contains.
From a practices point of view, I generally follow a couple rules:
1. Use exception handling instead of error codes
2. Only use try/catch when I know how to handle an exception
Clearly no one can tell you whether you need a try/catch within a method without knowing what that method does and whether or not you can handle any exceptions.
Whether or not an error code is really applicable is up to you. I generally view it as not applicable; but, sometimes it might be. In those cases I only view it as applicable if the caller will always use the code and not pass it on. "GetErrorCode" might be a good example of a case where an error code may be applicable.
You can't possibly "handle" (i.e. compensate for) "unknown" errors. The recommended practice is the not handle the exception and let the handle terminate gracefully because it's in an unknown state.
Catching exceptions and returning error codes/bools leads to "arrow" code like so:
if(Func1())
{
if (Func2())
{
if (Func3())
{
}
}
}
I unfortunately maintain a complex project where exceptions are treated like Ebola and are contained as soon as they sprout up. It really just makes the code harder to understand and maintain.
It depends on how you visualize and structure your application. Are classes 1 & 2 part of the same module or are they in different modules? In general, a module provides "API" and the caller of the "API" needs to catch errors and exceptions. Have a look at Defensive Programming.
Question 1: Should I have a try/catch block INSIDE this method (in Class 2)?
If Class 2 is a separate module and you do not want to propagate the exceptions to the caller module, then yes. If you want to, then no. The exceptions thrown from this Class/Module then need to be documented.
If Class 1 & 2 are in same module, then again it depends if you want to handle the exceptions within the internal classes or not.
Question 2: Should the try/catch block be where I call the method (in Class 1)?
If you want to safeguard to ensure Class 1 does not throw further exceptions, then yes.
Question 3: When executing the method that is in Class 2, when it comes to returning a value, should I ever return "an error code" and then deal with this code in the calling class?
If you want to throw exception of return an error code, is again a design/implementation decision.
Question 4: When an error happens and I need to "halt" the program, should I use if/else statements so the code only moves forward if the correct conditions are met or should I use the keyword "break" more often?
To use break you will need a loop in the caller.
Question 5: The possibilities for errors could be endless, specially if you have medium to large programs. How do you guys deal with unknowable errors which you might encounter while the user is running your program?
Large programs are divided into modules and could be coded by different developers. So the design and interface contract becomes essential here.
I in general agree w/ David and Peter... The one thing I would add is to be careful about exceptions you catch when you catch them... Richter has a very interesting chapter on exception handling and how exceptions were SUPPOSED to be inherited versus how they have actually been implemented... But even still, it's (IMO) lazy or at least ill-thought-out if you find yourself consistently catching the generic Exception class...
If you're doing file reading/writing, you may very well want to catch appropriate IO exceptions, but to consistently catch the most generic Exception class can lead you to problems if say, a NullReferenceException gets thrown and your try/catch was only protecting against IO Exceptions... Your catch block would try to fix (what it assumed was) an IO exception and it could put your code in a horribly unstable state.
Additionally, be very careful about continuing to re-throw the original error unless you're convinced you TRULY handled it appropriately... If you wrote a library and published it and swallowed all the errors because you thought you were doing the best thing, then someone that consumed your library would have no way to debug what was going on... Exceptions also get thrown into the servers logs, so a swallowed error would never make it there.
The one place that I would advocate catching the generic error is right at the UI layer where you obviously don't want to show the user a YSOD, but even then your catch should likely do some logging or something to help you debug later.

Performance cost of a try/catch block [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Performance Cost Of ‘try’
I am being told that adding a try catch block adds major performance cost in the order of 1000 times slower than without, in the example of a for loop of a million. Is this true?
Isn't it best to use try catch block as much as possible?
From MSDN site:
Finding and designing away
exception-heavy code can result in a
decent perf win. Bear in mind that
this has nothing to do with try/catch
blocks: you only incur the cost when
the actual exception is thrown. You
can use as many try/catch blocks as
you want. Using exceptions
gratuitously is where you lose
performance. For example, you should
stay away from things like using
exceptions for control flow.
Also see these related SO questions: (1) (2) (3) and (4).
I could swear there was a question like this just a few days ago, but I can't find it...
Just adding a try/catch block is unlikely to change the performance noticeably when exceptions aren't being thrown, although it may prevent a method from being inlined. (Different CLR versions have different rules around inlining; I can't remember the details.)
