User Control refactoring - c#

This is a performance issue and also a refactoring problem.
I have a .NET user control (UCA.ascx)... which in turn uses 5 other User Controls internally.
Each of these user controls run into greater than 2000 lines of code.
The web page loads UCA.ascx first ... then the other 5 user controls are loaded dynamically based on actions in UCA.ascx.
The code-behind of of these user controls use DTOs and have business logic in them.
The main problem is to resolve the long loading time and delayed operational time (due to postbacks). To resolve this issue, I would need to make sense of the code first.
So, is there guidance on what should be and what should NOT be in the
user-control code-behind codebase?
Is there a tool-driven or easier way to refactor large, unwieldy user controls?

Optimally, there should be no business logic or data access logic in your presentation layer at all. The code in your presentation layer should consist only of code to retrieve business objects and bind them to the appropriate controls on the page.
ReSharper has some built-in refactoring tools where you can extract methods from your codebase, but generally speaking, refactoring like this is delicate and should be approached very carefully, with forethought to how you're approaching the redesign.
As you refactor, try to keep SOLID principles in mind and add unit tests wherever it's feasible.

Related

Business Layer Facade vs Mingled Business Components

I'm currently designing the foundation for a large application. We are going with the traditional 3 tier system using EF in the data layer, plain jane c# classes in the business layer and MVC / WCF for the ui layer. We have prototyped enough of the application to realize that this will work for us, however due to the complexity of the business requirements it will be common for some of the business components interact with one another.
Consider the following two business components:
RetailManager - Deal with everything related to retail in the system
CartManager - Deals with everything related to the shopping cart experience
The two interact, for instance, during the checkout process when an item is purchased. The inventory for the purchased item needs to be reduced.
Here is my thought process so far:
Let business components reference each other and ensure cyclical references never happen (CartManager references RetailManager, but never the other way). "Checkout" would be a method on the CartManager class, and it would call a method on the RetailManager to adjust inventory. While this will work, I'm not sure how well it will scale, and what the maintenance cost will be over time. It doesn't feel 100% "right" to me.
Create a Facade between the business components and the UI tier. In this example, the Facade would have the checkout method and a reference to both managers. I like this approach more than the first, however I know that not all of my business objects will need a Facade, and I don't want to create a ton of Facade classes just to have empty pass through methods.
I'm leaning towards 2, with the caveat that I will only create facade classes where needed. The UI tier will have access to both the Facade and the business layer components and will have to know when to use which (the only part I don't like about this solution).
I've done a lot of research but haven't been able to come to come up with a solution that feels completely right.
Any thoughts on using the facade pattern in this way, or other ideas to solve the problem are welcome.
Thanks in advance.
That's a typical problem for using manager/service classes. they always tend to get bloated. When you come to that point it's probably better to start using commands instead.
The great thing since you are using an IoC is that you doesn't have to refactor all the code directly, but can do it when there is time. Simply start writing commands for all new features while keeping the old architecture for everything else.
Here is a intro to commands: http://blog.gauffin.org/2012/10/writing-decoupled-and-scalable-applications-2/
And an intro to my own framework: http://blog.gauffin.org/2012/10/introducing-griffin-decoupled/
I would tend to go with facade implementation.
I would first ask myself, whose responsibility is it to make sure that inventory is reduced when a checkout happens? I don't think it is responsibility of CartManager to reduce the inventory. I would have a third class (in your case facade) that makes sure that whenever an item is checked out by CartManager, corresponding item is reduced from inventory.
Another option I would consider is event based implementation. CartManager would raise a ItemCheckedOut event whenever an item is checked out. RetailManager would subscribe to this event and would reduce the inventory whenever an event is raised. If you are new to event driven design, follow this question on quora - http://www.quora.com/What-are-some-good-resources-on-event-driven-software-design
I personally like the pattern of CQRS, it fits naturally with other architerural patterns
such as Event Sourcing and suited to complex domains.