The real expense is when an exception is actually thrown - and even that expense is usually overblown. If you use exceptions appropriately (i.e. only in genuinely exceptional or unexpected error situations) then they're unlikely to be a significant performance hit except in cases where your service is too hosed to be considered "working" anyway.
As for whether you should use try/catch blocks as much as possible - absolutely not! You should usually only catch an exception if you can actually handle it - which is relatively rare. In particular, just swallowing an exception is almost always the wrong thing to do.
I write far more try/finally blocks (effectively - almost always via using statements) than try/catch blocks. Try/catch is sometimes appropriate at the top level of a stack, so that a service can keep processing the next request even if one fails, but otherwise I rarely catch exceptions. Sometimes it's worth catching one exception in order to wrap it in a different exception - basically translating the exception rather than really handling it.
You should definitely test claims like this (easy enough), but no, that isn't going to hurt you (it'll have a cost, but not 1000's of times).
Throwing exceptions and handling them is expensive. Having a try..catch..finally isn't bad.
Now with that said, If you are going to catch an exception, you need to have a plan for what you are going to do with it. There is no point in catching if you are just going to rethrow, and a lot of times, there's not much you can do if you get an exception.
Adding try catch blocks helps control your application from exceptions you have no control over. The performance cost comes from throwing an exception when there are other alternatives. For example throwing an exception to bail out of a routine instead of simply returning from a routine causes a significant amount of overhead, which may be completely unnecessary.
I am being told that adding a try
catch block adds major performance
cost in the order of 1000 times slower
than without, in the example of a for
loop of a million. Is this true?
Using try catch adds performance cost, but it isn't a major performance cost.
Isn't it best to use try catch block
as much as possible?
No, it is best to use try catch block when makes sense.
Why guess at the performance costs, when you can benchmark and see if it matters?
It's true that exceptions a very expensive operation. Also try..catch blocks clutter the code and make it hard to read. That said exceptions are fine for errors that should crash the application most of the time.
I always run on break on all exceptions, so as soon as an error happens it throws and I can pinpoint it fairly easy. If everyone is throwing exceptions all the time I get bad performance and I can't use the break on all exceptions, that's makes me sad.
IMO don't use exception for normal program events (like user types in a non-number and you try to parse it as a number). Use the normal program flow constructs for that (ie if).
If you use functions that may throw you make a choice. Is the error critical => crash the app. Is the error non-critical and likely => catch it (and potentially log it).

Try..Catch blocks always expensive? [duplicate]

This question already has answers here:
Closed 13 years ago.
Possible Duplicate:
Do try/catch blocks hurt performance when exceptions are not thrown?
Hey everyone,
Just a quick question about try..catch blocks. I've heard they're expensive to use and shouldn't be used as part of a program's flow. However, in order to validate email addresses, I'm using the following code.
try
{
MailAddress checkEmail = new MailAddress(testEmail);
return true;
}
catch
{
return false;
}
Due to prior validation, I don't many exceptions to be caught unless it's an attempt to bypass validation. My question is, are Try...Catch blocks only expensive if an exception is caught, or is it always expensive regardless of whether any exception is thrown?
Thanks
EDIT : Thanks for all the replies. I've decided that since the checking (in C#) isn't very expensive, I'll stick with this method. It's mainly because an actual exception being thrown is rare since there are prior validation steps that ensure no one accidentally enters an invalid email address.
In general, in today's implementations, entering a try block is not expensive at all (this was not always true). However, throwing and handling an exception is usually a relatively expensive operation. So, exceptions should normally be used for exceptional events, not normal flow control.
Performance is only one factor to consider, though, especially in the modern world. If (for instance) you're doing something once in response to a user action, it probably doesn't matter from a performance standpoint whether you use an exception even when you could have done a proactive check instead, provided the exception happens quickly enough the user isn't jolted.¹ But if you're doing something in a tight loop that's going to run hundreds of thousands of times, or you're writing a web application that may need to handle a huge load, you'd probably want to avoid using an exception for a normal case.
¹ More than a decade ago I was responsible for enhancements to a .Net 1.1 "no touch deployment" application in which the first exception thrown took fully three seconds. This was a sufficient problem in one use case involving opening a file the user had asked for which might reasonably not be there that I had to add a check for file existence prior to trying to open the file, which is normally poor programming practice (just try to open the file and handle the exception if that fails), purely because the user experience waiting for that exception to get built was so poor. But that's probably not the world we live in now.
They are pretty cheap unless there is an exception. So you should avoid them when an exception is expected, as in your example above.
I think exceptions on bad user input are generally unwise. Exceptions on out of memory or other unexpected failures are fine.
Just to play devils advocate - I have found a great use for using Exceptions for flow control: The 'cancel' button.
If you have a function running on some service that may take 10-120 minutes, which is doing a bunch of different things, I've found that doing if(hasCanceled) throw new JobCancelledException() inside of my Log() function (which logs at each step that I'm at) to work just friggan awesome. It bails out of the current execution of code and stops running the job - exactly what I need. I'm sure there's some better way to do it, maybe somehow using events - but for my case it works great (especially since jobs are not regularly cancelled).
Other then that though - I'm 100% in agreement that Exceptions should never be used as a flow control tool..
#Kornel - I have two words for that post... Holy $hit =)
here's a simple pseudo code sample:
Class Job
{
Public Run(param1,param2,etc...)
{
Try
{
Log("Doing Something")
DoSomething()
Log("Doing Another")
DoAnother()
Log("This keeps going, etc, inside of these function we make the same Log calls where it makes sense")
Etc()
}
Catch(JobCancelledException)
{
status="Cancelled"
}
}
Private Log(ByVal str As String)
{
MessateToUser(str)
if(hasCancelled)
throw new JobCancelledException
}
private SomeEvent_WhenUserPushesCancelButton()
{
hasCancelled=True
}
}
Exceptions are only expensive if an exception is thrown. I'm sure there is some very minimal cost to setting up up a Try..Catch block but it is by far outweighed by the cost of not catching the exception at all and having your program crash. As others have pointed out, Try..Catch blocks should only be used for exceptional circumstances.
The overhead of the try block is very low, so if no exception is thrown then there should be no noticeable penalty. The main overhead that occurs when an exception is thrown is the stack walk that takes place looking for a handler - since you are caching the exception so close to the source, I doubt there will be much of a performance issue. Ideally though you would be able to validate your inputs properly beforehand, but email validation is fairly complicated so it may well not be worth it in this case.
It's only expensive if the exception is thrown, but that's not an excuse to use exceptions as normal flow control.
If you can pre-validate something to avoid an exception occurring in the first place, then do so. E.g. instead of what you posted, something like this would be preferable:
string invalidAddress = "notvalid######lolzors.bomb";
return MailAddressValidator.IsValid(invalidAddress ); // doesn't cause exception
The exception to the rule is when you'd have to roll your own version of a complicated method (e.g. something found in the base class library that doesn't have a TryParse method) just to avoid an exception that, in the grand scheme of things, just doesn't matter.
If you are unsure, profile using representative data. If it's a user entering data in a client app form every other second, it won't matter. However, if it's a service for processing batches of thousands of email addresses that could come from anywhere, you ought to be sure of your assumptions.
try..catch blocks should never be used as a tool for program flow control.
Read this thread if you're unconvinced.
In general, modern compilers impose only a minimal cost on try blocks unless an exception is thrown. They still shouldn't be used for program flow control, as they aren't as obvious as standard flow constructs. An exception is essentially equivalent to a COME FROM statement.
While it is true that you should never use try..catch for program flow control, I am not aware of any performance issues IF no exceptions are actually thrown in the code
This is language-dependent, but as far as I know in Java, if no exception is thrown, there is next to no performance cost to having a try/catch.
So in your example of using pre-validated email addresses, what you have is fine.

Would you ever NOT catch an exception, or throw an exception that won't be caught?

I've dealt with instances where I would throw/rethrow an exception knowing that the code surrounding it would catch the specific exception. But is there any time you would want to throw an exception, knowing that it wouldn't be caught?
Or at least, NOT catch an exception?
Exceptions immediately halt the application unless their handled right? So I guess I'm asking if you would ever want to purposely let your application die?
If your application is primarily going to be used by other clients and is not standalone, it generally makes sense to throw exceptions if a condition arises that you don't know how to (or don't want to) handle, and there's no sensible way for you to recover from it. Clients should be able to decide how they want to handle any exceptions that you might throw.