Organization with WinForms

So I've just started developing C# WinForm applications and each project I've been working on seems to be larger and requires more user functionality. If I add all of the functionality to one form, obviously it can get out of control very quickly. My last project I would divide up the functionality into individual Forms, and whenever someone say wanted to perform "Feature1" I would instantiate Feature1 Form and show it as a dialog with the main Form as it's owner (so they couldn't click off it).
I'm just curious of what other methods are out there for keeping code organized within Forms. If you are forced to have tons of features/functionality on a single form is there a good way to keep items organized? I simply hate having a code file with hundreds/thousands of lines long.
The answer may simply be in the design, try to design the UI up front so you can utilize multiple forms?
Another example I faced. I created a Tab Control and had about 5 tabs. Those 5 tabs had tons of features and were all stored in the same CS file. What other options did I have? Create a new custom TabControl class with my specific functionality for that tab in it?
I don't mind reading, so if there are decent articles out there feel free to link them!
The go-to method is a Controller/Presenter. The idea is that the window should only be responsible for actually handling the UI events of its controls, and it should do so by calling methods on a Controller which do the real work for the window. The window can either have the handlers necessary or it may link the UI events directly to Controller methods; the former is usually the easier method, but it can be tempting to sneak in a line of code here or there that really should be in the Controller method. By doing this, you sever the layout and presentation logic in the Form class with the business logic in the Controller.
Mark Hall's suggestion of User Controls is also a good one. By creating UserControl classes for tabs or for common UI control combinations, you sever the logic responsible for laying out that part of the UI from the main form's code, and the control then just "drops in" and the window works with it in a much simpler way. This is a must for implementing custom but reusable controls; the fundamental tenet of DRY is that if you have two lines of code in two different places doing the same job to two different but interchangeable things, those lines of code should be merged into one place.
I have used UserControls in my projects to group functionality into separate objects that can then be added to your Form.
I tend to split my logic code from the UI as recommended. If you do this, you need to be somewhat cautious with how calls are made across the application to avoid Cross Thread Exceptions. I was taught to create delegates and events to update the UI from the logic class, but MSDN of course also has a lot of information on making thread safe calls.
I know this is a late answer, but if anyone still reads this question, another way to reduce the number of lines of code in your form is to use Data Bindings. If you are using properties, Data Bindings make it so that you don't have to constantly write handlers just to do something like PropertyName = textBox.Text;. Data Bindings work with both datasets and objects.

Should UI components ever be passed to a Business Logic assembly for binding

I've recently been handed a code base which does a few things I'm a little different to how I usually do them.
The main difference is that it seems to pass elements (say for example a drop down list control) down to the business logic layer (in this case a separate project but still in the same solution) where the binding to business data takes place.
My natural approach is always to surface the information that is required up to the UI and bind there.
I'm struggling to match the first technique to any of the standard patterns but that may be down to the actual implementation less than the idea of what it is doing.
Has anyone ever encountered this type of architecture before? If so can you explain the advantages?
The solution is an ASP.Net website. Thanks.
Thanks,
I would make the case that this is a bad architecture, since the original developer tightly coupled the business logic to the presentation layer. If you wanted to switch from webforms to, say, MVC, you'd have to refactor chunks of your business layer, which shouldn't be the case!
If it's at all possible, you should consider moving away from developing the site in this fashion. In the interim, you can at least start the decoupling process by splitting the logic up a little bit further. If, say, you have a BindDropDown(DropDownList ddl) method, split the method apart, so you have a GetDropDownData() method that returns your actual business object, and BindDropDown only sets the values of the DropDownList. That way, at least, you'll be more easily able to move away from the tight coupling of the presentation layer and business layer in the future.
Of course, if the site is already designed like that (with a clear demarcation between the presentation layer, the intermediate "presentation binding" layer, and the business layer), I could see a case being made that it's acceptable. It doesn't sound like that's the case, however.
No, you should not pass UI elements to the Domain Model to bind / Populate.
Your domain model should ideally be able to be used with Windows Forms / WPF / Silverlight / ASP.NET / MVC you name it.
Now, I kinda understand the idea that your business objects should know how to store and render themselves etc it's the OO holy grail, but in practice this doesn't work well, as there often are dependencies (database middleware, UI components etc) with those functions, that you do not want in your BO assembly, it severely limits your reusablility.
Something that you can do though that gives your users the illusion of your BO knowing how to render itself is using extension classes (in a separate assembly, to contain the dependencies) something like...
public static class AddressUIExtensions
{
public static void DisplayAddress(this Address add, AddressControl control)
{
...
}
}
Then the API user can simply do
var ctrl = new AddressControl();
address.DisplayAddress(ctrl);
but you still have physical separation.
Has anyone ever encountered this type of architecture before?
If so can you explain the advantages?
The only advantage is speed of development - in the short-term; so it's well suited to simple apps, proof-of-concepts (PoC), etc.
Implementing proper abstraction usually takes time and brings complexity. Most of the time that is what you really want, but sometimes an app might be built as a simple throw-away PoC.
In such cases it isn't so much that a room full of people sit down and debate architectures for a couple of hours and arrive at the decision that binding in the BL makes sense - it's usually a "whatever-gets-it-done-fastest" call by the developers based on speed.
Granted, that simple laziness or ignorance will probably be the reason why it's used in other cases.
Your business layer should return a model - view model that the UI layer will in turn use to populate what it needs - period. There should be nothing sent to the business layer in terms of ui components - period. Its that simple and that hard and fast of a rule.