On the other hand, if your application is the endpoint, throwing an exception essentially becomes a notification mechanism to alert people that something has gone terribly wrong. In such cases, you need to consider a few things:
How important is the continued running of the application? Is this error really unrecoverable? Throwing an exception and terminating your program is not something you want to be doing on the space shuttle.
Are you using exceptions as a proxy for real logging? There's almost never a reason to do this; consider a real logging mechanism instead. Catch the exception and have the logger work out what happened.
What are you trying to convey by throwing the exception yourself? Ask yourself what the value in throwing a new exception is, and consider carefully whether there isn't a better way to do what you want.
Not catching an exception may leave resources in a bad state. If you don't gracefully exit, things are generally not cleaned up for you. Make sure you understand what you're doing if you need to do this -- and if you're not going to catch it, at least consider a try-finally block so you can do some tidying up.
There's a very good rule that I came across a while ago:
Throw an exception when a method can't do what its name says it does.
The idea is that an exception indicates that something has gone wrong. When you are implementing a method, it is not your responsibility to be aware of whether it will be used correctly or not. Whether the code using your method catches the exception or not is not your responsibility, but the responsibility of the person using your method.
Another rule to follow is:
Don't catch an exception unless you know what you want to do with it.
Obviously, you should include cleanup code in a try...finally block, but you should never just catch an exception just for the sake of catching it. And you should never swallow exceptions silently. While there are occasions when you may want to catch all exceptions (e.g. by doing catch (Exception ex) in C#), these are fairly uncommon and generally have a very specific technical reason. For example, when you are using threads in .NET 2.0 or later, if an exception escapes from your thread, it will cause the entire application domain to unload. In these cases, however, at the very minimum you should log the exception details as an error and provide an explanation in the comments.
Sure. For example, if you're trying to load some bytes into a string in Java:
try {
String myString = new String(byteArray, "UTF-8");
} catch (UnsupportedEncodingException e) {
// Platform doesn't support UTF-8? What is this, 1991?
throw new RuntimeExceptione(e);
}
In this case, there is no graceful degradation, the platform simply can't support the operation desired. You can check for this condition at initialization all you want, but the constructor for String still throws this exception, and you have to deal with it. Either that, or use Charset.forName() :)
Generally, and certainly in early iterations of your application, don't catch the exception. More often than not, the recovery from an exception will require a business rule of some sort, and, more often than not, those business rules are not defined for you. If you "handle" the exception instead of letting the application die then you will most likely be inventing business rules for your customer. Not good.
The general pattern of catching every exception just for the sake of catching it has caused me more headaches than I can count. It usually happens that someone puts some sort of generic exception handling code throughout the application, which inevitably ends up hiding a bug or creating some behavior that is unwanted. (incidentally, catching and then not rethrowing is even worse.)
So, I'd suggest that you ask instead: "When should I catch an exception?"
Here's the thing ... it is about "layers", or "encapsulation", or "low coupling". At some place in your codebase, you're writing a method to do something. Say it's a public method. Therefore, it should not assume much or anything about the caller ... rather, it should merely do the job it is supposed to do, regardless of who is calling it and what context the caller is in.
And if, for some reason, it cannot complete its job, then it needs to tell the caller "Sorry, I couldn't do that, and here's why". Exceptions are an excellent mechanism to let it tell the caller that (not the only mechanism, but the best mechanism I've ever seen for most cases).
So, when you throw the exception, you have no idea whether it will be caught or not ... because you're exposing a public method and you have no idea who might choose to call it and why.
The catching of the exception is the job of the "context". For example, say you're writing a library with public methods that might throw exceptions. Then, say you're using that library from a Windows Forms app. The Windows Forms app might catch exceptions and show a message box to the user.
But later, you might use the same library from a Windows Service. The Service would be more likely to catch the exception, log it, return an error to the original caller, but keep running so it can process further requests.
So the exception is like a contractual agreement between the caller and the provider. The provider says, "I'll either do the job or tell you why I can't. What you do from there is your own business." And the caller says, "OK, if you can't do the job, just tell me why, and I'll decide what to do in that case."
But is there any time you would want to throw an exception, knowing that it wouldn't be caught?
I would say that if you're manually throwing an exception, most of the time you don't know if it will be caught. If you knew it would be caught you could just handle it yourself rather than throwing the exception in the first place.
To be fair, I suppose that depends in part on the kind of programming you're doing, and sometimes the same programmer ends up building both the library and the code that consumes said library.
Would you ever NOT catch an exception?
If you didn't expect/weren't aware an exception could be thrown. But putting that aside and assuming you are aware of the exception, sometimes you know about it at one tier but know the next tier up is the more appropriate place to handle it.
It depends on the type of application. Web applications can continue running even after exceptions have bubbled up to the execution context.
It is common practice to 'throw/rethrow' an exception if you catch the exception at a level where it can't be dealt with. But, you would almost always add context to the issue, at the very least add some logging at the higher level to say that it was caught and rethrown.
for example
A calls B calls C (throws exception)
B catches/rethrows
A catches.
In this case, you would want B to add some logging so that you can differentiate between B generating and throwing an error, and C generating and throwing an error. That would allow you a greater ability to debug and fix problems later.
In general you will almost NEVER want an exception to kill your program. The best practice is to catch the except and exit gracefully. This allows you to save any currently open information and release resources that are being used so they don't become corrupted. If you intend to exit, you can create your own 'core-dump' information report that includes the things you were doing when you caught the fatal exception.
If you let the exception kill your process you are eliminating your chance to get custom tailored crash information, and you are also skipping the part where you provide the user with a friendly error message and then exit.
So, I would recommend ALWAYS catching exceptions, and never voluntarily letting them run amok in your program.
EDIT
If you are writing a library, you have to choose ahead of time whether your function will throw an exception, or be exception safe. In those cases, sometimes you will throw an exception and have no idea if the calling party will catch it. But in that case, catching it is not your responsibility, as long as the api declares that the function could throw exceptions.
(I'm looking for a word that means 'could possibly throw exception'... anyone know what it is? It's going to bug me all day.)
Firstly, there absolutely are situations where it is better to not catch an exception.
Sometimes, an exception can sometimes tell you that your program is in an unknown state. There are a number of exceptions where this is pretty much intrinsically true given the exception type. A NullReferenceException essentially tells you "there is a bug". And by catching such an exception, you may hide the bug, which sounds good in the short term, but in the long term you'd be happier to fix it. The product may not crash, but it certainly won't have the expected behaviour.
But this is also true for exception types we invent for ourselves. Sometimes, the fact that exception A has been thrown should be "impossible" - and yet it has happened, so there's a bug.
Also, something very important happens when you catch an exception: the finally blocks for the whole call stack inside the try block (and anything it calls) will be executed. What do those finally blocks do? Well, anything. And if the program is in an unknown state, I really do mean anything. They could erase valuable customer data from the disk. They could throw more exceptions. They could corrupt data in memory, making the bug impossible to diagnose.
So when an exception indicates an unknown state, you don't want to run any more code, so whatever you do, don't catch the exception. Let it fly past, and your program will terminate harmlessly, and Windows Error Reporting will be able to capture the state of the program as it was when the problem was originally detected. If you catch the exception, you will cause more code to execute, which will screw up the state of the program further.
Secondly, should you throw an exception knowing it won't be caught? I think that question misunderstands the nature of reusable methods. The whole idea of a method is that it has a "contract" that it follows: it accepts certain parameters and returns a certain value, plus also it throws certain exceptions under certain conditions. That's the contract - it's up to the caller what they do with it. For some callers, exception A might indicate a recoverable condition. For other callers, it might indicate a bug. And from what I said above, it should be clear that if an exception indicates a bug, it must not be caught.
And if you're wondering what this means for the Microsoft Enterprise Library's Exception Handling Block: yes, it's pretty broken. They tell you to catch (Exception x) and then decide whether to rethrow based on your policy; too late - the finally blocks have already executed by that point. Don't do that.
You probably wouldn't want an uncaught exception anywhere where the end-users can see it, but it is often acceptable to let clients of your API (other programmers) decide how to handle exceptions.
For example, suppose you are designing a Java class library. You expose a public method that takes in a String. In your application, a null input value would cause an error. Instead of handling the error yourself, it would be acceptable to check for a null value, then throw an IllegalArgumentException.
You must, of course, document that your method throws this exception in this circumstance. This behavior becomes part of your method's contract.
It depends on what you mean by 'being caught'. Something, somewhere eventually catches the exception whether it be the underlying OS or something else.
We have a workflow system that executes job plans comprised of individual jobs. Each job runs a unit of code. For some of the exceptions, we don't want to handle them in the code but throw it up the stack so that the external workflow system catches it (which happens completely outside of the thrower's process).