MVP and presenter granularity

We've been using the MVP pattern and Winforms with a fair amount of success. However, a question always pops-up about MVP:
What is a good granularity for presenters?
What I mean by that is: With Winforms, a fine-granularity usually works quite well for user controls. That way, it's easy to reuse user controls and use them as building blocks while designing more complex GUIs. However, having the same (fine-)granularity with presenters seems to be a problem.
On one hand, having coarse-grained presenters hinders the ability to use "plug-in" controls and it sorts of violate the DRY principle: Multiple presenters often need to implement the same logic (populate a list of customers, for instance), which is used by multiple, more complex, controls.
On the other hand, fine-grained presenters seem to limit the ability to reuse controls in different situations. For instance, an editing view might sometimes need to save the customer right away; sometimes it needs to link it to something else; sometimes is just needs to validate it; and so on. It often depends on the more complex control. But there's also a fair amount of shared behaviour.
Note that, in both cases, 1-presenter-1-view is achievable. What is considered "1-view" changes.
What is usually considered best-practices for presenter granularity using MVP and Winforms?
Fine-grained presenters and customizable behaviour through options or something of that nature?
Coarse-grained presenters and low presenter reusability?
Something else?
Disclaimer: We mainly use Supervising Controller but I think it also applies to Passive View. Sorry for the long question, too.
We use MVP at all of our clients and this is definitely a conversation that comes up in more than one occasion. How clean should our code behind classes and presenters be? Having said that, we have chosen to use the coarse-grained presenter approach. Basically, every form would have its own presenter and would only get and set properties of any of the controls on a particular form using its view. Populating controls-a call to a db to populate a combobox for example-is located in a public service class. Any validation of user inputted data is located in a BO class which can be reused by any and/or all of the presenters. I hope this helps.
In my CAD-CAM system my presenters don't use user controls. User controls reside in the view which reside in a EXE assembly that implement the view interfaces the presenter use.
If want to display a list of customers I hand it off to the view which has a DisplayCustomerList and it uses whatever combination of user controls it needs to display the customer list. If multiple views show the customer list in the same way then in the ExE/View assembly they share a user control or class for doing that. That class doesn't go outside of that assembly.
Our software is adapted to run many different types of metal cutting machine. So we place a lot of emphasis on being able to rip off the UI and replace it with a completely different UI (corresponding to a different machine). All of these UIs reference the same set of core assemblies.
The hierarchy looks like this
View EXE
Presenter Implementation
Command Assembly - commands are executed by the presenter that modify the model
Presenter Interfaces
Model Assemblies
Off to the side are loadable assemblies that define dynamic content like what file types can be loaded, reports, cutting device drivers, etc. These implement various interfaces found in the model assemblies
One thing I do is that I don't impelment a view presenter for every dialog. If the dialog is tightly bound with a command then it is defined, created, and used along side the command class. Occasionally a group of related commands will share a dialog (File handling for example).
The essential question I ask when using MVP is "What happens if want to completely replace the forms with something else?". The answers to that question will identify where you are too dependent on a particular user control or form engine.
The biggest problem (and one that I haven't got a good answer for) of my setup is that current IDEs and langauges make it very easy to tie user controls to database records. It is so productive compared any other setup it tends to dominate the design. I haven't had to deal with the issue much in my CAD-CAM application so I don't have any answer other than passing the dataset to the view and let it handle it. This site has some patterns that may be of use in this situation.