If you're writing the entire application, then your reasons are your own. I can think of a few situations where you might want to throw the exception and let the app die, most of them are not very good reasons though.
The best reason is usually when debugging. I frequently disable exceptions while debugging to allow me to know better where something is failing. You can also just turn on thrown exception breaks in the debugger if you're running it on a machine with the debugger.
Another possible reason is when continuing after an exception is thrown doesn't make sense or would result in possible irrecoverable data corruption or worse (think Robots with laser beams, but then you should be damn sure your applicaiton deals with these situations IMO, crashing the program is just the lazy way).
If you're writing API code, or Framework code that you won't use yourself, then you have no idea if someone will catch your exceptions.
Yup, it's my ONLY opportunity to slap the developer consuming the service/object to tell them "Ur dO1n it WrOnG!!!!".
That and getting rid of possibilities that you don't want to permit or are seemingly "impossible". Apps that catch all exceptions and continue are just a walled garden surrounded by chaos.
If I need a moderately large system that is somehow processing data in what I believe to be a consistent manner.
And
Somewhere along the line, I detect that the application's state has become inconsistent.
And
The system doesn't (yet) know how to fix the inconsistency and recover gracefully
Then, yes, I would throw an exception with as much detail as possible and cause the application to die as quickly as possible, to avoid doing any further harm to the data. If it can be recovered, it'd be important not to exacerbate the problem by trying feebly to cover up the mess.
Later along the line, once the chain of events that led to the inconsistency is better understood, I higher facility can catch that exception, repair the state, and continue with minimal interruption.
A library will often throw exceptions based on defensive programming checks, should a condition arise that shouldn't have been allowed to arise by the application code. Applications code will often be written such that most of those invalid conditions will never arise, and therefore the exceptions will never be thrown, so there's no point catching them.
Depending on language (I'm mostly thinking in terms of C++ rather than C#, and not that clear what the differences are) the effect of an uncaught exception actually being thrown is probably the same as what used to be done in the days before exceptions were invented. A common policy for defensive programming in C libraries, for example, was to terminate the program immediately with an error message.
The difference is that if the exception throw does turn out to be possible (hopefully this will be discovered through unit testing), it is often relatively easy to add an exception handler that can recover from the problem in a more constructive way. You don't have to rewrite the library, or add complex checks in application code to ensure the condition cannot arise before the exception-throwing call is made.
I have quite a few exception throws that are never caught. They are all for defensive purposes, and while being uncaught is bad for an exception that does happen, this only ever happens during development and testing, for error conditions I failed to consider in the application code so far. And when it happens, it is unusual for the fix to be awkward - no need for a large-scale refactoring, no need for the applications code to be massively complicated with error condition checks, just a catch clause with a relatively simple recovery or "I'm sorry, Dave, I'm afraid I can't do that." without failing out the whole app.

Exception handling using an HttpModule

We're reviewing one of the company's system's exception handling and found a couple of interesting things.
Most of the code blocks (if not all of them) are inside a try/catch block, and inside the catch block a new BaseApplicationException is being thrown - which seems to be coming from the Enterprise Libraries.
I'm in a bit of a trouble here as I don't see the benefits off doing this. (throwing another exception anytime one occurs)
One of the developers who's been using the system for a while said it's because that class's in charge of publishing the exception (sending emails and stuff like that) but he wasn't too sure about it.
After spending some time going through the code I'm quite confident to say, that's all it does is collecting information about the environment and than publishing it.
My question is:
- Is it reasonable to wrap all the code inside try { } catch { } blocks and than throw a new exception? And if it is, why? What's the benefit?
My personal opinion is that it would be much easier to use an HttpModule, sign up for the Error event of the Application event, and do what's necessary inside the module. If we'd go down this road, would we miss something? Any drawbacks?
Your opinion's much appreciated.
Never1 catch (Exception ex). Period2. There is no way you can handle all the different kinds of errors that you may catch.
Never3 catch an Exception-derived type if you can't handle it or provide additional information (to be used by subsequent exception handlers). Displaying an error message is not the same as handling the error.
A couple of reasons for this, from the top of my head:
Catching and rethrowing is expensive
You'll end up losing the stack trace
You'll have a low signal-to-noice ratio in your code
If you know how to handle a specific exception (and reset the application to pre-error state), catch it. (That's why it's called exception handling.)
To handle exceptions that are not caught, listen for the appropriate events. When doing WinForms, you'll need to listen for System.AppDomain.CurrentDomain.UnhandledException, and - if your doing Threading - System.Windows.Forms.Application.ThreadException. For web apps, there are similar mechanisms (System.Web.HttpApplication.Error).
As for wrapping framework exceptions in your application (non-)specific exceptions (i.e. throw new MyBaseException(ex);): Utterly pointless, and a bad smell.4
Edit
1 Never is a very harsh word, especially when it comes to engineering, as #Chris pointed out in the comments. I'll admit to being high on principles when I first wrote this answer.
2,3 See 1.
4 If you don't bring anything new to the table, I still stand by this. If you have caught Exception ex as part of a method that you know could fail in any number of ways, I believe that the current method should reflect that in it's signature. And as you know, exceptions is not part of the method signature.
If I am reading the question correctly, I would say that implementing a try / catch which intercept exceptions (you don't mention - is it catching all exceptions, or just a specific one?) and throws a different exception is generally a bad thing.
Disadvantages:
At the very least you will lose stack trace information - the stack you will see will only extend to the method in which the new exception is thrown - you potentially lose some good debug info here.
If you are catching Exception, you are running the risk of masking critical exceptions, like OutOfMemory or StackOverflow with a less critical exception, and thus leaving the process running, where perhaps it should have been torn down.
Possible Advantages:
In some very specific cases you could take an exception which doesn't have much debug value (like some exceptions coming back from a database) and wrap with an exception which adds more context, e.g id of the object you were dealing with.
However, in almost all cases this is a bad smell and should be used with caution.
Generally you should only catch an exception when there is something realistic that you can do in that location- ie recovering, rolling back, going to plan B etc. If there is nothing you can do about it, just allow it to pass up the chain. You should only catch and throw a new exception if there is specific and useful data available in that location which can augment the original exception and hence aid debugging.
I'm from the school of thought where try/ catch blocks should be used and exceptions not rethrown. If you have executing code which is likely to error then it should be handled, logged and something returned. Rethrowing the exception only serves the purpose to re-log later in the application life cycle.
Here's an interesting post on how to use a HttpModule to handle exceptions: http://blogs.msdn.com/rahulso/archive/2008/07/13/how-to-use-httpmodules-to-troubleshoot-your-asp-net-application.aspx and http://blogs.msdn.com/rahulso/archive/2008/07/18/asp-net-how-to-write-error-messages-into-a-text-file-using-a-simple-httpmodule.aspx
Check out ELMAH. It does what you're talking about. Very well.
When I create libraries I try to always provide a reduced number of exceptions for callers to handle. For example, think of a Repository component that connects to a sql database. There are TONS of exceptions, from sql client exceptions to invalid cast exceptions, that can theoretically be thrown. Many of these are clearly documented and can be accounted for at compile time. So, I catch as many of them as I can, place them in a single exception type, say a RepositoryException, and let that exception roll up the call stack.
The original exception is retained, so the original exception can be diagnosed. But my callers only need to worry about handling a single exception type rather than litter their code with tons of different catch blocks.
There are, of course, some issues with this. Most notably, if the caller can handle some of these exceptions, they have to root around in the RepositoryException and then switch on the type of the inner exception to handle it. Its less clean than having a single catch block for a single exception type. I don't think thats much of an issue, however.
Sounds like the exception that is thrown should not have been implemented as an exception.
Anyway, I would say that since this BaseApplicationException is a general all-purpose exception, it would be good to throw exceptions that are more context-specific. So when you are trying to retrieve an entity from a database, you might want an EntityNotFoundException. This way when you are debugging you do not have to search through inner exceptions and stack traces to find the real issue. If this BAseApplicationException is collecting information on the exception (like keeping track of the inner exception) then this should not be a problem.
I would use the HttpModule only when I could not get any closer to where the exceptions are actually happening in code. You do not really want an HttModule OnError event that is a giant switch statement depending on BaseApplicationexception's error information.
To conclude, it is worth it to throw different exceptions when you can give more specific exceptions that tell you the root of the problem right off the bat.
From my experience, catch the exception, add the error to the Server (?) object. This will allow .NET to do what ever it needs to do, then display your exception.

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