How to design my solution

I am writing a web application which will include several parts - interactive calendar, todo list, managing finances,...
How should I design my solution? I thought something like this: each part has 3 projects (main project, DAL, BLL).
So in my case I would have 9 projects in my solution:
List item
Calendar
CalendarDAL
CalendarBLL
Todo
TodoDAL
TodoBLL
Money
MoneyDAL
MoneyBLL
Would this design be OK?
Also: where should web.config be? In it I have a connectionString which I would like to call from all DAL projects. Now I had web.config file in Calendar project and when I wanted to create dataAdapter in CalendarDAL with designer, I couldn't use existing connectionString from web.config.
Thanks
Unless you need to be able to separate and use the logic of this code in multiple applications, there is really no need to separate it into that many projects. It adds complexity but doesn't really add value. I used to separate the general BL library from the DL library but realized I wasn't really getting anything out of it...and I was making some things more annoying in the process. What is most important in separating code is the logical separation, not the physical separation into separate dlls.
Also, instead of breaking this up into separate web apps, put them in one. It will be a lot easier to develop and deploy. This allows you to use one web.config. If they are separate websites then create different web projects. If they are not, then don't.
[Edited]
One thing I meant to add, which is important, is this: The question of how you should design this is actually too general to really come up with a real answer. Those thoughts are just my general thoughts on project organization, which is what the question really seemed to revolve around.
In my opinion a good, layered .Net application architecture should have the following projects (structure) in the solution:
Presentation layer: Here's where the web.config resides, your ASPX pages and user controls (ascx)
Interface layer for the business logic layer: A layer containing exclusively interfaces of your business logic layer
The business logic layer classes: The classes implementing the interfaces of the interface layer (point above)
Interface layer for the data access logic: Again, exclusively interfaces of your data access layer
The data access layer classes: The same as for the business layer; the implementations of the interfaces of the layer before
This sounds quite complicated but represents a good separation of the logical layers. So for instance you could exchange your business logic layer or more probably (and realistically) your data access layer DLL without changing anything above since everything is separated by the according interface layers from each other.
To what regards the separation of the different projects you mentioned (i.e. Calendar, Todo, etc...) I'm not really sure. The question you have to pose is to whether these things are independent applications or whether they belong together. Modularization is important, but has to be thought of very well. What I for instance would separate is like when you have a project with different kind of UI's, one for the Administrator and one for the normal user. Here it could make sense to just exchange the presentation layer, the rest below could remain the same. So you could for instance put the admin presentation layer + the other logical layers below inside a solution and the user UI presentation layer + the (same) logical layers in another solution. This may make sense when different development teams are developing each of the solutions.
In your case it seems to me more of being a single project, so I would just group them internally in different user controls/namespaces, but not create a project (-> DLL) for each of them. This adds just complexity without any major advantage.
read up on MVC or nTier programming.
three basic layers:
your view: the aspx web pages
a controller: allows the view to interact with the model (kinda like encapsulation) it's just one class that acts as a go between.
a model: in here is your database/xmldata and your functionality. this is where the magic happens.
work in increments. first make the most basic of websites. then add functionality (one new feature at a time) , test it then move on.
Honestly this doesn't sound right at all.
You description of the components isn't really all that...descriptive (can you tell us what you're system does?), but it sounds to me like what you really have is 4 component classes (List, ToDo, Calendar, Money) in one project, one (always one) DAL project, and possibly a business logic project. Probably you'll require others. I can't think of any meaning of "DLL" which makes sense in this context.
Nine projects for four logical objects is way too much. Separate code projects by what is logically associated: less is more.

Categories

Resources